Ghosts of Tsushima Will Make You Feel Epic When Walking From One End of The Map To The Other

Sucker Punch says the real measure of a game world "isn't how big it is".

Posted By | On 26th, Jun. 2018

ghost of tsushima

Of the many first party titles that Sony Interactive Entertainment has been promoting, Sucker Punch’s Ghost of Tsushima stands out. Even at this year’s E3 2018, the relatively new property had a chance to stand next to The Last of Us: Part 2, Death Stranding and Spider-Man. Needless to say, it immediately captivated us with its art direction, cinematography and stellar production values.

The world of Tsushima stands out the most. Set in 1274 during the Mongol invasion of Japan, the island is the setting of beauty and strife alike. GamingBolt had a chance to speak to Sucker Punch co-studio head Chris Zimmerman about the overall size and scale of Tsushima. Just how big would the open world be?

Zimmerman responded, “We can’t talk about numbers. You have a set of expectations about how big the world is, and those will be met. This will be more of a sort of inside-baseball answer: it’s easy to make the game too big.

“But the real measure of a game world from my point of view isn’t how big it is, how many square kilometers it is, rather how long it takes you to walk across it. When you walk from one end of Tsushima island to the other you’re going to feel like it was epic.”

We’re hoping this means that there will be a number of sights and sounds to explore, perhaps different activities and points of interest to scope out. Given how the demonstration at E3 2018 was just a side quest, we’re definitely interested in how the rest of the world shakes out.

Ghost of Tsushima is in development for PS4 and doesn’t have a release date.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

For Activision To Reform, Bobby Kotick Must Go

For Activision To Reform, Bobby Kotick Must Go

No more excuses. Bobby Kotick should be terminated from his position.

Star Wars Battlefront 3 Pitch Was Rejected by EA Due to Licensing Costs – Rumour

Star Wars Battlefront 3 Pitch Was Rejected by EA Due to Licensing Costs – Rumour

A pitch by DICE for a third Battlefront game was allegedly rejected by EA, with the studio now supposedly work...

Gotham Knights Developer is Seemingly Working on Another Unannounced Game

Gotham Knights Developer is Seemingly Working on Another Unannounced Game

Senior artist Megan Berry's LinkedIn profile suggests WB Games Montreal is working on more than just the upcom...

Mass Effect: Legendary Edition Could be Headed to Xbox Game Pass – Rumour

Mass Effect: Legendary Edition Could be Headed to Xbox Game Pass – Rumour

A recent update to the trilogy's Xbox store listing could be pointing to its addition to Xbox Game Pass in the...

Grand Theft Auto: The Trilogy – The Definitive Edition Patch Fixes Numerous Bugs, Rain in San Andreas, and More

Grand Theft Auto: The Trilogy – The Definitive Edition Patch Fixes Numerous Bugs, Rain in San Andreas, and More

Patch 1.02 has gone live for the game on consoles, as the remastered trilogy begins its long journey down the ...

Halo Infinite Campaign – Worldwide Unlock Timings Revealed

Halo Infinite Campaign – Worldwide Unlock Timings Revealed

Halo Infinite has officially wrapped up development, and 343 Industries has shared the exact timings for when ...