Immortals of Aveum Gets New AMD FSR 3 Features on PC, PS5 and Xbox Series X/S in Latest Update

Immortals of Aveum is getting a boost in visual fidelity and performance on all platforms thanks to its latest update.

Developer Ascendant Studios has released a new update for magic-based first-person shooter Immortals of Aveum. The major feature in the update, numbered at 1.0.6.4, is the addition of AMD FidelityFX Super Resolution 3 on all platforms, and HDR on PC.

Along with the new frame generation features, the PC release of Immortals of Aveum has also gotten some improvements in its FSR 3 implementation, thanks to a newer version of the technology being used. PC and consoles can both also used FSR 3’s support for variable refresh rate monitors.

Other features of the update are smaller things, like minor bug fixes for progression blockers, addition of localized text, and an update to Nvidia DLSS 3.7 and Streamline 2.4, improving image quality for Nvidia RTX GPU users. Check out the full patch notes below.

The update was announced back in April, with HDR features originally being released for the PS5 and Xbox Series X/S versions of the game.

Immortals of Aveum was released back in August last year. For more details on the game, check out our review.

Patch 1.0.6.4 notes:

Key Updates:
  • Immortals of Aveum is now running AMD FidelityFX™ Super Resolution 3 (FSR 3) on PlayStation 5 and Xbox Series X|S, and PC!
  • FSR 3 uses a combination of super resolution temporal upscaling technology and advanced frame generation to deliver smoother framerates, better image quality, and improved game performance.
  • On PC, AMD FSR 3 has been updated to a newer, better version which further improves visual quality and performance of its temporal upscaling.
  • On console and PC, the FSR 3 update also extends support for Variable Refresh Rate (VRR) monitors and TVs, which can improve frame pacing to help reduce judder or screen tears
  • HDR (high dynamic range) support is now available on PC to enhance players’ gaming experience with more detailed and realistic visuals. HDR arrived on consoles in the previous game update, patch 1.0.6.3.
  • HDR is set to ‘off’ by default and can be adjusted in the Graphics menu.
  • Known Issue: After the user sets HDR to ‘on’, closing and relaunching the game causes HDR Mode to turn ‘off’ while the toggle button continues to display ‘on’. We’re working to release a hot fix for this as quickly as possible.
  • Temporary Workaround: When relaunching the game, toggle HDR to ‘off’ > save settings > toggle HDR to ‘on’ > save settings
PC Updates:
  • Fixed an audio bug when switching language settings in game. The game will now apply the correct audio voice over for the selected language.
  • Updated to NVIDIA DLSS 3.7 and NVIDIA Streamline 2.4 which can help further improve image quality and game performance for PCs utilizing the latest NVIDIA RTX GPUs.
  • Fixed a rare issue with NVIDIA cards that could cause the game to crash when using Alt+Tab.
Misc. Changes & Minor Fixes:
  • Addressed minor bugs and progression blockers
  • Addressed instances of occasional crashes
  • Minor addition of localized text
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