Archive For fable Tag

Fable Retains the Approachable Combat of Older Titles, Playground “Really Proud” of Activity Variety

Fable Retains the Approachable Combat of Older Titles, Playground “Really Proud” of Activity Variety

Associate director Will Kennedy says, "There are quests that are much broader. More exploration, even a puzzle or two along the way."

Fable Won’t Need Several Playthroughs to Unlock All Achievements/Trophies

Fable Won’t Need Several Playthroughs to Unlock All Achievements/Trophies

Associate game director Craig Littler, however, wanted to keep the achievements list a secret to avoid spoiling "the surprise".

Fable’s Development Team is Made Up Entirely of Fans of the Original RPG Trilogy, Says Director

Fable’s Development Team is Made Up Entirely of Fans of the Original RPG Trilogy, Says Director

Ralph Fulton said that many people traveled from around the world to work on the RPG purely because they are fans of the Fable series.

Fable “Protected” From Xbox’s Mass Layoffs Because It’s “Vital to the Platform’s DNA”

Fable “Protected” From Xbox’s Mass Layoffs Because It’s “Vital to the Platform’s DNA”

Playground Games co-founder Ralph Fulton would even go "a step further and say it's important to video games as a whole."

Fable Team “Relentlessly Pursued Quality” With the Ending, Says Game Director

Fable Team “Relentlessly Pursued Quality” With the Ending, Says Game Director

Playground's Ralph Fulton promises a choice that "challenges you to think about who you are, with a real personal cost to weigh."

Fable’s Combat Offers A “Really Broad, Deep, Rich Suite of Options,” But Remains Approachable

Fable’s Combat Offers A “Really Broad, Deep, Rich Suite of Options,” But Remains Approachable

"We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat," says Playground Games.

Fable Team Could Have Randomly Generated Its NPCs, But They Didn’t Make Sense, Says Director

Fable Team Could Have Randomly Generated Its NPCs, But They Didn’t Make Sense, Says Director

The team behind the open-world RPG has been quite vocal about how much work went into creating the 1,000+ NPCs that populate its world.

Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground

Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground

Associate game director Will Kennedy also said you can expect around 15 to 20 hours of "side and open-world exploration content."

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

"You don’t get things like, ‘Oh, 1% damage,’ and things like that. What you get is bigger swings," says creative director Will Kennedy.

Fable Director is Happy to Avoid the Late 2026 “Chaotic” Release Window

Fable Director is Happy to Avoid the Late 2026 “Chaotic” Release Window

When it comes to early 2027, which also has several releases, Ralph Fulton said "I'm happy to go toe-to-toe with" other games.

Fable Showcases Two-Handed Combat, Spells, and Battles Against the Hollow Folk in Extensive Gameplay

Fable Showcases Two-Handed Combat, Spells, and Battles Against the Hollow Folk in Extensive Gameplay

Check out what it's like to fight against wraiths and reanimated skeletons with a greathammer, crossbow, and much more.

Fable’s Gamescom Demo Showcases Quests, Conversations, Choices, and Combat

Fable’s Gamescom Demo Showcases Quests, Conversations, Choices, and Combat

The gameplay demo gave us a look at one of the many quests in Fable's city of Bowerstone, and tasked the hero with saving the Hero's Guild.

15 Massive Gamescom 2026 Announcements That Could Steal the Show

15 Massive Gamescom 2026 Announcements That Could Steal the Show

This year's Gamescom looks to be the biggest yet and promises some pretty significant announcements throughout the week.

Fable Has Gone “Uncomfortably” Over Budget – Rumor

Fable Has Gone “Uncomfortably” Over Budget – Rumor

Launching in February 2027, Playground Games' massive open-world action RPG is apparently going above and beyond in costs.

10 Upcoming Games With The Highest Stakes

10 Upcoming Games With The Highest Stakes

We’ve got a few ambitious offerings coming our way in the near future, as the current-generation of gaming hardware makes way for the next? But can they measure up to the expectations, and the weigh...

Fable Might Be Reviving the RPG Feature Everyone Forgot

Fable Might Be Reviving the RPG Feature Everyone Forgot

Playground Games might be on to something truly special with its Fable reboot, thanks to a take on Albion that comes to life in unexpected ways.

Fable Team Promises Difficulty Options for a “Sterner Welcome” in Albion After Combat Concerns

Fable Team Promises Difficulty Options for a “Sterner Welcome” in Albion After Combat Concerns

"We promise the guards haven’t all taken up tea drinking mid-shift," says Playground Games, whose latest gameplay was on Story difficulty.

Fable Studio Did Not Use Generative AI to Voice its NPCs

Fable Studio Did Not Use Generative AI to Voice its NPCs

Playground Games revealed that it worked with around 100 actors to work on the title so that it could find voices for over 1,000 NPCs.

Fable Has 120+ Shops, Blacksmithing and a Wanted System for Murderous Heroes

Fable Has 120+ Shops, Blacksmithing and a Wanted System for Murderous Heroes

You can be a nice guy, sure, but there's also plenty of room for committing crimes, racking up massive fines, and being a nuisance.

Fable Promises an “Endless Interconnected Life Sim” as NPCs and Reputations Shine in New Gameplay

Fable Promises an “Endless Interconnected Life Sim” as NPCs and Reputations Shine in New Gameplay

Playground highlights the trials and tribulations of Silverbrook and how Reputations will evolve your character on their journey.