Ghost of Tsushima Is Not A Hack ‘n’ Slash Game, Combat Is Really “Out of The Ordinary”

Sucker Punch discusses how the combat of Ghost of Tsushima stands out.

Posted By | On 25th, Jun. 2018

ghost of tsushima

The one biggest issue I had with Ghost of Tsushima‘s showing at E3 this year was the combat. I loved how the game looked, and the atmosphere that it seemed to be going for, but the combat looked far too start-stop and jerky, reminding me of old Assassin’s Creed games- which, I need to emphasize, isn’t necessarily a good thing per se.

Of course, that’s just my opinion, and others liked what they saw- it certainly looks great, if nothing else. Speaking to GamingBolt, Chris Zimmerman, the Co-Founder and Co-Studio Head for Sucker Punch, mentioned that the combat was designed to be like a brawler, one that would require a lot of different kinds of skills from the players, because of how it is structured.

“If it were hack ‘n slash, [the live-demo player] wouldn’t be nervously practicing before every demo,” Zimmerman said. “It’s a brawler. It’s skill [based] in a bunch of different directions. The heart of the game is…[in the demo] you’ve seen three guys, getting into a fight with them, and knowing that you’re in danger, knowing that you have to be on top of your game fighting three guys. It’s really out of the ordinary if you think about it. You have lots of games where fighting one guy is hard, and then you have lots of games where fighting 20 guys is hard. But three ends up being an interesting number, it gives the game sort of a fresh feel.”

Depending on how it is executed (will the other two guys be passive until you lock on to them, or can you get swarmed by them? What is their level of ability?), there actually could end up being a certain kind of rhythm to the game’s combat, even in spite of my perceived misgivings right now. I guess we will have to wait and see, and find out when Ghost of Tsushima launches exclusively on the PS4 at some point in the future.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Cyberpunk 2077 and Phantom Liberty Have Generated Roughly $750 Million in Revenue

Cyberpunk 2077 and Phantom Liberty Have Generated Roughly $750 Million in Revenue

In 2023, the action RPG and its expansion raked in roughly $206 million in revenue, CD Projekt has revealed.

The Witcher 4 Has Over 400 Developers Working on it, Still in Pre-Production

The Witcher 4 Has Over 400 Developers Working on it, Still in Pre-Production

Meanwhile, Cyberpunk 2 and Fool's Theory remake of the first Witcher are both in the concept stage of producti...

Predator: Hunting Grounds is Coming to PS5 and Xbox Series X/S in Late 2024

Predator: Hunting Grounds is Coming to PS5 and Xbox Series X/S in Late 2024

Developer IllFonic has taken over publishing for the title, with a new update next month and additional Predat...

Helldivers 2 Patch Fixes Freezes From Arc-Based Weapons and Stratagems

Helldivers 2 Patch Fixes Freezes From Arc-Based Weapons and Stratagems

The new patch ensures the Arc-12 Blitzer, Arc Thrower, and Tesla Tower will no longer cause players' games to ...

Like a Dragon, Judgment Developer is Seemingly Teasing an “Important Announcement” for Monday

Like a Dragon, Judgment Developer is Seemingly Teasing an “Important Announcement” for Monday

But Monday is April Fool's Day, so it could be a whole lot of nothing. Then again, it could be Judgment 3.

Princess Peach: Showtime! Beats Dragon’s Dogma 2 and Rise of the Ronin to Top Weekly Japanese Charts

Princess Peach: Showtime! Beats Dragon’s Dogma 2 and Rise of the Ronin to Top Weekly Japanese Charts

Princess Peach steals the spotlight from both massive, new open world action RPGs in the latest sales charts f...