Dragon Age: Inquisition “Wouldn’t Have Been Possible on Previous Engine”

Producer Cameron Lee talks about the benefits of using Frostbite 3 for Inquisition.

Bioware has been hyping up the scale of Dragon Age: Inquisition, trumpeting its wide open worlds and sheer depth of exploration. The power of the Frostbite 3 engine, used in games like Battlefield 4 and Plants vs. Zombies: Garden Warfare, allows for the best visuals of the franchise yet but according to producer Cameron Lee, it’s an integral part of bringing Inquisition to life.

In conversation with MMGN, Lee was asked if Frostbite helped expand the scope of the game as it was envisioned. “Definitely. In order to do something with what we’re doing with Inquisition, the scope of it, the depth of it, it wouldn’t have been possible on the previous engine. Like the Eclipse Engine, and Unreal and stuff like that.

“Having these multiple open regions that let you explore these different environments and themes, this open traversal, open worlds, destruction, and all the creatures, and to bring that into a game like that? It just wouldn’t have been possible without Frostbite. So the engine, the lighting for example is absolutely gorgeous, which is one of the most powerful things about it, but we’ve spent a bit of time building upon the core Frostbite engine, which was obviously made as a shooter engine, so we’ve had to build a lot of stuff.”

Dragon Age: Inquisition will be out this November for PS3, Xbox 360, PS4 and Xbox One. Stay tuned for more information on the game in the coming months.

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