Dragon Age: Inquisition “Wouldn’t Have Been Possible on Previous Engine”

Producer Cameron Lee talks about the benefits of using Frostbite 3 for Inquisition.

Posted By | On 19th, Aug. 2014

Dragon Age: Inquisition

Bioware has been hyping up the scale of Dragon Age: Inquisition, trumpeting its wide open worlds and sheer depth of exploration. The power of the Frostbite 3 engine, used in games like Battlefield 4 and Plants vs. Zombies: Garden Warfare, allows for the best visuals of the franchise yet but according to producer Cameron Lee, it’s an integral part of bringing Inquisition to life.

In conversation with MMGN, Lee was asked if Frostbite helped expand the scope of the game as it was envisioned. “Definitely. In order to do something with what we’re doing with Inquisition, the scope of it, the depth of it, it wouldn’t have been possible on the previous engine. Like the Eclipse Engine, and Unreal and stuff like that.

“Having these multiple open regions that let you explore these different environments and themes, this open traversal, open worlds, destruction, and all the creatures, and to bring that into a game like that? It just wouldn’t have been possible without Frostbite. So the engine, the lighting for example is absolutely gorgeous, which is one of the most powerful things about it, but we’ve spent a bit of time building upon the core Frostbite engine, which was obviously made as a shooter engine, so we’ve had to build a lot of stuff.”

Dragon Age: Inquisition will be out this November for PS3, Xbox 360, PS4 and Xbox One. Stay tuned for more information on the game in the coming months.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

10 Things We’ve Learned About Metroid Dread

10 Things We’ve Learned About Metroid Dread

A new mainline 2D Metroid game has finally been announced, ending nearly two decades of anticipation. Here's e...

Starfield – New Details You Need to Know

Starfield – New Details You Need to Know

Bethesda Softworks finally unveiled its next big RPG, set to release next year. What should you expect? Let's ...

Call of Duty: Warzone Update Removes Armored Cargo Trucks Because They Make Players Invisible

Call of Duty: Warzone Update Removes Armored Cargo Trucks Because They Make Players Invisible

Raven also removed the trucks earlier in an attempt to fix the bug The developer is also looking into problems...

The Head of Ubisoft Massive is Stepping Down

The Head of Ubisoft Massive is Stepping Down

Ubisoft Massive head David Polfeldt is leaving the developer and will return to Ubisoft after taking a six-mon...

Elden Ring – George R.R. Martin Says His Work on the Game Was Finished “Years Ago”

Elden Ring – George R.R. Martin Says His Work on the Game Was Finished “Years Ago”

George R.R. Martin says that while he did a lot of background work for From Software, but hasn't worked on the...

Castlevania Advance Collection Rated for Release in Australia

Castlevania Advance Collection Rated for Release in Australia

The listing shows that M2 is developing the collection, which will likely contain the three Game Boy Advance C...