Call of Duty Black Ops 3 Dev Does The Right Thing “Based on Lot of Factors”

Treyarch's David Vonderhaar talks Nickelback comparisons and trying to balance feedback.

Treyarch’s Call of Duty: Black Ops 3 has been doing very well for itself, despite criticism of its campaign and latency issues in multiplayer. However, the franchise being what it is, it can’t be hard to enjoy such overwhelming success while also suffering general hatred from the gaming populace. It’s pretty similar to the band Nickelback according to IGN and they asked Treyarch’s design director David Vonderhaar about it.

“Did you just compare us to Nickelback?”

All jokes aside, when asked if it was difficult to balance the two, Vonderhaar said, “To be really honest about, it used to be hard to reconcile. It’s not hard to reconcile anymore.”

Giving the example of Nomad’s Rejack ability in multiplayer, which faced both hate and love, Vonderhaar’s response was, “‘Oh, good! No-one’s happy. That’s perfect.’

“I’ve said to the fans of the games, multiple times, ‘I’m listening but just because you’re speaking doesn’t mean I’m going to do that, because I’m going to do the right thing for the game and I can’t do the right thing for the game based on the Internet echoplex. I have to do the best thing for the game based on a lot of factors. What you’re saying to me, what the data is telling me, what our own team feels, and how it relates to the vision of the game.

“But if you just go do whatever the loudest voice on the Internet says you will completely f**k up your game, and I’m not going to do that.”

Do you agree with his thoughts? Let us know in the comments.

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