Halo Infinite Season 2 Improvements Outlined by 343 Industries

A recent Halo Waypoint blog update details the many improvements coming to the game with the imminent release of the second season this May,

343 Industries’ Halo Infinite has had strong launch thanks to its solid gameplay mechanics, although the lack of content has quickly caught up with fans, leading to a lot of frustration amongst the community. As we reach the imminent release of the game’s second season this May, 343 has outlined the many improvements that fans can expect from it.

As detailed in a recent Halo Waypoint blog, the developer has revealed that there will be both major and minor improvements to the audio, matchmaking playlists, stability improvements to the PC version, and much more. You can check out the detailed list down below.

Recently, 343 Industries also acknowledged its communication issues leading players to running out of patience.

Season 2 Updates

AUDIO

  • The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
  • The volume of the Grunt Birthday Party sound effect will be increased in Campaign

MULTIPLAYER

Arena

  • Catalyst (new Arena map) will be added to multiple playlists on day one
  • King of the Hill will be added to multiple playlists
  • Attrition will be added to multiple playlists
  • In Attrition, a revived player will be able to move immediately after spawning back in
  • Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists

Big Team Battle

  • Breaker (new BTB map) will be added to matchmaking on day one
  • Jeff Steitzer’s voice is returning to call out player-earned medals
  • Issue causing asymmetrical Weapon Rack spawns has been addressed

Matchmaking

  • Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match

Custom Games & Forge

  • Addressing some Custom Game bugs, with more coming down the road

Personal AI & Spartan Chatter

  • Balance adjustments were made to emphasize what’s most important for players

PC

  • Noticeable stability improvements; the team has resolved dozens of PC crashes

SANDBOX

Networking

  • Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected

Weapons

  • A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
  • The Ravager’s base (non-charged) shot will see a damage increase

Friend or Foe (IFF) Recognition (Player Outlines)

  • This system will now have options allowing players to modify the opacity and thickness based on their preferences

Equipment

  • Drop Wall will see slight performance increases
  • Overshield will provide slightly more shielding

Vehicles

  • Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
  • Banshee’s agility and damage output will be increased to improve its role as a strike fighter
  • Warthog & Razorback should be more resistant to flipping and bouncing
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