Square Enix's highly anticipated remake could premiere on June 5th, perhaps finally revealing its official title among other details.
Naoki Hamaguchi spoke about how teams used to develop for a single platform first before then porting games over to other platforms.
It's a packed week of gaming regardless of your platform of choice. Here are some of the biggest announcements that could happen.
Director Naoki Hamaguchi couldn't confirm whether Chadley would officially join the party to become a playable character, however.
Cloud finally continues his journey on Microsoft’s home console, but a suite of Xbox-specific enhancements ensure this isn’t just a simple port.
Naoki Hamaguchi also comments on how events can be interpreted, calling the discussion a "clear sign that this design is working."
Naoki Hamaguchi still believes that turn-based RPGs should be around, since they offer a strategic layer missing in real-time games.
Naoki Hamaguchi also noted that the decision to make a trilogy also led to the studio needing to decide on clean breakpoints for each game.
While Naoki Hamaguchi prefers to use the "very versatile" Yuffie whenever possible, he "can't wait" for fans to try out the newcomers.
Naoki Hamaguchi also talked about capitalising on the release of Remake and Rebirth for Xbox Series X/S and Nintendo Switch 2.
Director Naoki Hamaguchi spoke about having to change the order of events some times to ensure that emotional beats are hit.
"We know many fans are eagerly waiting... Please look forward to it just a little longer," said director Naoki Hamaguchi.
Director Naoki Hamaguchi also confirmed that we will visit Rocket Town and Wutai in the third entry of the Final Fantasy 7 Remake trilogy.
"Rather than rebuilding our pipeline from scratch in Unreal Engine 5, it’s far more efficient for us to use Unreal Engine 4."
"Our engineers are working hard on tuning to ensure stable performance at that level," says Square Enix's Naoki Hamaguchi.
Naoki Hamaguchi said that storage space and transfer speed requirements prevented the game from getting ported to the Switch.
The team is currently in the "final push phase," and Naoki Hamaguchi thinks "it won’t be too long" before it can share an update.
Director Naoki Hamaguchi outlines how the team creates assets for high-end environments and then tunes them for each platform.
Director Naoki Hamaguchi says the development team plans to share "more updates than ever before" on the Remake series this year.
When it comes to saying goodbye to the decade-long trilogy, Naoki Hamaguchi has said that "there is no wavering" in development.