Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.
Expectations don't always bear fruit, and these 15 games are flagbearers of projects that were promising at first glance but failed to stand up to those promises.
Regardless of all the hype and momentum behind these titles, they failed to live up to expectations or provide enjoyment.
Included with the Bite Back Edition, the Hero Pass adds two new heroes with unique skills and gameplay. Further details are pending.
The update also gates Shrouds, Anglers and Siphons from the open world until a certain point and buffs Watchers, Soulless and human enemies.
The publisher reportedly discussed "sticking with the game for years" at this year's Summer events, per Jez Corden of Windows Central.
The update also brings increased open world enemy population and new encounters.
Bethesda plans to help Arkane continuously work on and improve Redfall to recreate the success of The Elder Scrolls Online and Fallout 76.
Though we're big fans of developers choosing to step out of their comfort zone, it doesn't always work out the way it should.
Compelling moments can draw players into a game, but regardless of their brilliance, there are some you just don't want to experience again.
For all the gorgeous-looking games launched this year, there have been more than a few titles with underwhelming visuals.
The year has seen several exceptional games, but there have also been some flops. Check out 15 of the very worst here.
Even in a year as excellent for gaming as 2023 has been, there have been more than a few disappointing releases.
The beleaguered and widely panned vampire first person shooter hasn't sold very well, according to Microsoft.
Arkane Austin won't be shuttered following Redfall's failure, Xbox Game Studios head Matt Booty says.
Whether it's poor optimization, excessive crashes, bugs or unstable frame rates, these ports suffered it all and then some.
Players should now encounter more enemies in the open world and feel threatened by The Rook, Cultists and Bellwether mercenaries.
Leadership allegedly assured the team things would get "exponentially better once the final art was implemented, and the bugs were fixed."
By the time development on Redfall was completed, 70 percent of the staff who worked on Prey had allegedly left the studio.
These exclusives fell way short of expectations, making them a complete disaster.