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	<title>Frostpunk &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Frostpunk is Coming to Nintendo Switch</title>
		<link>https://gamingbolt.com/frostpunk-is-coming-to-nintendo-switch</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 12:22:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[11 bit studios]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640921</guid>

					<description><![CDATA[The announcement was made in a video discussing the future of the Frostpunk franchise, which includes Frostpunk 1886.]]></description>
										<content:encoded><![CDATA[<p>Developer 11 bit studios has announced that it is bringing city-builder <em>Frostpunk</em> to the Nintendo Switch. The announcement was made in a 16-minute video discussing the future of the <em>Frostpunk</em> franchise. However, the studio hasn&#8217;t yet confirmed a release date for the Switch version.</p>
<p>In the video, which you can check out below, lead designer Jakub Stokalski spoke about the challenges presented to players by the game, since they have to make many difficult choices to ensure the survival of their cities. With the Switch release, the studio hopes to ensure that the high-stakes city-builder is able to successfully make the jump to a portable format.</p>
<p>“I love <em>Frostpunk</em> because you always carry with you all of the harsh decisions that you make and all of the guilt,” said Jakub Stokalski. “Soon, you’ll be able to do that quite literally because <em>Frostpunk</em> is coming to Nintendo Switch. That’s right, all of the exciting gameplay and moral tension that made it into a modern classic, ready to be enjoyed on the go. As lead designer of the original <em>Frostpunk</em> and co-director of the sequel, being able to bring this game to so many of you is a dream come true. It’s the perfect culmination of the journey.”</p>
<p>In the same video, 11 bit studios also revealed more details about the other things that it has been working on, like <em>Frostpunk 1886</em> and a new expansion for <em>Frostpunk 2</em>, dubbed <em>Breach of Trust</em>.</p>
<p><em>Frostpunk</em> was originally released on PC all the way back in 2018, before then coming to PS4 and Xbox One in 2019, and iOS and Android in 2024. The title offers a new take on the “survival” style of city-builders, where players have to deal with harsh conditions as they try to make their cities habitable for their potentially-happy citizens. Along with having to deal with incredibly low temperatures as they plan their cities’ layouts, players also often have to pass new laws or make harsh decisions to ensure that the city survives.</p>
<p>The title is slated to be revisited using modern technology with <em>Frostpunk 1886</em>. The studio has promised that <a href="https://gamingbolt.com/frostpunk-1886-is-adding-more-personality-to-citizens-upgrading-lighting-and-more">it is going to be &#8220;so much more&#8221; than just a remaster</a>, however, and there are plans to add plenty of new content to the game. Among other things, <em>Frostpunk 1886</em> will be making use of motion capture to ensure that the animation of citizens is accurate and unique, adding more variety to the game&#8217;s world while also making the city feel more alive. The lighting system is also getting a major upgrade.</p>
<p><em>Frostpunk 1886</em> is <a href="https://gamingbolt.com/frostpunk-1886-announced-out-in-2027">slated for release in 2027</a>, however. In the meantime, you can take a look at <em>Frostpunk 2</em>, which was originally released on PC in 2024, before coming to PS5 and Xbox Series X/S in 2025. The title offers a major change in gameplay, giving players a more zoomed-out look at the world, and as a result, more zoomed-out gameplay. Rather than placing individual buildings, players instead put down districts, which then get populated with buildings. Check out <a href="https://gamingbolt.com/frostpunk-2-review-snowpiercer">our review</a> for more details.</p>
<p><iframe title="The Future of the Frost | Frostpunk Franchise Fest" width="500" height="281" src="https://www.youtube.com/embed/dPEBF9XL1Qs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Next Frostpunk Title to Launch in 2027</title>
		<link>https://gamingbolt.com/next-frostpunk-title-to-launch-in-2027</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 17 Apr 2025 04:00:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[11 bit studios]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Frostpunk 3]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617099</guid>

					<description><![CDATA[11 bit studios has also begun development on a "larger-scale title" in parallel, which is currently targeting a release in 2029.]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/frostpunk-2-review-snowpiercer">Frostpunk 2</a> </em>launched for PC last September, and is <a href="https://gamingbolt.com/frostpunk-2-is-coming-to-xbox-series-x-s-and-ps5-this-summer-dlc-roadmap-revealed">set to release for consoles</a> later this year. However, 11 bit studios still has more in the pipeline for the not-too-distant future.</p>
<p>In the studio&#8217;s latest quarterly earnings <a href="https://ir.11bitstudios.com/en/news/11-bit-studios-boldly-invests-in-new-titles/" target="_blank" rel="noopener">report</a>, president Przemysław Marszał revealed that the company is planning on releasing a new title in the <em>Frostpunk </em>universe at some point in 2027, with production already underway. That&#8217;s in addition to a separate, larger-scale project targeting a 2029 release, which doesn&#8217;t seem to be related to <em>Frostpunk</em>.</p>
<p>&#8220;As a developer and publisher, we intend to diversify both the scale of our projects and their development timelines,&#8221; Marszał said. &#8220;This also means capitalising on near-term, financially attractive opportunities. This underlies our decision to initiate production on the next project set in the <em>Frostpunk</em> universe, which we plan to launch as early as 2027. In parallel, we have commenced development on a larger-scale title, targeted for release in 2029.&#8221;</p>
<p>Presumably, the next <em>Frostpunk </em>will be a relatively smaller-scale title, considering the fact <i>Frostpunk 2 </i>only just launched. What that will mean in precise terms remains to be seen, but fans of 11 bit&#8217;s post-apocalyptic city-building survival franchise certainly have reason to be excited.</p>
<p>Check out our review for <em>Frostpunk 2</em> <a href="https://gamingbolt.com/frostpunk-2-review-snowpiercer">here</a>. It&#8217;s <a href="https://gamingbolt.com/frostpunk-2-has-sold-511000-copies">sold over 511,000 copies</a> as of last November and launches for PS5 and Xbox Series X/S sometime this Summer.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">617099</post-id>	</item>
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		<title>10 Video Games Where Every Gameplay Decision Has Consequences</title>
		<link>https://gamingbolt.com/10-video-games-where-every-gameplay-decision-has-consequences</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 02 Dec 2024 15:00:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[call to arms - gates of hell: ostfront]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[last train home]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Telltale&#039;s The Walking Dead]]></category>
		<category><![CDATA[The long dark]]></category>
		<category><![CDATA[this war of mine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605481</guid>

					<description><![CDATA[Be careful when taking any decisions in these games. You may come to regret them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>n important factor in providing a brutal experience is for game developers to inject a sense of realism into their games. Realism can be polarising of course, just look at the proliferation of unpopular eating mechanics in games. However, what the games on this rundown prove is that well implemented well, realistic decisions – no matter the wider context of the game at hand – can be punishing. And punishment isn’t just in death, but in the consequences survival has on mental wellbeing.</p>
<p style="text-align: center;"><strong><em>This War of Mine</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-254934" src="https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2.jpg" alt="" width="720" height="382" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2.jpg 1908w, https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2-300x159.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2-768x407.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2-1024x543.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>A game to endure rather than enjoy, <em>This War of Mine</em> paints a harrowing picture of survival inside a war-ravaged city. Overseeing a small band of survivors you’ll take sanctuary from the chaos outside during daytime, cooking, crafting tools, healing, and upgrading your hideout. Under the cloak of night time darkness your survivors must venture out in search of materials, resources, and medicine, encountering NPCs both friendly and hostile. Whether you choose to trade, rob, or kill those you meet depends on the desperation within your group; all morals go out the window when you’re besieged, fighting for survival. <em>This War of Mine</em> tells an intimate tale laced with guilt and shame, with the mental wellbeing of your survivors just as important as the food in their bellies and roof over their head.</p>
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		<title>Frostpunk 2 vs Frostpunk 1 &#8211; 15 Biggest Changes You Need to Know</title>
		<link>https://gamingbolt.com/frostpunk-2-vs-frostpunk-1-15-biggest-changes-you-need-to-know</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 09 Sep 2024 11:50:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[11-bit Studios]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Frostpunk 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597660</guid>

					<description><![CDATA[From surviving to thriving.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat happens when you survive the un-survivable?&#8221; This question lies at the heart of <em>Frostpunk 2</em>’s multi-layered structure. Frostpunk 2 is set 30 years after the events of the first game and society has finally found its feet. Everything about the game is expanded in scope from the first one, with a larger populace to deal with and city districts to manage. But scope isn’t the only difference between the games. Join us as we explore 15 of the biggest differences between <em>Frostpunk 1</em> and <em>Frostpunk 2</em>.</p>
<h2 style="text-align: center;">The Age of Coal is Over</h2>
<p>Set 30 years after Frostpunk 1, the expansive sequel replaces coal with oil as a more powerful heating resource. <em>Frostpunk 2</em>’s opening hours are spent using coal, but as demonstrated in the beta, this primitive resource fails to keep the generator going for long. As such, one of the beta&#8217;s multiple endings involves the discovery of an oil colony. Oil’s role in gameplay terms is getting the city to thrive instead of just surviving the cold, resulting in a city that can expand far beyond its generator. It’s clear that the dev team is saving the finer details of oil&#8217;s role for release.</p>
<h2 style="text-align: center;">Build and Manage Entire Districts Instead of Just Buildings</h2>
<p><img decoding="async" class="wp-image-597668 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts-1024x576.jpg" alt="frostpunk 2 districts" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-districts.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>With oil comes great responsibility, and that means a bigger city. <em>Frostpunk 1</em> focused more on the intimate hub surrounding the all-important generator. Things were much smaller in scale in the coal days, with a single building marking a substantial addition. Now, players can expand their city into different districts. Each district in <em>Frostpunk 2</em> fulfills a unique production role. A housing district will require different resources than a food district, supplying you with distinct advantages. Supply and demand fuel the economics of Frostpunk 2, a change from the brutal ‘scraping to survive’ economics that the first game necessitated.</p>
<h2 style="text-align: center;">You’re No Longer the Sole Dictator</h2>
<p><em>Frostpunk 2</em> has you negotiating with leaders to pass laws through a democratic Council Hall. The Council Hall adds a deep new diplomatic layer to the game, tying together the new faction system with it. Proposing a new law is often met with stern resistance from committee members, forcing the player to negotiate with them and pressure delegates. Your relationships with factions will be strained if you negotiate too forcefully with them. Factions are a complex new wrinkle deserving of their own entry on this list.</p>
<h2 style="text-align: center;">Different Competing Factions</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574431" src="https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01-1024x576.jpg" alt="Frostpunk 2_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/Frostpunk-2_01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Upon starting up a new game, you’re met with the option to choose between different Communities to populate your city. Worker communities prioritize different values and resources than thinker communities, with each eventually developing into full-fledged factions. Factions come into play through the Council Hall negotiations and the research of new buildings and technologies. For example, faction-exclusive research comes at a discount if you are on good terms with that particular faction. Get on bad terms with workers or the technocrat faction and they could work against you in Council Hall sessions and make it harder to research certain buildings.</p>
<h2 style="text-align: center;">Time Is Measured in Weeks Instead of Days</h2>
<p><em>Frostpunk 2</em> moves along at a brisker pace than its predecessor, literally. The in-game clock now includes week, month, and year indicators. Days pass by in literal minutes, and the visuals indicate as much. Roads between the connected districts are lit by the blurred outline of swift-moving citizens, reminiscent of time-lapse car lights. This zoomed-out perspective of in-game time is just one manifestation of <em>Frostpunk 2</em>’s expanded scope.</p>
<h2 style="text-align: center;">Frostpunk 2 Uses Unreal Engine 5 While Frostpunk 1 Used Liquid Engine</h2>
<p><em>Frostpunk 1</em> doesn’t look ugly by any stretch of the imagination, but wow does the sequel outshine it in the graphics department. Lighting in particular really pops due to the high contrast Lumen tech facilitated by UE5. The team does a good job differentiating terrain to make everything look organic and rugged in <em>Frostpunk 2</em>, which is just further helped by the capabilities of Unreal Engine 5.</p>
<h2 style="text-align: center;">Hexagonal Grid Tiles</h2>
<p>Surprisingly enough, <em>Frostpunk 1</em> didn’t have grid-based building placement. It didn’t need it due to the micro-scale it was operating on. But now with comprehensive districts connected by long roads, grids are a necessity. Empty land spaces are divvied up by hexagonal tiles, but once you build on the land, a wider grid outline surrounds your property. This is a small, yet vital addition that accommodates <em>Frostpunk 2</em>’s larger scope.</p>
<h2 style="text-align: center;">Frostbreaking</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597667" src="https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking-1024x576.jpg" alt="frostpunk 2 frostbreaking" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/08/frostpunk-2-frostbreaking.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Extracting coal and ore deposits in the frozen wastes beyond the city is no simple feat. Unlike the first game, you must send Frostbreaker teams to break the ice before building on the tiles and extracting materials. Frostbreaking may seem like unnecessary busywork, but it allows you to expand the city limits far beyond anything dreamt of in the first game. You can stretch the city out far into the distance … if you can keep up with the resource demand, that is.</p>
<h2 style="text-align: center;">Relations, Tension, and Trust Replace Discontent and Hope Social Resources</h2>
<p><em>Frostpunk 2</em> builds upon the first game’s social resources with Relations, Tension, and Trust. All three of these resources tie into the substantial role that factions and communities play. How other faction groups perceive you replace the brutal survival-oriented problems faced in the first game.</p>
<h2 style="text-align: center;">New Crime and Squalor Resource Tabs</h2>
<p>Crime increases as goods become more scarce, as you’d expect. You can mitigate increased crime by posting Guard Squads around the districts, but a general population increase leads to a rise in crime. Likewise, Squalor worsens as the population increases, resulting in a dirtier, more disease-addled city. Making sure you balance city expansion with resources to counterbalance the increased population looks to be a fun challenge in <em>Frostpunk 2</em>.</p>
<h2 style="text-align: center;">A Population of Thousands Rather Than Hundreds</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-576003" src="https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02-1024x576.jpg" alt="Frostpunk 2_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/01/Frostpunk-2_02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>And of course, the reason we have new Squalor and Crime resources is due to <em>Frostpunk 2</em>’s much larger population. Micromanaging a sub-hundred population in <em>Frostpunk 1</em> required sophisticated micromanagement skills, while the sequel requires you to multitask across multiple social vectors and resources to satiate the masses.</p>
<h2 style="text-align: center;">From Micro to Macro</h2>
<p>This shift from micro to macro is a pretty substantial one. I can’t help but think that there’s an element of intimacy and familiarity that is lost when managing a multi-district city. This macro-scale approach will undoubtedly rope in new players averse to the first game’s micromanagement. But the broader scale also makes <em>Frostpunk 2</em> a little bit less niche and more akin to other city-builder games. While there are still micromanagement elements present in <em>Frostpunk 2</em>, the zoomed-out perspective emphasizes the macro far more.</p>
<h2 style="text-align: center;">Far Different Moral Dilemmas</h2>
<p>Moral dilemmas in <em>Frostpunk 2</em> mostly show themselves when deciding which Faction you want to partner with and what suggestions to prioritize. Getting a law passed that bans food additives isn’t as black and white of a moral decision as boosting labor for a couple of weeks to stave off the cold. The moral dilemmas presented in <em>Frostpunk 2</em> may be less dramatic than in the first game, but they’re more nuanced and politically driven.</p>
<h2 style="text-align: center;">Shift From Survival Management to Social Management</h2>
<p><iframe loading="lazy" title="Frostpunk 2 vs Frostpunk 1 - 15 BIGGEST DIFFERENCES" width="500" height="281" src="https://www.youtube.com/embed/bpsTtvUuwgg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Frostpunk 2</em>’s creative director perfectly summed up the game’s premise with the question, &#8220;What happens when you survive the un-survivable?&#8221; Every system in the game reflects this shift from basic survival to societal evolution. From the laws passed at Council Hall to all the different Factions at play, <em>Frostpunk 2</em> focuses more on social management than survival management.</p>
<h2 style="text-align: center;">You Play as the Steward, Replacing the Deceased Captain</h2>
<p>Finally, there’s us, the player. We played the role of the Captain back in the first game. We held the responsibility as a lone dictator, in a sense, with little to no opposition but the deathly cold and riotous populace. Your role in <em>Frostpunk 2</em> is still a major one, though there’s a lot more teamwork and negotiations with other leaders this time around. The Steward is still a big fish, but the pond is much bigger than the first game, making it a more diplomatic affair overall. We’ll see just how much we, as the Steward, can get away with when <em>Frostpunk 2</em> releases on September 20th.<i></i></p>
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		<title>Frostpunk Has Sold Over 5 Million Copies Since Launch</title>
		<link>https://gamingbolt.com/frostpunk-has-sold-over-5-million-copies-since-launch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Apr 2024 10:01:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[11 bit studios]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585434</guid>

					<description><![CDATA[The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 hours played.]]></description>
										<content:encoded><![CDATA[<p>11 bit studios&#8217; <em>Frostpunk</em> celebrates its sixth anniversary, with the developer announcing over five million copies sold on all platforms. It first launched in 2018 for PC before coming to PS4 and Xbox One in 2019 and MacOS in 2021.</p>
<p>Some other notable figures shared by the developer include about three percent of total players having over 100 hours played. The average playtime is 24 hours, but on Steam, only 0.6 percent of all players have the &#8220;Endless Slave Driver&#8221; Achievement. It&#8217;s unlocked in Endless Mode by causing all settlements to become distrustful of you.</p>
<p>Perhaps the least surprising fact is that &#8220;The City Must Survive&#8217; is the most popular track from the game&#8217;s OST, with over 6.4 million plays on Spotify and +1.3 million on YouTube. Check out our review for the base game <a href="https://gamingbolt.com/frostpunk-review">here</a>.</p>
<p>As for the future,<em> Frostpunk 2</em> <a href="https://gamingbolt.com/frostpunk-2-launches-for-pc-on-july-25">launches on July 25th</a> for PC, with Xbox Series X/S and PS5 versions <a href="https://gamingbolt.com/frostpunk-2-confirmed-for-xbox-series-x-s-and-ps5-first-gameplay-trailer-released">coming later</a>. 11 bit studios recently concluded <a href="https://gamingbolt.com/frostpunk-2-beta-is-live-gameplay-deep-dive-discusses-factions-and-larger-scale">a beta for Deluxe Edition owners</a>, providing access to a limited version of the Utopia Builder mode. Check out its accolades trailer <a href="https://gamingbolt.com/frostpunk-2-beta-receives-accolades-trailer-highlighting-positive-impressions">here</a> to see what various publications had to say about it.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Today, <a href="https://twitter.com/hashtag/Frostpunk?src=hash&amp;ref_src=twsrc%5Etfw">#Frostpunk</a> is celebrating its 6th anniversary. That means that the game&#39;s now old enough to cover its first emergency shift in the coal mine.</p>
<p>Here are 6 facts highlighting those 6 years ❄ <a href="https://t.co/NaMebF0tCV">pic.twitter.com/NaMebF0tCV</a></p>
<p>&mdash; Frostpunk 2 (@frostpunkgame) <a href="https://twitter.com/frostpunkgame/status/1783167071712391362?ref_src=twsrc%5Etfw">April 24, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>25 Best Post-Apocalyptic Games You Can Experience on PC</title>
		<link>https://gamingbolt.com/25-best-post-apocalyptic-games-you-can-experience-on-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Aug 2023 07:56:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Fallout 4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=561134</guid>

					<description><![CDATA[ith so many titles that explore a range of settings, be it real-world or fantastical, there&#8217;s just something about the post-apocalyptic that makes it so endearing. Perhaps it&#8217;s that feeling of surviving against all odds or starting with a clean slate in a world where the old rules no longer apply. Maybe it&#8217;s discovering the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith so many titles that explore a range of settings, be it real-world or fantastical, there&#8217;s just something about the post-apocalyptic that makes it so endearing. Perhaps it&#8217;s that feeling of surviving against all odds or starting with a clean slate in a world where the old rules no longer apply. Maybe it&#8217;s discovering the eventual consequences of humanity&#8217;s actions if left unabetted.</p>
<p>Regardless, it&#8217;s a fantasy that many enjoy indulging in, and there are some great games to help with that. Check out 25 of the best post-apocalyptic games available on PC and what makes them so fun.</p>
<p><strong>Fallout 4</strong></p>
<p><iframe loading="lazy" title="25 BEST POST-APOCALYPTIC GAMES On PC You Can&#039;t Afford To Miss" width="500" height="281" src="https://www.youtube.com/embed/WhvSGCKBlew?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Controversial though it may be among hardcore fans, Fallout 4 remains the most accessible game in the series, with some of the best combat. The Commonwealth is pretty massive, with multiple points of interest to explore, junk to pick up and settlements to build up. Learning more about the post-nuclear fallout world, whether it&#8217;s HalluciGen Inc and its suspicious chemicals that drive enemies mad or the creepiness of Dunwich Borers, is enticing. Plus, you can lead gangs of raiders or build robots with the DLC. Just steer clear of Preston Garvey. Your sanity will thank you.</p>
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		<title>15 Annoying Ice Levels In Games That Should Be Avoided At All Costs</title>
		<link>https://gamingbolt.com/15-annoying-ice-levels-in-games-that-should-be-avoided-at-all-costs</link>
					<comments>https://gamingbolt.com/15-annoying-ice-levels-in-games-that-should-be-avoided-at-all-costs#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 01 Mar 2023 11:45:27 +0000</pubDate>
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		<category><![CDATA[Crash Bandicoot 2: Cortex Strikes Back]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=542406</guid>

					<description><![CDATA[Ice levels can be a lot of fun, but these 15 levels are anything but.]]></description>
										<content:encoded><![CDATA[<p>Variety is the spice of life, and that extends to video games too. Developers often tend to mix things up with different environmental conditions for their levels, and that can involve having some levels with ice or snow as their themes. But due to poor design or balance issues, these new environments can sometimes prove to be more frustrating than challenging &#8211; which can cause these levels to become the worst of the bunch. To that end, here are 15 of the worst ice levels in gaming.</p>
<p><strong>Iceberg Lounge &#8211; Batman: Arkham City</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-542408" src="https://gamingbolt.com/wp-content/uploads/2023/01/batman-arkham-city-iceberg-lounge.jpg" alt="batman arkham city iceberg lounge" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/batman-arkham-city-iceberg-lounge.jpg 960w, https://gamingbolt.com/wp-content/uploads/2023/01/batman-arkham-city-iceberg-lounge-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/batman-arkham-city-iceberg-lounge-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/batman-arkham-city-iceberg-lounge-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Batman: Arkham City</em> is a great game with plenty of high points, but the Iceberg Lounge isn’t one of those. And the reason behind it is simply how uninventive this section is to play, since it requires pulling the Dark Knight across an iced out pool of water through the Batclaw. If something goes awry during this process, a shark will come out of the water and eat you and you’ll have to do it all over again. In addition to this, you only get to fight a few goons during this section &#8211; so it’s also pretty light on the action as well. All in all, it’s not difficult or very frustrating, but it can be surprisingly unremarkable &#8211; which is why it deserves its rightful place in this list.</p>
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		<title>Naughty Dog Devs Reveal Their Favourite Games of 2021</title>
		<link>https://gamingbolt.com/naughty-dog-devs-reveal-their-favourite-games-of-2021</link>
					<comments>https://gamingbolt.com/naughty-dog-devs-reveal-their-favourite-games-of-2021#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 22 Dec 2021 13:05:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[deathloop]]></category>
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		<category><![CDATA[Inscryption]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=503723</guid>

					<description><![CDATA[Several developers from the first party PlayStation studio mentions the likes of Deathloop, Metroid Dread, Returnal, Inscryption, and more as their highlights of the year.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s that time of the year again, where, before looking ahead to what lies in the future, we take a look back at <a href="https://gamingbolt.com/gamingbolts-game-of-the-year-top-25-games-of-2021">the last 12 months and all the best games they brought with them</a>. And of course, game developers have their own takes on that as well. Recently, Naughty Dog published a <a href="https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2021" target="_blank" rel="noopener">blog</a> on its website in which various developers from the studio have highlighted some of their favourite games of 2021.</p>
<p>The game that comes out on top for the most people is Arkane&#8217;s <a href="https://gamingbolt.com/deathloop-review-all-you-need-is-kill"><em>Deathloop</em></a>, with game director Matthew Gallant, development director Waylon Brinck, and game director Kurt Margenau all naming it as their favourite game of 2021. <em><a href="https://gamingbolt.com/it-takes-two-review-all-together-now">It Takes Two</a> </em>is also a popular choice, while other major releases of the year like <em><a href="https://gamingbolt.com/metroid-dread-review-samus-is-back">Metroid Dread</a>, <a href="https://gamingbolt.com/returnal-review-marque-of-excellence">Returnal</a>, Inscryption, </em>and <em>The Dark Pictures: House of Ashes </em>also being highlighted.</p>
<p>Some games that released prior to 2021 have also been recognized by some at Naughty Dog, including the likes of <em>Frostpunk, Fortnite, </em>and <em>Bugnax</em>. Overall, it&#8217;s a pretty diverse selection of games- and pretty much every single one of them is worth playing, so they&#8217;re good picks, too.</p>
<p>Naughty Dog itself had a fairly quiet year in 2021, after having released <em>The Last of Us Part 2 </em>in the previous year. There&#8217;s no official word on what lies next for the studio, but we do know that <a href="https://gamingbolt.com/the-last-of-us-naughty-dog-teases-ambitious-project-for-multiplayer">a standalone multiplayer <em>The Last of Us </em>game</a> is in the works, while leaks have also claimed that <a href="https://gamingbolt.com/the-last-of-us-remake-possibly-hinted-at-in-playstation-job-ad">a ground-up remake of the original <em>The Last of Us </em>title</a> is also in development.</p>
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		<title>Frostpunk is the Next Free Game on the Epic Games Store</title>
		<link>https://gamingbolt.com/frostpunk-is-the-next-free-game-on-the-epic-games-store</link>
					<comments>https://gamingbolt.com/frostpunk-is-the-next-free-game-on-the-epic-games-store#comments</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Thu, 03 Jun 2021 17:59:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[11 bit studios]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=481372</guid>

					<description><![CDATA[11 bit studios' Forstpunk is the next free game on the Epic Games Store. It replaces InnerSloth's Among Us will be free until June 10th.]]></description>
										<content:encoded><![CDATA[<p>Generally, we know what the next free game of the Epic Games Store will be about a week in advance. When the next new game is revealed, we also tend to learn what the next game after it will be. For the <a href="https://gamingbolt.com/among-us-is-the-epic-games-stores-latest-free-game">last</a> <a href="https://gamingbolt.com/nba-2k21-is-the-latest-free-game-on-the-epic-games-store">three</a> <a href="https://gamingbolt.com/the-lions-song-is-the-epic-games-stores-next-free-game">weeks</a>, however, the next free game has been a mystery that hasn&#8217;t been revealed until that game is made free.</p>
<p>Well, now we know what the next free game is: it&#8217;s 11 bit studios&#8217; <em>Frostpunk,</em> which is replacing InnerSloth&#8217;s megahit <em>Among Us</em>. <em>Among Us</em> was free from May 27th to June 3rd. <em>Frostpunk</em> will be free until June 10th. <em>Frostpunk</em> is a &#8220;society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.&#8221;</p>
<p>We liked <em>Frostpunk</em> quite a bit when we reviewed it in 2018, <a href="http://review" data-wplink-url-error="true">awarding the game a 9 and praising its aesthetic and gameplay choices</a>, so anyone who hasn&#8217;t grabbed it should consider picking it up before it goes away on June 10th. As for what&#8217;s going to be free after <em>Frostpunk, </em>it&#8217;s another mystery game, so we&#8217;ll just have to wait and see.</p>
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		<title>Frostpunk: On the Edge DLC is Now Available on PC</title>
		<link>https://gamingbolt.com/frostpunk-on-the-edge-dlc-is-now-available-on-pc</link>
					<comments>https://gamingbolt.com/frostpunk-on-the-edge-dlc-is-now-available-on-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Aug 2020 10:51:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[11 bit studios]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Frostpunk: On The Edge]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=452776</guid>

					<description><![CDATA[Establish a new outpost in the Frostland and try to survive with new mechanics.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-443692" src="https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge.jpg" alt="Frostpunk - On The Edge" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Frostpunk-On-The-Edge-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After years of support, 11 bit Studios has released <em>Frostpunk&#8217;s</em> last expansion, <a href="https://gamingbolt.com/frostpunk-on-the-edge-releases-on-august-20th"><em>On the Edge</em></a>, for PC players. It takes place <a href="https://gamingbolt.com/frostpunk-on-the-edge-expansion-releases-this-summer-set-after-the-great-storm">after the Great Storm</a> of the base game and sees players having to create a new Outpost in the frozen wasteland. Check out the trailer below.</p>
<p>Along with having to deal with other communities, which includes establishing trade routes, you&#8217;ll need to create Safe Routes to take care of any shortages. The Frostland has some 16 new areas to explore and this time, you won&#8217;t have control over the Book of Laws. Fortunately, there are seven new technologies and three new structures to make use of.</p>
<p>Endless Mode is also seeing a new setting with Settlements and there are a bunch of new improvements and fixes. Furthermore, there are six new tracks which amounts to 25 minutes of new music. <em>On the Edge</em> can be purchased standalone but new players can also pick up the <em>Frostpunk: Game of the Year Edition,</em> which includes the base game and all DLC, at 48 percent off.</p>
<p><iframe loading="lazy" title="Frostpunk: On The Edge is OUT NOW! | Official Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/UxWS0LiRcJM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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