Throughout Resident Evil Village, you’ll find various files, ranging from memos to diary entries. Some of them can provide some insight into different characters while others could contain a few revelations. Certain files can be missed (since you won’t return to some locations later in the game) so grab them while you can. Let’s take a look at all of the files locations here:
- Fridge Memo – Located in the Kitchen of the Winters Home. Can be missed.
- Old News Clipping – Found in the Spare Bedroom of the Winters Home. Can be missed.
- Ethan’s Diary – Located in the Winters Home Office. Can be missed.
- Medical Checkup Report – Found in the drawer of the bedroom while in the Winters Home. Can be missed.
- Mission Briefing – Near the car crash in the forest. Can be missed.
- Scribbled Note – In the home in the Village Square. Can’t be missed.
- Goat of Warding Placard – Near the Maiden of War statue in a shrine. Located underneath the first Goat Totem. Can’t be missed.
- Dangerous Creature – In Luiza’s home. Can’t be missed.
- Guest Book – Found at the entrance of Castle Dimitrescu. Can’t be missed.
- The Labyrinths – In the Merchant’s Room in Castle Dimitrescu. Can’t be missed.
- Winemaking History – Located in the Wine Room of Castle Dimitrescu. Can’t be missed.
- A Maid’s Diary – In the basement of Castle Dimitrescu. Can be missed.
- Treatment Candidates – Located in Castle Dimitrescu’s prison. Can be missed.
- Observation Report – Also found in the prison of Castle Dimitrescu. Can be missed.
- A Cook’s Diary – Found in the kitchen of Castle Dimitrescu. Can be missed.
- Alcina Dimitrescu’s Diary – Found in Lady Dimitrescu’s chambers. Can be missed.
- Grand Chambermaid’s Notice – Found in the foyer of the Opera Hall in Castle Dimitrescu. Can be missed.
- Further Observations – In Castle Dimitrescu’s Opera Hall, look for this in the upper balcony. Can be missed.
- Insect Observations Journal – In the upper balcony of the Opera Hall in Castle Dimitrescu. Can be missed.
- Rumors of a Dagger – Located in the attic of Castle Dimitrescu. Can be missed.
- Craftsman’s Note – Outside of Castle Dimitrescu, inside of a hut with a save point. Can’t be missed.
- Leonardo’s Message – Near the house with the red chimney, there should be a large house. Look inside for this message. Can be missed.
- Note on Luthier’s House – Inside of Luthier’s House in the village. Can be missed.
- Eugen’s Diary – In the house with the red chimney. Can’t be missed.
- Church Computer – Located in the back of the Village Church. Can’t be missed.
- Gardener’s Diary – Inside the gardener’s house near House Beneviento. Can’t be missed.
- Vasile’s Final Testament – In East Old Town, a werewolf will throw Ethan into a building. Scrounge around inside for this note. Can be missed.
- The Reservoir and Giant Fish – Inside the boathouse of the Reservoir. Can be missed.
- Changing the Cranks – Outside of the house with the save point near the Reservoir, look for an old truck. Can be missed.
- Moreau’s Diary 1 – Once the fishing village has been drained and when pursuing Moreau, look inside of a shack for the diary. Can be missed.
- Moreau’s Diary 2 – Inside of the room where Moreau is first spotted.
- Moreau’s Diary of Experiments – Upon exiting the Reservoir, check inside of a house near the mountain, right next to where the M1851 Wolfsbane Revolver is located. Can be missed.
- Analysis Results – Take a boat towards the Reservoir in the south. Before entering the tunnel at the dead end, look for the file to the right. Can be missed.
- Ernest’s Diary – Found in the cannibal’s storehouse. Can be missed.
- Officer’s Diary – In the Stronghold, check at the bottom of the staircase. Can be missed.
- Experiment Notes – Upon exiting the boat in the Stronghold, look for a stairwell on the left. Head down it until you find a table with the file on it. Can be missed.
- Development Note 1 – On level B4 in a storeroom in the Factory. Can be missed.
- Development Note 2 – On level B2 in the Factory, this is found after the room with the large grinder. Can be missed.
- Sturm – Found in a storeroom on level B1 of the Factory. Can be missed.
- Heisenberg’s Diary – Following the fight with Sturm, look in the next room for the file. It should be right next to a cigar. Can be missed.
- Chris’s Computer – Found in the Scrapheap of the Factory. Can’t be missed.
- Moreau’s Medical Report – Found in Miranda’s Lab. Can’t be missed.
- Dimitrescu’s Medical Report – Found in Miranda’s Lab. Can’t be missed.
- Heisenberg’s Medical Report – Found in Miranda’s Lab. Can’t be missed.
- Donna’s Medical Report – Found in Miranda’s Lab. Can’t be missed.
- Spencer’s Letter – Found in Miranda’s Lab. Can’t be missed.
- Miranda’s Diary – Found in Miranda’s Lab. Can’t be missed.
How to Find All Goats of Warding
Of course, there are also various other collectibles like toy goats that you can find throughout the game. Referred to as Goats of Warding, there are 20 in total and they must be destroyed (shooting or cutting them with the knife works). While destroying all of them won’t provide any unique unlocks, it will provide 16,000 CP which can be used to purchase items from the Extra Content Shop.
Here are the locations for all of the Goats of Warding. If you listen careful, you may be able to hear them as well:
- Inside a shrine behind the Maiden of War statue in the Village square.
- On the roof of the Village Church.
- When entering Luiza’s home, look to the left of the gate. The goat should be on a stone wall in the upper left side of the field.
- Before encountering The Duke, there will be a vineyard near the castle with scarecrows. Check near the walls until you find the goat.
- Near the entrance of the Distillery of Castle Dimitrescu, look for some candles to spot the goat.
- Upon reaching Castle Dimitrescu’s attack, look behind the ladder for some boxes until you find it.
- Near the docks with the lycan (on the Lone Road), look for a small room.
- Behind the Village Church is a cemetery with some mausoleums. The goat will be behind on of them in the top right, though the Iron Insignia Key is needed to reach it.
- Search between Luthier’s house and a shack until you find a pile of firewood.
- When traveling to House Beneviento, you’ll have to cross a suspension bridge. Before doing so, however, look to the left. There will be another bridge in the fog with a goat on it.
- Just before entering into House Beneviento, look out to the cliff. Near the fence will be a goat.
- Upon entering the Reservoir, check near the log pile of the first windmill.
- When inside the mine-cart building, use the sniper rifle to see a broken windmill. There will be wooden beams sticking out with a goat on top.
- After dealing with Moreau and exiting from the mill, look to the left among the rocks for a goat.
- Located in a small shrine underneath Otto’s Mill.
- At the bottom of the stairwell in the Stronghold, look to the right on the railing.
- When situated on the top of the Grinder Shaft, look for some bulldozer parts for the goat.
- Upon riding the lift from B1 to B3, look outside the door. You’ll see some red girders with the goat on top. If you miss it, simply take the ladder outside of the lift on B3 to head back up and shoot it.
- After the fight with Sturm in the room with Heisenberg’s Diary, look for a vent. There will be a goat on top of the barrel.
- At the megamycete after setting the explosives, look to the right. There will be a statue in some water. The last goat is located at its base.
To better spot all of the files and Goats of Warding, check out the videos below from 100% Guides and Somewhat Awesome Games.