Grand Theft Auto Online Generates $1.3 Million Daily for Rockstar – Rumor

Data from a recent Rockstar Games hacked has indicated that Red Dead Online has made an average of $2.6 million yearly for two years.

Rockstar Games had revealed earlier this week that it had been the victim of hack, resulting in a “limited amount of non-material company information” being accessed “in connection with a third-party data breach.” Now, according to Kotaku, the hacking group, known as ShinyHunters, has released the leaked data, which features details about Grand Theft Auto Online and Red Dead Online.

According to this data, Rockstar Games made, on average, around $1.3 million in daily revenue from just Grand Theft Auto Online over the last year. Taking a wider look, the weekly revenue for the online game comes in at around $9.5 million. For comparison, Red Dead Online doesn’t seem to be nearly as profitable, bringing in an average of $507,193 on a weekly basis. For an entire year – from September 2025 to April 2026 – Grand Theft Auto Online has seemingly generated around $498.8 million. The numbers for Red Dead Online, the two-year period between June 2024 and March 2026, generated an average of $26.4 million in yearly revenue.

The data also includes revenue by platform. The PS5 version of Grand Theft Auto Online seems to be the most popular, with around 3.4 million weekly active users, who generate around $4.4 million through weekly purchases in-game. The PS4 is the second most popular, with 1.8 million weekly active users generating $973,308. Xbox Series X/S saw 1.1 million weekly active users, making Rockstar Games around $1.8 million, and Xbox One still sees around a million weekly players, generating $918,373. PC is in last place, with 894,621 weekly players generating $264,273.

It is worth noting that the PC version’s low revenue generation might come down to the fact that the platform allows players to play modded versions of Grand Theft Auto Online. This, along with the popularity of custom servers that support a variety of mods, means that players are less likely to partake in Rockstar Games’ in-game microtransaction options like Shark Cards.

Rockstar Games, for its part, hasn’t commented on any of the data that has been released by the hackers, which should also bring into question their veracity.

ShinyHunters had gotten its hands on the data over the weekend by taking advantage of Rockstar Games’ instances in Snowflake by using the recently breached Anodot. The group had announced that it would be releasing all of the data unless the company paid them by today. While ShinyHunters promised “several annoying (digital) problems” would pop up for Rockstar Games, the Grand Theft Auto 6 developer simply responded by saying that it “has no impact on our organization or our players.”

Grand Theft Auto 6 is deep in development as Rockstar Games, along with parent company Take-Two Interactive, get ready for its November 19th release on PS5 and Xbox Series X/S. While few details have been released as part of the company’s careful marketing strategies, a report from last month has indicated that its development costs may go over $2 billion. For more, check out our thoughts on whether Grand Theft Auto 6 is going to be the most expensive game ever made.

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