Dying Light 2 Stay Human – Update 1.3.0 is Live, Adds New Game Plus and Fixes Co-op Issues

Carry over progress into a new playthrough with tougher encounters, Platinum objectives for Parkour Challenges, Legendary Weapons and more.

Techland’s hefty new update for Dying Light 2 Stay Human is now available, adding New Game Plus, an FOV slider for Xbox Series X/S and PS5, and Mutant Infected in a new quest. This is in addition to numerous issues with co-op. New Game Plus is the biggest highlight, allowing one to start a new playthrough while carrying over progress from a completed playthrough.

Along with adding 30 new Inhibitors to further upgrade one’s health and stamina, it also adds new behaviors for enemies, Legendary weapons, Gold Encounters and Platinum objectives for Parkour Challenges. Enemies will also scale according to the player’s level and you’ll see a “wider variety” of foes in encounters.

Co-op players who have faced issues like death loops, blocked progression in single player after a co-op session, and so on should see these fixed. Weapon visualization in the online menu and inventory in co-op should also be improved along with how challenge requirements are handled. Check out some of the patch notes below and full patch notes here.

Update 1.3.0 Notes

New Game+

After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!

  • 30 new inhibitors
  • New platinum objectives for parkour challenges
  • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
  • A new legendary weapon tier added
  • Gold encounters added
  • Enemy difficulty scales with the player level

Co-op Updates

  • Fixed connection and stability issues in co-op
  • Fixed connection issues with the players who are further advanced in the story
  • Improved game performance in co-op

Co-op story blocks

  • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
  • Fixed few remaining death loops in co-op
  • Fixed an issue with a missing NPC during the Missing People quest in a co-op session

Co-op quality

  • Improved weapon visualization in online menu and inventory
  • Improved handling of challenges requirements in co-op
  • Fixed random bandit respawns while players are still in the bandit camp
  • Fixed issues with the player being unable to access inventory or map after dying several times in co-op
  • Fixed blocked story progression with „enemies nearby” notification
  • Fixed rare issue when a player can’t move after a revive
  • Fixes for far away peer respawn from the host and respawning in geometry
  • Fixed AI jitter in random cases
  • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
  • Fixed sound duplication in co-op
  • Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
  • Fixed the display of incorrect icons on the map after a co-op party
  • Fixed “call for help” when the player is being summoned during a gather in co-op
  • Fixed black screens in certain situations that could cause progression blockers during co-op progression
  • Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
  • Updated the time of tutorial windows to 30 seconds during the co-op sessions
  • Fixed a bug that allows player to have multiple story quests active

Content Update

  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Quest Updates

  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest
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