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	<title>Destiny &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting</title>
		<link>https://gamingbolt.com/the-outer-worlds-2-developers-took-advice-from-halo-studios-analysed-destiny-to-improve-shooting</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 12 Jun 2025 14:37:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the outer worlds 2]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622034</guid>

					<description><![CDATA[According to director Brandon Adler, the studio wanted to improve the combat even back when The Outer Worlds first shipped.]]></description>
										<content:encoded><![CDATA[<p>Soon after releasing a trailer for <em>The Outer Worlds 2</em>, Obsidian Entertainment have been revealing more details about the upcoming RPG. In an interview with <a href="https://www.gamesradar.com/games/rpg/the-outer-worlds-2-director-reveals-obsidian-did-a-full-breakdown-on-destiny-and-sought-advice-from-the-halo-team-for-the-sequels-shooting/" target="_blank" rel="noopener">GamesRadar</a>, director Brandon Adler spoke about how the studio improved on the shooter gameplay of <em>The Outer Worlds 2</em>, especially when compared to its predecessor.</p>
<p>Adler noted that the studio looked at games like <em>Destiny</em>, and even got advice from the developers of <em>Halo</em> to try and make shooting guns in <em>The Outer Worlds 2</em> feel good. He noted that the studio was also aware that the shooting in <em>The Outer Worlds</em> could have used some improvement even when the game first came out.</p>
<p>He said, &#8220;even before <em>The Outer Worlds 1</em> shipped, that was one of the things that we knew we had wanted to improve when we were going to target a sequel.&#8221; This ultimately led the studio to doing analysis of Bungie’s multiplayer shooter <em>Destiny</em> to further examine how things could be improved.</p>
<p>When it comes to getting advice from Halo Studios, Adler said that Obsidian Entertainment sought them out to ask them questions like “What do you guys do? What are we doing wrong? How can we improve this?”</p>
<p>“And so they gave us a huge list of stuff, and they said, like, &#8216;Hey, you guys should target these types of things. You guys should add this to your weapon configurations.&#8217; We did all of that,&#8221; said Adler.</p>
<p>Generally speaking, Adler noted that the studio paying extra attention to the core combat of the game ultimately led to better overall gameplay. &#8220;So overall, it was just making that an actual thing that we decided to put a lot of effort and resources towards,” he explained. “But yeah, it was, it was something pretty important to us early on.&#8221;</p>
<p>Adler has also previously <a href="https://gamingbolt.com/the-outer-worlds-2-will-be-have-less-silly-and-darker-than-predecessor-director">spoken about the overall tone of <em>The Outer Worlds 2</em></a>, especially when compared to the first game, which he had noted “could sometimes be one note,” especially when it came to the tonal dissonance in its style of comedy.</p>
<p>“I want to give players something new from that, so they don’t feel like ‘Oh, we’re just running through the same types of jokes, the same type of content, the same type of ideas and themes over and over again,&#8217;” he said.</p>
<p>To address this, Adler said that Obsidian Entertainment decided to take some of the silliness out for <em>The Outer Worlds 2</em>, instead focusing on making it a bit darker than the original.</p>
<p>“You’ll notice that there’s a little bit of a less silly, darker tone that comes out. That’s mainly because of Leonard,” Adler said. “That’s his kind of vibe, and so he has more of a push on that stuff. And so I think even the overall story feels a little bit like a darker take on what’s going on there.”</p>
<p><em>The Outer Worlds 2</em> is <a href="https://gamingbolt.com/the-outer-worlds-2-launches-on-october-29th">slated for release on October 29</a>, and will be coming to PC, PS5 and Xbox Series X/S. The game is also noteworthy as being the first one released by Xbox Game Studios to sport a <a href="https://gamingbolt.com/the-outer-worlds-2-is-the-first-xbox-published-title-to-cost-79-99">price tag of $79.99</a>. Adler has said that <a href="https://gamingbolt.com/the-outer-worlds-2-director-responds-to-criticism-over-79-99-price-we-dont-set-prices">the price tag wasn&#8217;t the studio&#8217;s decision</a>.</p>
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		<title>Xbox Boss Talks About the &#8220;Worst Game-Choice Decisions&#8221; He Has Made, Including Passing on Guitar Hero and Destiny</title>
		<link>https://gamingbolt.com/xbox-boss-talks-about-the-worst-game-choice-decisions-he-has-made-including-passing-on-guitar-hero-and-destiny</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 04 Sep 2024 19:13:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597996</guid>

					<description><![CDATA[Phil Spencer spoke in an interview about passing on publishing major successes such as Guitar Hero and even Destiny.]]></description>
										<content:encoded><![CDATA[<p>In an interview at PAX West, Xbox boss Phil Spencer has admitted to making bad decisions in bringing games to Xbox, as caught by <a href="https://www.eurogamer.net/ive-made-some-of-the-worst-game-choice-decisions-says-xbox-boss-phil-spencer" target="_blank" rel="noopener">Eurogamer</a>. A key game mentioned by Spencer in the interview is <em>Destiny</em>, which was developed by the studio that had previously worked on one of Microsoft’s flagship gaming franchises: <em>Halo</em>.</p>
<p>In the interview, Spencer talked about not quite “getting” the gameplay of the first <em>Destiny</em> game, and things only really clicking for him with the release of the first <em>Destiny</em> expansion, <em>House of Wolves</em>.</p>
<p>“I’ve passed on some of the worst&#8230; Like, made some of the worst game-choice decisions,” Spencer went on to explain. “An interesting one is when this team came down to Redmond and Alex Rigopulos, he pitches a game where they’re actually going to make plastic guitars, and they’re going to plug into consoles, and they’re going to sell tracks where you’re going to play Simon on this guitar and I’m like, really? Do we really think that’s going to work?”</p>
<p>Referring to <em>Guitar Hero</em> in the story, Spencer then laughed about the title being quite successful back when it was released on PS2. He then spoke about how he doesn’t dwell on his mistakes and doesn’t regret these decisions.</p>
<p>“I’m not a regrets-type person,” he said. “Maybe that’s a fault of mine, but I passed on so many games. I could look back and say [&#8230;] but no, I try to look forward and be positive about the things that we are doing..”</p>
<p>Earlier this year, Spencer spoke about how shutting down some of Microsoft&#8217;s first-party studios, including Arkane Austin and Tango Gameworks were <a href="https://gamingbolt.com/arkane-austin-tango-gameworks-closures-were-hard-decisions-made-for-sustainable-business-phil-spencer">“hard decisions” that were made for “sustainable business”</a>. The studios were known for developing games like <em>Prey</em>, <em>Hi-Fi Rush,</em> and <em>The Evil Within</em> series.</p>
<p>Back in June, Spencer also expressed an interest in <a href="https://gamingbolt.com/xbox-will-bring-more-games-to-other-platforms-phil-spencer">bringing more of Xbox’s games to other platforms</a> in light of the success seen by the multiplatform release of <em>Sea of Thieves</em> and <em>Hi-Fi Rush</em>.</p>
<p><iframe title="Story Time with Phil Spencer | PAX West 2024" width="500" height="281" src="https://www.youtube.com/embed/GDsvw-WPBfU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">597996</post-id>	</item>
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		<title>Destiny 2 &#8211; Next Reprised Raid Goes Live on September 1st</title>
		<link>https://gamingbolt.com/destiny-2-next-reprised-raid-goes-live-on-september-1st</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 09:05:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560762</guid>

					<description><![CDATA[Contest Mode is available for the first 48 hours, with teams having to clear the raid and earn the secret Triumph from Challenge Mode.]]></description>
										<content:encoded><![CDATA[<p>While <em>Destiny 2&#8217;s</em> Season of the Deep will begin winding down in the coming weeks, Season 22 is coming up. Along with the usual new seasonal; activities and weapons, Bungie has <a href="https://www.bungie.net/7/en/News/Article/this-week-in-destiny-july-27" target="_blank" rel="noopener">announced</a> that the next reprised raid, aka a<em> Destiny 1</em> raid brought over into the sequel with changes, will go live on September 1st.</p>
<p>Like Vault of Glass and King&#8217;s Fall, this raid will have Contest Mode for 48 hours after it goes live. Clearing it will unlock Challenge Mode, and the first team to complete the challenges necessary for the secret Triumph will receive the World First title. Any time a team fails to meet the conditions for a challenge, they&#8217;ll automatically wipe.</p>
<p>It&#8217;s rumored that the next reprised raid will be Wrath of the Machine from the <em>Rise of Iron</em> expansion. How SIVA will play a role in upcoming seasons en route to <em>The Final Shape</em> remains to be seen. Stay tuned for more details on <a href="https://gamingbolt.com/destiny-2-the-final-shape-teaser-features-the-return-of-cayde-6">the August 22nd showcase</a>, where Bungie will likely officially announce the raid while providing details for its next major expansion.</p>
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		<title>Bungie&#8217;s New Multiplayer Action Game Could be Using Unreal Engine</title>
		<link>https://gamingbolt.com/bungies-new-multiplayer-action-game-could-be-using-unreal-engine</link>
					<comments>https://gamingbolt.com/bungies-new-multiplayer-action-game-could-be-using-unreal-engine#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 25 Apr 2023 17:03:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[matter]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550791</guid>

					<description><![CDATA[New job ads suggest that Bungie could be moving away from its internal engine for an unannounced multiplayer action title.]]></description>
										<content:encoded><![CDATA[<p>Bungie&#8217;s&nbsp;<em>Destiny&nbsp;</em>series has been built on the studio&#8217;s internal Tiger engine for as long as it&#8217;s been around, but it seems the developer might be gearing up to shift its development pipeline to a new engine for one of its upcoming projects.</p>
<p>As spotted by <a href="https://thegamepost.com/bungie-new-pvp-game-unreal-engine/" target="_blank" rel="noopener">The Game Post</a>, multiple job listings published by Bungie for an unannounced multiplayer action title suggest that the game might be using Unreal Engine for its development. Job listings for contract roles in the positions of <a href="https://web.archive.org/web/20220201173204mp_/https://careers.bungie.com/jobs/3756121/incubation-contract-level-designer" target="_blank" rel="noopener">level designer</a> and <a href="https://web.archive.org/web/20220222231105/https://careers.bungie.com/jobs/3756105/incubation-contract-environment-artist" target="_blank" rel="noopener">environment artist</a> both mention &#8220;experience in Unreal Engine&#8221; under requirements.</p>
<p>Which game in particular the job ads might be referring to is anyone&#8217;s best guess, given that Bungie <a href="https://gamingbolt.com/destiny-2-creative-lead-teases-unannounced-projects">has a number of unannounced projects in development</a>. Multiple past job ads have mentioned <a href="https://gamingbolt.com/bungie-is-hiring-for-a-new-multiplayer-action-game-ip">a new multiplayer action IP</a> that could potentially be <a href="https://gamingbolt.com/bungie-is-looking-for-a-creative-director-for-new-ip">played from a third person perspective</a> and <a href="https://gamingbolt.com/bungie-is-working-on-a-new-ip-with-lighthearted-and-whimsical-characters">feature &#8220;lighthearted and whimsical&#8221; characters</a>. Going by a trademark filing by Bungie back in 2018, <a href="https://gamingbolt.com/destiny-developer-files-trademark-for-matter">it could be called&nbsp;<em>Matter</em></a>.</p>
<p>Meanwhile, leaks have also claimed that Bungie is <a href="https://gamingbolt.com/bungie-is-bringing-back-marathon-with-an-extraction-based-pvpve-shooter-rumour">reviving&nbsp;<em>Marathon&nbsp;</em>as a PvPvE extraction shooter</a>, while further job ads have suggested that <a href="https://gamingbolt.com/bungie-is-seemingly-working-on-a-new-competitive-game-set-in-the-destiny-universe">a new competitive multiplayer game in the&nbsp;<em>Destiny </em>universe</a>&nbsp;could also be in the works.</p>
<p>Bungie CEO Pete Parsons said back in 2019 that the developer intended to <a href="https://gamingbolt.com/bungie-plans-to-release-a-non-destiny-ip-by-2025">release a non-<em>Destiny</em> IP by 2025</a>. Meanwhile, even though the studio is now owned by Sony, it has previously confirmed that all of its future games <a href="https://gamingbolt.com/destiny-2-and-future-games-in-development-will-remain-multiplatform-bungie">will continue to be multiplatform</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">550791</post-id>	</item>
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		<title>Lance Reddick of Horizon, Destiny, and Quantum Break Fame Has Passed Away</title>
		<link>https://gamingbolt.com/lance-reddick-of-horizon-destiny-and-quantum-break-fame-has-passed-away</link>
					<comments>https://gamingbolt.com/lance-reddick-of-horizon-destiny-and-quantum-break-fame-has-passed-away#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 Mar 2023 13:23:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Hellboy: Web of Wyrd]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[Lance Reddick]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546924</guid>

					<description><![CDATA[Known for The Wire and John Wick, the actor was on a press tour for John Wick: Chapter 4 before passing away due to natural causes.]]></description>
										<content:encoded><![CDATA[<p>Lance Reddick has passed away at the age of 60 from natural causes. He&#8217;s survived by his wife, Stephanie Reddick and children, Yvonne Nicole Reddick and Christopher Reddick, according to a recent statement from his representatives to <a href="https://www.ign.com/articles/lance-reddick-star-of-the-wire-and-john-wick-dies-at-60" target="_blank" rel="noopener">IGN</a>.</p>
<p>Known for his roles in<em> The Wire</em> TV series and the <em>John Wick</em> films, Reddick was also famous for playing Commander Zavala in <em>Destiny</em>, Martin Hatch in <em>Quantum Break</em>, and Sylens in <em>Horizon Zero Dawn</em> and <em>Forbidden West</em>. He was busy with a press tour for <em>John Wick: Chapter 4</em> when news broke of his passing.</p>
<p>His final roles will be as Zeus in <em>Percy Jackson and the Olympians</em>, which premieres next year, and as Hellboy in <em>Hellboy: Web of Wyrd</em> for Xbox One, Xbox Series X/S, PS4, PS5, PC and Nintendo Switch.</p>
<p>Bungie and Guerrilla Games have released statements mourning Reddick&#8217;s passing. The <em>Destiny</em> community has also gathered around Zavala in-game to pay respects.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/csXjKcMOJy">pic.twitter.com/csXjKcMOJy</a></p>
<p>&mdash; Bungie (@Bungie) <a href="https://twitter.com/Bungie/status/1636860522149683201?ref_src=twsrc%5Etfw">March 17, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/22jzfB93iq">pic.twitter.com/22jzfB93iq</a></p>
<p>&mdash; Guerrilla (@Guerrilla) <a href="https://twitter.com/Guerrilla/status/1637023682718564353?ref_src=twsrc%5Etfw">March 18, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/DestinyBulletn/status/1636823570461659136</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">546924</post-id>	</item>
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		<title>10 Most Hyped Games Players Hated After Launch</title>
		<link>https://gamingbolt.com/10-most-hyped-games-players-hated-after-launch</link>
					<comments>https://gamingbolt.com/10-most-hyped-games-players-hated-after-launch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Jul 2022 07:26:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[Warcraft 3: reforged]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=524059</guid>

					<description><![CDATA[The triple-A games industry is a place of great expectations. Here are 10 super-hyped titles that either stumbled or crashed after launch.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat happens when a super-hyped game, especially one that&#8217;s good at launch, faces immense backlash? What happens when fear of disappointment turns to anger and eventually hate? Let&#8217;s take a look at 10 such games here.</p>
<p><strong>Star Wars Battlefront 2</strong></p>
<p><iframe title="10 Most Hyped Games Almost Everyone Hated After Launch" width="500" height="281" src="https://www.youtube.com/embed/sJ2COPrdKNc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>DICE&#8217;s first <em>Star Wars Battlefront</em> wasn&#8217;t awful but it was a far cry from what made the original games so endearing. Even on its own, the amount of content and features just felt lackluster. So when <em>Star Wars Battlefront 2</em> was announced, it seemed like Electronic Arts was ticking all of the boxes. More extensive maps and modes. A single-player campaign. Free post-launch updates. It all seemed like a dream come true for Star Wars fans.</p>
<p>Then Star Cards happened.</p>
<p>Star Cards were equipable items that provided significant boosts to one&#8217;s combat abilities. And of course, the best way to get them was through RNG loot boxes. It was like the pay-to-win pot had finally boiled over, that too in a franchise that was popular among kids. The fact that it cost so much to unlock Star Wars heroes and villains for use in multiplayer – leading to the infamous “pride and accomplishment” comment from EA on Reddit – didn&#8217;t help things either.</p>
<p>To say the backlash was immense would be an understatement. Star Cards were pulled from purchase and moved to Class Level unlocks; microtransactions were now limited to cosmetics; more multiplayer content, both online and offline was introduced; and numerous fixes were deployed. It was quite the turnaround for the maligned title. By the time support began winding down in 2020, fans began a petition for more DLC, even willing to pay for the same. That didn&#8217;t happen but at least <em>Battlefront 2&#8217;s</em> life cycle ended on a happy note.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">524059</post-id>	</item>
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		<title>Bungie is Seemingly Working on a New Competitive Game Set in the Destiny Universe</title>
		<link>https://gamingbolt.com/bungie-is-seemingly-working-on-a-new-competitive-game-set-in-the-destiny-universe</link>
					<comments>https://gamingbolt.com/bungie-is-seemingly-working-on-a-new-competitive-game-set-in-the-destiny-universe#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 14 Jul 2022 09:34:37 +0000</pubDate>
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					<description><![CDATA[The developer has previously been rumoured to be working on a standalone mobile game in the Destiny series. ]]></description>
										<content:encoded><![CDATA[<p>Bungie has plenty enough on its plate as it is with <em>Destiny 2</em>, but the developer does, of course, have other irons in the fire as well. One project that&#8217;s been reported on a few times of late is <a href="https://gamingbolt.com/bungie-is-looking-for-a-creative-director-for-new-ip">a new IP</a> that, according to job ads, is <a href="https://gamingbolt.com/bungie-is-hiring-for-a-new-multiplayer-action-game-ip">going to be a multiplayer action game</a>. On top of that, it seems there&#8217;s yet another project in the works at the company as well.</p>
<p>Bungie recently published a <a href="https://boards.greenhouse.io/bungie/jobs/4389176" target="_blank" rel="noopener">job listing</a> for the position of senior concept artist (discovered by <a href="https://thegamepost.com/2022/07/13/bungie-competitive-destiny-game/" target="_blank" rel="noopener">TheGamePost</a>) for &#8220;an exciting new title&#8221;. The ad mentions &#8220;push[ing] aesthetics of the <em>Destiny</em> universe&#8221; as one of the position&#8217;s responsibilities, suggesting that the game will be set in the same universe, while there&#8217;s also mention of work on &#8220;elements like guns, characters, armors, vehicles, environments, and other seasonal art needs&#8221;. Interestingly, &#8220;experience with and love of competitive games&#8221; is also mentioned as one of the position&#8217;s &#8220;nice-to-have skills&#8221;.</p>
<p><em>Destiny </em>games have, of course, always had a strong competitive edge to them, so the latter doesn&#8217;t come as much of a surprise. While there might be some speculation about this being a new standalone <em>Destiny </em>spinoff (since a full-fledged sequel seems highly unlikely right now, given how active <em>Destiny </em><em>2 </em>continues to be and will be for the foreseeable future), it&#8217;s much likelier that the game in question here is the <a href="https://www.ign.com/articles/bungie-destiny-mobile-game" target="_blank" rel="noopener">rumoured mobile <em>Destiny </em>title</a> that&#8217;s allegedly being made in collaboration with NetEase.</p>
<p>Bungie is, of course, currently in the process of being acquired by Sony, with the deal <a href="https://gamingbolt.com/bungie-acquisition-will-be-finalized-by-december-end-sony-says">set to be completed by the end of this year.</a> Regardless, as the developer has stressed a number of times, any future games it publishes <a href="https://gamingbolt.com/destiny-2-and-future-games-in-development-will-remain-multiplatform-bungie">will continue to be multiplatform</a>, in spite of Bungie&#8217;s future status as a PlayStation studio.</p>
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		<title>14 Things Players Cannot Resist Doing In Multiplayer Video Games</title>
		<link>https://gamingbolt.com/14-things-players-cannot-resist-doing-in-multiplayer-video-games</link>
					<comments>https://gamingbolt.com/14-things-players-cannot-resist-doing-in-multiplayer-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 May 2022 07:00:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=516744</guid>

					<description><![CDATA[Whether it's leaving your team in search of solo glory, ignoring the objective or sliding without abandon, some multiplayer habits die hard.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ultiplayer gaming has advanced by leaps and bounds over the past several years, whether it&#8217;s cross-platform support or more extensive content drops and updates. While some things never change, especially when it comes to certain habits, new trends have formed which are also similarly common among players. Let&#8217;s take a look at 14 things gamers still can&#8217;t resist doing in multiplayer games.</p>
<p><b>Ignoring the Objective</b></p>
<p><iframe title="14 Things GAMERS Still Can’t Resist Doing In Multiplayer Games" width="500" height="281" src="https://www.youtube.com/embed/4XC2swyy7z4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Oftentimes when playing an objective-based game mode, you&#8217;ll find some players – perhaps even yourself – ignoring the objective in question. Pushing the payload in <em>Overwatch</em>? Capturing zones in <em>Destiny 2</em>? Collecting tags in Search and Destroy? Actually capturing the flag? No, you&#8217;re a natural born killer and it&#8217;s all about those kills. Granted, some games force this with challenges and whatnot but sometimes, the desire to just fight and hope that someone else deals with the objectives is always there.</p>
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		<title>Destiny Animated Show Seems to be in the Works</title>
		<link>https://gamingbolt.com/destiny-animated-show-seems-to-be-in-the-works</link>
					<comments>https://gamingbolt.com/destiny-animated-show-seems-to-be-in-the-works#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 10 Apr 2022 21:16:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=514230</guid>

					<description><![CDATA[It looks like Bungie is ready to move forward with its plans for expanding the Destiny IP to media outside of video games. ]]></description>
										<content:encoded><![CDATA[<p><em>Destiny </em>is Bungie&#8217;s bread and butter, and even though the studio <a href="https://gamingbolt.com/bungie-is-looking-for-a-creative-director-for-new-ip">has a new IP in the works</a> that it&#8217;s going to put its full weight behind, that doesn&#8217;t mean the <em>Destiny </em>train will be slowing down anytime soon. <em>Destiny 2 </em>is still going strong, but it seems Bungie is moving ahead with its plans to expand the franchise outside of video games as well.</p>
<p>A <a href="https://boards.greenhouse.io/bungie/jobs/4116132" target="_blank" rel="noopener">job listing</a> at Bungie for the position of Senior Producer &#8211; Linear Media mentions that the company is looking to produce projects that will &#8220;extend the franchise into new categories including TV, films, books, comics and audio formats.&#8221; Interestingly, one of the requirements listed in the ad mentions &#8220;experience with licensed products, and/or animation&#8221;, suggesting that an animated TV series of <em>Destiny </em>might be in the works- or at least something Bungie is presently planning on making.</p>
<p>Earlier this year, Sony <a href="https://gamingbolt.com/sony-acquires-bungie-for-3-6-billion">announced</a> that it&#8217;ll be acquiring Bungie, and at the time Bungie CEO Pete Parsons said that the deal would help the developer become &#8220;a global multimedia entertainment company&#8221;, saying, &#8220;game worlds are only the beginning of what our IP will become.&#8221;</p>
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		<title>15 Annoying Enemy Types That Are Present In Just About Every Video Game</title>
		<link>https://gamingbolt.com/15-annoying-enemy-types-that-are-present-in-just-about-every-video-game</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 28 Feb 2022 07:32:51 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=509037</guid>

					<description><![CDATA[Some enemies can be pretty annoying to deal with, and here's a rundown of 15 such enemies.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>ost action games have a variety of different enemy types, each with its own sets of strengths and weaknesses. When they all come together in interesting permutations and combinations, it creates a highly dynamic combat system that&#8217;s fun to engage with. That&#8217;s rarely the case though, as certain enemy types can make even the best encounters annoying to get past for a variety of reasons and factors. To that effect, here are 15 annoying enemy types that you will find in most games.</span></p>
<p><b>The one with the shields</b></p>
<p><iframe loading="lazy" title="15 ANNOYING Enemy Types You Will Find In Every Game" width="500" height="281" src="https://www.youtube.com/embed/MBHUSREhpyo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">While it would make total sense for every enemy to take a guarding shield into battle, most starting-level enemies in games don&#8217;t carry them which opens up a ton of opportunities to defeat them. But when certain games do it right from the beginning, it becomes a rather annoying issue. These enemies will  block most frontal attacks, you get extremely restricted in your move set which in turn makes such enemy encounters highly repetitive.</span></p>
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