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	<title>Final Fantasy &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Star Wars Outlaws and Resident Evil Village Are Coming to Game Pass in January</title>
		<link>https://gamingbolt.com/star-wars-outlaws-and-resident-evil-village-are-coming-to-game-pass-in-january</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 06 Jan 2026 14:23:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[game pass]]></category>
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		<category><![CDATA[game pass ultimate]]></category>
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		<category><![CDATA[lost in random: the eternal die]]></category>
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		<category><![CDATA[MIO: Memories in Orbit]]></category>
		<category><![CDATA[My Little Pony: A Zephyr Heights Mystery]]></category>
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		<category><![CDATA[PC Game Pass]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=634318</guid>

					<description><![CDATA[Little Nightmares Enhanced Edition is out today for subscribers, with Final Fantasy and MIO: Memories in Orbit still to come.]]></description>
										<content:encoded><![CDATA[
<p>Xbox is kicking off the new year in a big way, <a href="https://news.xbox.com/en-us/2026/01/06/xbox-game-pass-january-2026-wave-1/" target="_blank" rel="noreferrer noopener">announcing the first wave of titles</a> coming to Game Pass in January. Starting today, you can get your hands on <em>Little Nightmares Enhanced Edition</em>, experiencing Tarsier Studios&#8217; classic in 4K/60 FPS (that too with all DLC included). It&#8217;s available for Ultimate, Premium and PC subscribers.</p>



<p>The real meat is in the rest of the month, however.<em> Star Wars Outlaws,</em> which has <a href="https://gamingbolt.com/star-wars-outlaws-in-2025-a-decent-overhaul-no-one-saw-coming">undergone numerous revamps and improvements</a> since launch, will be added to the service for Ultimate and PC subscribers on January 13th. If you need to catch up on <em>Resident Evil</em> before <em><a href="https://gamingbolt.com/resident-evil-requiem-path-tracing-trailer-highlights-gorgeous-rainy-cityscape" data-type="post" data-id="634300">Requiem&#8217;s</a> </em>launch next month, then why not play <em>Resident Evil Village</em>? It&#8217;s coming to the Ultimate, Premium and PC tiers on January 20th.</p>



<p>Premium subscribers are also eating very well this month with <em>Lost in Random: The Eternal Die, Rematch</em>, and <em>Warhammer 40,000: Space Marine – Master Crafted Edition</em> arriving on January 7th. <em>Final Fantasy</em> &#8211; yes, the first one &#8211; makes its debut on January 8th for all three tiers, followed by <em>My Little Pony: A Zephyr Heights Mystery</em> on January 15th.</p>



<p>If you&#8217;re itching for a new Metroidvania, <em>MIO: Memories in Orbit</em> from the creator of<em> Shady Part of Me</em> will arrive on January 20th for Ultimate and PC subscribers.</p>



<p>Of course, to ring in the new, Microsoft is also doing away with the old. Starting January 15th, the following titles will exit Game Pass:</p>


<ul>
<li><em>Flintlock The Siege of Dawn</em> (Cloud, Handheld, PC, and Xbox Series X|S)</li>
<li><em>Neon White</em> (Cloud, Console, Handheld, and PC)</li>
<li><em>Road 96</em> (Cloud, Console, Handheld, and PC)</li>
<li><em>The Ascent</em> (Cloud, Console, Handheld, and PC)</li>
<li><em>The Grinch Christmas Adventures</em> (Cloud, Console, Handheld, and PC)</li>
</ul>]]></content:encoded>
					
		
		
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		<title>Final Fantasy 16 Xbox Series X Review &#8211; Eikonic</title>
		<link>https://gamingbolt.com/final-fantasy-16-xbox-series-x-review-eikonic</link>
		
		<dc:creator><![CDATA[Matt Bianucci]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 16:13:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 16]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622501</guid>

					<description><![CDATA[One of the generation’s best games finally comes to more players.]]></description>
										<content:encoded><![CDATA[
<p><span class="bigchar">I</span>t’s no secret that <em>Final Fantasy XVI </em>had a challenging start. Despite being the next mainline entry in one of gaming’s most storied genres, its sharp pivot to the character action genre dampened its impact with some of the franchise’s biggest fans, and its exclusivity to PS5 limited the potential reach to new ones. With that said, when you strip out the real-world context, the game itself showed a clear vision and strong focus from the developer, as the game embraced its real-time combat. </p>



<p>It proved to have a deep, rich setting powered by cinematic visuals and standout performances across the main cast, complemented by a masterful character action gameplay system that encourages experimentation, rewards precision, and provides spectacular feedback. Now, two years on from launch, <em>Final Fantasy XVI </em>finally makes the transition to Xbox after a shadow drop at the Xbox Games Showcase, and while the game itself is largely unchanged in its transition, coming to a new platform just means that more people can now play a genre-defining character action game.</p>



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<iframe title="Final Fantasy 16 Xbox Review: A GOTY Contender (If Only It Hadn’t Launched Two Years Late)" width="500" height="281" src="https://www.youtube.com/embed/X-x7ATM7x28?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="review-highlite" >"Two years on from launch, Final Fantasy XVI finally makes the transition to Xbox after a shadow drop at the Xbox Games Showcase."</p>



<p>In keeping with the genre’s tradition, <em>Final Fantasy XVI</em>’s main campaign is a grand fantasy epic with many thematic parallels to real-world issues. Here, in the kingdom of Valisthea, magic is supplied by towering mothercrystals and harnessed by so-called Bearers, who have largely been enslaved across the kingdom to use their magic for political purposes. </p>



<p>As the mothercrystals’ power dwindles, causing Blight to grow across Valisthea, a kingdom-wide battle for power, magic, and freedom ensues. Valisthea and its regions, shine thanks to its different leaders, and conflicts. Rulers make brash and questionable decisions rooted in their own flaws, and you are exposed to countless of this world’s most powerful people and get to experience why they make their decisions and how they reckon with them as they watch the consequences unfold.</p>



<p>Complicating the setting further is the existence of Eikons, massive magical beings that harness standard elemental powers, including Eikons of Fire, Wind, Lightning, and so on. These Eikons live inside of individual people, known as Dominants, who can summon these Eikons and harness their power for their own sake. </p>



<p>Many political or royal leaders in this world are Dominants, and the game begins on the night of the death of the Phoenix, the Eikon of Fire whose dominant, Joshua Rosfield, is the son of royalty in the country of Rosaria and the brother of the playable character, Clive Rosfield, as played by Ben Starr. Clive, who is originally only a Bearer, is enslaved after this incident until finding freedom 13 years later, where he discovers another Eikon of Fire and his ability to harness the power of multiple Eikons.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="576" src="https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-1024x576.jpg" alt="Final Fantasy 16_003" class="wp-image-549765" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/04/Final-Fantasy-16_003-2048x1152.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>


<p class="review-highlite" >"Rarely does Final Fantasy XVI feel like it’s dragging out its runtime."</p>



<p>Thematically, the game covers issues like systemic oppression, racism, and power imbalances, and while it isn’t always the most subversive or tactful on the more difficult topics, the sheer ambition of its scale and the consistency in its performances make it one of the most impressive video game settings in recent memory. It constantly hits you with gut punches of revelations or major new events, and it somehow makes everything feel approachable and understandable. </p>



<p>Rarely does <em>Final Fantasy XVI </em>feel like it’s dragging out its runtime, because even when you are on smaller, lower-stakes main missions, you’re finding new opportunities to meet interesting characters, like Cid or Jill, or explore beautiful and often-decrepit landscapes. And when things do start to ramp up, the game finds ways to consistently raise the stakes visually, which culminates in an incredibly memorable third act that contains some of the most stunning gaming moments in recent memory.  </p>



<p>Even if a bit long-winded, the setting is well-paced and well-told, and it gives you ample resources to understand the lore and plot in this world. Its main innovation is Active Time Lore, which allows you to pause the game at almost any point in the world or in cutscenes to learn about the main characters or settings in the scene. </p>



<p>Additionally, when you go back to the Hideaway that acts as your home base, you can see fully-detailed descriptions of past events before and during the game to either fill in your understanding of the lore or get back up to speed if you missed something. It’s a small but revelatory addition that games have already started to mirror in the years since and still should serve as the model for how games can recount their lore. If you do want more than the main campaign, too, you can also explore around Valisthea and take on side quests or bounties in ways similar to other games, though with less freedom than in, say, <em>Final Fantasy VII Rebirth</em>. While these give you a chance to continue exploring or battling, these often come across as relatively run-of-the-mill, with content that usually doesn’t amount to more than fetch quests or bounties that feel like they were relegated away from the main campaign.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="576" src="https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide-1024x576.jpg" alt="Final Fantasy 16 - The Rising Tide" class="wp-image-573381" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/Final-Fantasy-16-The-Rising-Tide.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>


<p class="review-highlite" >"The most effective part of Final Fantasy XVI’s battle system is how it rewards you for finding new ways to string together attacks or other moves to ensure there’s never a dull moment."</p>



<p>Where <em>Final Fantasy XVI </em>foundationally differs from its counterparts is in its combat, basically its impressive real-time character action system. As Clive, you have traditional sword attacks and ranged magic attacks, but your ability to harness multiple Eikons allows you to equip special abilities from up to three Eikons at a time, giving you an arsenal of powerful attacks that can focus on one enemy or take down groups of them at a time. </p>



<p>The most effective part of <em>Final Fantasy XVI</em>’s battle system is how it rewards you for finding new ways to string together attacks or other moves to ensure there’s never a dull moment. More so than many other games with class- or job-based gameplay systems, I found myself looking actively for ways to make my Eikon abilities better interact with each other, finding the most optimal combinations of abilities to make sure I’m maximizing damage and not having to wait for too many abilities to cool down at once. You can also power up your standard attacks, dodge, or use one of a handful of movement abilities that allow you to keep moving and acting even while your attacks are cooling down or you’re waiting for the best moment to strike.</p>



<p>Empowering this is the stagger mechanic, which <em>XVI </em>brings over from past games in the genre. Staggered enemies are susceptible to all-out attacks from you and your allies, and a multiplier builds to increase the damage of any attacks on enemies until they get back up. Getting enemies into this state is inevitable and vital, so it naturally encourages you to master your arsenal and know the correct sequencing of attacks to maximize damage. Over the course of 40 hours, not only does it never get old to learn new attacks and figure out your favorites, but it becomes an almost musical experience when you execute everything perfectly.</p>



<p>While <em>Final Fantasy XVI’s</em> combat may lack the depth seen in some other games, it makes up for it with stunning visuals and satisfying feedback that set it apart from similar titles. Every attack, from the swing of a sword to the most powerful Eikon attack, feels incredibly satisfying to hit, with beautiful visual flair and surprisingly effective controller feedback. </p>



<p>When you reach the latter half of the game and the stakes truly ramp up, the visuals only further amplify how fun and effective the combat feels, especially as you reach some of the major boss battles that are the stars of the show. Without spoiling anything, boss battles are often brilliant and epic at massive physical scale, and the game does a phenomenal job at keeping you aware of what’s going on and engaged in the conflict. It doesn’t step in for scripted moments too frequently, and even when it does, I can usually forgive the QTEs for how slick and stylish they look.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06-1024x576.jpg" alt="Final Fantasy 16 - The Rising Tide_06" class="wp-image-583959" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/04/Final-Fantasy-16-The-Rising-Tide_06.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>


<p class="review-highlite" >"The best part about Final Fantasy XVI being on Xbox is that more people can now play a genre-defining character action game."</p>



<p>The only real drawback of the transition to a character action system is that combat can sometimes be too easy on standard difficulty. Once you get the hang of it, it’s not overly difficult to perform precision dodges, which negate all damage, and there are a few moments where the game takes over to emphasize the spectacle. Additionally, the fact that your potions and consumables fully replenish at each respawn means that death often feels like a reward, and it meant that I rarely had to fight a boss more than twice. Of course, higher difficulties and New Game + are available for those who want it, though, and they offer new reasons to come back and play through the game again.                </p>



<p>The best part about <em>Final Fantasy XVI </em>being on Xbox is that more people can now play a genre-defining character action game. While it differs from its counterparts in its gameplay, it brings a masterful character action system to the table that creates remarkably enjoyable and satisfying gameplay that encourages you to keep trying new things and ensure there’s never a dull moment. </p>



<p>Its setting, too, is an ambitious, thoughtful tale about human rights and systemic societal issues that gives players a huge slate of dark fantasy lore and world-building and sprinkles in some <em>of the genre’s </em>idiosyncrasies on top. It’s all pulled together by an incredible visual spectacle that constantly engages you and continues to one-up itself at every turn and amplifies every moment. Whether you’re a fan of the genre or of action games in general, <em>Final Fantasy XVI </em>embodies the best of its influences and remains a strong recommendation as one of the best action games of the generation.</p>


<p><em><strong><span style="color: #ff6600;">This game was reviewed on Xbox Series X.</span></strong></em></p>]]></content:encoded>
					
		
		
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		<title>Future Square Enix Games Will Release on Xbox Simultaneously, Final Fantasy 16 Producer Says</title>
		<link>https://gamingbolt.com/future-square-enix-games-will-release-on-xbox-simultaneously-final-fantasy-16-producer-says</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 00:28:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603162</guid>

					<description><![CDATA["In the future, Square Enix titles will be released simultaneously on each platform more and more," says Naoki Yoshida. ]]></description>
										<content:encoded><![CDATA[<p>After having seen both <em>Final Fantasy 16 </em>and <em>Final Fantasy 7 Rebirth </em>failing to hit internal commercial expectations, Square Enix has confirmed that it&#8217;s looking to <a href="https://gamingbolt.com/square-enix-says-it-will-shift-to-a-multiplatform-strategy">pivot away from its previously console exclusive-driven strategy</a>, with the company now intending to release more multiplatform games going forward in order to maximize sales. In a recent interview with Japanese outlet <a href="https://www.4gamer.net/games/811/G081112/20241010055/" target="_blank" rel="noopener">4Gamer</a>, Naoki Yoshida – director and producer on <em>Final Fantasy 14, </em>and producer on <em>Final Fantasy 16 </em>– reiterated the same.</p>
<p>Yoshida touched on the upcoming Mistwalker-developed and Square Enix-published RPG <em>Fantasian Neo Dimension, </em>on which he is serving as a producer, citing it as an example of Square Enix&#8217;s strategy to release future titles on Xbox simultaneously.</p>
<p>&#8220;Of course, we want you to play it a lot on other platforms as well,&#8221; Yoshida said (translation via <a href="https://www.videogameschronicle.com/news/final-fantasy-producer-claims-square-plans-to-release-games-simultaneously-on-xbox-going-forward/" target="_blank" rel="noopener">VGC</a>). &#8220;This time, we will also release the Xbox Series X/S version at the same time.</p>
<p>“In the future, Square Enix titles will be released simultaneously on each platform more and more, but since this is close to the first release, we would like Xbox users to play it as well.&#8221;</p>
<p>Leaks have <a href="https://gamingbolt.com/final-fantasy-16-is-in-the-works-for-xbox-series-x-s-rumour">repeatedly</a> <a href="https://gamingbolt.com/final-fantasy-16-is-coming-to-xbox-series-x-s-rumor">insisted</a> that an Xbox Series X/S version of <em>Final Fantasy 16 </em>is in development, while the action game&#8217;s own developers have also said <a href="https://gamingbolt.com/final-fantasy-16-will-come-to-xbox-series-x-s-after-pc-release-producer-suggests">multiple</a> <a href="https://gamingbolt.com/final-fantasy-16-producer-we-do-want-to-release-it-on-xbox">times</a> that they intend to bring the game to Microsoft&#8217;s consoles. Whether we can also expect the same for <em>Final Fantasy 7 Remake </em>and <em>Final Fantasy 7 Rebirth </em>remains to be seen.</p>
<p>Meanwhile, the aforementioned <em><a href="https://gamingbolt.com/veteran-final-fantasy-composer-says-fantasian-neo-dimension-is-his-final-game-project">Fantasian Neo Dimension</a> </em>is due out on December 5 for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC.</p>
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		<title>Astro Bot Director Says &#8220;it&#8217;s Difficult to Comment&#8221; on Lack of Final Fantasy Cameos</title>
		<link>https://gamingbolt.com/astro-bot-director-says-its-difficult-to-comment-on-lack-of-final-fantasy-cameos</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 30 Sep 2024 05:09:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Astro bot]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[team asobi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600214</guid>

					<description><![CDATA[With many wondering why there's no Final Fantasy representation in the recently released Astro Bot, the platformer's director says, "We really respect the choice of each publisher."]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/astro-bot-accolades-trailer-highlights-universal-critical-acclaim">Astro Bot</a> </em>is a spectacular celebration of PlayStation and the entire history of the brand, the bulk of which takes the form of cameo appearances of bot versions of a number of beloved characters that have been strongly associated with PlayStation over the years, coming from both first- and third-party franchises. But even though <em>Astro Bot </em>boasts impressive coverage on that front with its 150 VIP bots, there are some notable omissions.</p>
<p><em>Final Fantasy</em>, for instance, is a franchise that we see none of in the platformer. Though there were some <em>Final Fantasy 7 </em>easter eggs to be found in 2020&#8217;s <em>Astro&#8217;s Playroom</em>, where <em>Astro Bot </em>is concerned, there is no <em>Final Fantasy </em>representation whatsoever. When asked about the same while speaking with <a href="https://www.gamefile.news/p/astro-bot-playstation-icons-shadow-of-the-colossus" target="_blank" rel="noopener">Game File</a>, the platformer&#8217;s director and Team Asobi&#8217;s studio head Nicolas Doucet was unwilling to give a concrete response, but suggested that Square Enix was unwilling to allow <em>Final Fantasy </em>cameos in <em>Astro Bot</em>.</p>
<p>&#8220;It&#8217;s difficult to comment on that,&#8221; Doucet said when asked about the lack of <em>Final Fantasy </em>in PlayStation. &#8220;We really respect the choice of each publisher.&#8221;</p>
<p><em>Final Fantasy </em>has, of course, been strongly associated with PlayStation over the course of the latter brand&#8217;s entire history, so it&#8217;s not surprising that the franchise&#8217;s absence in <em>Astro Bot</em> – especially with the game brimming with appearances from so many other franchises – has been disappointing for a number of fans.</p>
<p><em>Astro Bot </em>will be adding more VIP bots soon though, even if they&#8217;re not from <em>Final Fantasy</em>, with <a href="https://gamingbolt.com/astro-bot-free-dlc-coming-this-fall-features-vip-bots-from-stellar-blade-helldivers-and-more">free DLC set to launch this fall</a>.</p>
<p><em>Astro Bot </em>is available on PS5. Read our review of the game <a href="https://gamingbolt.com/astro-bot-review-super-playstation-galaxy">through here</a>.</p>
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		<title>Final Fantasy 16 &#8211; Square Enix Soliciting Fan Feedback for Future Development</title>
		<link>https://gamingbolt.com/final-fantasy-16-square-enix-soliciting-fan-feedback-for-future-development</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 25 Jul 2023 09:13:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560360</guid>

					<description><![CDATA[A questionnaire is available for Final Fantasy 16 players in Japan, which will be sent to the developer for its consideration.]]></description>
										<content:encoded><![CDATA[<p>Square Enix&#8217;s <em>Final Fantasy 16</em> has been out for a month now on PS5, <a href="https://gamingbolt.com/final-fantasy-16-sells-over-3-million-units-worldwide">selling over three million units</a> in its first week. Initial sales are behind <em>Final Fantasy 15</em> and<em> Final Fantasy 7 Remake</em>, but the publisher <a href="https://gamingbolt.com/final-fantasy-16-square-enix-considers-initial-sales-to-be-extremely-strong">still considers them &#8220;extremely strong&#8221;</a> given the PS5&#8217;s current install base.</p>
<p>While producer Naoki Yoshida and Square Enix are <a href="https://gamingbolt.com/final-fantasy-16-square-enix-is-thinking-about-options-for-dlc">looking into &#8220;options&#8221; for new content</a>, the latter is already looking to the future. It released <a href="https://member.jp.square-enix.com/article/3749/" target="_blank" rel="noopener">a questionnaire</a> for <em>Final Fantasy 16</em> players in Japan, asking for their feedback (with a Square Enix ID required to participate) by August 6th. It will be given to the developer for consideration in future development.</p>
<p>Note that this doesn&#8217;t necessarily mean a new mainline title is in the works. Square Enix could simply be gauging the response to <em>Final Fantasy 16</em> before deciding on its next project. In what form that manifests remains to be seen.</p>
<p>Fans have plenty to look forward to shortly, with <a href="https://gamingbolt.com/final-fantasy-7-rebirth-launches-in-early-2024-new-gameplay-revealed"><em>Final Fantasy 7 Rebirth</em></a> releasing in early 2024 for PS5. Remakes of <a href="https://gamingbolt.com/final-fantasy-9-remake-is-in-development-rumor"><em>Final Fantasy 9</em></a> and <a href="https://gamingbolt.com/final-fantasy-10-remake-in-development-planned-for-2026-launch-rumor"><em>Final Fantasy 1</em>0</a> are also rumored to be in development, along with a <a href="https://gamingbolt.com/final-fantasy-tactics-remaster-is-coming-rumor">remaster for <em>Final Fantasy Tactics</em></a>.</p>
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		<title>Final Fantasy Series Has Sold Over 180 Million Units Worldwide</title>
		<link>https://gamingbolt.com/final-fantasy-series-has-sold-over-180-million-units-worldwide</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Jul 2023 08:17:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558838</guid>

					<description><![CDATA[Square Enix confirms that since the series' debut in 1987, all Final Fantasy games have collectively sold over 180 million units.]]></description>
										<content:encoded><![CDATA[<p><em>Final Fantasy&nbsp;</em>has been Square Enix&#8217;s flagship franchise for as long as it&#8217;s been around, and it has, of course, enjoyed critical and commercial success to match over the course of the last three and a half decades. It has, in fact, recently crossed another major sales milestone.</p>
<p>In an <a href="https://kageki.hankyu.co.jp/news/20230710_005.html" target="_blank" rel="noopener">annoucement</a> for an upcoming live performance of <em>Final Fantasy 16&#8217;s</em> music at the Takarazuka Revue, Square Enix revealed that the <em>Final Fantasy&nbsp;</em>franchise has now collectivel sold over 180 million units worldwide since its debut in 1987 (via @Genki_JPN on Twitter). That number accounts for all mainline games and spinoffs across all platforms.</p>
<p>The most recent instalment in the beloved franchise was, of course,&nbsp;<em>Final Fantasy 16,&nbsp;</em>which launched last month to widespread acclaim, and commercial success to match, with <a href="https://gamingbolt.com/final-fantasy-16-sells-over-3-million-units-worldwide">over 3 million copies sold</a> in less than a week. You can read our review of the game <a href="https://gamingbolt.com/final-fantasy-16-review-everlasting-flames">through here</a>.</p>
<p>The next game mainline game in the series if&nbsp;<a href="https://gamingbolt.com/final-fantasy-7-rebirth-launches-in-early-2024-new-gameplay-revealed"><em>Final Fantasy 7 Rebirth</em></a>, the second instalment in the&nbsp;<em>Final Fantasy 7 Remake&nbsp;</em>trilogy, which is due out sometime in early 2024. Meanwhile, leaks have claimed that Square Enix is also working on ground-up remakes of&nbsp;<em><a href="https://gamingbolt.com/final-fantasy-9-remake-is-in-development-rumor">Final Fantasy 9</a>&nbsp;</em>and&nbsp;<a href="https://gamingbolt.com/final-fantasy-10-remake-in-development-planned-for-2026-launch-rumor"><em>Final Fantasy 10</em></a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The Final Fantasy series has sold over 180 million units worldwide!<a href="https://t.co/Io40GapVYp">https://t.co/Io40GapVYp</a> <a href="https://t.co/pL9oTb8l8v">pic.twitter.com/pL9oTb8l8v</a></p>
<p>&mdash; Genki✨ (@Genki_JPN) <a href="https://twitter.com/Genki_JPN/status/1678286164820905985?ref_src=twsrc%5Etfw">July 10, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Final Fantasy Series Crosses 173 Million Global Shipments and Digital Sales</title>
		<link>https://gamingbolt.com/final-fantasy-series-crosses-173-million-global-shipments-and-digital-sales</link>
					<comments>https://gamingbolt.com/final-fantasy-series-crosses-173-million-global-shipments-and-digital-sales#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 30 Oct 2022 12:34:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 7]]></category>
		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Kingdom Hearts]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534268</guid>

					<description><![CDATA[The Final Fantasy 7 series has sold 13.9 million physical and digital units since the first game launched in 1997 for the PS1.]]></description>
										<content:encoded><![CDATA[<p>Square Enix has shared its <a href="https://www.hd.square-enix.com/eng/ir/library/pdf/ar_2022en.pdf" target="_blank" rel="noopener">2022 Annual Report</a> detailing sales and shipments for the fiscal year ending March 31st, 2022. It revealed that the <em>Final Fantasy</em> series has over 173 million global shipments and digital sales. Since the first game&#8217;s release in 1997, the <em>Final Fantasy 7</em> series has seen 13.9 million physical and digital sales.</p>
<p>As for <em>Dragon Quest</em>, it&#8217;s crossed 85 million in global shipments and digital sales since the first title launched on the NES in 1986. Meanwhile, <em>Kingdom Hearts</em> has shipped over 36 million units worldwide since the first game released in 2002 for PlayStation 2.</p>
<p>The future looks bright for all three franchises, with <em><a href="https://gamingbolt.com/final-fantasy-16-trailer-showcases-various-kingdoms-boss-fights-and-much-more">Final Fantasy 16</a>, <a href="https://gamingbolt.com/final-fantasy-7-rebirth-announced-releases-in-winter-2023-for-ps5">Final Fantasy 7 Rebirth</a></em> and <a href="https://gamingbolt.com/crisis-core-final-fantasy-7-reunion-launches-on-december-13th"><em>Crisis Core: Final Fantasy 7 Reunion</em></a> all coming within the next 12 to 14 months. <a href="https://gamingbolt.com/kingdom-hearts-4-announced-in-early-development-using-unreal-engine-5"><em>Kingdom Hearts 4</em></a> is also in development, though no release window has been announced. The next mainline entry in the <em>Dragon Quest</em> series, <a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-announced-releasing-worldwide-simultaneously"><em>Dragon Quest 12: The Flames of Fate</em></a>, is also in development, but there&#8217;s also <em>Dragon Quest 3 HD-2D Remake</em> and <em>Dragon Quest Treasures</em> (which <a href="https://gamingbolt.com/dragon-quest-treasures-is-out-on-december-9-exclusively-for-switch">launches in December</a> for Nintendo Switch).</p>
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		<title>Final Fantasy 16 Producer Says the Series is &#8220;Struggling to Adapt to Industry Trends&#8221;</title>
		<link>https://gamingbolt.com/final-fantasy-16-producer-says-the-series-is-struggling-to-adapt-to-industry-trends</link>
					<comments>https://gamingbolt.com/final-fantasy-16-producer-says-the-series-is-struggling-to-adapt-to-industry-trends#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 17 Aug 2022 13:23:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=527455</guid>

					<description><![CDATA["All we can really do is create multiple games, and continue creating the best that we can at any given time," says Naoki Yoshida.]]></description>
										<content:encoded><![CDATA[<p><em>Final Fantasy </em>is an institution in and of itself. Square Enix&#8217;s beloved franchise spans a frankly ridiculous number of games and many genres, and in the many years that it&#8217;s been around, the series has reinvented itself multiple times even with its mainline entries. One man who&#8217;s been a crucial part of the franchise&#8217;s success in recent years, however, feels it is struggling to adapt to current industry trends.</p>
<p>Naoki Yoshida, director and producer of <em>Final Fantasy 14 </em>and producer of the upcoming <a href="https://gamingbolt.com/final-fantasy-16-with-an-open-world-would-have-taken-nearly-15-years-to-make-producer"><em>Final Fantasy 16</em></a>, recently said the same in an interview with <a href="https://www.inverse.com/gaming/final-fantasy-naoki-yoshida-luminaries-2022" target="_blank" rel="noopener">Inverse</a>. According to Yoshida, <em>Final Fantasy </em>as a series is unable to keep up with the wide range of demands and requests from its fans- and he feels the best way to go about attempting to do that is to have many different types of <em>Final Fantasy </em>titles trying many different things.</p>
<p>&#8220;In terms of whether<em> Final Fantasy</em> is successfully adapting to industry trends, I believe the series is currently struggling,&#8221; Yoshida said. &#8220;We’re now at a point where we receive a wide variety of requests regarding the direction of our game design. To be honest, it’d be impossible to satisfy all those requests with a single title. My current impression is that all we can really do is create multiple games, and continue creating the best that we can at any given time.&#8221;</p>
<p>Of course, there are a number of major <em>Final Fantasy </em>games coming in the near future, and they all seem to be going for very different (but very interesting) things. This Winter, <em><a href="https://gamingbolt.com/crisis-core-final-fantasy-7-reunion-new-dash-function-magic-shortcuts-and-more-revealed">Crisis Core: Final Fantasy 7 Reunion</a> </em>launches for PlayStation, Xbox, Switch, and PC, while <em><a href="https://gamingbolt.com/final-fantasy-16-producer-explains-why-the-game-has-action-combat-over-turn-based-combat">Final Fantasy 16</a> </em>arrives in Summer 2023 for PS5. Winter 2023, meanwhile, will bring <em><a href="https://gamingbolt.com/final-fantasy-7-rebirth-is-exclusive-to-ps5-because-its-vast-world-needed-the-consoles-ssd">Final Fantasy 7 Rebirth</a> </em>to the PS5 as well.</p>
<p>Whether or not any (or all) of these games will be able to live up to expectations remains to be seen, but there&#8217;s plenty of optimism surrounding them nonetheless, and what we&#8217;ve seen of the titles so far – Yoshida and co&#8217;s <em>Final Fantasy 16 </em>in particular – has looked promising.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">527455</post-id>	</item>
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		<title>25 Most Annoying Video Game Enemies</title>
		<link>https://gamingbolt.com/25-most-annoying-video-game-enemies</link>
					<comments>https://gamingbolt.com/25-most-annoying-video-game-enemies#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 May 2022 10:47:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ARK: Survival Evolved]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[stalker: call of pripyat]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[the elder scrolls 3: morrowind]]></category>
		<category><![CDATA[Warhammer: Vermintide 2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515572</guid>

					<description><![CDATA[The origin stories of many broken controllers. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>t some point in our lives (or multiple), we&#8217;ve all been annoyed at games particularly because of specific enemies they&#8217;re throwing at us- the kind of enemies that quickly get on your nerves for some reason or the other. There&#8217;s been more than a few of those in games over the years, and here, we&#8217;re going to talk about a few.</p>
<p style="text-align: center;"><strong>ZUBAT (POKEMON)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-515595" src="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg" alt="" width="720" height="411" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg 952w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-300x171.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-768x438.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;ve spent even a couple of minutes in a cave in a <em>Pokemon&nbsp;</em>game – especially one of the earlier ones – you&#8217;ve cursed out at the sight of a Zubat. These pesky Pokemon appear with far too much regularity, forcing players to exit out of battles what feels like one every few seconds. If you don&#8217;t have some Repels handy, you&#8217;re in for a true test of patience.</p>
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		<title>Final Fantasy 1, 2 and 3 Pixel Remasters Out Now on PC and Mobile</title>
		<link>https://gamingbolt.com/final-fantasy-1-2-and-3-pixel-remasters-out-now-on-pc-and-mobile</link>
					<comments>https://gamingbolt.com/final-fantasy-1-2-and-3-pixel-remasters-out-now-on-pc-and-mobile#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 Jul 2021 12:32:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 2]]></category>
		<category><![CDATA[final fantasy 3]]></category>
		<category><![CDATA[Final Fantasy Pixel Remaster]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=488187</guid>

					<description><![CDATA[Along with fully remastered sprites, the titles also have rearranged music by Nobuo Uematsu, a modernized UI and auto-battle options.]]></description>
										<content:encoded><![CDATA[<p>The first three games in Square Enix&#8217;s <a href="https://gamingbolt.com/final-fantasy-pixel-remaster-begins-launch-in-july"><em>Final Fantasy Pixel Remaster</em></a> &#8211; namely <em>Final Fantasy, Final Fantasy 2</em> and <em>Final Fantasy 3</em> &#8211; <a href="https://gamingbolt.com/final-fantasy-pixel-remaster-final-fantasy-1-2-and-3-release-july-28th">are now available</a> on PC via Steam and for mobile devices. Trailers have been released to showcase the remastering work done on each. Check them all out below.</p>
<p><em>Final Fantasy 4, Final Fantasy 5</em> and<em> Final Fantasy 6</em> will arrive later this year for both platforms. Though previous ports have been rather hit or miss, the<em> Pixel Remaster</em> titles feature fully remastered sprites by veteran artist Kazuko Shibuya. The soundtrack has also been rearranged by Nobuo Uematsu, the original composer for the titles.</p>
<p>In terms of gameplay features, a modernized UI and auto-battle options have been added to get through some of the more tedious fights. There&#8217;s also an illustration gallery, music player and Bestiary. With previous versions of the ports being pulled from Steam, these are now the only ways to experience the classic RPGs on PC. Stay tuned for more details on the other titles in the meantime.</p>
<p><iframe loading="lazy" title="【FF PIXEL REMASTER】『FINAL FANTASY』Promotion Trailer" width="500" height="281" src="https://www.youtube.com/embed/nkMmEpdOdw8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="【FF PIXEL REMASTER】『FINAL FANTASY II』Promotion Trailer" width="500" height="281" src="https://www.youtube.com/embed/NnDFWezLgUc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="【FF PIXEL REMASTER】『FINAL FANTASY III』Promotion Trailer" width="500" height="281" src="https://www.youtube.com/embed/hAVWo7FUDOI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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