Fable’s Morality System, Combat and Whether it is Fantasy or a Fairy Tale Detailed by Game Director

Ralph Fulton also went into detail about how emergent gameplay was a major focus for Playground Games during the development of Fable.

While Playground Games revealed plenty of new details about its upcoming open-world action RPG Fable during the recent Xbox Developer_Direct 2026 showcase, general manager and game director Ralph Fulton has provided even more information about various aspects of the title. In an interview with Xbox Wire, Fulton has also confirmed that this new Fable is essentially a complete reboot since Playground Games didn’t want to “be beholden to the timeline of the original games.”

Discussing the “essence of Fable,” Fulton also noted that the game shouldn’t simply be yet another open-world fantasy RPG. Rather, the world Fable is closer to meaning a fairy tale than it is to the overall fantasy genre.

“We came up with a bunch of things – the first of which I would say we actually inherited from Lionhead. When we started working on this project, we got a treasure trove of documents from Lionhead that had been in storage,” he said. “Something that I thought was just brilliantly succinct was one of the documents, which said: ‘Fable is Fairytale, not Fantasy’ – which is just super neat.”

Keeping this in mind, Playground Games’ take on a Fable is to take it on the opposite side of a spectrum where one end is media like Game of Thrones and The Elder Scrolls 5: Skyrim.

“Fairytales are intimate, they’re small stories about regular people; they’re not grand and sweeping, they’re very personal and whimsical and ultimately, they deal with what happens when magic touches the lives of ordinary folks. And also they have this kind of moral component to them,” he said.

As for the open-world design, Fulton has also confirmed that Fable‘s various zones will not be gated by level or other means. While it is confident that most players will likely explore the world in the intended order, the studio also wants to accommodate those who want to set out in whatever direction they might want.

“We want to accommodate them, probably more than accommodate them. We want to make sure that they have fun, exciting, immersive things to do, wherever they choose to go in the world. So we took that as the sort of North Star,” explained Fulton. “And then we built progression and leveling and difficulty balancing around that. I don’t want to go north and then find that there’s an area I can’t go into because I’m not a sufficient level.”

Speaking of which, the combat in Fable has been described as being free-flowing. A major focus for Playground Games was to encourage emergent events even in standard fights. For example, the deep dive video’s scene where a Hobbe accidentally killed its ally was a complete accident that just happened to take place while the studio was capturing footage.

“That Hobbe that accidentally killed his pal in the video just happened by accident when we were capturing from the build. We thought we’d keep it in because it’s funny, and very much in keeping with that fan-favorite enemy,” said Fulton.

“But yeah, keeping in as much of that kind of friendly fire stuff as possible always adds a little bit of chaos and a lot of humor to combat. And that’s, I guess, one of the questions we’ve asked ourselves a lot: if humor is important to Fable, how does it manifest in combat – an inherently serious pursuit?”

One of the aspects where the upcoming Fable is breaking away from its series tradition is how it will handle the subject of morality. Rather than following its predecessors in offering distinct “good” and “evil” choices, Playground Games’ take on the franchise will instead revolve around the subjective opinions that people around the world will have.

“Our version of morality isn’t a sliding scale – we’ve chosen to anchor this around the actions you do, and specifically the things you do in Albion that are witnessed by at least one other person,” he explained. “So, if the things you do are seen by one or more people, you’ll start to earn a reputation for that thing. Obviously, we always use the chicken kicking example, because kicking chickens is classic Fable.”

“It’s a more potential-filled system for you to go play with, because you are juggling the things you do, and you’re juggling who sees you do it. You’re deciding whether you’re OK with walking around the town with people thinking that you’re that.”

Fable is coming to PC, PS5 and Xbox Series X/S in Fall 2026.

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