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	<title>deus ex: human revolution &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Deus Ex Voice Actor is Not Working on a New Game in the Series Because IP&#8217;s Owners Are &#8220;Psychopaths&#8221;</title>
		<link>https://gamingbolt.com/deus-ex-voice-actor-says-no-new-game-because-ips-owners-are-psychopaths</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Jan 2026 15:53:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deus Ex Remastered]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=634111</guid>

					<description><![CDATA[Elias Toufexis, who played protagonist Adam Jensen, is vocal about his disdain towards the franchise's handling in recent years.]]></description>
										<content:encoded><![CDATA[<p>Voice actor Elias Toufexis has confirmed that he is working on several different projects, most of which he can’t reveal due to non-disclosure agreements. However, he has also revealed that none of these projects are related to the <em>Deus Ex</em> franchise. On social media, Toufexis—known for having voiced <em>Deus Ex: Human Revolution</em> and <em>Mankind Divided</em> protagonist Adam Jensen—said that the lack of any <em>Deus Ex</em> project is because the people who own the IP “are psychopaths.”</p>
<p>&#8220;&#8230;no <em>Deus Ex</em> because the people in charge are psychopaths,&#8221; Toufexis wrote when asked if any of the projects he was working on were related to the seminal immersive sim franchise. He did, however, confirm that he is working with Bungie on <em>Marathon</em>. It&#8217;s worth noting that the Embracer Group owns the rights to Deus Ex, though Toufexis didn&#8217;t call them out by name.</p>
<p>The last development on the franchise came up in January 2024, when a rumour indicated that a new title was <a href="https://gamingbolt.com/deus-ex-title-cancelled-after-2-years-of-development-rumor">under development for two years before ultimately being cancelled</a>. It was allegedly developed by Eidos Montreal, which had also made <em>Human Revolution</em> and <em>Mankind Divided</em>. It is also worth noting that whether the cancelled title was a sequel to <em>Mankind Divided</em>, a reboot or a remake is unknown.</p>
<p>April 2025 also saw some rumours surrounding the franchise pop up again, this time with <a href="https://gamingbolt.com/new-deus-ex-pitched-by-eidos-montreal-to-external-partners-and-publishers-rumor">Eidos Montreal &#8220;actively pitching&#8221; a new game</a> in the franchise to &#8220;external partners and publishers.&#8221; These pitches apparently didn&#8217;t see much success, unfortunately, with the project noted as &#8220;too niche&#8221; and not worth the financial risk.</p>
<p>While Adam Jensen&#8217;s story has largely been abandoned after the 2016 release of <em>Deus Ex: Mankind Divided</em>, the original <em>Deus Ex</em> is slated to make a comeback in the form of a remastered release by Aspyr Media. Originally planned for release in February, <em>Deus Ex Remastered</em> has <a href="https://gamingbolt.com/deus-ex-remastered-delayed-to-better-meet-fan-expectations">since been delayed</a>, with Aspyr noting that the decision was to &#8220;better meet fan expectations and deliver the best possible experience for players.&#8221;</p>
<p><em>Deus Ex</em> is a series of cyberpunk immersive sims that have players take on the control of JC Denton in the 2000 original, Alex Denton in 2003&#8217;s <em>Deus Ex: Invisible War</em>, and Adam Jensen in 2011&#8217;s <em>Deus Ex: Human Revolution</em> and 2016&#8217;s <em>Mankind Divided</em>. The titles depict a world decades in a future ravaged by war, disease and income disparity, where body and mind augmentations have become commonplace enough that you can see people from all walks of life using them.</p>
<p>The main stories often involve the protagonist taking on what starts as a relatively simple mission, but then quickly evolves into something much larger, with several layers of conspiracies involved in just about every aspect. The original <em>Deus Ex</em> was widely praised for the level of freedom it allowed players in how they could tackle missions, while both <em>Human Revolution</em> and<em> Mankind Divided</em> saw acclaim thanks to their efforts at world-building as well as their stories and characters.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">&#8230;.no Deus Ex because the people in charge are psychopaths.</p>&mdash; Elias Toufexis (@EliasToufexis) <a href="https://twitter.com/EliasToufexis/status/2006536614424859057?ref_src=twsrc%5Etfw">January 1, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>The Outer Worlds 2 Was Inspired by Fallout: New Vegas, Deus Ex: Human Revolution, Mankind Divided</title>
		<link>https://gamingbolt.com/the-outer-worlds-2-was-inspired-by-fallout-new-vegas-deus-ex-human-revolution-mankind-divided</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 27 Jun 2025 14:51:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the outer worlds 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623053</guid>

					<description><![CDATA[Creative director Brandon Adler joked about how fans might have gotten tired of hearing that Fallout: New Vegas was so inspirational.]]></description>
										<content:encoded><![CDATA[<p>The studio behind <a href="https://gamingbolt.com/the-outer-worlds-2-will-be-have-less-silly-and-darker-than-predecessor-director"><em>The Outer Worlds 2</em></a>, Obsidian Entertainment, was quite inspired for the upcoming RPG from one of its own older titles – <em>Fallout: New Vegas</em>. In an interview with <a href="https://www.gamesradar.com/games/rpg/the-outer-worlds-2-was-obviously-inspired-by-fallout-new-vegas-but-if-youre-tired-of-hearing-that-its-director-says-its-got-plenty-of-deus-ex-dna-too/" target="_blank" rel="noopener">GamesRadar</a>, creative director Brandon Adler also spoke about how, if fans are “tired” of hearing the studio cite <em>Fallout: New Vegas</em> as an inspiration, they can also look forward to how influential the <em>Deus Ex</em> games were on <em>The Outer Worlds 2</em> as well.</p>
<p>“We looked at all kinds of things,&#8221; he said. &#8220;I know people are probably tired of me saying this, but <em>Fallout: New Vegas</em> was a big inspiration for us.&#8221; Along with <em>New Vegas</em>, however, Adler also said that “the newer <em>Deus Ex</em> games” were also inspirational, referring to 2011’s <em>Deus Ex: Human Revolution</em> and 2016’s <em>Deus Ex: Mankind Divided</em>.</p>
<p>Adler has been revealing <a href="https://gamingbolt.com/the-outer-worlds-2-developers-took-advice-from-halo-studios-analysed-destiny-to-improve-shooting">quite a few details</a> about <em>The Outer Worlds 2</em> over the last month. In a recent interview, he revealed that the upcoming RPG <a href="https://gamingbolt.com/the-outer-worlds-2-will-not-allow-respecs-to-enforce-role-playing-and-player-decisions-director">will not allow players to respec their builds</a>. While he noted that there are games that provide that option and it’s not the “wrong” choice by any means, it is simply the wrong choice for <em>The Outer Worlds 2</em>.</p>
<p>“There’s a lot of times where you’ll see games where they allow infinite respec, and at that point, I’m not really role-playing a character, because I’m jumping between – well, my guy is a really great assassin that snipes from long range, and then oh, y’know, now I’m going to be a speech person, then respec again, and it’s like… for me, it’s not wrong that people like to play like that,” said Adler.</p>
<p>“Look, if we’re going to do <em>The Outer Worlds 2</em>, I want to make sure that the role-playing is really strong,” he continued. “I want to make sure that you’re building your character and really doubling down – making sure that role-playing comes through the whole experience.”</p>
<p>Adler also spoke about how the RPG mechanics of <em>The Outer Worlds 2</em> will reinforce players’ choices by giving them consequences and a generally reactive world and story. He noted that this comes down to respecting the player’s time, and in exchange, getting the respect of players for the choices they might have to make.</p>
<p>“We want to respect people’s time, and for me, in a role-playing game, this is respecting somebody’s time,” Adler explained. “Saying your choices matter, so take that seriously – and we’re going to respect that by making sure that we give you cool reactivity for those choices that you’re making. That’s respecting your time.”</p>
<p>“So you know your question was, was, how do you cater to that? And I would say you’ve got to be clear with people early on what the experience they’re getting is. If that’s not for them, that’s understandable. We hope that we can convince you that it is – but I’m also not going to make a game for literally everybody because then I feel it waters down the experience a lot.”</p>
<p><em>The Outer Worlds 2</em> is coming to PC, PS5 and Xbox Series X/S <a href="https://gamingbolt.com/the-outer-worlds-2-launches-on-october-29th">on October 29</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">623053</post-id>	</item>
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		<title>Deus Ex: Mankind Divided Voice Actor Hasn&#8217;t Been Called About a New Game</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-voice-actor-hasnt-been-called-about-a-new-game</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Jul 2023 10:01:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558851</guid>

					<description><![CDATA["I am not under any NDA for Deus Ex because no one has called me about it. Truly," says Elias Toufexis, who voiced Adam Jensen.]]></description>
										<content:encoded><![CDATA[<p>Of all the franchises that should make a comeback, <em>Deus Ex</em> is perhaps near the top for many. The immersive sim RPG series hasn&#8217;t had a new title since <em>Deus Ex: Mankind Divided</em> in 2016. Following Embracer Group&#8217;s <a href="https://gamingbolt.com/embracer-group-has-completed-the-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal">acquisition of Crystal Dynamics and Eidos Montreal</a>, along with <a href="https://gamingbolt.com/crystal-dynamics-and-eidos-montreal-now-officially-own-tomb-raider-deus-ex-and-more">properties like <em>Deus Ex</em> and <em>Tomb Raider</em></a>, fans have hoped that a new title is coming.</p>
<p>At this point, it&#8217;s hard to say, especially after the latest tweet by Elias Toufexis, who voiced Adam Jensen in <em>Human Revolution</em> and <em>Mankind Divided</em>. Toufexis said, &#8220;As happy as I am to be busy, I wish I was even more busy on a new <em>Deus Ex</em>.&#8221; He also clarified that he&#8217;s &#8220;not under any NDA for <em>Deus Ex</em> because no one has called me about it. Truly.&#8221;</p>
<p>A <a href="https://gamingbolt.com/eidos-montreal-is-working-on-a-new-deus-ex-new-ip-co-developing-fable-with-playground-games-rumour">report by Bloomberg&#8217;s Jason Schreier</a> in November 2022 indicated that a new <em>Deus Ex</em> was in &#8220;very, very early&#8221; development. Toufexis probably wasn&#8217;t contacted because the project hasn&#8217;t reached the voice-acting stage. Maybe it&#8217;s in pre-production while the developer works on its <a href="https://gamingbolt.com/eidos-montreal-working-on-a-new-ip-deus-ex-isnt-coming-for-a-very-very-long-time-rumour">rumored new IP</a> (which may be a new co-op RPG, <a href="https://gamingbolt.com/deus-ex-developer-eidos-montreal-might-be-working-on-a-co-op-game-job-listing-suggests">per a recent job listing</a>). Time will tell, so stay tuned.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Yeah, as happy as I am to be busy, I wish I was even more busy on a new Deus Ex. <br />I am not under any NDA for Deus Ex because no one has called me about it.  Truly. <a href="https://t.co/eup2dSst1r">https://t.co/eup2dSst1r</a></p>
<p>&mdash; ᴇʟɪᴀꜱ ᴛᴏᴜꜰᴇxɪꜱ (@EliasToufexis) <a href="https://twitter.com/EliasToufexis/status/1677784138999549952?ref_src=twsrc%5Etfw">July 8, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">558851</post-id>	</item>
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		<title>15 Best Spy Espionage Games You Need To Play</title>
		<link>https://gamingbolt.com/15-best-spy-espionage-games-you-need-to-play</link>
					<comments>https://gamingbolt.com/15-best-spy-espionage-games-you-need-to-play#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 Mar 2023 06:43:42 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=544201</guid>

					<description><![CDATA[Want to be an agent who sneaks past all kinds of hazards and then disappears without a trace? These espionage titles may be for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are many fantasies that video games help achieve, whether it&#8217;s embarking on a grand adventure, traveling to space or taking over the world. One understated yet popular fantasy is spy fiction, whether you play stealth titles that cater to the sneaking and infiltration aspect or puzzle games that require more thinking and observation. Let&#8217;s look at 15 of the best spy and espionage titles here.</p>
<p><strong>Invisible, Inc.</strong></p>
<p><iframe title="15 Best Spy Games That Will Push Your GAMING SKILLS TO THE MAX" width="500" height="281" src="https://www.youtube.com/embed/-p-2LVJBBhs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Invisible, Inc.</em> is a turn-based tactics game where two agents are selected to complete increasingly challenging espionage missions. You have three days to find out what led to your organization being compromised, find the enemy headquarters and insert the AI Incognita into their systems to ensure her survival. With various missions providing different intel and resources, it&#8217;s a tense and thrilling race against the clock to find out the truth.</p>
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		<title>15 Video Game Levels Where Stealth Was A Blast</title>
		<link>https://gamingbolt.com/15-video-game-levels-where-stealth-was-a-blast</link>
					<comments>https://gamingbolt.com/15-video-game-levels-where-stealth-was-a-blast#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Aug 2022 09:32:57 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=527740</guid>

					<description><![CDATA[Putting together the perfect mission in a stealth game is hard, but when it all  comes together, there's nothing quite like it. Check out 15 such levels here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games are tough to design and develop, and stealth-oriented titles can be especially challenging. Creating fun and memorable levels on top is even more daunting. Nevertheless, many titles have pulled it off, resulting in some of the best gameplay experiences in history. Let&#8217;s take a look at 15 games with amazing levels that made stealth a blast.</p>
<p><strong>Bathhouse &#8211; Splinter Cell: Chaos Theory</strong></p>
<p><iframe title="15 Most Technically Amazing Levels Where Stealth WAS A BLAST" width="500" height="281" src="https://www.youtube.com/embed/NROylfyzL8o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Of the many places that Sam Fisher has infiltrated, you wouldn&#8217;t think a bathhouse in Tokyo would provide many challenges. Nevertheless, <em>Chaos Theory&#8217;s</em> Bathhouse mission, which involves gaining entry into the location and discovering Douglas Shetland&#8217;s contact, is surprisingly tense. After Fisher eavesdrops on the conversation, he&#8217;ll then need to survive a battle between the I-SDF and mercenaries before subsequently neutralizing Shetland&#8217;s bombs. On the plus side, at least the player can decide to stab or throw Shetland off the roof instead of shooting him since Sam finds it more courteous (we think).</p>
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		<title>Deus Ex: Human Revolution and Mankind Divided Have Collectively Sold Over 12 Million Units</title>
		<link>https://gamingbolt.com/deus-ex-human-revolution-and-mankind-divided-have-collectively-sold-over-12-million-units</link>
					<comments>https://gamingbolt.com/deus-ex-human-revolution-and-mankind-divided-have-collectively-sold-over-12-million-units#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 03 May 2022 09:34:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=516505</guid>

					<description><![CDATA[The Embracer Group reveals that the two latest mainline instalments in the Deus Ex franchise have collectively sold over 12 million copes to date. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/embracer-group-to-acquire-crystal-dynamics-square-enix-montreal-and-eidos-montreal">The Embracer Group is set to acquire Square Enix&#8217;s North American studios</a>, which will see the former taking ownership of studios like Crystal Dynamics and Eidos Montreal and franchises like <em>Tomb Raider </em>and <em>Deus Ex</em>. While only time will tell what the future holds for those developers and franchises, the Embracer Group has been taking the time to commemorate the commercial success of the properties that it has acquired by revealing some of their sales numbers.</p>
<p>In addition to having <a href="https://embracer.com/wp-content/uploads/2022/05/Embracer_Presentation_Eidos_Crystal_Dynamic_SE_Montreal_2022.05.02.pdf" target="_blank" rel="noopener">provided</a> updated lifetime sales numbers <a href="https://gamingbolt.com/tomb-raider-series-has-sold-88-million-units">for the <em>Tomb Raider </em>series</a>, the Embracer Group has also done the same for <em>Deus Ex</em>. As per the company, <em>Deus Ex: Human Revolution </em>and <em>Deus Ex: Mankind Divided </em>have collectively sold over 12 million units worldwide. Sales for <em>Deus Ex: Human Revolution Director&#8217;s Cut </em>are also included, but those of the original <em>Deus Ex </em>and <em>Deus Ex: Invisible War </em>aren&#8217;t.</p>
<p>As for whether what the future holds for <em>Deus Ex, </em>that remains to be seen. Fans of the series will be desperate for a new instalment, while the Embracer Group has said that developer <a href="https://gamingbolt.com/eidos-montreal-is-working-on-several-projects-in-unreal-engine-5">Eidos Montreal has multiple games in the works</a>&#8211; though official word on what those games are will likely not be arriving in the near future.</p>
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		<title>15 Times Players Accidentally Made Video Games Harder</title>
		<link>https://gamingbolt.com/15-times-players-accidentally-made-video-games-harder</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 09:55:22 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=469378</guid>

					<description><![CDATA[Today on "how to make things harder for yourself".]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>laying video games that are difficult by design is all well and good, but things get really interesting when you&#8217;re playing a game that sneakily puts in elements that result in you making things harder for yourself. Whether that&#8217;s because of specific gameplay choices or hidden underlying mechanics or even consequences of seemingly unrelated actions, there have been a number of games over the years that have done exactly that. Here, we&#8217;re going to talk about a few of them.</p>
<p><strong>SPEC OPS: STEALTH PATROL &#8211; SWAPPED DIFFICULTIES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-469380" src="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg" alt="spec ops stealth patrol" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>A perfect example of how the lack of post-launch patches (which is something we now take for granted) could ruin a game. Its easy, normal, and hard difficulties were dubbed private, corporal, and sergeant respectively, only in the game itself, private and sergeant were, for whatever reason, swapped. This meant that people who wanted to play the game on the easiest difficulty were unknowingly playing it on the hardest, wondering all the while just why things were as frustratingly difficult as they were. <em>Spec Ops: Stealth Patrol </em>wasn&#8217;t exactly the best of games as it is, and this did it no favours.</p>
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		<title>15 Amazing Protagonists from Recent Video Games</title>
		<link>https://gamingbolt.com/15-amazing-protagonists-from-recent-video-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 31 Jul 2020 17:01:35 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=448209</guid>

					<description><![CDATA[The best leading men and ladies in games from recent years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s video games have grown more complex and nuanced, and capable of telling more affecting stories, their protagonists have seen similar kinds of growth as well. We&#8217;ve seen Mario going from just rescuing the princess to&#8230; well, okay, Mario&#8217;s still pretty much doing just that, but other video game characters are doing far more, for far more complicated reasons. Video game protagonists have grown into truly engaging characters, with complex motivations, believable actions, emotionally resonant relationships, and sometimes, even actions we may not fully approve of. Here, we talk about the 15 best ones in recent games.</p>
<p><strong>ARTHUR MORGAN (RED DEAD REDEMPTION 2)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-418894" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg" alt="red dead redemption 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With <em>Red Dead Redemption 1, </em>Rockstar had delivered probably their best protagonist ever with John Marston, so before <em>Red Dead 2&#8217;s </em>launch, there were many who were more than a little skeptical of this new protagonist they&#8217;d be playing as. It&#8217;s fair to say that when the game came out, Arthur Morgan proved all his doubters wrong comprehensively. He is, without a doubt, one of the most compelling protagonists we&#8217;ve ever seen in a game- complex, conflicted, flawed, brought to life by excellent writing and a memorable performance by Roger Clarke. <em>Red Dead 2&#8217;s </em>story is surely its greatest strength, and Arthur Morgan is surely that story&#8217;s greatest strength.</p>
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		<title>15 Terrible Levels In Great Games</title>
		<link>https://gamingbolt.com/15-terrible-levels-in-great-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 22 Jul 2020 14:34:02 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=447563</guid>

					<description><![CDATA[Some low points in otherwise excellent games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"></span>N[/d<span style="font-size: inherit;">rop-cap]o game – not even the greatest ones out there – is ever perfect, which means even the best of the best games we&#8217;ve ever played manage to falter every now and then with poorly made sections that stand in stark contrast to the overall quality of the rest of the experience. In this feature, that&#8217;s what we&#8217;re going to focus on, as we talk about fifteen terrible levels or sections in what were otherwise great games. So with all that said, let&#8217;s get started.</span></p>
<p><strong>YIGA CLAN HIDEOUT (THE LEGEND OF ZELDA: BREATH OF THE WILD)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/zelda-breath-of-the-wild.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391910" src="https://gamingbolt.com/wp-content/uploads/2019/03/zelda-breath-of-the-wild.jpg" alt="zelda breath of the wild" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/zelda-breath-of-the-wild.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/zelda-breath-of-the-wild-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/zelda-breath-of-the-wild-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/zelda-breath-of-the-wild-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Forced stealth sections in games that are not stealth-focused are never a good idea, and this is probably a poster boy for that concept. In a game that is all about letting players do whatever they want, Yiga Clan is a level that forces you to do particular things in particular ways. What&#8217;s worse is that it&#8217;s not even good. The AI is no good, the stealth is questionable, and it goes on for a bit too long.</p>
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