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	<title>FYQD-Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bright Memory: Infinite Developer Reveals New Third-Person Action Shooter With Gorgeous Images</title>
		<link>https://gamingbolt.com/bright-memory-infinite-developer-reveals-new-third-person-action-shooter-with-gorgeous-images</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 04 Jan 2026 16:25:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=634157</guid>

					<description><![CDATA[The story takes place during a time of "turmoil and collapsing order," as rival gangs clash in the shadows, according to the developer.]]></description>
										<content:encoded><![CDATA[
<p>Whether it&#8217;s the <a href="https://gamingbolt.com/dynasty-warriors-origins-review-a-compelling-reboot" data-type="post" data-id="608460">Three Kingdoms</a> or the <a href="https://gamingbolt.com/where-winds-meet-review-a-surprisingly-generous-package" data-type="post" data-id="631821">Five Dynasties and Ten Kingdoms period</a>, many games tend to go deep into China&#8217;s past for their settings. FYQD-Studio&#8217;s next title is no different, but it&#8217;s offering something a little contemporary, taking place during the formation of the Republic of China in 1912.</p>



<p>On Twitter, the <em>Bright Memory: Infinite </em>developer showcased the first in-game images for the third-person action shooter. Development is currently ongoing with the team focusing on art and motion capture. For now, the premise is described as a time of &#8220;turmoil and collapsing order, rival gangs clash in the shadows, as violence and conspiracy quietly spread through the streets.&#8221;</p>



<p>Of course, it&#8217;s worth noting that the story and everything about the title is &#8220;fictional&#8221; with &#8220;no connection or association with actual historical events,&#8221; as stated by the developer on Bilibili (via <a href="https://wccftech.com/bright-memory-infinite-studio-announces-new-action-shooter-set-during-republic-of-china/" target="_blank" rel="noreferrer noopener">WCCF Tech</a>). The era simply serves as a &#8220;background setting&#8221; with the focus on &#8220;third-person action shooting.&#8221;</p>



<p>What that could entail remains to be seen, but it&#8217;s looking to be a far more grounded affair than <em>Bright Memory: Infinite</em>. The latter, released in 2021 for PC and in 2022 for Xbox Series X/S, PS5, and Nintendo Switch, featured first-person shooting, melee combat and fantastical enemies. Check out <a href="https://gamingbolt.com/bright-memory-infinite-review-fast-and-flashy">our review</a>, where we scored it an eight out of ten, for more details.</p>



<p>It&#8217;s also unknown when this new title could launch, especially considering the long journey that <em>Bright Memory</em> had en route to becoming <em>Infinite</em>. Time will tell, so stay tuned for more details.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Hello everyone!<br> 🎮FYQD-Studio is developing a third-person action shooter set in Republic of China, amidst a time of turmoil and collapsing order, rival gangs clash in the shadows, as violence and conspiracy quietly spread through the streets.<br>  The game is currently in… <a href="https://t.co/UcfcQdbTQi">pic.twitter.com/UcfcQdbTQi</a></p>&mdash; FYQD (@FYQD_Studio) <a href="https://twitter.com/FYQD_Studio/status/2006553505306489063?ref_src=twsrc%5Etfw">January 1, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Bright Memory: Infinite Mobile Announced, Launches January 17</title>
		<link>https://gamingbolt.com/bright-memory-infinite-mobile-announced-launches-january-17</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 03 Jan 2025 01:06:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=607706</guid>

					<description><![CDATA[FYQD and Playism's first-person shooter, currently available for PC and consoles, will support up to 120 FPS on mobile platforms.]]></description>
										<content:encoded><![CDATA[<p>Despite its rough edges, indie first-person shooter <em>Bright Memory: Infinite </em>made some waves in the earlier years of this console generation thanks to its impressive visual fidelity. That it was largely developed by one person also didn&#8217;t hurt. After launching on consoles and PC, mobile platforms will now get their turn to experience Sheila&#8217;s journey.</p>
<p>FYQD and Playism have announced <em>Bright Memory: Infinite Mobile</em>, a new version of the first-person shooter set to release for iOS and Android devices on January 17 for $4.99. According to the developer, the mobile version is based on the game&#8217;s original PC release. It can run at up to 120 FPS on Android devices and will also support Xbox controllers, gyroscopic aiming, and virtual button customization, as per the developer.</p>
<p>You can view the announcement trailer below for a glimpse of what the game will look like on iOS and Android platforms. </p>
<p><em>Bright Memory: Infinite </em>is currently available on PS5, Xbox Series X/S, Nintendo Switch, and PC. Read our review of the game <a href="https://gamingbolt.com/bright-memory-infinite-review-fast-and-flashy">through here</a>.</p>


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<iframe title="Bright Memory: Infinite Mobile - Official Trailer" width="500" height="281" src="https://www.youtube.com/embed/phVF4gvknsM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Bright Memory: Infinite Features Ray Tracing and 120 FPS Modes on Xbox Series X/S and PS5</title>
		<link>https://gamingbolt.com/bright-memory-infinite-features-ray-tracing-and-120-fps-modes-on-xbox-series-x-s-and-ps5</link>
					<comments>https://gamingbolt.com/bright-memory-infinite-features-ray-tracing-and-120-fps-modes-on-xbox-series-x-s-and-ps5#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 07 Jul 2022 10:48:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bright Memory: Infinite]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523742</guid>

					<description><![CDATA[The Nintendo Switch features multi-sampling of TAA anti-aliasing along with gyro support, while the PS5 version also features DualSense support. ]]></description>
										<content:encoded><![CDATA[<p>FYQD-Studio and Playism launched <em>Bright Memory: Infinite </em><a href="https://gamingbolt.com/bright-memory-infinite-releases-november-11th-for-pc">for PC last year</a>, and at long last, the first person shooter will soon be making its way over to consoles as well. Originally announced for Xbox Series X/S and later also confirmed for Nintendo Switch and PS5, the shooter is launching for consoles <a href="https://gamingbolt.com/bright-memory-infinite-console-release-set-for-july-21">later this month</a>, and publisher Playism has now also <a href="https://playism.com/en/news/2022/0707/1422-2/" target="_blank" rel="noopener">revealed</a> technical details for those versions of the game.</p>
<p>On both Xbox Series X/S and PS5, <em>Bright Memory: Infiinite </em>will feature two graphics modes- one supporting ray-traced reflections with a frame rate of 60 FPS, and another mode that will run at up to 120 FPS. Owners of <em><a href="https://gamingbolt.com/bright-memory-review-what-in-the-world">Bright Memory</a> </em>on Xbox will also get a 20% discount on <em>Bright Memory: Infinite </em>on Xbox Series X/S, while an exclusive emerald green weapon skin will also be included for Xbox players. On PS5, meanwhile, the DualSense&#8217;s adaptive triggers will be supported.</p>
<p>On the Nintendo Switch, Playism confirms that the game will run natively and not via the cloud, as is often the case with multiplatform releases on the platform now. Temporal anti-aliasing upsampling will also be supported on the hybrid device, and gyro controls will be available as an option. Finally, all three console versions will also contain all cosmetic DLC released for the game&#8217;s PC version.</p>
<p><em><a href="https://gamingbolt.com/bright-memory-infinite-review-fast-and-flashy">Bright Memory: Infinite</a> </em>launches for PS5, Xbox Series X/S, and Nintendo Switch on July 21.</p>
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		<title>Bright Memory: Infinite Console Release Set for July 21</title>
		<link>https://gamingbolt.com/bright-memory-infinite-console-release-set-for-july-21</link>
					<comments>https://gamingbolt.com/bright-memory-infinite-console-release-set-for-july-21#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 07 Jul 2022 00:56:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523683</guid>

					<description><![CDATA[Bright Memory: Infinite on consoles has a release date, and it's set for this month. The release date was revealed on the Japanese PlayStation Store, Microsoft Store, and Nintendo eShop.]]></description>
										<content:encoded><![CDATA[<p>The PS5, Xbox Series X/S, and Nintendo Switch versions of FPS <em>Bright Memory: Infinite</em> will be released on July 21. The console release date for the game was revealed through listings on the Japanese PlayStation Store, Microsoft Store, and Nintendo eShop.</p>
<p>The versions of <em>Bright Memory: Infinite</em> seem to be named differently. The PlayStation Store and Nintendo eShop list <em>Bright Memory: Infinite Gold Edition</em>. On Xbox, however, the game is listed as <em>Bright Memory: Infinite Platinum Edition</em>. It is currently not clear whether there will be any difference between the releases on the three platforms.</p>
<p>The PlayStation 5 and Switch release for <em>Bright Memory: Infinite</em> was <a href="https://gamingbolt.com/bright-memory-infinite-announced-for-ps5-and-nintendo-switch">originally announced in June</a>. The Xbox Series X/S version, on the other hand, was announced back in 2020. The <a href="https://gamingbolt.com/bright-memory-infinite-releases-november-11th-for-pc">PC launch happened in 2021</a>.</p>
<p>For more information about <em>Bright Memory: Infinite</em>, <a href="https://gamingbolt.com/bright-memory-infinite-review-fast-and-flashy">check out our review of the PC release</a>, where we gave the game a score of 8/10.</p>
<p><iframe title="Bright Memory: Infinite Console Trailer" width="500" height="281" src="https://www.youtube.com/embed/-AhrdkGVV2Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">523683</post-id>	</item>
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		<title>Bright Memory: Infinite Announced for PS5 and Nintendo Switch</title>
		<link>https://gamingbolt.com/bright-memory-infinite-announced-for-ps5-and-nintendo-switch</link>
					<comments>https://gamingbolt.com/bright-memory-infinite-announced-for-ps5-and-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 11 Jun 2022 19:53:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=520971</guid>

					<description><![CDATA[The fast-paced first person shooter launched for PC in November last year, and has had an Xbox Series X/S version announced since 2020.]]></description>
										<content:encoded><![CDATA[<p>FYQD-Studio&#8217;s slick and fast-paced first person shooter <em><a href="https://gamingbolt.com/bright-memory-infinite-gameplay-showcases-stunning-visuals-and-combat">Bright Memory: Infinite</a> </em>has been on many radars for about a couple of years at this point, looking increasingly impressive every time it gets shown off, perhaps doubly so because it&#8217;s been made largely by a single developer.</p>
<p>It <a href="https://gamingbolt.com/bright-memory-infinite-releases-november-11th-for-pc">launched last year for PC</a>, and has had an Xbox Series X/S version announced since 2020. Now, in a new trailer premiered at Future Games Show, PS5 and Nintendo Switch versions have also been announced. Plenty of gameplay is also shown off, and yes, it continues to loo impressive once again.</p>
<p><em>Bright Memory: Infinite </em>will launch for all consoles sometime later this year, though a more specific release date hasn&#8217;t yet been announced. Whether the Nintendo Switch version will be native or cloud-exclusive also remains to be seen.</p>
<p>In our review of <em>Bright Memory: Infinite&#8217;s</em> PC version last year, we awarded it a score of 8/10, saying, &#8220;<em>Bright Memory: Infinite</em> brings the ideas of its predecessor to a much more satisfying conclusion and comes within striking distance of many of the games it’s inspired by.&#8221; You can read the full review <a href="https://gamingbolt.com/bright-memory-infinite-review-fast-and-flashy">through here</a>.</p>
<p><iframe title="Bright Memory: Infinite | New Platforms Reveal | Future Games Show June 2022" width="500" height="281" src="https://www.youtube.com/embed/JSRldqMvFyA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">520971</post-id>	</item>
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		<title>Bright Memory Infinite Review &#8211; Fast and Flashy</title>
		<link>https://gamingbolt.com/bright-memory-infinite-review-fast-and-flashy</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Fri, 12 Nov 2021 20:01:21 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=499369</guid>

					<description><![CDATA[Bright Memory Infinite borrows some of the better ideas from modern first-person shooters and combines them with its own flashy identity to great effect.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hroughout most of <em>Bright Memory</em>’s pithy campaign, you’re likely to be wondering who its main character, Shelia, really is. Who is she fighting exactly? Who is this villain guy, Carter, who keeps talking about a primordial flood? And what is a primordial flood? While there are technically answers to those questions,<em> Bright Memory Infinite</em> isn’t nearly as interested in explaining itself in a satisfying way as it is with combining its handful of flashy ideas with its pseudo-cyberpunk aesthetic and making you feel like an actual badass the entire time. There is certainly nothing inherently wrong with deciding to make that trade off, as there are plenty of legendary first-person shooters that took a similar approach to great effect. For the most part, <em>Bright Memory Infinite</em> successfully blazes down that same path with a bit of its own style and ultimately left me wanting more &#8211; mostly in the good way.</p>
<p>Elephant in the room number 1- <em>Bright Memory</em> is largely made by a one-man studio on Unreal Engine 4, and this would be worthy of praise even if the game was mediocre, but it isn’t. So, while I won’t really factor that into my review of it as a finished product, it’s definitely worth pointing out for context. Elephant number 2- the game is insanely short for the genre. I was able to complete the game twice in just about 4 hours, and even though I adore the genre, I’m not what I would consider a master at it. I died plenty, but still managed to roll credits twice in less time than it takes to get half-way through most other FPSes. Considering that the game is priced accordingly at just under $10, I don’t think that its short length is an inherently bad thing, but again, it’s good food for thought if you’re on the fence about picking it up.</p>
<p>Fans of the new <em>Shadow Warrior</em> games or <em>Bulletstorm</em> should immediately recognize most of <em>Bright Memory</em>’s ideas. From the grappling hook that has the dual purpose of bringing vulnerable enemies closer to you and zipping you to new areas, to the wildly fast and satisfying sword slashing, <em>Bright Memory Infinite</em> certainly has borrowed from the best, which is the best way to borrow if you’re going to do it. That’s not to say that <em>Bright Memory</em> doesn’t feel like its own thing though, because it does.</p>
<p><iframe loading="lazy" title="Bright Memory Infinite Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/UWYqyg71ChA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>Bright Memory Infinite</em> certainly has borrowed from the best, which is the best way to borrow if you’re going to do it."</p></p>
<p>The time-warped world that combines mythology with military technology is one that immediately grabs you from the jump and doesn’t let go until the credits. Despite only getting to see Shelia talk a handful of times, she’s a character that I feel like I can easily root for, and despite only being introduced to the main villain halfway through its unsettlingly short story, I still felt the conflict between him and Shelia’s SRO organization brewing in a genuine way. Outside of that, the story rarely moves at all until the very end, but just as the game intends, you’ll usually be having too much fun to really care.</p>
<p><em>Bright Memory Infinite</em> plays like it knows it’s only got a couple hours to show you everything it does, which is to say it rarely feels stale. In fact, if it weren’t for one completely unnecessary contrived stealth section, I’d say its pacing was pitch-perfect. Sure, the meat and potatoes of its gameplay is largely made up of “go to the next area and kill all the bad guys”, but it’s the arrangement of said bad guys, the variety of them, and the fact that Shelia’s arsenal often gives you multiple legitimate paths to victory over them, that keep it all consistently fun. One area might be pretty straight forward, with armed guards of different types rushing you and playing to their strengths, while the next, might have some deliberate distance between you and them, forcing you to either whip out your sniper rifle and pop them from across the arena or grapple them to you and blow their heads apart like grapefruit while they’re in stasis. There’s rarely a wrong answer in <em>Bright Memory</em>, and you got to love it for that. Some enemies do seem to pop in right behind you with no indication other than the shots you take before you notice them, but outside of that the rollercoaster ride of Bright Memory’s combat rarely derails. You have a fairly standard set of weapons, each with alternate firing modes and all of which are a literal and figurative blast to use.</p>
<p>As a guy who tends to overuse shotguns in shooters, I found the shotgun here to have a nice personality to it. It has a rather satisfying <em>thunk</em> that makes it a bit understated, but still boisterously destructive in any situation, and the sheer chaos that it’s alternate firing mode unleashes just makes it all the more wonderful. Your grapple and punch attacks are tied to the same meter that automatically recharges after a short rest, as does your health. Outside of that, and your sword slashes which make short work of most enemies within range, your attacks mostly stay the same. There are a few abilities and upgrades to be had in the game’s very conservative skill tree, but given how short the whole affair is, and how fun your basic arsenal is to use, it might not even occur to you to mess with it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-499373" src="https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4.jpg" alt="bright memory infinite" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"<em>Bright Memory Infinite</em> plays like it knows it’s only got a couple hours to show you everything it does, which is to say it rarely feels stale."</p></p>
<p>Enemy types range from standard SAI soldiers, to heavies that may or may not have shields, to a couple types of undead warriors from eons past that have been reanimated, capped off with a small handful of mythological-themed bosses that you’ll fight a couple times each. If this were a 10-hour game, the variety of enemies might have felt a bit lacking, but here, it’s just right. By the time I fully mastered how to reflect flaming arrows from these roman soldiers back at them, the game would throw five of them at me at once, forcing me to step up my adaptation once again. My only gripe I have with the game’s combat would be the aforementioned stealth section that feels uncharacteristically tacked-on and rushed.</p>
<p>Forcing yourself to slow down and engage in tedious trial-and-error while Shelia inexplicably holds her meat cleaver in the middle of the screen was an odd low-point for the game and seems to contradict everything the other 95 percent of it stands for. That said, it is over quickly, which is good, but also just underlines my confusion as to why it was even included. Outside of that, there are some great set-pieces like a battle that takes place on top of planes and a driving section that lets you blow up some tanks. Suffice it to say, any AAA developer out there working on a shooter right now should take notes from <em>Bright Memory</em>’s pacing, and be wary of launching their game alongside whatever this guy makes next. There are also some extras thrown in like alternate costumes and weapons skins and multiple difficulties, but even for the price it does feel a bit lacking here. A simple horde mode could have really sealed the deal, but as it is, the amount of content for the price is debatably middling.</p>
<p><em>Bright Memory</em> is not as graphically demanding as you might think. It only requires 8 GB of RAM and an NVIDIA GTX 960 to run. But recommended settings suggest you bump it up to 16 GB or RAM and a 1060, which isn’t too demanding. Although based on my experience, where I did have multiple hard crashes despite being well above those recommended settings, I would suggest keeping the resolution at 1080 unless your rig is particularly beefy. If it is, you can also enjoy the game’s ray tracing which does admittedly look phenomenal when everything is firing on all cylinders and working as intended. V-sync is also an option that might help with stuttering or tearing, but I honestly didn’t run into much of that at all. All things considered, the game does seem to run generally okay, but given that I struggled with crashing notably more than I usually do on arguably just as intense games when coming back from a death or loading up a save file, I also think it’s pretty clear there’s a bit more ironing out that needs to occur, and I’d be derelict in my duty as a reviewer if I didn’t mention that as well as how it dragged on my overall experience. Few things bring the fun of a ferocious action game to a halt quicker than having to fiddle around with frame rates and texture options just to get your save file to load.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-499372" src="https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3.jpg" alt="bright memory infinite" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/bright-memory-infinite-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"While other modern shooters offer expansive open-worlds, colorful well-rounded characters, and broad multi-faceted themes, <em>Bright Memory</em> <em>Infinite</em> serves as yet another reminder that you don’t necessarily need any of that."</p></p>
<p>While other modern shooters offer expansive open-worlds, colorful well-rounded characters, and broad multi-faceted themes, <em>Bright Memory</em> <em>Infinite</em> serves as yet another reminder that you don’t necessarily need any of that. Sure, deep gameplay mechanics and profound storytelling all have their place in the genre, as do many other styles, but there’s also always going to be room for fun, bombastic experiences that burn bright and burn fast &#8211; especially when the price is right.</p>
<p>Having a particularly well-done set of sound effects and an appropriately heart-thumping action movie-style musical score is a nice cherry on top of it all. Despite a couple of small headscratchers and a PC version that clearly could use some more time in the oven, <em>Bright Memory Infinite,</em> more often than not, manages to come within slashing distance of the games it’s so clearly inspired by. Whether the friendly price balances out the short length and unpredictable performance for you is going to be for you to determine, but I generally found experiencing the game&#8217;s strengths to be more than worth dealing with its shortcomings.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on PC.</span></strong></em></p>
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		<title>Bright Memory: Infinite Gameplay Showcases Stunning Visuals and Combat</title>
		<link>https://gamingbolt.com/bright-memory-infinite-gameplay-showcases-stunning-visuals-and-combat</link>
					<comments>https://gamingbolt.com/bright-memory-infinite-gameplay-showcases-stunning-visuals-and-combat#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Nov 2021 08:57:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bright Memory: Infinite]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=498695</guid>

					<description><![CDATA[The first person hack and slash title is out on November 11th for PC. It doesn't have a release date for Xbox Series X/S but is coming "soon."]]></description>
										<content:encoded><![CDATA[<p>FYQD Studio&#8217;s hack and slash FPS <em>Bright Memory: Infinite</em> was recently given <a href="https://gamingbolt.com/bright-memory-infinite-releases-november-11th-for-pc">a release date of November 11th</a> for PC. To help provide a better look at the action and overall gameplay flow, a 14 minute gameplay video has been released. Check it out below courtesy of IGN.</p>
<p>There&#8217;s quite a lot to unpack about the combat with ranged options like firearms and a katana for melee combat. Several enemies can be taken down with bullets whether it&#8217;s an assault rifle or handgun (which can also fire explosives at a slower rate). Others take slightly longer to whittle down due to armor but deflecting their attacks with the katana leaves them wide open.</p>
<p>Along with juggling foes in the air, protagonist Sheila can charge up her blade and send it out in a spinning arc which travels back and forth between foes. Of course, even the traversal is highly stylish with wall-running and a grapple hook for longer distances. <em>Bright Memory: Infinite</em> will be a free upgrade to owners of the original game on Steam and is also coming soon to Xbox Series X/S. Stay tuned for more details in the coming weeks.</p>
<p><iframe loading="lazy" title="Bright Memory: Infinite - 14 Minutes of PC Gameplay (4K)" width="500" height="281" src="https://www.youtube.com/embed/tvP6kHCEa6w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Bright Memory: Infinite Releases November 11th for PC</title>
		<link>https://gamingbolt.com/bright-memory-infinite-releases-november-11th-for-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 Oct 2021 15:06:06 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=497960</guid>

					<description><![CDATA[The first person shooter/hack and slash title will retail for $19.99 on Steam and GOG with Bright Memory owners receiving it for free.]]></description>
										<content:encoded><![CDATA[<p>FYQD-Studio and Playism have finally announced a release date for <em>Bright Memory: Infinite</em> on PC. It&#8217;s out on November 11th via Steam and GOG, retailing for $19.99. Current owners of <a href="https://gamingbolt.com/bright-memory-review-what-in-the-world"><em>Bright Memory</em></a> will receive the new version for free. Check out the latest trailer below.</p>
<p>The story takes place on Chinese New Year&#8217;s Eve in 2036 with the protagonist Sheila investigating a mysterious phenomenon. Upon arriving at the site in question, she must contend with the <a href="https://gamingbolt.com/bright-memory-infinite-introduces-villain-with-new-cinematic-trailer">antagonist General Lin</a> and his forces along with strange foes from another world. Suffice it to say that things get crazy pretty quickly and new features like wall-running, special weapon effects and much more have been added.</p>
<p><em>Bright Memory: Infinite</em> is also in development for Xbox Series X/S but a release date has yet to be announced. Stay tuned for more details in the coming days and check out the previous trailer, which showcases the game&#8217;s ray tracing, <a href="https://gamingbolt.com/bright-memory-infinite-out-in-late-2021-ray-tracing-showcased-in-new-trailer">here</a>.</p>
<p><iframe loading="lazy" title="Bright Memory: Infinite Release Trailer" width="500" height="281" src="https://www.youtube.com/embed/5K5mMGR5CDo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Bright Memory: Infinite Out in Late 2021, Ray Tracing Showcased in New Trailer</title>
		<link>https://gamingbolt.com/bright-memory-infinite-out-in-late-2021-ray-tracing-showcased-in-new-trailer</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Aug 2021 15:22:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bright Memory: Infinite]]></category>
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		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=490906</guid>

					<description><![CDATA[The title is now in the final polishing stage with a new 10 minute gameplay trailer and more details coming in the "near future."]]></description>
										<content:encoded><![CDATA[<p>Along with <a href="https://gamingbolt.com/marvels-guardians-of-the-galaxy-dying-light-2-stay-human-will-support-nvidia-dlss-and-geforce-rtx">confirming</a> Nvidia DLSS and GeForce RTX support for <em>Marvel&#8217;s Guardians of the Galaxy</em> and <em>Dying Light 2 Stay Human</em>, Nvidia <a href="https://www.nvidia.com/en-us/geforce/news/gamescom-2021-nvidia-dlss-ray-tracing-geforce-rtx-games/" target="_blank" rel="noopener">revealed</a> that <a href="https://gamingbolt.com/bright-memory-infinite-continues-to-look-slick-in-new-trailer"><em>Bright Memory: Infinite</em></a> would receive the same. A new trailer has been released showcasing ray-traced shadows, reflections, caustics and global illumination. Check it out below.</p>
<p>Over on Steam, FYQD-Studio provided an update on development, noting that the soundtrack, DLC skins, voice work and menu UI had been completed. The title is now in the final polishing phase &#8211; for the next two months, the developer is focusing on optimizing the combat, performance, difficulty and much more along with fixing bugs. A new 10 minute gameplay trailer is also planned for the &#8220;near future&#8221; along with new details on the story, systems and content.</p>
<p>Nvidia announced that <em>Bright Memory: Infinite</em> would release in late 2021, though the developer said it would be &#8220;later in 2021.&#8221; Regardless, it seems that the first person hack and slash action adventure will make its release window. It&#8217;s currently in development for Xbox Series X/S and PC. Those who own <em>Bright Memory</em> on Steam will receive <em>Infinite</em> for free.</p>
<p><iframe loading="lazy" title="Bright Memory: Infinite | Exclusive RTX Gameplay Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/TfVtVS35qj4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Bright Memory: Infinite Continues to Look Slick in New Trailer</title>
		<link>https://gamingbolt.com/bright-memory-infinite-continues-to-look-slick-in-new-trailer</link>
					<comments>https://gamingbolt.com/bright-memory-infinite-continues-to-look-slick-in-new-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 08 Jul 2021 14:42:12 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=485992</guid>

					<description><![CDATA[FYQD-Studio's first person shooter has impressed with each of its showings so far, and continues that trend with its newest trailer. ]]></description>
										<content:encoded><![CDATA[<p>Every time we see more of <em><a href="https://gamingbolt.com/bright-memory-infinte-gets-new-gameplay-trailer">Bright Memory: Infinite</a>, </em>we can&#8217;t help but be impressed by it- and that&#8217;s not just because the shooter is being made by a single person. It&#8217;s looking like a slick, fast-paced game, and if it can live up to the promises it&#8217;s been making, it&#8217;s definitely going to be an exciting prospect. Publisher Playism recently unveiled a new trailer for the game as part of Game Charging Night 2021, and it continues to look impressive.</p>
<p>There&#8217;s plenty of gameplay shown off here, and the combat once again shows off a fast-paced blend of melee, shooting, and some interesting tools and abilities. Movement and combat are looking quite frantic all-around, while the trailer also shows glimpses of some pretty formidable looking foes and bosses, not to mention a high-octane set-piece moment on the wings of a plane in the middle of flight. Of course, the visuals are also continued to look great. Take a look below.</p>
<p><em><a href="https://gamingbolt.com/bright-memory-infinite-introduces-villain-with-new-cinematic-trailer">Bright Memory: Infinite</a> </em>is currently in development for Xbox Series X/S and PC, but it doesn&#8217;t have a release date right now.</p>
<p><iframe loading="lazy" title="Bright Memory：Infinite   Game Charging Night Trailer" width="500" height="281" src="https://www.youtube.com/embed/-D6l3Y7caG4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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