Runewords are an all new way to customize both Weapons and Armor, introduced in the Vessel of Hatred DLC for Diablo IV. A two-piece combination, Runewords can be paired to create scores of results in socketable gear.
This Diablo 4 Vessel of Hatred guide lists both categories of Rune, their attributes, and some tips on where to acquire them.
Ritual Runes
The first part of the Runeword, Ritual Runes generate the energy, or Offering, required to power the effects of the second part of the Runeword.
Ritual Rune | Rune Rarity | Offering Generated | Required Activity |
---|---|---|---|
Cem | Magic | 75 | Cast Evade |
Cir | Magic | 50 | Cast the same non-Channeled Skill 3 times in a row |
Moni | Magic | 25 | Cast a Skill after moving0.25 second Cooldown |
Ur | Magic | 10 | Your Minion or Companion kills an enemy or dies |
Yax | Magic | 200 | Drink a Healing Potion |
Zan | Magic | 150 | Cast an Ultimate Skill |
Feo | Rare | 1000 | Become Injured or Crowd Controlled10 second Cooldown |
Kaa | Rare | 2 | Lose 1% of your Maximum Life |
Neo | Rare | 200 | Deal damage after not taking any within 2 secondsResets if Invulnerable |
Noc | Rare | 10 | Inflict a Crowd Control that isn’t Slow or Chill |
Poc | Rare | 5 | Spend 5% of your Maximum Resource |
Ahu | Legendary | 10 | Lucky Hit: Up to a 100% chance against Injured enemies |
Bac | Legendary | 50 | Travel 5 meters |
Lith | Legendary | 25 | Stand still for 0.3 seconds |
Tam | Legendary | 25 | Cast a non-Channeled Core Skill |
Xol | Legendary | 150 | Evoke power from another Class |
Yul | Legendary | 50 | Cast a Skill with a Cooldown |
Invocation Runes
The second part of the Runeword, Invocation Runes consume the energy, or Offering, generated through the activities required by the first part of the Runeword.
Invocation Rune | Rune Rarity | Offering Consumed | Effect Rendered |
---|---|---|---|
Ceh | Magic | 100 | Summon a Spirit Wolf to attack enemies for 8 secondsOverflow: Summon Multiple Wolves1 Second Cooldown |
Gar | Magic | 25 | Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%Overflow: Gain Multiple Stacks1 Second Cooldown |
Lum | Magic | 5 | Restore 1 Primary ResourceOverflow: Increased Resource Restored1 Second Cooldown |
Met | Magic | 100 | You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies withinOverflow: Increased Duration1 Second Cooldown |
Ono | Magic | 25 | Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemiesOverflow: Increased Bolts Spawned1 Second Cooldown |
Tal | Magic | 100 | Evoke the Pestilent Swarm, dealing damage to enemies. Overflow: Increased Swarms Spawned1 Second Cooldown |
Teb | Magic | 100 | Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die1 Second Cooldown |
Tec | Magic | 100 | Evoke the Barbarian’s Earthquake, dealing damage to enemies withinOverflow: Increased Size1 Second Cooldown |
Ton | Magic | 20 | Evoke the Sorcerer’s Meteorites, dealing damage to enemiesOverflow: Increased Meteorites Spawned1 Second Cooldown |
Tun | Magic | 100 | Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemiesOverflow: Increased Grenades Spawned1 Second Cooldown |
Kry | Rare | 300 | Evoke the Vortex, dealing damage and Pulling In enemies3 Second Cooldown |
Lac | Rare | 400 | Evoke the Barbarian’s Challenging Shout, reducing your damage takenOverflow: Increased Duration1 Second Cooldown |
Mot | Rare | 150 | Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadowOverflow: Gain Multiple Shadows1 Second Cooldown |
Ner | Rare | 600 | Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and StealthOverflow: Increased Duration6 Second Cooldown |
Qax | Rare | 400 | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damageOverflow: Further Increased Damage1 Second Cooldown |
Qua | Rare | 50 | Gain 7% Movement Speed for 5 seconds, up to 35%Overflow: Increased Duration1 Second Cooldown |
Que | Rare | 300 | Evoke the Druid’s Earthen Bulwark, granting yourself a BarrierOverflow: Increased Duration1 Second Cooldown |
Thul | Rare | 400 | Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemiesOverflow: Increased Size1 Second Cooldown |
Tzic | Rare | 250 | Evoke the Concussive Stomp, dealing damage and Knocking Down enemies1 Second Cooldown |
Wat | Rare | 100 | Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them1 Second Cooldown |
Xal | Rare | 200 | Gain 20% Maximum Life for 6 secondsOverflow: Increased Duration1 Second Cooldown |
Zec | Rare | 200 | Reduce your active Ultimate Cooldown by 2 secondsOverflow: Further Reduced Cooldown2 Second Cooldown |
Eom | Legendary | 100 | Reduce your active Cooldowns by 0.1 secondsOverflow: Further Reduced Cooldowns1 Second Cooldown |
Jah | Legendary | 400 | Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable2 Second Cooldown |
Ohm | Legendary | 600 | Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealtOverflow: Increased Duration2 Second Cooldown |
Vex | Legendary | 1000 | Gain +3 to all Skills for 7 secondsOverflow: Increased Duration1 Second Cooldown |
Xan | Legendary | 800 | Your next Skill cast will be a guaranteed Critical Strike and Overpower1 Second Cooldown |
Yom | Legendary | 500 | Evoke the Druid’s Petrify, Stunning enemies and get 100 Resource5 Second Cooldown |
Where To Find Runes
Vessel of Hatred Campaign
Every boss defeated over the course of the campaign can potentially drop a Rune.
Elite Mobs
Any activity with a high proportion of Elite enemies is guaranteed to drop Runes. In Vessel of Hatred, Kurast Undercity is the ideal location for this, though Nightmare Dungeons and The Pit may also yield Runes.
Whisper Caches
Whisper Caches may potentially serve as a source of Runes.
World Bosses
The regularly scheduled World Boss events will reward players with Runes if they are successful in taking them down.
Initial Clearing of a Stronghold
A Rune of Magic rarity is a guaranteed drop as a reward for clearing any given Stronghold for the first time.
Crafted at the Jeweler
The Jeweler will craft a Rune of Legendary rarity in exchange for three Runes of the same name, and a sum of gold.
That is everything about Runewords, Runes, and where to find them in Diablo IV Vessel of Hatred.