As the development of Final Fantasy 7 Remake Part 3 continues, director Naoki Hamaguchi has revealed quite a few details about the entire trilogy. In a recent interview with YouTube content creator Julien Chièze, Hamaguchi spoke about how he wanted to use the format of the trilogy to give players different kinds of experiences.
“I never intended to make a three-part series that would offer the same kind of experience each time,” Hamaguchi said, as caught by GamesRadar. “In the third part, for the project to succeed, we need to implement a new experience and a new scale. And in that evolution, one of the key words is ‘Highwind.’”
Hamaguchi then went on to note that the highly-anticipated third entry in the trilogy is “finally starting to match the vision” he has had for it since development first started. With this in mind, he is excited to have players experience the game, but that will still take some time since “we still need to finish it before delivering it, so I ask you to wait just a little longer. We’ll be able to share information with you soon.”
In the same interview, Hamaguchi had spoken on a wide range of subjects. Among these was the discussion going on in the development team when Final Fantasy 7 Remake was still being made about making the iconic Buster Sword used by protagonist Cloud Strife into a smaller, more realistic looking sword.
“While making Remake, there was this aspect of weight and how cloud swings it around with one hand that sort of felt like it would weaken the sense of realism, you know?” said Hamaguchi. “So at the time, when we were making Remake, there was some discussion about whether we should give Cloud a more realistic version of the Buster Sword.”
Ultimately, the development team decided to not to change the Buster Sword, since it was an iconic part of Final Fantasy 7. There were also concerns, according to Hamaguchi, about fans of the original rejecting a new design, especially if it was changed from its more interesting current incarnation to a more generic normal-sized sword.
“But it was just too iconic, and if we‘d made it just a regular old sword, players wouldn’t accept it,” he said. “But in the end we stayed faithful to the OG, and a whole new generation of people fell in love with it, so I think it was the right call.”
Hamaguchi has also confirmed that development on Final Fantasy 7 Remake Part 3 had progressed far enough to where there have been discussions about what its official title would be. He said that discussions between him and creative director Tetsuya Nomura have helped narrow down the potential name of the game to two ideas, and that they will have made a decision by the end of the year.
“Me and Tetsuya Nomura have already narrowed it down to two, within the year we will decide on which one,” said Hamaguchi in the interview. “Within this year it will be set.”
While you wait for more details about Final Fantasy 7 Remake Part 3, check out details about the Switch 2 version of Final Fantasy 7 Remake Intergrade, which is slated to release on January 22, 2026.















