Elden Ring – 4K, 60 FPS, and Ray-Tracing Confirmed for PS5 and Xbox Series X

Bandai Namco has released full details on what to expect from Elden Ring's performance and resolution across all platforms.

Elden Ring is getting closer to its launch, and Bandai Namco and FromSoftware are ratcheting up the marketing for the game. We’ve learned great deal about the upcoming open world action RPG in recent days, while recent GameStop listings also suggested that on the PS5 and Xbox Series X, the game would feature support for 4K and 60 FPS across separate graphics modes. That has now been confirmed. 

Bandai Namco has revealed the full details on what to expect from the game’s target resolutions and frame rates across all the platforms it will launch for. The highlight here, of course, is that Elden Ring will support ray-tracing on PC, Xbox Series X/S, and PS5, while there is also support for 60 FPS and 4K on all new-gen consoles. You can find the full details below. 

Elden Ring launches on February 25 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. A closed network test of the game will kick off for limited number of players on November 12, and will feature five playable classes. Read more on that through here.

ResolutionFrame RateRay-tracingHDR
PC4K60 FPSSupported Supported
PS54K60 FPS in Performance Mode; 30 FPS in Resolution Mode Supported Supported
PS4 Pro1800p (with checkerboarding)30 FPSNot Supported Supported
PS41080p30 FPS Not Supported Supported
Xbox Series X4K 60 FPS in Performance Mode; 30 FPS in Resolution Mode Supported Supported
Xbox Series S1440p 60 FPS in Performance Mode; 30 FPS in Resolution Mode Not Supported Supported
Xbox One X4K30 FPS Not Supported Supported
Xbox One900p30 FPS Not Supported Not Supported
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