Redfall Played by “Millions”, Update 1.1 Live With AI and Performance Improvements

Players should now encounter more enemies in the open world and feel threatened by The Rook, Cultists and Bellwether mercenaries.

Arkane Austin has released its first major post-launch update for Redfall, following the co-op shooter’s controversial launch last month. The team said it was “grateful to see that millions of you have explored the quaint but dangerous open world of Redfall. Building a play space this large has been humbling, to say the least. We recognize that we still have work to do, and we plan to address as much as we can, as quickly as we can.”

Update 1.1 is now available, and focuses on improving the responsiveness of enemy AI, the frequency of encounters, and overall graphical fidelity. It doesn’t include the 60 FPS Performance Mode, but more details will be shared in the future.

In addition to enemy spawn rates increasing in the open world (with more varied foes), ADS visibility with sniper rifle scopes is improved. When performing melee attacks, you can move without any interruption. Mission descriptions and summary texts have been updated, and Vampire melee attacks have more chances of hitting moving players.

Cultists and Bellwether foes will also react faster, and The Rook will be more “relentless.” All enemies will also go towards the biggest threat in combat, which could be Bribón (Remi’s companion) or an opposing faction. Frame rate performance during the Psychic Arenas and boss encounters for Bloody Tom, and Miss Whisper are better, while particle counts for dust, Psychic Echoes, and much more have been optimized.

Check out some of the patch notes below and full notes here. Redfall is available for Xbox Series X/S and PC. You can read our review of the game here.

REDFALL v1.1 Release Notes

GAMEPLAY

  • Increased enemy encounter spawn rates across the open world
  • Improved ADS (aim down sight) visibility when looking through sniper rifle scopes
  • Breakable glass will now shatter on first impact from all guns
  • When using additional ammo storage skills, ammo collected above the standard weapon capacity will now persist between gameplay sessions
  • Players can move without interruption when performing melee attacks against enemies
  • Bribón no longer idles in place after performing the Siren ability
  • Devinder’s Translocate ability is now more reliable when used in the Black Sun boss arena
  • Updated various mission descriptions and mission summary texts across all languages
  • Nests now unlock at the correct time when playing in New Game Plus (after completing A Voice in the Dark, and starting giving You Tomorrow* | or in the reverse order)
  • Added medical supplies to the path leading up to the Bloody Tom boss arena
  • General mission fixes and improvements

COMBAT

  • Fixed multiple instances of enemies appearing unresponsive in combat
  • Improved Vampire melee attacks to increase chances of hitting players in motion
  • Cultist and Bellwether enemies received general improvements to their combat behaviors, including faster reaction times
  • The Rook is now more relentless and will now hunt down all living party members. Kill or be killed
  • Rook Storm lightning bolts will no longer hit players through rooftops and most other unexpected situations

AI/NPC

  • General improvements to human enemy navigation, including animation timing and responsiveness
  • Dormant Vampires are now more susceptible to waking up from player-generated noise
  • Enemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy faction
  • Improved enemy pathing options across open world areas in both districts
  • Added mouth blood to additional Vampire facial variations

ENVIRONMENT

  • Players have higher chances of encountering additional and varied enemies while exploring the open world
  • Enemies are no longer able to shoot through certain walls in the Fire Station
  • Vampire Nest exit door will now appear correctly in the Shipyard heart instance
  • Improved many instances of visual issues at a distance, including materials and model adjustments
  • Mission Briefing sequences are brighter
  • Improved lighting and audio processing in many interior spaces in both districts
  • Skybox updates to prevent extreme star flickering
  • General improvements to collision detection and asset placement throughout both districts

PERFORMANCE & STABILITY

  • Fixed an issue that was preventing certain decal streaming textures to fully load in, causing them to appear blurry
  • Resolved several situations where players could experience an infinite loading screen
  • Improved framerate performance in Bloody Tom and Miss Whisper psychic spaces and boss arenas
  • Players can now proceed past the Accessibility Menu on a new, unlinked bethesda.net account
  • Improved lighting performance in psychic spaces
  • Blood pool reflections no longer excessively flicker
  • Optimized VFX particle counts, emitters, and spawn rates for the following effects:
    – Shield and Inspiration enemy trait effects
    – Environmental fire and smoke effects in the Bladewell Campgrounds
    – Hero ability effects, including Layla’s Umbrella and Jacob’s Heart Stopper
    – Bloody Tom’s slam effect, and Miss Whisper’s death effects
    – Floating dust particle effects
    – Grave Lock effects
    – Psychic Echoes
    – Nest area-of-influence effects
    – Effects when placing Underboss skulls on vampire god pedestals
    – Blood tree disintegration effects
  • Optimized memory usage when using Jacob’s Raven ability
  • Black Sun’s clothing no longer renders animated blue materials
  • General improvements to stability

MULTIPLAYER

  • Increased the chances of players encountering enemies with special traits in multiplayer sessions
  • General improvements to stability and functionality in Multiplayer Lobbies
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