Mojang’s Minecraft Dungeons isn’t the most convoluted action RPG looter out there. However, it still helps to know all of the loot present in the game, especially when trying to put a build together. It also doesn’t hurt for collection purposes.
To that end, let’s take a look at the various weapons, armor and Artifacts that players can find in the game. Let’s start with weapons. For more details on some of the best Unique weapons in the game (along with how to best farm Emeralds), check out our guide here.
- Axe
- Cursed Axe
- Double Axe
- Firebrand
- Highland Axe
- Whirlwind
- Daggers
- Moon Daggers
- Fangs of Frost
- Fighter’s Bindings
- Gauntlets
- Maulers
- Soul Fists
- Glaive Glaive
- Venom Glaive
- Hammer of Gravity
- Flail
- Mace
- Sun’s Grace
- Pickaxe
- Diamond Pickaxe
- Frost Scythe
- Soul Scythe
- Sickles
- Nightmare’s Bite
- The Last Laugh
- Fortune Spear
- Jailor’s Scythe
- Spear
- Whispering Spear
- Bonebow
- Bow
- Butterfly Crossbow
- Elite Power Bow
- Feral Soul Bow
- Guardian Bow
- Red Snake
- The Green Menace
- The Pink Scoundrel
- Claymore
- Dark Katana
- Diamond Sword
- Sword Sword
Here’s a look at all the armor that can be obtained in the game:
- Champion’s Armor
- Evocation Robe
- Grim Armor
- Hunter’s Armor
- Mystery Armor
- Plate Armor
- Scale Mail
- Spelunker’s Armor
- Thief Armor
- Archer’s Armor
- Fox Armor
- Highland Armor
- Wither Armor
- Wolf Armor
- Souldancer Robe
Finally, these are all the Artifacts that you can find. For more details on Artifacts, what they do and how to get them, check out our guide here.
- Corrupt Beacon
- Lightning Rod
- Death Cap Mushrooms
- Fishing Rod
- Fireworks Arrow
- Flaming Quiver
- Soul
- Wind horn
- Boots of Swiftness
- Light Feather
- Tasty Bone
- Totem of Regeneration
- Totem of Shielding
- Totem of Soul Protection
All Enchantments
As you discover different kinds of loot, you’ll come across Enchantments. These are essentially affixes that provide additional benefits or perks. Affixes have different tiers with the lowest (Tier 1) giving a weaker effect and the highest (Tier 3) providing the strongest effect. Let’s take a look at all the different Enchantments here, starting with melee.
- Anima Conduit – Absorbing a soul can restore a small percentage of health.
- Chain – 30 percent chance of chaining a mob together, holding them in place.
- Committed – Enemies that are injured take bonus damage.
- Critical Hit – Increases critical hit chance.
- Echo – After performing an attack, allows you to follow-up immediately with another attack.
- Enigma Resonator – Increased critical hit chance depending on the amount of souls one possesses.
- Exploding – Vanquished enemies explode. Explosion damage is a percentage of enemy health.
- Fire Aspect – Set enemies on fire for three seconds.
- Freezing – Allows for freezing mobs, slowing them for three seconds.
- Gravity – Pull nearby enemies towards the point of attack for a short duration.
- Leeching – Vanquished enemies restore health. Health restored is a percentage of an enemy’s max health.
- Looting – Increased chance of loot dropping from vanquished foes.
- Poison Cloud – 30 percent chance for a poison cloud to appear for 5 seconds.
- Prospector – Increases the chance of finding Emeralds from dead foes.
- Radiance – 20 percent chance of generating an area that will heal allies within it.
- Rampaging – Increased attack damage after defeating a foe.
- Sharpness – Weapon deals more damage.
- Shockwave – The last attack in a combo will generate a shockwave.
- Smiting – Deals additional damage to undead enemies.
- Soul Siphon – 10 percent chance of receiving additional souls from defeated enemies.
- Stunning – Small chance to stun enemies for a short time.
- Swirling – Changes the last attack in a combo to a swirling move, which damages enemies in the vicinity.
- Thundering – 30 percent chance to summon a lightning strike.
- Weakening – Attacks will reduce enemy damage for five seconds. Applies to all neighboring enemies.
Let’s take a look at the different Enchantments for armor.
- Cowardice – When HP is full, ranged and melee damage are both increased.
- Health Synergy – Using the Artifact restore a small amount of health.
- Fire Trail – Rolling leaves a burning trail which lasts four seconds.
- Deflect – Chance to deflect ranged attacks.
- Explorer – Traversing 10 blocks restores a small amount of health.
- Speed Synergy – Activating the Artifact increases movement speed by 110 percent for a short time.
- Surprise Gift – Chance to create a consumable when using a healing potion.
- Thorns – Damage received by enemies is directed back as retaliatory damage.
- Burning – All neighboring enemies are burned every 0.5 seconds.
- Cool Down – Artifact cooldown time is reduced.
- Swiftfooted – Increased movement speed for 3 seconds after rolling.
- Snowball – Fires a snowball at neighboring foes every few seconds which slows them.
- Potion Barrier – 90 damage reduction for short time when using a healing potion.
Finally, here are all the ranged Enchantments that one can get.
- Accelerate – Increased attack speed with each shot fired.
- Bonus Shot – Each shot gives a bonus shot (which deals less damage) to a nearby enemy.
- Chain Reaction – Shots fired at an enemy have a chance to trigger a chain of shots.
- Fuse Shot – Fire an explosive shot after a few shots which deals area of effect damage.
- Gravity – Briefly pull enemies towards the impact of a fired shot.
- Growing – Enemies at long ranged take increased damage.
- Infinity – After shooting an arrow, grants a chance for that arrow to be replenished.
- Looting – Increased chance of loot dropping from vanquished foes.
- Multishot – Chance to fire several arrows at once.
- Piercing – After a select number of shots, gain an arrow that pierce through multiple foes.
- Poison Cloud – 30 percent for a poison cloud to appear that damages enemies over time.
- Power – Increased arrow damage.
- Punch – Increased pushback from arrows.
- Radiance Shot – 20 percent chance of generating an area that will heal allies within it.
- Rapid Fire – Increased attack speed.
- Ricochet – Arrows have a chance to ricochet off foes and damage multiple enemies.
- Supercharge – Deal more damage with charged shots. They also have increased pushback.
- Tempo Theft – Steal enemy movement speed for 4 seconds.
- Unchanting – Enchanted enemies will take more damage from shots.
- Wild Rage – Chance for enemies can become enraged, attacking other foes.