Final Fantasy 7 Remake 3 Uses Unreal Engine 4, As Director Says Its Familiarity is “More Beneficial”

"It’s more beneficial to have something we’re already familiar with and have customized to fit our needs," says Naoki Hamaguchi.

As more and more Unreal Engine 5 titles release, Final Fantasy 7 Remake Part 3 is sticking to Unreal Engine 4. Director Naoki Hamaguchi confirmed to GameSpot that despite considering Unreal Engine 5, it’s sticking to what works for the finale.

“We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.”

While commendable, the saga hasn’t exactly escaped performance concerns, especially with regards to Final Fantasy 7 Rebirth. It’s larger open-world-style regions resulted in performance and image quality issues on PS5 (which Square Enix released updated to address). Optimization issues would crop up again with its PC release.

Even with the Highwind, the legendary airship from the original, being key focus in Part 3, it’s unknown whether it will feature the exact same world design as Rebirth. Thus far, Hamaguchi clarified that the sequel wouldn’t be a smaller game than its predecessor by any means, though this was within the context of side content.

Regardless, with the development team also working on Nintendo Switch 2 version, Final Fantasy 7 Remake Part 3 could end up better optimized. Time will tell, and Hamaguchi and his team still need to work their magic on the port of Rebirth, which is out this year, so stay tuned. In the meantime, we could get some more details on the finale in the coming months, especially since the official name has been finalized.

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