Ghosts of Tsushima Will Make You Feel Epic When Walking From One End of The Map To The Other

Sucker Punch says the real measure of a game world "isn't how big it is".

Posted By | On 26th, Jun. 2018

ghost of tsushima

Of the many first party titles that Sony Interactive Entertainment has been promoting, Sucker Punch’s Ghost of Tsushima stands out. Even at this year’s E3 2018, the relatively new property had a chance to stand next to The Last of Us: Part 2, Death Stranding and Spider-Man. Needless to say, it immediately captivated us with its art direction, cinematography and stellar production values.

The world of Tsushima stands out the most. Set in 1274 during the Mongol invasion of Japan, the island is the setting of beauty and strife alike. GamingBolt had a chance to speak to Sucker Punch co-studio head Chris Zimmerman about the overall size and scale of Tsushima. Just how big would the open world be?

Zimmerman responded, “We can’t talk about numbers. You have a set of expectations about how big the world is, and those will be met. This will be more of a sort of inside-baseball answer: it’s easy to make the game too big.

“But the real measure of a game world from my point of view isn’t how big it is, how many square kilometers it is, rather how long it takes you to walk across it. When you walk from one end of Tsushima island to the other you’re going to feel like it was epic.”

We’re hoping this means that there will be a number of sights and sounds to explore, perhaps different activities and points of interest to scope out. Given how the demonstration at E3 2018 was just a side quest, we’re definitely interested in how the rest of the world shakes out.

Ghost of Tsushima is in development for PS4 and doesn’t have a release date.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...