Final Fantasy 16 Producer Explains Why the Game Has Action Combat Over Turn-Based Combat

Producer Naoki Yoshida talks about how video game technology has moved towards featuring real-time action, and why the studio decided that it was the right call over turn-based action.

Posted By | On 15th, Jul. 2022

final fantasy 16

In an interview with Japanese gaming magazine Famitsu, Final Fantasy 16 producer Naoki Yoshida spoke about the decision to feature a real-time combat system in the game rather than the continuing the franchise tradition of featuring turn-based combat.

Translated by Video Games Chronicle, Yoshida told Famitsu that considering the audience for the upcoming game was a major factor in opting for real-time combat.

“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’”.

Early RPGs often featured turn-based combat for a few reasons, chief among them being constraints of the technologies available at the time, as well as the fact that video game RPGs originate from tabletop RPG rules. Yoshida believes that gaming technology since then has pushed RPGs towards featuring more action-based combat mechanics rather than turn-based combat.

“For several console generations now, all character expressions can be done in real-time,” said Yoshida. “Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.”

“It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.”

Yoshida goes on to talk about finding turn-based combat systems quite fun, and how the decision to have real-time action combat in Final Fantasy 16 isn’t a matter of being good or bad, but rather it being the matter of a younger audience that prefers more real-time action gameplay.

Yoshida also recently spoke about why Final Fantasy 16 won’t feature an open world, as making the game would then require over 15 years.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Where Winds Meet Guide – 15 Best Tips and Tricks

Where Winds Meet Guide – 15 Best Tips and Tricks

This is a game that doesn't really hold your hand, but then again, perhaps discovery is apart of the journey t...

Sacred 2 Remaster Review – Better Back Then Than Now

Sacred 2 Remaster Review – Better Back Then Than Now

Funatics, Nukklear, and SparklingBit fail to recapture the magic of the 2008 original, though not all of this ...

Anno 117: Pax Romana Review – Expand the Empire

Anno 117: Pax Romana Review – Expand the Empire

The latest entry in the Anno franchise goes the furthest back the series has ever been, and here's how well it...

Hyrule Warriors: Age of Imprisonment Review – Great Action, Weak Story

Hyrule Warriors: Age of Imprisonment Review – Great Action, Weak Story

Arguably the best version yet of musou style gameplay buoys a dull story.

Where Winds Meet Review – A Surprisingly Generous Package

Where Winds Meet Review – A Surprisingly Generous Package

Where Winds Meet is a free to play epic with fair monetization, tons of content, and outstanding overall value...

Escape From Tarkov – What You Should Know Before Jumping In

Escape From Tarkov – What You Should Know Before Jumping In

The extraction shooter that arguably started it all is finally exiting closed beta. Here's everything you shou...