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	<title>Cloud Chamber &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>BioShock 4 Developer Recruits Former Ghost of Tsushima Writer as Narrative Lead</title>
		<link>https://gamingbolt.com/bioshock-4-developer-recruits-former-ghost-of-tsushima-writer-as-narrative-lead</link>
					<comments>https://gamingbolt.com/bioshock-4-developer-recruits-former-ghost-of-tsushima-writer-as-narrative-lead#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 08 Dec 2022 13:15:43 +0000</pubDate>
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					<description><![CDATA[Cloud Chamber Games has a new Narrative Lead in Liz Albl, who has previously worked on Wonder Woman, Ghost of Tsushima, Watch Dogs: Legion, and more. ]]></description>
										<content:encoded><![CDATA[<p>Cloud Chamber Games has ben working on the next mainline <em>BioShock </em>title for a number of years now, and as production continues to ramp up, the developer is expanding the team at work on the highly anticipated sequel. To that end, the studio has also recruited a new Narrative Lead.</p>
<p>Liz Albl recently took to Twitter and confirmed that she has joined Cloud Chamber Games as Narrative Lead on <em>BioShock 4 </em>(or whatever it ends up being called).</p>
<p>Albl has been involved in writing teams on a number of major projects over the years. According to her <a href="https://www.linkedin.com/in/liz-albl-80772353/" target="_blank" rel="noopener">LinkedIn</a> page, after starting out as a writing intern on <em>Assassin&#8217;s Creed 4: Black Flag</em>, she was a writer on a number of other Ubisoft titles, including <em>Far Cry 5 </em>and <em>Watch Dogs: Legion</em>, following which she moved to Sucker Punch to serve as a senior writer on <em>Ghost of Tsushima. </em>Most recently, Albl was at Monolith Productions, where she worked on the upcoming <em><a href="https://gamingbolt.com/wonder-woman-will-be-open-world-and-feature-the-nemesis-system">Wonder Woman</a> </em>game for a period of nearly two years.</p>
<p>Details on <em>BioShock 4 </em>have been scant since it was officially announced <a href="https://gamingbolt.com/next-bioshock-game-officially-in-development-at-cloud-chamber">in late 2019</a> that the game was in development. As per recent leaks, it will be <a href="https://gamingbolt.com/bioshock-4-is-set-in-a-fictional-1960s-antarctic-city-targeting-2022-launch-rumour">set in a fictional 1960s Antarctic city called Borealis</a>, while job listings have also suggested that the game is being developed <a href="https://gamingbolt.com/bioshock-4-will-use-unreal-engine-5-as-per-new-job-listing">using Unreal Engine 5</a>.</p>
<p>Job listings have hinted at other details for the first person shooter as well, such as <a href="https://gamingbolt.com/bioshock-4-could-utilize-open-world-setting-per-job-listing">a potential open world setting</a>, <a href="https://gamingbolt.com/bioshock-4-job-listings-talk-about-improved-ai-and-combat-reactive-world">highly reactive environments</a>, <a href="https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more">dialogue choices</a>, and more.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The dream is real! So happy to announce I&#39;ve joined Cloud Chamber as Narrative Lead on BIOSHOCK ⚡ <a href="https://t.co/tdNfvar7x2">pic.twitter.com/tdNfvar7x2</a></p>
<p>&mdash; Liz Albl (@mslizalbl) <a href="https://twitter.com/mslizalbl/status/1600610969570652160?ref_src=twsrc%5Etfw">December 7, 2022</a></p></blockquote>
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		<title>BioShock 4 is Having Development Issues, Reveal Could Get Delayed &#8211; Rumour</title>
		<link>https://gamingbolt.com/bioshock-4-is-having-development-issues-reveal-could-get-delayed-rumour</link>
					<comments>https://gamingbolt.com/bioshock-4-is-having-development-issues-reveal-could-get-delayed-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 21 Feb 2022 10:56:38 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=509194</guid>

					<description><![CDATA[The game's development team has allegedly lost about 40 employees, including leads, and 2K Games is said to be unsatisfied with the progress it has made. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/next-bioshock-game-officially-in-development-at-cloud-chamber">We&#8217;ve known since 2019</a> that a new <em>BioShock </em>game is in development at Cloud Chamber, but details on the game – at least in an official capacity – have been sparse. Recent leaks, which <a href="https://gamingbolt.com/bioshock-4-is-set-in-a-fictional-1960s-antarctic-city-targeting-2022-launch-rumour">talked about the game&#8217;s narrative and setting</a>, claimed that it would be formally unveiled in 2022- but it seems some development issues may have thrown a wrench in those plans, to some extent.</p>
<p>Over on Twitter, leaker @oopsleaks, who claimed in a previous leak that the game <a href="https://gamingbolt.com/bioshock-4-is-called-bioshock-isolation-announcement-coming-in-2022-rumour">would be called <em>BioShock Isolation</em></a>, recently claimed that the long-awaited sequel&#8217;s development has run into some hurdles. Cloud Chamber has allegedly lost 40 developers, which includes leaks as well, some of whom left the studio of their own accord, while others were allegedly fired &#8220;for various reasons&#8221;.</p>
<p>The leaker claims that 2K Games is unhappy with the progress the project has made and the pace at which its development is moving along, which has brought about a &#8220;slight restructuring&#8221; at Cloud Chamber. The studio has apparently also started hiring new employees, and though the game is still scheduled to launch be the end of 2024, it&#8217;s announcement date has seemingly been pushed back.</p>
<p>As always with leaks of an unverified nature, it&#8217;s best to take this with a grain of salt for now, especially seeing as 2K Games and Cloud Chamber themselves have said next to nothing about <em>BioShock 4 </em>– or whatever it ends up being called – since having confirmed that it&#8217;s in development. We&#8217;ll keep an eye out for more details though, so stay tuned.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">I’ve been told that some left on their own, some were fired for various reasons, nevertheless it’s not a ‘development hell’ but rather a ‘slight restructuring’. The studio has already started hiring new employees. It is likely that the announcement date may shift for this reason.</p>
<p>&mdash; Oops Leaks (@oopsleaks) <a href="https://twitter.com/oopsleaks/status/1493631332387368967?ref_src=twsrc%5Etfw">February 15, 2022</a></p></blockquote>
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		<title>BioShock 4 is Set in a Fictional 1960s Antarctic City, Targeting 2022 Launch &#8211; Rumour</title>
		<link>https://gamingbolt.com/bioshock-4-is-set-in-a-fictional-1960s-antarctic-city-targeting-2022-launch-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 05 Dec 2021 20:41:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=501922</guid>

					<description><![CDATA[A new report reveals potential details on the setting for the next BioShock game- an Antarctic city in the 1960s called Borealis. ]]></description>
										<content:encoded><![CDATA[<p><em>BioShock 4&nbsp;</em>was <a href="https://gamingbolt.com/next-bioshock-game-officially-in-development-at-cloud-chamber">confirmed to be in development</a> at Cloud Chamber in 2019 (and had reportedly <a href="https://gamingbolt.com/bioshock-4-has-reportedly-been-in-development-since-2017">been in development even longer</a>), but with publisher 2K Games having said that the game would be <a href="https://gamingbolt.com/next-bioshock-will-be-in-development-for-next-several-years-per-publisher">in the works for several more years</a>, concrete details on it dried up following that. Recently, however, leaks have emerged with potential details on it- specifically, its setting.</p>
<p>In a recent <a href="https://www.patreon.com/posts/sacred-symbols-59475841" target="_blank" rel="noopener">Sacred Symbols video</a> uploaded by journalist Colin Moriarty, it&#8217;s been claimed that&nbsp;<em>BioShock 4</em> will take place in a fictional 1960s Antarctic city called Borealis. In its own report, <a href="https://www.videogameschronicle.com/news/bioshock-4s-setting-and-time-period-have-reportedly-leaked/" target="_blank" rel="noopener">VGC</a> corroborates this detail, stating that it has heard the same from its own sources.</p>
<p>Moriarty also states that the development team at Cloud Chamber is well aware that the game will be compared to previous&nbsp;<em>BioShock&nbsp;</em>games and, more specifically, the works of series creator Ken Levine, suggesting that the developers are designing an experience very much in the same vein. Moriarty also claims that&nbsp;<em>BioShock 4&nbsp;</em>is currently targeting a 2022 launch.</p>
<p>Another recent leak claimed that&nbsp;<em>BioShock 4</em> will be called <em>BioShock Isolation </em>and will feature setting and story will revolve around two new cities, one on top of each other, with an announcement planned for sometime in 2022. Read more on that <a href="https://gamingbolt.com/bioshock-4-is-called-bioshock-isolation-announcement-coming-in-2022-rumour">through here</a>.</p>
<p>Previous job listings have also revealed potential new details on the next&nbsp;<em>BioShock </em>game. It seems to be using Unreal Engine 5 for its development, while listings have also made mention of <a href="https://gamingbolt.com/bioshock-4-could-utilize-open-world-setting-per-job-listing">an open world setting</a>, the game <a href="https://gamingbolt.com/bioshock-4-job-listings-confirm-ps5-xbox-series-x-development-points-to-new-fantastical-setting">taking place in a “new and fantastical world”</a>, and <a href="https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more">a dialogue system, emergent AI systems, and more</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">501922</post-id>	</item>
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		<title>BioShock 4 is Called BioShock Isolation, Announcement Coming in 2022 &#8211; Rumour</title>
		<link>https://gamingbolt.com/bioshock-4-is-called-bioshock-isolation-announcement-coming-in-2022-rumour</link>
					<comments>https://gamingbolt.com/bioshock-4-is-called-bioshock-isolation-announcement-coming-in-2022-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 29 Nov 2021 13:42:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=501086</guid>

					<description><![CDATA[A new leak claims that the next BioShock game will focus on two new cities as its setting, engaged in a vertical war with each other. ]]></description>
										<content:encoded><![CDATA[<p>2K Games <a href="https://gamingbolt.com/next-bioshock-game-officially-in-development-at-cloud-chamber">confirmed a couple of years ago</a> that a new <em>BioShock </em>game was in development at Cloud Chamber, while reports have <a href="https://gamingbolt.com/bioshock-4-has-reportedly-been-in-development-since-2017">repeatedly suggested</a> that the game has actually been in the works <a href="https://gamingbolt.com/next-bioshock-will-be-in-development-for-next-several-years-per-publisher">longer than one might think</a>, but concrete details on the game have remained scant nonetheless. A new leak, however, may have potentially spilled the beans on what players should expect from the upcoming sequel.</p>
<p>As shared over on Twitter by @oopsleaks, the new <em>BioShock </em>game will allegedly be called <em>BioShock Isolation</em>, for which a logo has also been shared- though the leaker says the game&#8217;s title could change in the future. <em>BioShock Isolation </em>will be developed on Unreal Engine 5, according to the leak, <a href="https://gamingbolt.com/bioshock-4-will-use-unreal-engine-5-as-per-new-job-listing">which is something that job listings have previously suggested as well</a>. Meanwhile, the game&#8217;s development team is apparently comprised of several veterans of Irrational Games, the studio that developed the original <em>BioShock </em>and <em>BioShock Infinite</em>, as well as developed who have worked on AAA releases such as <em>Shadow of the Tomb Raider, Deus Ex: Mankind Divided, Mafia 3, Watch Dogs: Legion</em>, and more.</p>
<p>Interestingly, the leak also provides a slide from the presentation that was supposedly used to pitch this new <em>BioShock </em>game, which, if accurate, reveals that the game&#8217;s dystopian setting and story will revolve around two new cities, one on top of each other.</p>
<p>The city on top is described as a &#8220;free and wealthy society led by a successful entrepreneur&#8221;, while the underground city is said to be &#8220;isolated&#8221; and &#8220;separated from the upper world&#8221;, and is supposedly &#8220;led by a dictator waging a vertical war&#8221;. A border known as the &#8220;flipside zone&#8221; separates the two cities and is described as &#8220;the hottest point&#8221; in the ongoing conflict between the two cities.</p>
<p>While Cloud Chamber and 2K Games themselves have said next to nothing about the next <em>BioShock </em>game in an official capacity, previous job listings have hinted at some details, such as the game <a href="https://gamingbolt.com/bioshock-4-could-utilize-open-world-setting-per-job-listing">having an open world setting</a>, <a href="https://gamingbolt.com/bioshock-4-job-listings-confirm-ps5-xbox-series-x-development-points-to-new-fantastical-setting">taking place in a &#8220;new and fantastical world&#8221;</a>, and featuring <a href="https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more">a dialogue system, emergent AI systems, and more</a>.</p>
<p>The leak in question here claims that an announcement for <em>BioShock Isolation </em>will arrive within the first three months of 2022, so if that is indeed the case, we&#8217;ll know soon enough how accurate these details are (or aren&#8217;t). Until then, we&#8217;ll keep an eye out for new updates, so stay tuned.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/Bioshock?src=hash&amp;ref_src=twsrc%5Etfw">#Bioshock</a> Isolation (title may change) logo variant</p>
<p>&#8211; Set in a new-to-franchise isolated dystopian city<br />&#8211; Unreal Engine 5<br />&#8211; Developed by Irrational Games veterans and people who worked on Watch Dogs: Legion, Shadow of the Tomb Raider, Mafia 3, Deus Ex: MD<br />&#8211; Announcement Q1 2022 <a href="https://t.co/BwyXKp1LKK">pic.twitter.com/BwyXKp1LKK</a></p>
<p>&mdash; Oops Leaks (@oopsleaks) <a href="https://twitter.com/oopsleaks/status/1460898270327279617?ref_src=twsrc%5Etfw">November 17, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">A slide from the new <a href="https://twitter.com/hashtag/Bioshock?src=hash&amp;ref_src=twsrc%5Etfw">#Bioshock</a> game pitching presentation. </p>
<p>There might be two cities with radically different ideology, one of them located underground right below the other, both sharing a &quot;flipside&quot; border zone with an unleashed &quot;vertical war&quot;. <a href="https://t.co/Cy6fddJmV1">pic.twitter.com/Cy6fddJmV1</a></p>
<p>&mdash; Oops Leaks (@oopsleaks) <a href="https://twitter.com/oopsleaks/status/1464601461770358793?ref_src=twsrc%5Etfw">November 27, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>BioShock 4 Will Use Unreal Engine 5, as Per New Job Listing</title>
		<link>https://gamingbolt.com/bioshock-4-will-use-unreal-engine-5-as-per-new-job-listing</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 30 May 2021 18:35:41 +0000</pubDate>
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					<description><![CDATA[A job listing for the position of Senior Gameplay Programmer at Cloud Chamber suggests that the next BioShock game is being built on Unreal Engine 5.]]></description>
										<content:encoded><![CDATA[<p>With <a href="https://gamingbolt.com/unreal-engine-5-showcased-with-new-tech-demo-now-available-in-early-access">Unreal Engine 5 now in early access</a> and launching in full soon, we&#8217;re going to be seeing a large number of developers across the industry making the jump to it. The likes of <em><a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-is-being-developed-on-unreal-engine-5">Dragon Quest 12</a>, </em><a href="https://gamingbolt.com/gears-5-developer-shifting-to-unreal-engine-5-for-multiple-new-projects">The Coalition&#8217;s future projects</a>, <a href="https://gamingbolt.com/wasteland-3-developers-next-gen-rpg-will-use-unreal-engine-5">inXile Entertainment&#8217;s next game</a>, <a href="https://gamingbolt.com/frost-giant-studios-partners-with-dreamhaven-licenses-unreal-engine-5">Frost Giant Studios&#8217; upcoming games</a>, and <em><a href="https://gamingbolt.com/senuas-saga-hellblade-2-is-being-developed-on-unreal-engine-5">Hellblade 2</a> </em>have already been confirmed as UE5 titles- and it seems the next <em>BioShock </em>is also joining that list.</p>
<p>Developer Cloud Chamber recently posted a job listing for the position of <a href="https://boards.greenhouse.io/cloudchamberen/jobs/4498640003" target="_blank" rel="noopener">Senior Gameplay Programmer</a>. By and large, it looks like a pretty standard job listing, but one thing that does jump out is the fact that <em>BioShock 4, </em>which the studio is currently working on, is apparently going to be built using Unreal Engine 5. Under the &#8220;job details&#8221; section, the job ad reads: &#8220;Work within Unreal Engine 5 adapting existing systems and building new technology in order to fulfill the project’s technical needs and creative goals.&#8221;</p>
<p>Given the fact that <em>BioShock 4 </em>is probably <a href="https://gamingbolt.com/next-bioshock-will-be-in-development-for-next-several-years-per-publisher">not going to be out for some time yet</a> and is <a href="https://gamingbolt.com/bioshock-4-job-listings-confirm-ps5-xbox-series-x-development-points-to-new-fantastical-setting">targeting next-gen development</a>, it makes sense that the game is going to use the newest toolset available.</p>
<p>Meanwhile, other recent job ads have also revealed quite a few potential details on the upcoming shooter, including <a href="https://gamingbolt.com/bioshock-4-could-utilize-open-world-setting-per-job-listing">an open world setting</a>, <a href="https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more">dialogue choices</a>, <a href="https://gamingbolt.com/bioshock-4-job-listings-talk-about-improved-ai-and-combat-reactive-world">AI improvements</a>, and more.</p>
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		<title>BioShock 4 Could Utilize An Open World Setting, Per Job Listing</title>
		<link>https://gamingbolt.com/bioshock-4-could-utilize-open-world-setting-per-job-listing</link>
					<comments>https://gamingbolt.com/bioshock-4-could-utilize-open-world-setting-per-job-listing#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 22:10:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[BioShock 4]]></category>
		<category><![CDATA[Cloud Chamber]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475698</guid>

					<description><![CDATA[The next title in the franchise could go open world.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-424819" src="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg" alt="bioshock" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-1536x864.jpeg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The <em>BioShock</em> franchise has always been an interesting one to look back on. It had three very successful and acclaimed titles and then just&#8230;kind of stopped. There&#8217;s a few reasons for that, but they aren&#8217;t largely relevant since <a href="https://gamingbolt.com/bioshock-4-has-reportedly-been-in-development-since-2017">we know a new game has been in development since 2017</a>. We know little about it, however, and only bits and pieces that comes from areas like job listings. Now, we have a tidbit that could point to what direction 2K is keen to take the sci-fi series. </p>
<p>A job <a href="https://boards.greenhouse.io/cloudchamberen" target="_blank" rel="noopener">listing</a> for Senior Writer is live now at Cloud Chamber, who is developing this new title. As spotted by <a href="https://www.pcgamesn.com/bioshock-4/open-world" target="_blank" rel="noopener">PCGamesN</a>, tucked away subtly is they are looking to &#8220;find someone who can weave impactful, character-driven stories in an open world setting.&#8221; This would indicate that the current direction of the game is an open world title of some kind. That also jives with other information we&#8217;ve gleamed of the game from other listings, such as the mention of a sandbox world of some kind, <a href="https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more">which you can read more about through here</a>. </p>
<p><em>BioShock 4</em>, or whatever it will be called, has not been officially announced. As it stands now, it seems as if the game, in whatever form it&#8217;ll take, is still a good ways off.</p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">475698</post-id>	</item>
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		<title>BioShock 4 Job Listings Point To Potential Sandbox World, Dialogue Choices, And More</title>
		<link>https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more</link>
					<comments>https://gamingbolt.com/bioshock-4-job-listings-point-to-potential-sandbox-world-dialogue-choices-and-more#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 10 Dec 2020 02:09:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[BioShock 4]]></category>
		<category><![CDATA[Cloud Chamber]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=464576</guid>

					<description><![CDATA[Lots of interesting threads could be taking shape for the next game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/BioShock.jpg"><img decoding="async" class="alignnone wp-image-424792" src="https://gamingbolt.com/wp-content/uploads/2019/12/BioShock.jpg" alt="BioShock" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/BioShock.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/BioShock-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/BioShock-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/BioShock-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/BioShock-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s now been almost a whole decade since the last <em>BioShock</em> game. The franchise was a highly successful and influential one, but has been on ice ever since <em>BioShock Infinite</em> released. <a href="https://gamingbolt.com/next-bioshock-will-be-in-development-for-next-several-years-per-publisher">While we do know that a fourth entry is in the works</a>, even if it won&#8217;t be for a good while now, a new set of job listings point to a potential picture.</p>
<p><a href="https://boards.greenhouse.io/cloudchamberen/jobs/4208026003" target="_blank" rel="noopener">Senior Voice Designer</a>, <a href="https://boards.greenhouse.io/cloudchamberen/jobs/4172209003" target="_blank" rel="noopener">Game AI Programmer</a> and <a href="https://boards.greenhouse.io/cloudchamberen/jobs/4109997003" target="_blank" rel="noopener">Lead Systems Designer</a> listings have appeared for developer Cloud Chamber, the development house that&#8217;s been set up to work on the sequel. In them there&#8217;s a lot of details, such as the game being aimed to be narrative-driven, which is no surprise, but there&#8217;s also mention of &#8220;dialogue systems,&#8221; meaning there could be some type of choice system. Alongside that is also mention of an &#8220;emergent sandbox world,&#8221; which seems to hint something more open world. Maybe the most interesting bit is that of the work for AI, which they describe as &#8220;a meaningful AI urban crowd system and the systemic tribal ecology of a sometimes hostile AI.&#8221;</p>
<p>Of course, considering how this is all pieced together from various different job listing from a title that is clearly still in the pretty early stages of development <a href="https://gamingbolt.com/bioshock-4-job-listings-confirm-ps5-xbox-series-x-development-points-to-new-fantastical-setting">with previous job listings pointing to it being exclusive to next generation systems</a>, so this could mean nothing to the final project. It&#8217;s unclear when we&#8217;ll see <em>BioShock 4</em> or whatever it&#8217;ll end up being called, but I wouldn&#8217;t expect it for quite some time.</p>
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		<title>BioShock 4 Job Listings Confirm PS5/Xbox Series X Development, Points To New &#8220;Fantastical&#8221; Setting</title>
		<link>https://gamingbolt.com/bioshock-4-job-listings-confirm-ps5-xbox-series-x-development-points-to-new-fantastical-setting</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 11 Aug 2020 12:47:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[BioShock 4]]></category>
		<category><![CDATA[Cloud Chamber]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=451726</guid>

					<description><![CDATA[It also confirms the game is a long way out.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg"><img decoding="async" class="alignnone wp-image-424819" src="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg" alt="bioshock" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-1536x864.jpeg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s hard to believe that it&#8217;s now been over 7 years since the last original release in the <em>BioShock</em> series, <em>BioShock Infinite</em>. The series was something of a standard bearer during the last generation, but has completely skipped this one outside remasters. We know the franchise isn&#8217;t dead, and now several new job listings tell us a few things about what to expect.</p>
<p>If you&#8217;re unaware, the next game, which we&#8217;re tentatively calling <em>BioShock 4</em>, is being developed by Cloud Chamber. The studio was formed by publisher 2K Games specifically to develop the series. Several new job listings have appeared, which you can check out through <a href="https://boards.greenhouse.io/cloudchamberen" target="_blank" rel="noopener noreferrer">here</a>. There&#8217;s not a whole lot here we didn&#8217;t know, <a href="https://gamingbolt.com/bioshock-4-job-listings-talk-about-improved-ai-and-combat-reactive-world">as previous job listings have revealed a vague idea of the game&#8217;s direction earlier this year already</a>.</p>
<p>But one thing is that the listings confirm the game is in development for next generation systems, which many assumed. One newer part that sticks out as well is wanting to breath &#8220;life into a new and fantastical world.&#8221; That seems to point to a new setting and not a return to either Rapture or Columbia. There&#8217;s also a few odd pieces in here such as a Cinematic Artist job that asks for &#8220;Wes Anderson like precision and panache in your camera positioning and movements,&#8221; which is a bit strange considering what many expect the game to be.</p>
<p>It&#8217;s also mentioned that the game uses Unreal Engine 4, <a href="https://gamingbolt.com/next-bioshock-will-be-in-development-for-next-several-years-per-publisher">but as the publisher mentioned this year, this game is a long ways off</a> (and you can probably assume based on how many of these key job listings remain open), so it&#8217;s not outside the realm of possibly that it will switch over to UE5 at some point. We&#8217;re most likely at least a year away from ever hearing anything official about whatever <em>BioShock 4</em> will ultimately become, but at least we have something of an outline of what they are looking to do, so it&#8217;ll be exciting when the game is officially unveiled.</p>
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		<title>Next BioShock Will Be In Development For &#8220;Several Years,&#8221; Per Publisher</title>
		<link>https://gamingbolt.com/next-bioshock-will-be-in-development-for-next-several-years-per-publisher</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 04:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[BioShock 4]]></category>
		<category><![CDATA[Cloud Chamber]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=430711</guid>

					<description><![CDATA[Don't expect to see this one anytime soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg"><img loading="lazy" decoding="async" class="alignnone wp-image-424819" src="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg" alt="bioshock" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/bioshock.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/bioshock-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There have been rumors and whispers about another <em>BioShock</em> game being in development for years. <a href="https://gamingbolt.com/next-bioshock-game-officially-in-development-at-cloud-chamber">Only recently was it confirmed that a fourth title was, in fact, being developed by a new team</a>. However, if you&#8217;re looking forward to it, I&#8217;m about to put a bit of damper on that excitement, because it&#8217;s going to be a good long while before we see this bad boy.</p>
<p>In their most recent <a href="https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-reports-results-fiscal-third-0?field_nir_news_date_value[min]=" target="_blank" rel="noopener noreferrer">financial results call</a>, Take-Two Interactive (the parent company of BioShock publisher 2K Games) spoke about the sequel. They offered no real details, only that it “will be in development for the next several years.” <a href="https://gamingbolt.com/bioshock-4-has-reportedly-been-in-development-since-2017">Considering the alleged rebooted production</a>, it&#8217;s not too surprising, and Cloud Chamber has indicated a lengthy wait in talking about the game previously. Don&#8217;t expect this one anytime soon.</p>
<p>While the wait for the fourth game is going to be a big one, it does give you time to replay or catch up with the previous titles with the current <em>BioShock: The Collection</em> that collects everything from the franchise so far. If you happen to be subscribed to PS Plus, <a href="https://gamingbolt.com/bioshock-the-collection-the-sims-4-and-firewall-zero-hour-are-februarys-ps-plus-games">that collection is even free for you this month</a>.</p>
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		<title>BioShock 4 Job Listings Talk About Improved AI and Combat, &#8220;Reactive World&#8221;</title>
		<link>https://gamingbolt.com/bioshock-4-job-listings-talk-about-improved-ai-and-combat-reactive-world</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 19 Jan 2020 18:12:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[BioShock 4]]></category>
		<category><![CDATA[Cloud Chamber]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=428293</guid>

					<description><![CDATA[Developers Cloud Chamber seem to have big plans for BioShock.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/bioshock.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-426664" src="https://gamingbolt.com/wp-content/uploads/2020/01/bioshock.jpg" alt="bioshock" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/bioshock.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/bioshock-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/bioshock-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/bioshock-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/bioshock-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>2K Games recently announced that <a href="https://gamingbolt.com/next-bioshock-game-officially-in-development-at-cloud-chamber">the next <em>BioShock </em>game</a> was in development at newly set up studio Cloud Chamber, and though the studio claims to be a couples year away from talking about the project (even though it&#8217;s reportedly been <a href="https://gamingbolt.com/bioshock-4-has-reportedly-been-in-development-since-2017">in the works for some time now</a>), there are other ways to learn more about the game.</p>
<p>For instance, the studio recently put up a bunch of listing for job openings across its two studios in Montreal and California (via <a href="https://www.gamesradar.com/bioshock-4-job-listings-point-to-a-highly-reactive-world-that-supports-multiple-play-styles/" target="_blank" rel="noopener noreferrer">GamesRadar</a>) as it prepares to ramp up work on <em>BioShock 4 </em>(or whatever they will end up calling it), and one thing that a few listings mention is a reactive world, something that seems to be a big focus for the developers.</p>
<p>The listing for <a href="https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&amp;cws=74&amp;rid=3758" target="_blank" rel="noopener noreferrer">Lead World Designer</a>, for instance, talks about &#8220;bringing a rich and dynamic game world to life.&#8221; <em>BioShock 4 </em>is apparently looking to create a world that is &#8220;populated with memorable experiences that complement the game’s main story.&#8221; The ad also talks about the game&#8217;s world being &#8220;at the nexus of story, architecture, and design&#8221;, and &#8220;a compelling systemic environment that players are hungry to explore.&#8221;</p>
<p>The listing for <a href="https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&amp;cws=74&amp;rid=3651" target="_blank" rel="noopener noreferrer">Lead Combat Designer</a>, too, makes mention of &#8220;player expression and experimentation within a highly reactive world.&#8221; <em>BioShock 4&#8217;s </em>combat is, as per this listing, looking to be a &#8220;systems-driven experience&#8221; that embraces the idea of &#8220;player expression&#8221; through emergent design. Finally, the listing for <a href="https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&amp;cws=74&amp;rid=3672" target="_blank" rel="noopener noreferrer">Senior AI Engineer</a> also puts a lot of chips on the game&#8217;s systemic nature, with mentions of &#8220;an urban crowd system and the systemic tribal ecology of a sometimes hostile AI.&#8221;</p>
<p>If these job listings are any indication of what direction Cloud Chamber are taking with <em>BioShock 4</em>, there&#8217;s certainly plenty of cause for optimism. It looks like the developers are keenly aware that storytelling and thematic depth are going to be crucial in a <em>BioShock </em>game, but they&#8217;re also putting a great deal of emphasis on emergent gameplay and player expression, sort of like an immersive sim. Of course, it remains to be seen just how well they can put their money where their mouth is, but at least the early signs seem positive.</p>
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