Dying Light’s Newest Patch Adds 60 FPS Mode on Xbox Series S

The game now features a High Performance mode on the Xbox Series S, which runs at 60 FPS and in 936p (1664×936).

Dying Light 2 Stay Human will be what Techland is going to be focused on for a few years to come now, but its predecessor isn’t out of steam just yet. The original Dying Light has seen excellent and prolonged post-launch support over a period of several years since it first came out, and though it’s finally read to wind down, it’s received another significant update.

Patch 1.49 has gone live for Dying Light, and it brings plenty to the table. For starters, Hellraid has received its final update, adding new crystal consumables, weapon blueprints, reworked armoury, and more. The new Dieselpunk DLC pack, which brings new weapons and outfits for the base game and a new buggy for The Following, has also arrived.

Meanwhile, this new patch also adds a new High Performance mode to the game, specifically on the Xbox Series S. Dying Light received patch in March that enabled 60 FPS gameplay on the Xbox Series X and PS5, though the Xbox Series S was left out in that instance. That’s no longer the case, with the console now being able to run the game at 60 FPS in 936p (1664×936).

You can check out the full patch notes below.

Dying Light is available on PS5, Xbox Series X/S, PS4, Xbox One, PC, and as a cloud-exclusive title on the Nintendo Switch.

PATCH 1.49:

Hellraid

[Level] 

  • [Lobby] The Story Mode (Blue) portal is now closer to the center of the Lobby (opposite of Raid Mode (Red) portal)
  • [Armory] The entirely reworked Armory now includes all Hellraid Weapons and Items
  • [Armory] Added Inspect Weapon on item showcases, which displays the weapon’s story of origin
  • [Tower] New environmental hazards can be found on all floors of the Tower (Spikes, Explosive Barrels)
  • [Tower] Added visual indication that Shrine requires sacrifice to unlock (killing all enemies in the area)

[Parameter Reworking / Balancing / Difficulty Tweaks] 

  • Damage factor multipliers for Hellraid enemies reworked for all difficulties
    [Easy] Enemy Damage factor multiplier decreased by ~15-20%
    [Normal] Player Damage factor multiplier increased by ~30%
    [Normal] Enemy Damage factor multiplier decreased by ~30%
    [Hard] Player Damage factor multiplier removed
    [Hard] Enemy Damage factor multiplier decreased by ~50%
    [Nightmare] Player Damage factor multiplier removed
    [Nightmare] Enemy Damage factor multiplier decreased by ~50%
  • Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower
  • Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10

[Economy]

  • Reduced prices of Hellraid weapons in the Hellraid shop by 50%
  • Added Weapon Remnants at 7.5% cost of the original weapon’s price

[Weapons, Rewards, Items] 

[Hellraid Shop in Slums Tower] 

  • Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase
  • Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons
  • Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)]

[Blueprints]

  • Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid

[Consumables]

  • Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs 
    Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen
    Blue Crystal — Buff: Fast Movement; Debuff: Half Damage
    Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen
    Yellow Crystal — Buff: 100% Crit, Stamina Usage Reduction; Debuff: -15% Movement
    White Crystal — Buff: Double Damage; Damage Reduction, Stamina Usage Reduction; Debuff: 0% Health Regen
  • New Consumable Item Animations for Crystals
  • New Icons for Crystal Items and Crystal Buffs

[Tutorial Screens]

  • New Tutorial Screen for Story Mode
  • New Tutorial Screen for Raid Mode
  • New Tutorial Screen on first interaction with Shrines
  • New Tutorial Screen for Crystals
  • Updated Tutorial Screens for the Armory

[Bugfixing & Miscellaneous]

  • Fixed multiple Z-fightning issues on the map
  • Fixed objects clipping issues, lightning artefacts, floating objects etc.
  • Fixed Lord Asmorod’s audio and animation cutting off too soon
  • Fixed rare blockers in Story and Raid Mode
  • Fixed instances where players could parkour around blocked areas in the Mysterious Portals quest
  • Fixed minor issues with the minimap
  • Fixed cases where some enemies were missing in Raid Mode
  • Players now need to pick up Bow Arrows from the ground (no longer having the ability to perform an automatic pick up)
  • Other minor bug fixes for Single Player and Co-Op

Support for DL, Live Events / DLC

[New Event Content]

  • New ULTIMATE EPIC WEAPON from Tolga and Fatin
  • New Easter Egg Weapon with unique weapon type
  • New weapon meshes and sounds
  • New Graffiti

[New DLC Content]

  • New type of weapon: Chainsaw
  • New feature: Perk for Buggy with 50% slower fuel loss
  • New weapon meshes, animations and sounds
  • New outfit

[DLC Maps] 

  • [General] Quest will now deselect after leaving Bozak Horde / Hellraid (players will not respawn in these modes after relaunch)
  • [Bozak Horde] Implemented Inventory Management system
    Now all weapons stored in the Stash when players enter the Bozak Horde will be returned to Player Inventory

[Quests]

  • [The Pit] Rebalanced fight with Demolisher in the Pit
  • [The Pit] Improved stats for the Machete found in the Pit

[Bugfixing & Miscellaneous]

  • [Menu] Removed “What’s New” Section
  • [Balancing] Reduced Snowstorm’s Ammo craft requirements
  • Added new dockets
  • Minor bug fixes for Single Player and Co-Op

Next Gen consoles

[Optimization] 

  • Added High Performance mode that offers 60 FPS in 936p (1664×936) for Xbox Series S
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