Director Naoki Hamaguchi also confirmed that we will visit Rocket Town and Wutai in the third entry of the Final Fantasy 7 Remake trilogy.
"Rather than rebuilding our pipeline from scratch in Unreal Engine 5, it’s far more efficient for us to use Unreal Engine 4."
"Our engineers are working hard on tuning to ensure stable performance at that level," says Square Enix's Naoki Hamaguchi.
Naoki Hamaguchi said that storage space and transfer speed requirements prevented the game from getting ported to the Switch.
The team is currently in the "final push phase," and Naoki Hamaguchi thinks "it won’t be too long" before it can share an update.
Director Naoki Hamaguchi outlines how the team creates assets for high-end environments and then tunes them for each platform.
Director Naoki Hamaguchi says the development team plans to share "more updates than ever before" on the Remake series this year.
When it comes to saying goodbye to the decade-long trilogy, Naoki Hamaguchi has said that "there is no wavering" in development.
Naoki Hamaguchi also confirmed that there will be more mini-games in the third part, including an updated take on snowboarding.
"It’s more beneficial to have something we’re already familiar with and have customized to fit our needs," says Naoki Hamaguchi.
Two options were available, but Naoki Hamaguchi reveals that after Paris Games Week, Tetsuya Nomura has indeed chosen one.
While Rebirth has already been out on PC and PS5 for some time, the third part's Switch 2 version is being made alongside other platforms.
Naoki Hamaguchi outlines how other team members "didn't just want to make a remake," and how they went about incorporating the spin-offs.
Naoki Hamaguchi also spoke about being excited to have players experience the third part of the Final Fantasy 7 Remake trilogy.
Naoki Hamaguchi also spoke about the word "Highwind" being a key word for the third title in the Final Fantasy 7 Remake trilogy.
"We're now in the phase of refining and polishing it," says Naoki Hamaguchi, who feels a "strong sense of the game's final form."
However, that's currently not possible given "the position I have in the company" and "what they want me to make," says Naoki Hamaguchi.
Director Naoki Hamaguchi noted in a recent interview that there is a "need to guide players around from a gameplay perspective".
"The bonds, the relationship between the team has definitely improved a lot and strengthened it," says game director Naoki Hamaguchi.
"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story progresses feels right."