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	<title>Avalanche Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Contraband &#8211; Canceled Xbox Co-op’s UI Screenshots Surface Via Dev Portfolio</title>
		<link>https://gamingbolt.com/contraband-canceled-xbox-co-ops-ui-screenshots-surface-via-dev-portfolio</link>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 03 Nov 2025 18:54:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631050</guid>

					<description><![CDATA[New screenshots showcase how the menus for the co-op adventure would have looked, including rank tiers and an 80s-style aesthetic.]]></description>
										<content:encoded><![CDATA[<p>Fresh images tied to <em>Contraband</em>, the scrapped Xbox-published co-op caper from Avalanche Studios, have appeared online via a former UI developer’s portfolio. The shots, rounded up by <a href="https://mp1st.com/news/avalanche-cancelled-contraband-screenshots-unearthed" target="_blank" rel="noopener">MP1st</a>, offer our clearest look yet at the game’s presentation layer before cancellation, including a four-player squad setup, a lobby/matchmaking flow, and progression ranks labeled Hustler, Bandit, Smuggler, and Baron.</p>
<p>One screen also name-checks a “Downtown” location, implying a city-hub map sat within the game’s mission structure.</p>
<p>Stylistically, the interface leans into the project’s 1970s heist vibe: bold typography, poster-like character cards, and a grainy UI framing that sells the contraband-runner fantasy without showing raw gameplay. Some character portraits originated from older Marvel fan-art placeholders in the portfolio, so they shouldn’t be treated as final art direction (though they may indicate how far along the visual identity actually was).</p>
<p>All of this arrives in the wake of <a href="https://gamingbolt.com/contraband-ceases-active-development-allegedly-cancelled"><em>Contraband’s</em> shutdown earlier this year</a>.</p>
<p><strong>Bottom line</strong>: Even without gameplay footage, the UI tells a story. <em>Contraband</em> was gearing up as a co-op first operation, where identity, rank, and a shared lobby mattered as much as guns and cars. It looks like the bones of a stylish heist sandbox; the tragedy is we’re seeing them in menus instead of motion.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3.webp'><img fetchpriority="high" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3.webp" class="attachment-full size-full" alt="contraband" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3.webp 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3-768x432.webp 768w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-3-1536x864.webp 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2.webp'><img decoding="async" width="2500" height="1406" src="https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2.webp" class="attachment-full size-full" alt="contraband" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2.webp 2500w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2-768x432.webp 768w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2-1536x864.webp 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-2-2048x1152.webp 2048w" sizes="(max-width: 2500px) 100vw, 2500px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1.webp'><img decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1.webp" class="attachment-full size-full" alt="contraband" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1.webp 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1-768x432.webp 768w, https://gamingbolt.com/wp-content/uploads/2025/11/contraband-screenshot-1-1536x864.webp 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a>

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		<post-id xmlns="com-wordpress:feed-additions:1">631050</post-id>	</item>
		<item>
		<title>Just Cause 5 “Would Be A No-Go,” Says Avalanche Co-Founder</title>
		<link>https://gamingbolt.com/just-cause-5-would-be-a-no-go-says-avalanche-co-founder</link>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 03 Nov 2025 17:00:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Just Cause 4]]></category>
		<category><![CDATA[just cause 5]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631045</guid>

					<description><![CDATA[Christofer Sundberg, who now heads up Liquid Swords, says that "extremely few" from the original Just Cause team remain at the studio.]]></description>
										<content:encoded><![CDATA[<p>A fresh X post from Christofer Sundberg, co-founder of Avalanche Studios and CCO of Liquid Swords, has poured cold water on <a href="https://gamingbolt.com/just-cause-contraband-developer-is-cutting-50-jobs-closing-two-studios">hopes for <em>Just Cause 5</em></a>. Responding to chatter around the studio’s canceled projects, he said the series’s next mainline entry is effectively off the table because the creators who defined it have largely moved on. As he put it on X: “#<em>JC5</em> would be a no-go since extremely few from the original team are there still.”</p>
<p>Sundberg also reflected on where things went wrong with <em>Just Cause 4</em>, noting that internal dynamics and external pressures dulled the series’ edge: “The problems with <em>JC4</em> was partly me (unwillingly) moving away from creative leadership to more corporate crap, publisher problems, team composition and roles and more.” He added a broader critique of Avalanche’s current posture: “They need to find the fire again, take risks, piss people off and make games the rest said was impossible.”</p>
<p>His comments arrived amid renewed interest in <em>Contraband</em>, the Avalanche-developed Xbox project that surfaced in 2021 and was later halted. Sundberg clarified his role in its origins: “Me and my team pitched <em>Contraband</em> back in 2017 to Microsoft (and signed it). It’s changed quite a lot since then, obviously.” <a href="https://gamingbolt.com/contraband-ceases-active-development-allegedly-cancelled">Reports this year confirmed</a> that the game was shelved, followed by studio cost-cutting moves.</p>
<p><strong>Bottom line:</strong> <em>Just Cause</em> wasn’t only a toolset. It was a philosophy of gleeful excess built by a specific crew, and without it, Sundberg argues, a numbered sequel risks becoming a brand exercise instead of a proper escalation, and that’s something he’s not willing to endorse.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Me and my team pitched Contraband back in 2017 to MSFT (and signed it). It&#39;s changed quite a lot since then obviously, but it would have been fantastic to see it being released one day somehow. <a href="https://twitter.com/hashtag/JC5?src=hash&amp;ref_src=twsrc%5Etfw">#JC5</a> would be a no-go since extremely few from the original team are there still. <a href="https://t.co/F9kxtXqi4k">https://t.co/F9kxtXqi4k</a></p>&mdash; Christofer Sundberg 🧨💦⚔️ (@CHSundberg) <a href="https://twitter.com/CHSundberg/status/1985261958044553563?ref_src=twsrc%5Etfw">November 3, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">It&#39;s a qualified guess. The problems with JC4 was partly me (unwillingly) moving away from creative leadership to more corporate crap, publisher problems, team composition and roles and more. Sad, because looking at JC4 now, it shows SO much promise.</p>&mdash; Christofer Sundberg 🧨💦⚔️ (@CHSundberg) <a href="https://twitter.com/CHSundberg/status/1985290091527581853?ref_src=twsrc%5Etfw">November 3, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I doubt it. They need to find the fire again, take risks, piss people off and make games the rest said was impossible. I started Avalanche to break the mold, not to fit into one. Read more here: <a href="https://t.co/JOvMr0EKC3">https://t.co/JOvMr0EKC3</a></p>&mdash; Christofer Sundberg 🧨💦⚔️ (@CHSundberg) <a href="https://twitter.com/CHSundberg/status/1985287755199352973?ref_src=twsrc%5Etfw">November 3, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">631045</post-id>	</item>
		<item>
		<title>60 Single-Player PC Games You Absolutely Need to Play (2025 Edition)</title>
		<link>https://gamingbolt.com/60-single-player-pc-games-you-absolutely-need-to-play-2025-edition</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 14:06:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
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		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Disco Elysium - The Final Cut]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=628786</guid>

					<description><![CDATA[As a gaming platform, the PC has the biggest game library of any other platform out there. This makes picking just 60 incredibly difficult.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile PC gaming might be an expensive hobby to get into – especially thanks to rising costs of graphics cards – there are definitely quite a few advantages to it. Aside from a PC itself being a worthwhile machine to keep around that is capable of multiple functions, when just taking the gaming side of things into account, it has the largest, widest library of any other gaming system out there. So we decided to sit down, take a look, and figure out the 60 best single-player games that you can play on a modern gaming PC today.</p>
<p><strong>Clair Obscur: Expedition</strong></p>
<p><iframe loading="lazy" title="60 Amazing Single Player Games On PC You Need To Try Out [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/HnQHAy7CvaY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While traditional role-playing games never disappeared, they did become quite rare for a few years. The release of <em>Clair Obscur: Expedition </em>has managed to remind many people why that style of combat was so beloved. Along with an excellent setting that revolves around serious themes like loss and grief, <em>Expedition</em> also has a solid take on turn-based combat, with every single character in your party having their own bespoke mechanics, be it Maeve’s stance system, how Lune handles elements, or even Gustave’s Overcharge mechanics. Pair this with rewarding high-level gameplay with parries and dodging, and you get one of the best RPGs out there.</p>
<p><strong>Baldur’s Gate 3</strong></p>
<p><em>Baldur’s Gate 3</em> finally managed to hit mainstream success, thanks in large part to its strong setting and ambitious design. <em>Baldur’s Gate 3</em> adapts rules from the 5th edition of tabletop RPG Dungeons &amp; Dragons, and features some of the most interesting and likeable characters that have been featured in games in quite some time. Along with this, it also has an expansive story that kicks things off with a great premise: figure out how to get rid of a parasite in your brain before you end up being turned into a mindflayer. What follows is an epic adventure that carries you through different cities and planes, where countless stories and challenges await.</p>
<p><strong>The Witcher 3: Wild Hunt – Complete Edition</strong></p>
<p>What can we say about <em>The Witcher 3: Wild Hunt</em> that hasn’t been said already? An entire decade since its original release, the open-world RPG has continued to be awesome thanks to constant support from CD Projekt RED, not only through the release of excellent expansions—but also through updating the title to make use of more modern hardware with enhanced visuals. <em>The Witcher 3: Wild Hunt</em> continues to have an excellent story, with plenty of wonderfully-written sidequests. All of this, paired with a great combat system leads to a generally fun way to spend hundreds of hours.</p>
<p><strong>Elden Ring + Shadow of the Erdtree</strong></p>
<p>In many ways, both <em>Elden Ring</em> as well as its expansion, <em>Shadow of the Erdtree</em>, represents the culmination of everything developer FromSoftware has learned in developing titles since 2009’s Demon’s Souls. Along with the slow-paced but heavy combat that the studio is known for, <em>Elden Ring</em> and its expansion also feature a great open world to explore, some of the best boss fights it has ever design, and some incredibly dense lore available for players who would care enough to pore through the dozens of item descriptions and conversations needed to uncover it all. Pair this with tools that provide plenty of options for players that might want an easier time through the game, and <em>Elden Ring</em> and<em> Shadow of the Erdtree</em> simply prove themselves to be the best that FromSoftware has to offer.</p>
<p><strong>Red Dead Redemption 2</strong></p>
<p>Developer Rockstar has had many great games under its belt, essentially changing the entire concept of open-world games with the release of <em>Grand Theft Auto 3 </em>and its host of follow-ups, but none of them have been as jaw-dropping or awe-inspiring as 2018’s <em>Red Dead Redemption 2</em>. Acting as a prequel to the original <em>Red Dead Redemption</em>, the title puts you into the shoes of Arthur Morgan as he experiences the age of the cowboy coming to an end as a member of the Van der Linde gang. Along with some excellent character-writing and fun missions, <em>Red Dead Redemption 2</em> also offers dense gameplay, taking on a simulationist approach to even side activities like hunting or train robbing, giving players hundreds of hours worth of things to do in its massive and lush open world.</p>
<p><strong>Days Gone Remastered</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390199" src="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg" alt="days gone" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Days Gone</em> was originally a PS4 game that came out to a middling reception, its release on PC has been a glow-up for the open-world zombie title, with modern gaming PCs being more than capable of handling the hordes of zombies that get thrown at you. Sure, the main narrative may not be particularly noteworthy. However, the side-activities, as well as the general gameplay loop encouraged by the fact that upgrading your motorbike is important, make the overall idea of setting out to scavenge from long-abandoned medical facilities or even rival gang camps an enticing idea.</p>
<p><strong>Cyberpunk 2077: Ultimate Edition</strong></p>
<p>While its initial release may have been a bit of a mess, in the years since, <em>Cyberpunk 2077</em> has proven itself to be an excellent open-world action RPG. Taking on the role of V in the year 2077, you set out to become a legend in Night City. However, one of the jobs you take alongside your best friend Jackie goes horribly wrong, and now you’re slowly dying and the ghost of Johnny Silverhand lives in your head. <em>Cyberpunk 2077</em>, along with its expansion <em>Phantom Liberty</em>, tells an excellent story that takes you across Night City’s various districts and social strata as you try and figure out the evil machinations of the megacorporation Arasaka that led to the development of the thing that has been slowly killing you. Along with an excellent main story, <em>Cyberpunk 2077</em> also features several well-written and fun side-quests that can range from getting into a rivalry with a Japanese pop group to discussing the nature of sentience with an AI taxi service.</p>
<p><strong>Disco Elysium &#8211; The Final Cut</strong></p>
<p>Quite easily one of the most interesting takes on the RPG genre that has been attempted, <em>Disco Elysium &#8211; The Final Cut</em> puts you in the shoes of a detective. You explore the city of Revachol, which is seemingly in the midst of a cultural upheaval in some parts, alongside your partner Lieutenant Kim Kitsuragi. <em>Disco Elysium</em> focuses more on conversation than it does action, and one of its most unique aspects is the fact that each aspect of the protagonist’s mind and body has a personality of its own. Through these conversations, you learn more about yourself, about Revachol, and about the world at large.</p>
<p><strong>Mass Effect Legendary Edition</strong></p>
<p><em>Mass Effect</em> is one of those rare video game trilogies that deserves its “legendary” moniker. The three titles tell the story of a galaxy’s fight against a cosmic, existential threat, and puts players in the shoes of human Commander Shepard who must assemble a rag-tag crew of allies from the various species from across the galaxy as they try to figure out the mysteries behind the forces known only as the Reapers. Along the way, in true RPG fashion, there are also plenty of choices that players have to make, with many of these choices having far-reaching consequences for the galaxy as a whole. While the ending of <em>Mass Effect 3</em> might be regrettable, the rest of the journey still holds up even today as one worth experiencing.</p>
<p><strong>Prey (2017)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While it may not have anything to do with its 2006 namesake, <em>Prey (2017)</em> is an immersive sim that puts players in the shoes of Morgan Yu. Working for the TranStar Corporation on ethically-dubious experiments, you eventually start serving on the Talos I space station. However, these experiments eventually start going wrong, and the space station comes under attack by an alien threat known as the Typhon. The twist is that these aliens can shapeshift, which adds an extra layer of tension to the gameplay. Even when you’re just exploring an office room, one of the mugs might end up being a Mimic-type Typhon that can attack you at any time, after all. What makes <em>Prey</em> especially interesting is the freedom it gives the player in how they choose to tackle any situation, be it stealth, combat, or even something more creative, like building platforms out of nearby furniture and your Goo Gun to avoid any dangers.</p>
<p><strong>The Elder Scrolls 5: Skyrim Special Edition</strong></p>
<p><em>Skyrim</em> is still – at the time of publishing – the latest game in <em>The Elder Scrolls</em> franchise, and there’s a good reason that it has been the best-selling one so far. Taking place in the eponymous region of <em>Skyrim</em>, the game puts players in the shoes of whatever character they might like to be and, after a short opening quest, sets them free in the world. What makes <em>Skyrim</em> fun is that it has hundreds of hours worth of content, not only through its main story, but through several side quests as well. Along with this, the game also has an excellent modding community that has constantly worked on adding more content to the game, as well as improving what’s already there. Generally speaking, <em>The Elder Scrolls 5: Skyrim</em> is the closest thing we have to a game we can play forever.</p>
<p><strong>Fallout 3</strong></p>
<p>What <em>Skyrim </em>does for the fantasy genre, <em>Fallout 3</em> does for players that might prefer a post-apocalyptic setting. Taking place in and around a post-nuclear fallout Washington DC – referred to in-game as the Capitol Wasteland – <em>Fallout 3</em> sets you loose in an open world with a single goal: find your father. More interesting than the main story, however, is the sheer amount of side-content that is available right from the get-go. The first-person RPG will have you cover the entire length and breadth of the wasteland as you try and do as many side-quests as possible thanks to the excellent writing. While we’re at it, the gameplay isn’t bad either; it might be dated by modern standards, but the RPG systems in the game allow for plenty of player choice in terms of how you want to define your play style.</p>
<p><strong>Hollow Knight: Silksong</strong></p>
<p>After years of memes making the rounds on the Internet, <em>Hollow Knight: Silksong</em> is finally out. Putting players in the shoes of new protagonist Hornet, <em>Hollow Knight: Silksong</em> features an entirely new world to explore, and tons of challenging boss fights to tackle. Along the way, there are also plenty of new gameplay systems to explore, including the new healing mechanics, as well as the ability to change up Hornet’s entire moveset if you so desire. Much like the original Hollow Knight, <em>Silksong</em> has an easy claim to the crown at the top of the genre.</p>
<p><strong>Marvel’s Spider-Man 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601904" src="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg" alt="marvels spider-man 2 p" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Marvel’s Spider-Man</em> was already a fantastic return of the webslinger to the gaming medium, Insomniac Games has taken everything about the open-world action game and turned it up to eleven with <em>Marvel’s Spider-Man 2</em>. Not only does it feature an even more epic storyline featuring plenty of Spider-Man’s rogues gallery, it also features two whole Spider-Men taking on the threats to New York City – Peter Parker and Miles Morales. Throw on top a fun plot about both of our heroes growing together, as well as the unique personal issues affecting both of them, as well as the threat of the Symbiote over the whole plot, and you get a great time.</p>
<p><strong>Little Nightmares 2</strong></p>
<p><em>Little Nightmares 2</em> is an interesting game since, while it might appear like a cutesy platformer from the outside, underneath its adorable exterior lies a dark game filled with a surprising amount of horror. The title revolves around a boy, Mono, who finds a girl, Six, trapped in the basement of a dark and terrible house, and the two must work together to make it out alive.Along the way, they will have to deal with many terrifying enemies and other dark secrets of the main setting of the game – the Pale City – and the title makes heavy use of some psychedelic visuals to hammer home the point that the city is not a welcoming place for wayward children.</p>
<p><strong>Kingdom Come: Deliverance 2</strong></p>
<p>While most open-world RPGs tend to make use of fantasy settings, <em>Kingdom Come: Deliverance 2</em> instantly sets itself apart from its contemporaries by instead making use of real-world place, complete with accurate depictions of historical events. Taking place in the lands of Bohemia, protagonist Henry finds himself and his friend, Sir Hans, the victims of a bandit attack on their way to deliver a message to Trosky. What follows is Henry’s attempts to complete his mission, and along the way, grow as a person. <em>Kingdom Come: Deliverance 2</em> takes a simulationist approach to its gameplay, with armours and weapons feeling appropriately hard to find and maintain, and crafting systems that will have you reading instructions from books before you go about mixing potions or forging a sword. The title offers hundreds of hours worth of gameplay, along with some of the best sword-fighting mechanics ever executed in a first-person game.</p>
<p><strong>Alan Wake 2 </strong></p>
<p><em>Alan Wake</em> was a masterclass in horror, but its sequel takes things a step further. In <em>Alan Wake 2</em>, players control multiple characters as they explore genuinely creepy locations, face terrifying creatures, and experience it all with an amazing score and exceptional gameplay. This is what horror games should strive to be, and it leaves us eager to see what Remedy has in store for the inevitable <em>Alan Wake 3.</em></p>
<p><strong>Death Stranding Director’s Cut</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-491539" src="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg" alt="death stranding director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Hideo Kojima’s first major project after his departure from Konami, <em>Death Stranding</em> is a game that is quite difficult to explain. Essentially, you are a courier in a world where a global catastrophe has made humanity spread out far and wide, with little to keep them connected to each other. The core gameplay revolves around you taking on delivery jobs and then figuring out how to cross the terrain to get to your objective. What makes this interesting is that <em>Death Stranding</em> is one of those rare games where terrain is quite important, and you can’t just climb any surface you see. This means that you will have to figure out the best route to take that doesn’t risk too much damage to the cargo you’re carrying. Throw on top a bonkers plot that revolves around the concepts of death, the soul and the body, as well as the general creepiness that the ghost-like BTs exhibit, and you have a fantastic time experience, while long, is well worth it.</p>
<p><strong>The Witness</strong></p>
<p>From the developer behind <em>Braid</em>, <em>The Witness</em> is a strange puzzle game that takes a single mechanic – being able to draw lines – and turns it into the entire game. While most of the title will have you finding screens to then solve logical puzzles with your line drawing powers, the whole game essentially blows open at a certain point when you start to discover that the entire world around you is also a puzzle that can then be manipulated and solved in different ways. Along the way, the game also features narration that explores the nature of the island you’re exploring, and what its true purpose might be. All of this is paired with some wonderful art direction and a vibrant colour palette that makes sure that nothing in <em>The Witness</em> ever looks boring.</p>
<p><strong>Ghost of Tsushima</strong></p>
<p><em>Ghost of Tsushima</em> is an open-world game where the protagonist – a samurai named Jin Kasai – survives an initial battle against an invading Mongol force, and must rally the citizens and soldiers of Tsushima island to mount a resistance against the invaders. Over the course of the fantastic open-world game, Sakai must also come to terms with meanings behind words like honour, and the caste system that Japan was living under at the time. <em>Ghost of Tsushima</em> features simple-but-excellent combat gameplay, as well as quite a few tools for the player should they decide to sneak around instead, as they go around Tsushima liberating settlements from the Mongols and ultimately figure out a way to get at the primary antagonist – Khotun Khan, cousin of Kubali Khan.</p>
<p><strong>The Last of Us Part 2 Remastered</strong></p>
<p>While the original <em>The Last of Us</em> was a great game with a fantastic story anchored by wonderfully-written characters, <em>The Last of Us Part 2</em> goes a step further, giving us a darker tale that focuses on two distinct characters and their quest for vengeance and redemption. Along with the larger overall scale of gameplay, <em>The Last of Us Part 2</em> also tells a grander story, and features some of the most fun boss fights to have been put into a title where the gameplay is otherwise quite realistic. On top of all of this, the Remastered release on PC also has a host of extra content in the form of the roguelike survival mode No Return, where you get to take on combat challenges as the character of your choice in a variety of different levels.</p>
<p><strong>Sekiro: Shadows Die Twice</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450340" src="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg" alt="Sekiro Shadows Die Twice - Remnant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>FromSoftware might be largely known for its slow-paced action RPGs in the <em>Souls</em> series and <em>Elden Ring</em>, but with <em>Sekiro: Shadows Die Twice</em>, the studio instead decided to take on a much faster style of gameplay where being on the defensive was punished. Rather than hiding behind a shield, in <em>Sekiro</em>, you are instead forced to learn the timings of various enemy attacks so that you can instead parry them, eventually breaking your foes’ posture to then finish them off with a glorious killing blow. The title still maintains much of the FromSoftware DNA, however, including how death works and the emphasis on smaller-scaled levels that are more dense and intertwining, encouraging plenty of exploration. <em>Sekiro: Shadows Die Twice</em>, despite its differences from the studio’s other games, can easily be considered one of its best outings yet.</p>
<p><strong>Uncharted: Legacy of Thieves Collection</strong></p>
<p>A collection featuring two games – <em>Uncharted 4: A Thief’s End</em> and<em> Uncharted: Lost Legacy</em> – <em>Uncharted: Legacy of Thieves Collection</em> tells two excellent stories. While one tries to wrap up the ongoing plot of Nathan Drake trying to forge a legacy for himself, the other instead features two supporting characters from preceding <em>Uncharted</em> games in the roles of dual protagonists as they set off on an adventure of their own. Where <em>Uncharted 4</em> offers a polished take on everything the series has had to offer so far, <em>Lost Legacy</em> instead goes for more experimental game design. All in all, both titles are well worth playing, even if you haven’t been able to play the first three games in the series.</p>
<p><strong>Frostpunk 2</strong></p>
<p>The original <em>Frostpunk</em> was a fresh take on the city-builder genre with a unique setting where you have to build and manage a city around sources of heat, since the planet has essentially frozen over. Its sequel pulls the camera back a bit, and instead of having you put down individual buildings, you’re now laying out entire districts with a single click. Despite this more zoomed out take on the gameplay, however, <em>Frostpunk 2</em> still makes the player choose between two horrifying choices for the survival of their city, much like its predecessor, and the general progression of the title has been taken in interesting directions, such as how trade routes are managed and how districts can boost or bring down one another, depending on proximity. All of this is paired with some wonderful visuals and excellent sound design that perfectly manage to bring your cities to life.</p>
<p><strong>A Plague Tale: Requiem</strong></p>
<p><em>A Plague Tale: Requiem</em> is a direct sequel to <em>A Plague Tale: Innocence</em>, and revolves around the two siblings once more having to travel together again. This time around, Amicia and Hugo de Rune have to travel south in order to try and look for a cure for Hugo’s affliction. On the gameplay side of things, it offers more of a refinement over its predecessor rather than any radical changes. Players take on the role of Amicia while Hugo helps out from time to time. However, both characters also have plenty of new abilities to play around with in combat encounters. <em>A Plague Tale: Requiem</em> also acts as an absolute feast for the eyes considering its incredible level of visual fidelity and strong art direction.</p>
<p><strong>The Rogue Prince of Persia</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-626683" src="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg" alt="The Rogue Prince of Persia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After having spent several months in Early Access, <em>The Rogue Prince of Persia</em> was finally out a few weeks ago, and the fact that developer Evil Empire took player feedback quite seriously is evident. The title features incredibly-polished side-scrolling and platforming with smooth animations and a great visual style that still manages to work well with the randomly-generated levels. Throw on top some fast-paced combat that rewards quick timing, as well as a large variety of weapons, and you’re going to have a great time as you figure out the time-bending story of the Prince who is trying to save his people after previously having been the unwitting instigator of this doom to begin with.</p>
<p><strong>Middle-earth: Shadow of War</strong></p>
<p><em>Middle-earth: Shadow of War</em> builds on everything its predecessor did in expansive ways. It brings back the much-beloved Nemesis system, which allows protagonist Talion to face down various kinds of Orc enemies, each with their own unique personalities and fighting styles. On top of this, the Orcs winning the fight also means that they’ll get stronger, making the subsequent rematch even harder. The Nemesis system alone makes Shadow of War worth your time, but if that’s not enough, it also has a fun story exploring an alternate timeline of the Lord of the Rings books where a giant war was waged against the forces of Mordor well before the events of the books take place. The gameplay also serves as an excellent evolution of the classical style of open-world action gameplay we saw over the last couple of console generations.</p>
<p><strong>Shadow of the Tomb Raider</strong></p>
<p>In <em>Shadow of the Tomb Raider</em>, Lara Croft embarks once again on a perilous hunt for a precious treasure. However, in her carelessness, Croft accidentally sets off a chain of events that threatens the world, and now she must find a way to stop the destruction. On the gameplay side of things, it offers fast and responsive gunplay as well as plenty of options for some stealth, including the ability for Croft to cover herself in mud to blend in with her surroundings better. The star of the game is undoubtedly the platforming, and with plenty of tombs for Croft to raid, <em>Shadow of the Tomb Raider</em> offers just about everything you could ask for.</p>
<p><strong>Black Myth: Wukong</strong></p>
<p><em>Black Myth: Wukong</em> is an interesting take on a classic setting. The game features excellent boss fights, along with some gorgeous visuals. These aspects are further bolstered by the fact that the combat system is incredible and responsive. Even the encounter design deserves some praise, since <em>Black Myth: Wukong</em> has been designed around the idea of making the player use just about every tool they have at their disposal. There isn’t really much else to say that hasn’t already been said plenty of times already. It did, after all, manage to hold on to its concurrent player count records at launch when compared to any game out there on PC.</p>
<p><strong>Mafia: The Definitive Edition</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517728" src="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg" alt="mafia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1536x864.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While the <em>Mafia</em> series has seen a newfound level of success thanks to the recent release of <em>Mafia: The Old Country</em>, the original <em>Mafia</em> is still worth revisiting, especially in its Definitive Edition form, since it now features modernised gameplay and combat systems, as well as a massive upgrade in visual quality. The story revolves around humble taxi driver Thomas Angelo in the city of Lost Haven, who finds himself embroiled with the local mob thanks to a recent car chase against a rival mob. Things slowly escalate as Angelo climbs up the ranks of the Salieri family. Interestingly, the story is told in the form of Angelo confessing to his crimes to a detective, with liberal use of flashbacks as the main storytelling device. The title also features a fun open world to drive through, especially since few games ever use the Great Depression as their setting.</p>
<p><strong>Mad Max</strong></p>
<p>Having come out at a time where many players and critics alike were suffering from open-world fatigue, <em>Mad Max</em> was quite overlooked. However, in the decade since, the title has been vindicated thanks to its excellent open world design and strong gameplay. <em>Mad Max</em> is a unique open world game where the player’s vehicle, the Magnum Opus, is an important form of progression. Much of the game will be spent with you, as Max, trying to find parts and blueprints to upgrade the car. Along with this, there is also an emphasis on vehicular combat, as well as good ol’ fisticuffs and some ranged weapons thrown in for good measure.</p>
<p><strong>Hogwarts Legacy</strong></p>
<p><em>Hogwarts Legacy</em> is an open-world game that perfectly manages to tap into the world of the <em>Harry Potter</em> books. The title takes place a hundred years before the events of the books, and puts players in the shoes of a budding young wizard joining the Hogwarts School of Witchcraft and Wizardry. As they live out their student life, players will also eventually discover a bubbling goblin uprising, as well as criminal wizards. <em>Hogwarts Legacy</em> is one of those games that any fan of the <em>Harry Potter</em> series owes themselves to play because of just how well it captures the magical feelings of the books.</p>
<p><strong>Tainted Grail: The Fall of Avalon</strong></p>
<p>While <em>Skyrim</em> might offer a fun take on a fantasy open-world RPG, <em>Tainted Grail: The Fall of Avalon</em> takes a darker turn. The game takes on the classic tales of Arthurian legend, albeit with its own unique interpretations. Along with its vast open world, <em>Tainted Grail: The Fall of Avalon</em> also features quite a bit of emphasis on first-person combat, be it with swords or at range with a bow and some arrows. There are also plenty of other things to do while you&#8217;re out and about, from gathering crafting materials to simply taking a break by sketching some scenery or fishing by a lake.</p>
<p><strong>Star Wars Outlaws</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584050" src="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg" alt="star wars outlaws" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Star Wars Outlaws</em> stands as a redemption story of its own, overcoming early skepticism to win players over. While the game was a mess when it first came out, the developers have taken quite a bit of player feedback to then introduce a host of fixes to the game, from gameplay aspects like improving how stealth works, to the addition of plenty of story content through the release of two expansions. <em>Star Wars Outlaws</em> is a great way to experience the Star Wars universe without the baggage of having to play as a Jedi.</p>
<p><strong>Assassin&#8217;s Creed Shadows</strong></p>
<p><em>Assassin&#8217;s Creed Shadows</em> represents something of a new leaf for the franchise. While many had found the last two releases—Valhalla and Odyssey—a bit too bloated, Shadows pulls its filler and padding back a bit, instead focusing on delivering a few core activities that are actually fun and make the world a joy to explore. It also finally takes the franchise to Japan, and introduces a pair of new protagonists: the stealthy Naoe and the fearsome Yasuke. The two have to work together to figure out the secrets behind Oda Nobunaga&#8217;s death, while also dealing with the machinations of an early form of the Templars.</p>
<p><strong>The Elder Scrolls 4: Oblivion Remastered</strong></p>
<p>While <em>Skyrim</em> might serve as a fantastic open-world RPG in its own right, its predecessor, <em>Oblivion</em>, was also a downright excellent game. And now, with the <em>Remastered</em> release, we can once more explore the lands of Cyrodiil as we take on the opening of the Oblivion Gates and a Daedric invasion. Along with this, there are also plenty of side-quests to take on, including a host of factions to join, from the fighter&#8217;s guild to the Dark Brotherhood. You can even simply become an arena fighter if that&#8217;s all you really want to do, it&#8217;s ultimately all up to you.</p>
<p><strong>Atomfall</strong></p>
<p>While Rebellion might be known for its excellent shooter series <em>Sniper Elite</em>, the studio decided to try something different with <em>Atomfall</em>. Rather than taking on Nazi soldiers on covert missions during World War 2, <em>Atomfall</em> instead has you scavenging for resources in a strange world where it is up to you to figure out the game&#8217;s story through your own skills of investigation and deduction. While there are plenty of fights you can still get into, you&#8217;ll want to be a lot more careful about the kinds of enemies you decide to take on, since you&#8217;re a lot more fragile and not as well-armed as you might be in a <em>Sniper Elite</em> game.</p>
<p><strong>Sniper Elite: Resistance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597351" src="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg" alt="sniper elite resistance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While Rebellion has been experimenting with <em>Atomfall</em>, it still hasn’t left its <em>Sniper Elite</em> series behind. We also recently got the release of <em>Sniper Elite: Resistance</em>, where players take on the role of a brand new protagonist, SOE Agent Harry Hawker, who is taking on missions that run parallel to the events of <em>Sniper Elite 5</em>. Since it is ultimately a spin-off, <em>Sniper Elite: Resistance</em> features primarily the same gameplay as its predecessors, but with quite a bit more refinements in various things, from second-to-second gameplay all the way up to how its missions are structured.</p>
<p><strong>Firewatch</strong></p>
<p><em>Firewatch</em> is a narrative adventure game where the goal is quite simple; on his first day at Firewatch tower Two Forks, protagonist Henry gets some interesting calls on his radio, which is otherwise only used to contact his supervisor who is based at the Thorofare tower. Things quickly start getting dark, and Henry must figure out who is calling him on the radio, and what exactly is up with his supervisor who he is yet to physically meet. <em>Firewatch</em> doesn’t really feature any combat. Rather, there is a focus on exploration and environmental storytelling, and it’s largely up to the player to figure out where to go and how to get there.</p>
<p><strong>Dying Light</strong></p>
<p>While there have been a couple of sequels out so far, the original <em>Dying Light</em> is still a game well worth playing thanks to its fantastic melee combat systems and parkour mechanics that make travelling through the streets and rooftops of the zombie-infected city of Haran. The story itself is also quite interesting, with protagonist Kyle Crane having been infected with the zombie virus and needing to find a way to curtail its symptoms before he ultimately turns. The title also features an interesting twist on the day-night cycle, with day time being safe for exploration but night time offering far greater rewards at the risk of the player having to deal with incredibly dangerous and more powerful zombies dubbed Volatiles. All of this combined with a fun crafting system that rewards creativity in your weapon choices make <em>Dying Light</em> often feel like it’s still the best game in the series so far.</p>
<p><strong>Ace Combat 7: Skies Unknown</strong></p>
<p>Until the release of <em>Ace Combat 7: Skies Unknown</em>, the <em>Ace Combat</em> franchise felt like one of the worst-kept secrets in terms of how insane it can be both in terms of quality of gameplay and story. <em>Ace Combat 7: Skies Unknown</em> tells a brand new story in the world of Strangereal, with the plot primarily revolving around a massive war between the Kingdom of Erusea and the Osean Foundation. The title features excellent arcade-style dogfighting combat with a host of fighter jets from the real world, as well as quite a few fictional jets for some added fun.</p>
<p><strong>Half-Life 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-514092" src="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Quite an easy contender for one of the greatest games ever made, <em>Half-Life 2</em> has a sprawling campaign that holds up even to this day thanks to the sheer amount of variety it presents to players, both in the form of different weapons and enemies, as well as the mechanics of various levels. The title was also important in introducing the physics engine that is part of Valve’s own Source engine, and the feature was on incredible display thanks to a weapon like the gravity gun. Throw on top an impressive story that is told in an incredibly minimalistic way without ever cutting to a cutscene, and it’s easy to see why <em>Half-Life 2</em> is so widely regarded as being such a great game, even in 2025.</p>
<p><strong>Halo: The Master Chief Collection</strong></p>
<p>While PC as a platform is no stranger to first-person shooters, it is hard to argue that the <em>Halo</em> franchise isn’t one of the best that the genre has seen. Thankfully, thanks to <em>Halo: The Master Chief Collection</em>, players can experience almost the entirety of the <em>Halo</em> storyline, starting from the original <em>Halo: Combat Evolved</em>, its sequels <em>Halo 2</em>, <em>Halo 3</em> and spin-offs <em>ODST</em>, <em>Halo Reach</em>, and even the start of 343 Industries’ (now Halo Studios) run with the franchise, <em>Halo 4</em>. The collection also offers a way to play all of the various games’ levels in remixed orders, following distinct themes like levels that focus on vehicles, for example, to focusing more on certain subplots. <em>Halo: The Master Chief Collection</em> is essentially the best way to experience a seminal shooter series, warts and all.</p>
<p><strong>Monster Hunter Wilds</strong></p>
<p>Quite possibly the most refined gameplay offered so far in the <em>Monster Hunter</em> franchise, <em>Monster Hunter Wilds</em> represents the pinnacle of the series, if not in its smaller roster of monsters when compared to its predecessors, then at least in its gameplay systems and massive, beautiful worlds. <em>Monster Hunter Wilds</em> features a short, fun story that takes you across the Forbidden Lands as you try to get young child Nata back to his family. Along the way you’ll get to take on several monsters, both new to the series as well as returning favourites, using the weapons of your choice out of 14 distinct options. <em>Monster Hunter Wilds</em> features plenty of gameplay refinements as well, including a mount system, as well as the ability to carry around two weapons that you can switch between mid-fight, which is great since each weapon feels like you’re playing a new game altogether.</p>
<p><strong>Returnal</strong></p>
<p>One of the rare instances of a AAA roguelite game, <em>Returnal</em> is an intense third-person shooter that puts players in the shoes of space pilot Selene Vassos who finds herself having crashed on an alien planet named Atropos. What follows is a psychedelic adventure as she tries to find the source of a mysterious signal called the White Shadow, but the twist is that Selene seems to be stuck in some kind of time loop where, every time she dies, she finds herself waking up at the moment of her ship’s crash. The title is filled with fast-paced and tense combat that has you dodging massive projectiles shot by strange creatures, and occasionally also getting your hands on upgrades for your weapons. The story itself is also quite interesting, pulling in plenty of allusions from myths as she tries to make it off Atropos alive.</p>
<p><strong>Sleeping Dogs</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610462" src="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg" alt="sleeping dogs" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Born from the ashes of the long-dead <em>True Crime</em> series of games, <em>Sleeping Dogs</em> is the closest we’ve ever gotten to having a Hong Kong action movie in video game form. The plot revolves around the adventures of undercover cop Wei Shen who must infiltrate a triad gang in order to take it down from the inside. When it comes to gameplay, <em>Sleeping Dogs</em> is an open-world game with several inter-mingling systems, from driving and vehicular combat, to melee combat with slick martial arts moves, and the occasional bouts of ranged combat when you can get your hands on a gun. The game wonderfully realises its setting of Hong Kong, often showing the stark contrasts between the cleaner commercial areas of the city and the but bright and colourful entertainment districts.</p>
<p><strong>Metro Exodus</strong></p>
<p>Whereas the first two games in the <em>Metro</em> series were more focused on offering linear experiences, <em>Metro Exodus</em> broadened its scope by a considerable amount by opting to set players free in more open environments. While far from an open-world game, <em>Metro Exodus</em> still provides quite a bit of freedom to players in terms of how they want to approach any situation. Along with this, the title also encourages plenty of exploration since, in keeping with series tradition, resources are scarce in <em>Metro Exodus</em>. Exploring is also a great way to get your hands on valuable upgrade materials to improve the arsenal of weapons you will ultimately end up using against not only human enemies, but mutated foes as well. The story is also quite interesting, since it revolves around Artyom, his wife Anna, and their friends the Rangers departing the Moscow Metro system in a train to explore the Russian wilderness.</p>
<p><strong>Gears of War: Reloaded</strong></p>
<p>When the original <em>Gears of War</em> first came out back in 2006, it was considered a mind-blowing experience for the time thanks to its visuals, as well as refinements over the turn-based shooter mechanics we had seen done much worse in plenty of other games. <em>Gears of War: Reloaded</em>, however, proves that the original title still holds up to this day thanks to its incredible campaign with plenty of set pieces, fun and varied weapons to play around with, and some downright fantastic visual upgrades that have been made to take better advantage of modern hardware.</p>
<p><strong>Dead Cells</strong></p>
<p><em>Dead Cells</em> is one of those rare indie games that manages to get just about every single one of its aspects right. Even something as simple as movement and exploration feel great in the roguelite action game, and the level of variety on offer with the weapons, as well as the meta progression system that encourages not only mastery of the traversal systems, but also a willingness to explore, make just about every run of <em>Dead Cells</em> feel like a fun time. Throw on top some excellent pixel art that really makes its massive boss fights come to life, as well as the plethora of additional content – ends up making it very difficult to put the side-scroller down for good.</p>
<p><strong>Detroit: Become Human</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574414" src="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While games made by Quantic Dream might be quite divisive at times, <em>Detroit: Become Human</em> is outright the best title that the studio has put out so far. Featuring narrative-focused gameplay that largely involves having conversations and making choices at key moments, <em>Detroit: Become Human</em> tells three distinct stories in a world where humanity treats sentient androids that it has developed as slaves. All three stories have the player take on the role of a distinct android, where you have to figure out the complex moral quandaries that take place throughout the storylines.</p>
<p><strong>Portal 2</strong></p>
<p>When the first <em>Portal</em> came out, it was widely regarded as a radical new entry in a genre that was otherwise known to revolve around killing things. It ultimately ended up laying the foundations for what would become <em>Portal 2</em> – a bigger, grander sequel in every way possible. <em>Portal 2</em> takes place an unknown amount of time after the events of the first game, and has Chell once more pick up the portal gun to find her way out of the Aperture Science facility she’s trapped in. Along with GlaDOS returning once more as a major character, <em>Portal 2</em> also features a new character in the form of Wheatley. We also get a lot of storytelling in the game, since quite a bit of it has you exploring ancient versions of the bathroom curtain company that would eventually become Aperture Science.</p>
<p><strong>Outlast</strong></p>
<p>There might be plenty of stealth-based horror games out there, but <em>Outlast</em> manages to be something quite special thanks to its use of some real-world history to build up its scare. Revolving primarily around the MK Ultra experiments that were conducted by the CIA, the game puts you into the shoes of independent journalist Miles Upshur who is trying to get the scoop on Mount Massive Asylum for the Criminally Insane. Unfortunately, owing to unethical experiments, most of its residents have essentially gone insane, and now Upshur must figure out how to survive and get out in one piece while also making sure he gets enough evidence along the way. <em>Outlast</em> also makes use of a handheld camera as its primary PoV device, since it offers a night vision mode. However, players will also have to keep a track of their battery consumption, since you don&#8217;t want to be trapped in the dark with murderous people around you.</p>
<p><strong>Metal Gear Rising: Revengeance</strong></p>
<p>Ostensibly the closest the <em>Metal Gear</em> franchise gets to having a “final” game since it takes place furthest into the future, <em>Metal Gear Rising: Revengeance</em> is a major departure for the series. It trades in the tactical espionage action in favour of the more bombastic tagline of lightning bolt action, and puts you in the shoes of a fully cyborg-ised Raiden at the peak of his power. Developed by PlatinumGames, <em>Metal Gear Rising: Revengeance</em> features a fantastic combat system that has an emphasis on not only long and vicious combos, but also parrying the enemy’s attacks to open them up for massive counter-attacks. This, along with the Zandatsu system that lets you cut just about everything, be it an enemy’s limbs or a bridge’s support, make <em>Revengeance</em> a treat to play. Throw on top an over-the-top but fun story about private military contractors and a cartoonishly evil US Senator and you have an explosive roller coaster.</p>
<p><strong>Resident Evil</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628790" src="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg" alt="resident evil remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Before the remake of <em>Resident Evil 2</em> back in 2019 was considered the high watermark for video game remakes, the series had already earned similar acclaim for its remake of the original <em>Resident Evil</em>. Originally released on the GameCube all the way back in 2002, the remake of the original <em>Resident Evil</em> eventually made its way to PC, complete with higher-resolution textures and all of the high-quality upgrades that it got over the original. Even after all these years, <em>Resident Evil</em> still manages to feel like a one-of-a-kind survival horror experience, thanks to its tight level design and generally excellent gameplay that melds environmental puzzle solving and tense action sequences, all while keeping you on the edge of your seat thanks to a constant scarcity of weapons and ammo.</p>
<p><strong>Watch_Dogs 2</strong></p>
<p>It’s no secret that the original <em>Watch_Dogs</em> was a bit of a disappointment, both in terms of its visuals, as well as its story and characters. The series’ second stab at the series in the form of <em>Watch_Dogs 2</em>, however, proved to be a much more interesting experience. Rather than focusing on the brooding Aiden Pearce, <em>Watch_Dogs 2</em> instead stars a group of scrappy young adults as they venture into the real world to start their careers, but find themselves fighting against an authoritarian regime that is making use of high-tech surveillance technology to control the populace. Protagonist Marcus Holloway is a much more fun character than Pearce ever was, and the attempts of his rebel hacker crew, DedSec, to take down ctOS 2.0 are a wild, fun, and often emotional adventure.</p>
<p><strong>Silent Hill f</strong></p>
<p>After the <em>Silent Hill</em> franchise spent over a decade being missing from the overall gaming scene, the series made a bombastic return with last year’s remake of the seminal <em>Silent Hill 2</em>. A year later and now we even have a brand new entry in the stories franchise – <em>Silent Hill f</em>. The game takes place in the unique setting of a quaint Japanese finishing town in the 1960s, where school-going girl Hinako has a strained relationship with her parents and goes to meet her friends for some solace. However, a sinister fog starts covering the town of Ebisugaoka, and Hinako finds herself trapped and fighting for her life. While there is an emphasis on combat this time around, <em>Silent Hill f</em> is still able to effectively pull off the scares and tense atmosphere that the series is known for.</p>
<p><strong>Dying Light: The Beast</strong></p>
<p>The newest entry in the <em>Dying Light</em> franchise is seen as something of a return to form for the series. While <em>Dying Light 2 Stay Human</em> did well for developer Techland, the studio itself acknowledged that it had lost what made the original <em>Dying Light</em> great, and hence we get <em>The Beast</em>. Once more putting us into the shoes of Kyle Crane after the events of <em>The Following</em>, <em>Dying Light: The Beast</em> features improved parkour-based traversal over its predecessor, while also bringing in improvements to both melee and ranged combat, all of which is packaged into a fantastic new open world to explore with plenty of variety, both in terms of zombie types and the scenery.</p>
<p><strong>Trails in the Sky 1st Chapter</strong></p>
<p>A reimagining of an absolute classic, <em>Trails in the Sky 1st Chapter</em> is a ground-up 3D remake of a seminal 2D sprite-based RPG. As its name implies, it is the first part of the expansive <em>Trails</em> franchise, and puts you in the shoes of Estelle Bright and her adopted brother Joshua as they set off as members of the peacekeeping guild, starting out as bracers and slowly working their way up. The <em>Trails</em> series, while long, absolutely features several stories well worth experiencing, and there is currently no better way to start your journey than with <em>Trails in the Sky 1st Chapter</em>.</p>
<p><strong>Blue Prince</strong></p>
<p>Puzzle games, especially in the indie space, tend to come in all sorts of shapes and sizes. Very rarely, however, does one show up that ends up feeling like a revelation. This is precisely what developer Dogubomb achieved with <em>Blue Prince</em>. The premise is quite simple: you are stuck in a mysterious manor – Mt. Holly – where the rooms shift around for no apparent reason. The core of the game is exploring the mansion, but the twist is that the player decides what the next room will be every time they open a door. <em>Blue Prince</em> has a wide gamut of puzzles for players to figure out as they try to make their way to the rumoured Room 46. To throw another wrench in your plans, the house once again shifts its rooms around every dawn. <em>Blue Prince</em> is the kind of game where you can spend anywhere from between 15 minutes to several hours at a stretch as you try to comb through the mysterious rooms of Mt. Holly to find a way to their destination.</p>
<p><strong>Commandos: Origins</strong></p>
<p>While the real-time tactical stealth series <em>Commandos</em> doesn’t really need much of an introduction, the latest release, <em>Commandos: Origins</em>, proves that the genre and style of gameplay still has legs in the modern day. Taking us all the way back to the origin of the World War 2 crew of commandos you play in the original <em>Commandos</em>, <em>Commandos: Origins</em> offers entirely new challenges throughout its various maps, all with more modernised gameplay thanks to updated visuals, as well as a large variety of objective types that will have you make use of just about every ability you and your crew can muster.</p>
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		<title>Contraband Ceases Active Development</title>
		<link>https://gamingbolt.com/contraband-ceases-active-development-allegedly-cancelled</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 07 Aug 2025 17:27:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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					<description><![CDATA[Developer Avalanche Studios will "evaluate" the future of the co-op title and "give an update on what's next as soon as we can."]]></description>
										<content:encoded><![CDATA[
<p>After shelving Rare&#8217;s <em><a href="https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor" data-type="post" data-id="623270">Everwild</a></em>, The Initiative&#8217;s <em><a href="https://gamingbolt.com/the-initiatives-perfect-dark-cancelled-rumor" data-type="post" data-id="623276">Perfect Dark</a></em> and Zenimax&#8217;s <em><a href="https://gamingbolt.com/zenimax-online-studios-in-development-sci-fi-mmo-has-been-cancelled-rumour">Project Blackbird</a></em>, Microsoft has seemingly pulled the plug on<em> Contraband</em>, Avalanche Studios&#8217; co-op action-adventure.</p>



<p>On its website, the developer officially <a href="https://avalanchestudios.com/stories/contraband-update" target="_blank" rel="noreferrer noopener">confirmed</a> that “active development has now stopped while we evaluate the project’s future” and that it &#8220;will give an update on what’s next as soon as we can.&#8221; Its reveal trailer has also <a href="https://www.youtube.com/watch?v=reuri4lT7jI" target="_blank" rel="noreferrer noopener">been privated</a>. </p>



<p><em>Contraband</em> was <a href="https://gamingbolt.com/contraband-announced-co-op-title-developed-by-avalanche-studios-for-xbox-series-x-s-pc">first announced in 2021</a> as an open-world co-op title set in 1970s Bayan, a fictional smuggler&#8217;s paradise, and <a href="https://gamingbolt.com/contraband-has-over-150-people-working-on-it">had over 150 developers</a> on it. It hasn&#8217;t received any news, updates or even gameplay since, and development troubles were <a href="https://gamingbolt.com/contraband-faced-development-troubles-staff-departures-since-announcement-rumor">reported last year</a>. Avalanche would go on to <a href="https://gamingbolt.com/just-cause-contraband-developer-is-cutting-50-jobs-closing-two-studios">cut 50 jobs and shut down two studios</a> shortly after.</p>



<p>This shift arrives in the <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">wake of mass layoffs</a>, which severely impacted Microsoft&#8217;s Gaming division. The Initiative shut down while <a href="https://gamingbolt.com/state-of-decay-3-studio-undead-labs-faces-layoffs-rumor">Undead Labs</a>, <a href="https://gamingbolt.com/forza-motorsport-developers-staff-cut-by-almost-50-percent-rumor" data-type="post" data-id="623291">Turn 10 Studios</a>, and many more suffered cuts.</p>



<p>Amid all this is Microsoft CEO Satya Nadella <a href="https://gamingbolt.com/microsoft-ceo-outlines-plans-to-expand-ai-infrastructure-after-laying-off-9100-employees">revealing plans</a> to expand even more into AI. The company formed a strategic partnership with OpenAI earlier this year, but has been investing billions into the company since 2019. Stay tuned for updates and other developments on <em>Contraband&#8217;s</em> status in the meantime.</p>
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		<title>Just Cause, Contraband Developer is Cutting 50 Jobs, Closing Two Studios</title>
		<link>https://gamingbolt.com/just-cause-contraband-developer-is-cutting-50-jobs-closing-two-studios</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Jun 2024 17:53:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Just Cause]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588951</guid>

					<description><![CDATA[The company is closing its New York and Montreal offices and laying off roughly 9 percent of its workforce. ]]></description>
										<content:encoded><![CDATA[<p><em>Just Cause </em>developer Avalanche Studios has joined the ever-growing list of companies in the games industry to be hit with layoffs. The company has <a href="https://avalanchestudios.com/stories/statement-nymr" target="_blank" rel="noopener">announced</a> with a statement on its website that it&#8217;s set to lay off about 9 percent of its total global workforce.</p>
<p>Specifically, Avalanche Studios – which has offices in Stockholm, Malmo, Liverpool, New York, and Montreal – is shutting down two of its studios- namely, the ones in New York and Montreal. That will also mean 50 employees across those two offices being laid off.</p>
<p>&#8220;This is an exceptionally difficult decision, but we believe it&#8217;s necessary to ensure a stable and sustainable future for the company,&#8221; Avalanche writes. &#8220;Our focus is now on supporting all Avalanchers through this challenging time. We&#8217;re grateful for the invaluable contributions of those leaving and remain committed to creating incredible gaming experiences for our players.&#8221;</p>
<p>Avalanche&#8217;s Montreal studio was opened as recently as October of last year. The company joins several others that have cut large numbers of jobs over the last year and a half, including the likes of <a href="https://gamingbolt.com/playstation-is-laying-off-900-people">PlayStation</a>, <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Microsoft</a>, <a href="https://gamingbolt.com/sega-is-cutting-240-jobs-across-uk-studios-including-creative-assembly">Sega</a>, <a href="https://gamingbolt.com/valorant-league-of-legends-developer-is-laying-off-around-530-employees-shutting-down-riot-forge">Riot Games</a>, <a href="https://gamingbolt.com/ubisoft-is-cutting-45-jobs-in-fresh-round-of-layoffs">Ubisoft</a>, <a href="https://gamingbolt.com/electronic-arts-is-laying-off-roughly-670-people">Electronic Arts</a>, <a href="https://gamingbolt.com/take-two-interactive-to-lay-off-5-of-its-workforce-and-cancel-projects-to-save-costs">Take-Two Interactive</a>, and many others.</p>
<p>Avalanche Studios is currently working on open world co-op game <em>Contraband </em>in collaboration with Microsoft. Announced in 2021, the game is still without a release date, with reports claiming it has <a href="https://gamingbolt.com/contraband-faced-development-troubles-staff-departures-since-announcement-rumor">faced development issues behind the scenes</a>.</p>
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		<title>Contraband Faced Development Troubles, Staff Departures Since Announcement &#8211; Rumor</title>
		<link>https://gamingbolt.com/contraband-faced-development-troubles-staff-departures-since-announcement-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 May 2024 10:26:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587933</guid>

					<description><![CDATA[The pandemic also reportedly affected Avalanche Studios' upcoming co-op shooter, announced in 2021 for Xbox Series X/S and PC.]]></description>
										<content:encoded><![CDATA[<p>Amid all the rumors of <em><a href="https://gamingbolt.com/xbox-games-showcase-set-for-june-9-gears-6-and-call-of-duty-to-be-announced-rumour">Gears 6</a>, <a href="https://gamingbolt.com/perfect-dark-could-appear-at-xbox-games-showcase-rumored-troubles-may-be-outdated-info">Perfect Dark</a>,</em> and even <a href="https://gamingbolt.com/state-of-decay-3-has-better-visuals-heavier-narrative-elements-than-its-predecessor-rumor"><em>State of Decay 3</em></a> potentially appearing at the upcoming Xbox Games Showcase, the lack of anything on other titles is conspicuous. For example, Avalanche Studios&#8217; <a href="https://gamingbolt.com/contraband-announced-co-op-title-developed-by-avalanche-studios-for-xbox-series-x-s-pc"><em>Contraband</em></a> hasn&#8217;t received any new details since its announcement in 2021.</p>
<p>Windows Central&#8217;s Jez Corden <a href="https://www.windowscentral.com/gaming/xbox/what-to-expect-from-xbox-games-showcase-2024-a-roadmap-for-the-future-and-big-questions-answered-but-will-you-like-the-answers" target="_blank" rel="noopener">reports</a> the co-op title has faced some &#8220;difficult development&#8221; since then due to the pandemic and &#8220;key directorial staff&#8221; leaving the project. It would <a href="https://gamingbolt.com/contraband-originally-slated-for-2022-delayed-to-2023-rumor">explain the title&#8217;s alleged delay from 2022 to 2023</a> and now 2024 (an official release date is still pending). There&#8217;s no indication that it could appear at the showcase, so we&#8217;ll need to wait for more details.</p>
<p>On the bright side, Corden <a href="https://gamingbolt.com/perfect-dark-could-appear-at-xbox-games-showcase-rumored-troubles-may-be-outdated-info">adds to the reports</a> of <em>Perfect Dark&#8217;s</em> development going well, having heard that it&#8217;s &#8220;shaping up nicely now.&#8221; It&#8217;s believed to appear at the showcase following long stretches of no updates and <a href="https://gamingbolt.com/perfect-dark-developer-suffered-departures-due-to-leadership-and-cultural-issues-rumor">several departures from The Initiative</a>.</p>
<p>The Xbox Games Showcase is <a href="https://gamingbolt.com/xbox-games-showcase-announced-for-june-9th">on June 9th</a>, so stay tuned for further updates.</p>
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		<title>Contraband Has Been Internally Delayed by a Year &#8211; Rumour</title>
		<link>https://gamingbolt.com/contraband-has-been-internally-delayed-by-a-year-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 31 May 2023 11:19:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554327</guid>

					<description><![CDATA[Avalanche Studios' open world heist game was announced nearly a couple of years ago, but it might still be a ways off from launch.]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s a whole laundry list of upcoming Xbox Games Studios titles that were announced quite a while back with CG teasers and haven&#8217;t been heard from since. Avalanche Studios&#8217; co-op open world heist game&nbsp;<em>Contraband&nbsp;</em>is one of them. <a href="https://gamingbolt.com/contraband-announced-co-op-title-developed-by-avalanche-studios-for-xbox-series-x-s-pc">Announced a couple of years back</a>, the game has gone completely radio silent since then, though some potential new details on its development may have emerged.</p>
<p>Speaking recently on the GameOnDaily podcast, Xbox insider Colteastwood has claimed that&nbsp;<em>Contraband&nbsp;</em>has been hit with an internal delay, with Avalanche Studios needing &#8220;a whole another year&#8221; for the project as compared to what was initially projected.</p>
<p>Of course, delays are by no means a rarity for games, and this wouldn&#8217;t be the first time we&#8217;re hearing about one for&nbsp;<em>Contraband&nbsp;</em>itself. Last year, it was claimed that the game was originally set to launch in 2022, but had to be internally <a href="https://gamingbolt.com/contraband-originally-slated-for-2022-delayed-to-2023-rumor">pushed back by a year</a>.</p>
<p>Whether or not&nbsp;<em>Contraband&nbsp;</em>will show up at the upcoming Xbox Games Showcase in a couple weeks&#8217; time remains to be seen, though hopefully, Microsoft will have at least a brief update to share on the game and how its development is going.</p>
<p><iframe loading="lazy" title="Playstation Showcase Fails As Xbox Gets A Big Chance. The Last of Us Factions In Trouble | GO LIVE" width="500" height="281" src="https://www.youtube.com/embed/f_PsCLKwDXI?start=8258&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Xbox to Provide Game Updates, Announce New Things at June 11th Showcase</title>
		<link>https://gamingbolt.com/xbox-to-provide-game-updates-announce-new-things-at-june-11th-showcase</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 May 2023 13:09:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Playground Games]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Games Showcase 2023]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=551810</guid>

					<description><![CDATA[Xbox boss Phil Spencer says Microsoft will "announce some things that people haven’t seen" and "give updates" on previously announced titles.]]></description>
										<content:encoded><![CDATA[<p>Microsoft Gaming CEO Phil Spencer&#8217;s interview with the Kinda Funny Xcast is fascinating to watch, and not just because he <a href="https://gamingbolt.com/xbox-boss-on-redfall-nothing-more-difficult-for-me-than-disappointing-the-community">addresses the failure of <em>Redfall</em></a>. He spoke about being third to Sony and Nintendo in the console market, and how <em>Starfield</em> <a href="https://gamingbolt.com/xbox-boss-there-is-no-world-where-starfield-is-an-11-10-and-people-start-selling-their-ps5s">wouldn&#8217;t cause people to sell their PS5s</a>, even if it was an &#8220;11/10&#8221; game.</p>
<p>However, he is positive about the upcoming Xbox Games Showcase in June. First, he confirmed (transcription via <a href="https://www.videogameschronicle.com/news/xbox-didnt-deliver-on-2022s-showcase-but-phil-spencer-is-enthusiastic-about-this-years/" target="_blank" rel="noopener">VGC</a>) that the company failed to deliver on its 12-month plan that it hyped nearly a year ago. “No, we didn’t deliver. There’s no ‘necessarily’. We didn’t deliver.”</p>
<p><em>Avowed, Perfect Dark, State of Decay 3, Contraband, Fable</em> and <em>Everwild</em> have also lacked updates despite being announced years ago. In response, Spencer said, “I’m not going to try to oversell the Showcase here, because if I was on the other side watching this it’s like, ‘hey, after <em>Redfall</em>, I’m going to put my hands on the controller and that’s what it’s going to take to prove it to me.’</p>
<p>“But that’s not what the Showcase is, so I’m very enthusiastic about the Showcase. We’re going to announce some things that people haven’t seen, some new games, [and] we’re going to give updates to some of the things that were on your list.”</p>
<p>Spencer is also excited about the future, and how Xbox releases a &#8220;big game out every quarter, at quality.&#8221; He said, &#8220;Things are lining up finally after some of the slowdown through COVID.&#8221; And while many may have heard that speech before, he admits, “I’m tired of talking about that, but I can now see that we’ve got games coming every quarter that I think will surprise and delight our customers.</p>
<p>“We still have to deliver on the creative, we still have to deliver on the technical, not every game we ship is for everybody, we know that. I’m not trying to build the one game to rule them all.</p>
<p>“We will have different creative takes, and we have a very diverse portfolio when you think about the stuff that Microsoft Game Studios builds, but I like that. I think for what we’re trying to do as Xbox, which isn’t to mimic any of the other platforms out there, [is to] create our brand and identify the diversity of what we build, [which] hopefully will end up being a strength.</p>
<p>“But we have to do it at quality, we have to do it on time, and we have to show people what they’re going to see. We have to show gameplay. And I think I’m kind of beyond that – we have to put great games in the hands of our players. There’s nothing else.”</p>
<p>At the very least, the company is committed to showcasing gameplay, which is a plus. One of the titles that will receive <a href="https://gamingbolt.com/starfield-direct-will-features-tons-of-new-gameplay-and-developer-interviews">&#8220;tons of gameplay&#8221;</a> is<em> Starfield</em>, Bethesda&#8217;s upcoming sci-fi RPG. Following the <a href="https://gamingbolt.com/xbox-games-showcase-set-for-june-11">Xbox Games Showcase on June 11th</a>, the <em>Starfield</em> Direct will take place and provide more details, developer interviews and footage. Stay tuned for more updates in the coming weeks.</p>
<p><iframe loading="lazy" title="Phil Spencer Interview: Redfall Reviews, Activision Deal - Kinda Funny Xcast Ep. 137" width="500" height="281" src="https://www.youtube.com/embed/yKwfEQ1eEyM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hogwarts Legacy on PS4 and Xbox One Will be a Huge Deal</title>
		<link>https://gamingbolt.com/hogwarts-legacy-on-ps4-and-xbox-one-will-be-a-huge-deal</link>
					<comments>https://gamingbolt.com/hogwarts-legacy-on-ps4-and-xbox-one-will-be-a-huge-deal#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 17 Mar 2023 08:20:44 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Hogwarts Legacy]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portkey games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[warner bros interactive entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546387</guid>

					<description><![CDATA[Hogwarts Legacy is soon arriving on PS4 and Xbox One, and there are many reasons as to why the launch could be much bigger than what any one might have anticipated it to be.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>valanche Software has delivered a great RPG in the form of <em>Hogwarts Legacy</em>, and the game has been topping news headlines and sales charts consistently since its release last month. <em>Hogwarts Legacy</em> is a love letter to fans of the <em>Wizarding World</em>, and the game does a great job of crafting a compelling world to explore that’s brimming with all sorts of mysteries to uncover and friendships to make. The combat does a great job of making you feel like a master sorcerer as you chain different spells and combos to make short work of anything and everything that stands in your way. All in all, it’s easily one of the biggest hits of the year &#8211; but that’s only half the battle won for the game.</p>
<p>As it stands, <em>Hogwarts Legacy</em> is only available for PS5, Xbox Series X/S, and PC which means that the game is yet to be released for PS4, Xbox One, and Nintendo Switch. Initially, the developer planned to release all versions of the game simultaneously but those plans were scrapped and last gen versions were initially pushed to April 2023 instead. As of now, these versions have once again been pushed to May, but we are confident that Hogwarts Legacy on PS4 and Xbox One platforms could be a much bigger deal than anyone would have anticipated &#8211; and there’s plenty of reasons as to why that’s the case.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-540483" src="https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy.jpg" alt="hogwarts legacy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/hogwarts-legacy-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As mentioned previously, <em>Hogwarts Legacy</em> has become a sales behemoth in a very short time. It was recently reported that <em>Hogwarts Legacy’s</em> launch week sales were almost double of what <em>Elden Ring</em> did in its launch week, and that the game is en route to crossing <em>Elden Ring’s</em> lifetime sales. Taking this information at face value, Hogwarts Legacy has already sold around 20 million units in just about a month.</p>
<p>However, it’s also important to consider that these sales figures are talking about an install base of around 40 to 50 million current gen console owners and PCs. For context, the PS4 has an install base of well over 117 million at this point and Xbox One has an estimated install base of over 51 million. So, it’s fair to assume that a good chunk of those users would be fans of the <em>Wizarding World</em> and thus, would be interested in getting <em>Hogwarts Legacy</em> for that particular system when it launches later this year.</p>
<p>While the delay in delivering a last gen console version of <em>Hogwarts Legacy</em> may have been seen as a negative by many, it could end up being one of the better decisions from the developer in the long term instead. You see, trying to juggle different versions of the same game for hardware that varies wildly in terms of horsepower can take a toll on the development team as a whole &#8211; so focusing on one version at a time is best for both parties in the long term. For instance, <em>Cyberpunk 2077</em> released simultaneously on all platforms, and we all know how badly it struggles on last gen systems even with all the updates and patches that were released in the months following the release.</p>
<p><iframe loading="lazy" title="Why Hogwarts Legacy Will Be a MASSIVE SUCCESS on PS4 and Xbox One" width="500" height="281" src="https://www.youtube.com/embed/cX69-Y0OOEE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>With Avalanche Software having a good amount of time to polish the game for the older platforms, fans can be confident that most if not all of the issues will be ironed out in the final release and what we can get is the best possible version for the particular system. Sure, it&#8217;s almost foolish to expect these versions to have the same level of graphical fidelity or the snappy load times as the current gen versions &#8211; but we can at least hope that it ends up being a technically stable release of the same game without any unreasonable setbacks to the core experience.</p>
<p>Another strong factor as to why <em>Hogwarts Legacy</em> on PS4 and Xbox One will be a big deal has to do with the public reception to the game. When <em>Hogwarts Legacy</em> released for PC, PS5, and Xbox Series X and S consoles &#8211; there was an air of cautious skepticism for the game along with all the excitement that comes along with a AAA release of such a scale. Despite the many promising signs and gameplay showings prior to release, <em>Hogwarts Legacy</em> needed to prove itself that it would deliver on the many lofty promises it made with its marketing and hype.</p>
<p>And the jury can only be out when the game is in the hands of the players themselves, and with a shining user Metacritic score of 80+ on all three platforms &#8211; it’s clear that fans have approved of the product. As such, a lot of that skepticism can get discounted when it comes to the release of <em>Hogwarts Legacy</em> on PS4 and Xbox One. Fans know exactly what the game is, and what to expect from this release &#8211; so a lot of the ambiguity that comes with such a purchase is eliminated which should theoretically further the sales for these versions by a significant margin.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-538948" src="https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy.jpg" alt="Hogwarts Legacy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Avalanche Software has also made some rather smart decisions when it comes to post launch support for <em>Hogwarts Legacy</em>. The developer has stated that any potential DLCs and expansions could be announced after the last gen versions of the game have been released, which has been done with an intention so as to not shortchange anyone who don’t have access to the game. While the decision to withhold any information on the DLC could be purely driven by the aforementioned reasons, it could also double as a clever move for generating more interest for these releases.</p>
<p>Announcing additional content for a game like <em>Hogwarts Legacy</em> is sure to reignite interest within the game after the launch hype has slowed down, and doing so at a time when new versions of the game are coming out will surely nudge new players to jump aboard the hype train with hopes of playing the base game before the DLC eventually drops in the near future.</p>
<p>All of this comes together to paint a very promising picture for <em>Hogwarts Legacy</em> on PS4 and Xbox One. All that Avalanche Software needs to do now is to deliver the same experience without any unreasonable compromises on these legacy platforms. While I am no game development expert, this shouldn’t be a big ordeal since Unreal Engine 4 is known for being a pretty flexible tool that scales well across different platforms. And if the developers manage to do just that and more, the launch of <em>Hogwarts Legacy</em> on PS4 and Xbox One is sure to be more eventful than what many might have anticipated.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Ravenbound Launches on March 30th for PC</title>
		<link>https://gamingbolt.com/ravenbound-launches-on-march-30th-for-pc</link>
					<comments>https://gamingbolt.com/ravenbound-launches-on-march-30th-for-pc#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 Feb 2023 16:54:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ravenbound]]></category>
		<category><![CDATA[Systemic Reaction]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=544641</guid>

					<description><![CDATA[The open-world rogue-lite sees players as a Vessel for the Raven, exploring the world of Avalt and gaining power to defeat The Betrayer.]]></description>
										<content:encoded><![CDATA[<p>Systemic Reaction&#8217;s <a href="https://gamingbolt.com/ravenbound-announced-for-pc-open-world-roguelite-developed-by-avalanche-studios-group"><em>Ravenbound</em></a> will release on March 30th. The open-world rogue-lite will be available exclusively on PC for $30. Check out the release date trailer below.</p>
<p>Set in the fantasy realm of Avalt, the story centers on the Vessel for a powerful Raven. You must traverse the world, battling enemies like Trolls, Draugr and Hudras to become stronger. There are <a href="https://gamingbolt.com/ravenbound-extensive-gameplay-showcases-combat-cards-locations-and-vessels">five regions to choose from</a>, and defeating bosses in three will unlock the sixth door to The Betrayer, the final boss.</p>
<p>Locations change with each playthrough, and as players clear out camps and complete trials, they&#8217;ll receive more powerful gear, relics and weapons through cards. More cards are unlocked with each new life, as new Vessels have unique skills and starting weapons a la <em>Rogue Legacy</em>.</p>
<p><em>Ravenbound</em> also has a live element, though no details have been revealed yet. Stay tuned in the meantime for more updates and gameplay leading up to its release.</p>
<p><iframe loading="lazy" title="Ravenbound - Release Date Reveal Trailer: Die Again" width="500" height="281" src="https://www.youtube.com/embed/K-aAjdqLvBk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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