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	<title>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Rockstar Might be Bringing GTA+ Subscriptions to Switch &#8211; Rumour</title>
		<link>https://gamingbolt.com/rockstar-might-be-bringing-gta-subscriptions-to-switch-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 16 Jul 2024 13:54:50 +0000</pubDate>
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		<category><![CDATA[Grand Theft Auto: The Trilogy - The Definitive Edition]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=593510</guid>

					<description><![CDATA[Rockstar Games' subscription service has seemingly added the Nintendo Switch as a platform on the company's official website. ]]></description>
										<content:encoded><![CDATA[<p>GTA+, Rockstar Games monthly subscription service, might be headed to the Nintendo Switch. The service, which launched in 2022, is currently available for PlayStation and Xbox, with subscribers getting access to a revolving lineup of Rockstar titles, as well as in-game bonuses and rewards in <em>Grand Theft Auto Online</em>. Soon, it might be making its way over to Nintendo&#8217;s platform as well.</p>
<p>Spotted by Rockstar insider Tez2 on Twitter, Rockstar Games&#8217; official website seems to have updated the list of platforms that those subscribed to GTA+ will get games at no additional cost on. The Nintendo Switch is now seemingly included in that list, even if it&#8217;s not currently being actually used, indicating that it could seen be made available to those on Nintendo&#8217;s platform.</p>
<p>Rockstar titles available on the Switch that could be offered to subscribers include <em>Red Dead Redemption, Grand Theft Auto: The Trilogy &#8211; The Definitive Edition, </em>and <em>L.A. Noire</em>. Of course, with Nintendo set to unveil is next console <a href="https://gamingbolt.com/nintendo-switch-successor-will-be-revealed-by-march-31st-2025">at some point before April next year,</a> one also has to wonder whether this is tied to that rather than the exiting Switch model.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Rockstar Games has updated the platform list for &#8220;Games Included with GTA+&#8221; to include Nintendo Switch, but it is not currently used on the site.</p>
<p>Rockstar may soon update these games on the Switch to be playable for free with a GTA+ subscription. <a href="https://t.co/28Enxb5EtR">pic.twitter.com/28Enxb5EtR</a></p>
<p>— Tez2 (@TezFunz2) <a href="https://twitter.com/TezFunz2/status/1812959219680768485?ref_src=twsrc%5Etfw">July 15, 2024</a></p></blockquote>
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		<title>GTA: The Trilogy &#8211; The Definitive Edition Could be Getting New Fixes on PC Soon &#8211; Rumour</title>
		<link>https://gamingbolt.com/gta-the-trilogy-the-definitive-edition-could-be-getting-new-fixes-on-pc-soon-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 07 Jan 2024 13:47:19 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=575213</guid>

					<description><![CDATA[Activity in the Steam backend seems to suggest that Rockstar is working on an upcoming patch for the remastered trilogy. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-surpasses-10-million-units-sold-gta-5-at-160-million">Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</a> </em>was as close as we&#8217;ve got to a major new <em>GTA </em>release in a decade, and it was <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-has-a-collective-metacritic-user-score-of-0-5">roundly criticized</a> by players and critics upon its launch in 2021, owing to the technical state that it launched in and the less-than-ideal &#8220;improvements&#8221; it made to three bona fide classics. Even now, the remastered trilogy remains in a state where there&#8217;s plenty of room for polishing and improvements- and it seems some of those could be coming in soon, on PC at least.</p>
<p>As spotted by @videotechuk_ on Twitter, recent activity on <em>Gand Theft Auto: The Trilogy &#8211; The Definitive Edition&#8217;s </em>SteamDB page suggests that Rockstar has been working on new fixes for the remaster on Steam. As the user points out, the SteamDB changelog suggests that this is &#8220;actual, real activity&#8221;, not just something related to changing encryption keys, something that you see quite often with games.</p>
<p>When this update will arrive and whether it will be targeting all platforms remains to be seen.</p>
<p><em><a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-review-doesnt-live-up-to-the-name">Grand Theft Auto: The Trilogy &#8211; The Definition Edition</a> </em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, PC, iOS, and Android.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Rockstar appear to be developing a new patch for Grand Theft Auto: The Trilogy &#8211; The Definitive Edition, according to recent activity on SteamDB &#8211; likely the new fixes and improvements from the mobile port. </p>
<p>Huge thanks <a href="https://twitter.com/Tervel1337?ref_src=twsrc%5Etfw">@Tervel1337</a> for the heads up! <a href="https://t.co/4hK2ZuRCRD">pic.twitter.com/4hK2ZuRCRD</a></p>
<p>&mdash; Ben (@videotechuk_) <a href="https://twitter.com/videotechuk_/status/1742898213256863961?ref_src=twsrc%5Etfw">January 4, 2024</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">575213</post-id>	</item>
		<item>
		<title>Grand Theft Auto: The Trilogy – The Definitive Edition is Still Not up to Standard Two Years Later</title>
		<link>https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-is-still-not-up-to-standard-two-years-later</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Thu, 14 Dec 2023 15:33:00 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=573800</guid>

					<description><![CDATA[Worse still though, it appears as though The Trilogy has been abandoned by Rockstar and Take Two Interactive.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>et’s answer the question immediately: is <em>Grand Theft Auto: The Trilogy – The Definitive Edition </em>finally fixed, after two years of patch updates following a more-than-sloppy initial release? In a word, no.</p>
<p>However, the playability of each entry will always vary between players. Texture pop-ins and absent collision detection might be amusing to some and downright immersion ruining to others whilst game breaking bugs – which, to be fair have since been patched – such as the invincible bazooka wielding maniac on the rooftop in Los Desperados or T-Bone the bullet sponge in <em>GTA: San Andreas’</em> “Pier 69” mission didn’t occur for everyone. A quick scan through various subreddits and there are players who lament the aging mechanics of the original games but by and large report them as playable, completable, and above all else, they’re enjoyable. But for everyone who expected a <em>Definitive Edition</em> of Rockstar’s iconic titles, well, we’ve still a way to go.</p>
<p><iframe title="Two Years Later, Is Grand Theft Auto: The Trilogy - The Definitive Edition FIXED?" width="500" height="281" src="https://www.youtube.com/embed/hbr0HdWQrkY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The most recent patch, version 1.04.5, was released October 18<sup>th</sup>, 2022, but it’s been radio silence ever since then. The patch notes for this specific update make for slim reading too, with stability improvements across all platforms the only stated additions. We must go all the way back to February 2022 and patch update 1.04 to find a significant list of improvements. <em>Grand Theft Auto III – The Definitive Edition</em> improved collision detection across multiple locations including the formerly solid, drivable lake in Belleville Park, fixed issues relating to the awarding of achievements, repaired problems of tanks spawning without doors, and reinstated missing features which should have been there from the off such as the ability to hold the sprint button to perform a partial sprint when using tap to sprint. Likewise, <em>Grand Theft Auto: Vice City – The Definitive Edition</em> saw fixes to collision and texture detection in patch 1.04, plus fixed the issue of the player failing the mission “Cop Land” should the café blow up, and the issue of the player not failing the mission when they die during “Cannon Fodder”. <em>Grand Theft Auto: San Andreas – The Definitive Edition</em> saw the aforementioned invincible T-Bone be patched in version 1.04 alongside a raft of attention to detail fixes ranging from traffic lights not appearing, music continuing to play outdoors, building debris remaining after reloading and – most crucially – the gap in CJ’s high afro hairstyle being filled in.</p>
<p>These are just a brief cross-section of the changes brought to <em>The Trilogy</em> in patch 1.04, and whilst the improvements are extensive, they still don’t close the book of issues prevalent in these remasters. The fact the 1.04 update came a full three months after release is unforgiveable for some too, given Rockstar’s bottomless pit of wealth they’ve accumulated considering <em>GTA V</em> and its online counterpart’s ongoing success. These games are legendary, and they should have been given the budget, time, and resources Rockstar has at their disposal to bring them bang up to date.</p>
<p>For their part, Rockstar at least addressed the shoddy state of these remasters by apologising days after release. Their statement reads: “The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect. We have ongoing plans to address the technical issues and to improve each game going forward. With each planned update, the games will reach the level of quality that they deserve to be.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-498889" src="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-scaled.jpg" alt="grand theft auto the trilogy the definitive edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-ps4-image-2-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Their ongoing plans? Well, principally, their plans were presumably to remove developer Grove Street Games from the project entirely, which they eventually did in late 2022. They had to be seen to be doing something, right? Getting rid of Grove Street Games kind of implies the responsibility for the lacklustre standard of these remasters lands squarely at their door, but the strange thing is why has there been no update to <em>GTA: The Trilogy</em> since then? Aren’t Rockstar interested in fixing the problems that still exist?</p>
<p>And yes, whilst these remasters are playable, completable, enjoyable, and in places look pretty good, <em>Vice City</em> especially, bugs and visual glitches persist. As reported in February 2023, lampposts and streetlights still disappear into invisible sink holes when driven into (weird seeing as this wasn’t ever a problem in the originals), fog and cloud cover is still non-existent across <em>San Andreas</em>, massively reducing the nostalgic atmosphere the game is fondly remembered for.</p>
<p>Rain was amongst the most notable issues when <em>The Trilogy</em> first released; white laser raindrops so heavy they completely cover the screen, masking the way forward. Whilst the impenetrable rain was patched early on, strange water-based artefacts remain – certain interiors leak from the ceiling, as if rain can now somehow seep through buildings; interior surfaces glisten as if slick with rainwater. At this stage, it appears these problems will never get fixed. Floating cars, grass growing through concrete, UI present in cutscenes, rain indoors – the list goes on. One major problem that still needs correcting are the gamma settings – lighting is distracting at best and downright impossible to see through at worst. Some cutscenes are so dark it’s impossible to see who they’re featuring. Although, this isn’t such a bad thing in every case as character designs are oftentimes a visage of paper mache babies. These visual oddities would be comical if <em>The Trilogy</em> wasn’t comprised of such famous games.</p>
<p>And that’s the thing, these games are so famous, and so well loved, that a graphical refresh is probably all that was required to satisfy fans. The bar for acceptability wasn’t especially high. Same game, better graphics, that’s all they needed. The age-related flaws prevalent in these titles would be accepted given that <em>The Trilogy</em> is a trio of remasters, not remakes. But the introduction of problems that didn’t even exist in the originals is simply not acceptable. Additionally, the fact so many of these problems remain unfixed is unnecessarily frustrating.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-scaled.jpg"><img decoding="async" class="aligncenter wp-image-498887" src="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-scaled.jpg" alt="grand theft auto the trilogy the definitive edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-pc-image-3-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>It’ll be interesting to see the state of these games once they’re available on iOS and Android. Pre-registering for <em>The Trilogy </em>on these platforms opened on December 1<sup>st</sup>, with the games landing on phones and tablets via Netflix on December 14<sup>th</sup>. Is this where Rockstar have been pooling their resources? Will these mobile versions release problem free? Based on the current state of <em>GTA: The Trilogy – The Definitive Edition</em> it seems unlikely. And it’s a massive shame to be so negative. We all want these remasters to function perfectly, but it seems unlikely at this stage that they ever will.</p>
<p>If we’re being optimistic, the launch of <em>Grand Theft Auto: The Trilogy – The Definitive Edition</em> on mobile might provide the springboard for a final, definitive patch that’ll fix the console and PC versions once and for all.</p>
<p>As mentioned elsewhere in this feature mileage for playability will vary between players. If you’re okay with texture pop-ins, non-existent collision detection, and the chance of immersion breaking bugs, then knock yourself out. These games are still special. It might be worth holding out for a sale though, as given the persistent disappointing state of these remasters, the asking price for <em>The Trilogy</em> plainly isn’t worth it.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition is Out Now on Steam, Epic Games Store</title>
		<link>https://gamingbolt.com/grand-theft-auto-the-trilogy-definitive-edition-is-out-now-on-steam-epic-games-store</link>
					<comments>https://gamingbolt.com/grand-theft-auto-the-trilogy-definitive-edition-is-out-now-on-steam-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 20 Jan 2023 01:59:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Grand Theft Auto: The Trilogy - Definitive Edition is finally out on Steam and Epic Games Store. The game is also now playable on the Steam Deck.]]></description>
										<content:encoded><![CDATA[<p>Rockstar Games has announced that <em>Grand Theft Auto: The Trilogy </em>–<em> The Definitive Edition</em> is now available on Steam. Alongside the release itself, the game is also playable on the Steam Deck. The Steam release is also accompanied by a release on the Epic Games Store.</p>
<p>Slated to a remake of the first 3D games in the Grand Theft Auto franchise—specifically <em>Grand Theft Auto 3</em>, <em>Grand Theft Auto: Vice City</em> and <em>Grand Theft Auto: San Andreas</em>—<em>Grand Theft Auto: The Trilogy – The Definitive Edition</em> features modern controls, upgrades to its graphics and environments, and also support for Steam features like achievements.</p>
<p>Rumours about <em>Grand Theft Auto: The Trilogy – The Definitive Edition</em> coming to Epic Games Store <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-launching-for-epic-games-store-on-january-19-rumour">popped up earlier this week</a>.</p>
<p>The game, previously only available on PC through the Rockstar Games Launcher, has been available since November 2021 on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch. Since its launch, the game has seen <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-update-brings-a-host-of-fixes-and-improvements">several updates bringing bug fixes and stability improvements</a>.</p>
<p>For more information on <em>Grand Theft Auto: The Trilogy – The Definitive Edition</em>, <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-review-doesnt-live-up-to-the-name">check out our review</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Grand Theft Auto: The Trilogy – The Definitive Edition is now available to purchase on Steam and Playable on Steam Deck.</p>
<p>Get it on sale through February 2 as part of our Rockstar Games Publisher Sale: <a href="https://t.co/fpTp9UZ0ju">https://t.co/fpTp9UZ0ju</a> <a href="https://t.co/n1T7MlNXcD">pic.twitter.com/n1T7MlNXcD</a></p>
<p>&mdash; Rockstar Games (@RockstarGames) <a href="https://twitter.com/RockstarGames/status/1616138619273478146?ref_src=twsrc%5Etfw">January 19, 2023</a></p></blockquote>
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		<title>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition Launching for Epic Games Store on January 19 &#8211; Rumour</title>
		<link>https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-launching-for-epic-games-store-on-january-19-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 10:34:06 +0000</pubDate>
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					<description><![CDATA[Over a year on from its original launch, the troubled remastered trilogy seems to be making its way to additional PC platforms. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s fair to say that Rockstar didn&#8217;t handle&nbsp;<em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition&nbsp;</em>with the sort of care and attention that a release of its magnitude deserved, and even though it was <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-surpasses-10-million-units-sold-gta-5-at-160-million">quite successful from a commercial standpoint</a>, critically speaking, the remastered trilogy <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-what-went-wrong">doesn&#8217;t exactly have the best reputation</a>. If, however, you&#8217;re looking to jump in and give it a go, on PC, soon you&#8217;re likely to be able to do it through more than just the Rockstar Launcher.</p>
<p>As per billbil-kun – a known leaker who <a href="https://gamingbolt.com/mass-effect-legendary-edition-biomutant-are-free-with-ps-plus-essential-in-december-rumor">frequently leaks</a> PlayStation Plus&#8217; monthly lineups ahead of time – <em>GTA: The Trilogy &#8211; The Definitive Edition&nbsp;</em>is set to launch for the Epic Games Store on January 19, over a year on from its original launch. Whether that means it will also be coming to Steam at the same time remains to be seen, but it would make sense if that were the case.</p>
<p>In our review of the remastered trilogy, we gave it a score of 6/10, saying, &#8220;<em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</em> can be fun to play thanks to the inherent strengths of the three all-time classics it remasters, but the remastering itself feels shoddy, thoughtless, and rushed.&#8221; Read the full review <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-review-doesnt-live-up-to-the-name">through here</a>.</p>
<p><em>GTA: The Trilogy &#8211; The Definitive Edition&nbsp;</em>is available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">PREMIERE</p>
<p>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition will be released on Epic Games Store on January 19th at 4PM UTC<br />It will be on sale too with 50% off discount during the first week<a href="https://twitter.com/hashtag/GTA?src=hash&amp;ref_src=twsrc%5Etfw">#GTA</a> <a href="https://t.co/too3dgsRGQ">pic.twitter.com/too3dgsRGQ</a></p>
<p>&mdash; billbil-kun (@billbil_kun) <a href="https://twitter.com/billbil_kun/status/1614910394455277568?ref_src=twsrc%5Etfw">January 16, 2023</a></p></blockquote>
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		<title>15 Worst PS5 Games You Should Definitely Avoid</title>
		<link>https://gamingbolt.com/15-worst-ps5-games-you-should-definitely-avoid</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 04 Jan 2023 18:05:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Balan Wonderworld]]></category>
		<category><![CDATA[dungeons and dragons: dark alliance]]></category>
		<category><![CDATA[efootball 2022]]></category>
		<category><![CDATA[Grand Theft Auto: The Trilogy - The Definitive Edition]]></category>
		<category><![CDATA[In Nightmare]]></category>
		<category><![CDATA[LEGO Brawls]]></category>
		<category><![CDATA[Matchpoint Tennis Championships]]></category>
		<category><![CDATA[MX vs ATV Legends]]></category>
		<category><![CDATA[rustler]]></category>
		<category><![CDATA[tennis world tour 2]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[Werewolf: The Apocalypse – Earthblood]]></category>
		<category><![CDATA[zorro the chronicles]]></category>
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					<description><![CDATA[We put together 15 of the worst games on the PS5 you should avoid.]]></description>
										<content:encoded><![CDATA[<p>The PS5 has been out for more than two years at this point, and while there has been no shortage of games that have touched remarkable heights &#8211; there have been plenty of disappointments to go along with them too. To that end, we present 15 of the worst PS5 games of all time.</p>
<p><strong><em>Before starting with the list, it’s important to acknowledge that our opinion of these games is subjective &#8211; so while we may find them to be disappointing, you could have had a great time with them regardless. And if that’s the case, more power to you!</em></strong></p>
<p>With that out of the way, let’s begin:</p>
<p><strong>Godfall</strong></p>
<p><iframe loading="lazy" title="15 WORST PS5 Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/wuCEwwQ2JLk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When Counterplay Games showcased <em>Godfall</em> for the first time, it seemed like a great RPG with spectacular visuals and addictive combat. But when it was finally released, it turned out to be a disappointing experience that was rife with apparent flaws all around. The game is plagued with repetitive gameplay and uninteresting loot mechanics &#8211; all of which result in an experience that’s not worth sinking your teeth into.</p>
<p><strong>Rustler</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-537716" src="https://gamingbolt.com/wp-content/uploads/2022/12/rustler.jpg" alt="rustler" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/rustler.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Jutsu Games tried to mix medieval elements with the chaotic top-down action of the original <em>Grand Theft Auto</em> games with <em>Rustler</em>, and while that combination certainly sounds enchanting &#8211; the end result is anything but. <em>Rustler</em> suffers from all kinds of issues ranging from poor game design to bland missions to technical issues and so much more. There are some cool ideas here, but they crumble under the weight of the shoddy moment-to-moment gameplay which makes the entire package a big disappointment.</p>
<p><strong>Grand Theft Auto: The Trilogy — The Definitive Edition</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-498901" src="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6.jpg" alt="grand theft auto the trilogy the definitive edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</em> aims to bring the experience of the PS2 era <em>GTA</em> games to a modern gaming landscape, and it could have been so much better if the developers put a little bit of effort towards it all. What fans got was an underwhelming package filled to the brim with bugs, glitches, and improvements that felt more like downgrades from the original experience. It’s easily one of the biggest disappointments of recent memory, and Rockstar’s conscious decision to keep vital information hidden from the public up until launch also made the whole situation so much worse.</p>
<p><strong>In Nightmare</strong></p>
<p>Maximum Games’ <em>In Nightmare</em> tries to instill the same feelings of distress and constant tension as <em>Little Nightmares</em>, but it fails to achieve that design goal by a significant margin. And that can largely be attributed to poor puzzle design that hinges on being frustrating throughout the entire experience, and a narrative that doesn’t have much in terms of interesting plot revelations or twists or really anything doesn’t help the game’s case either.</p>
<p><strong>Balan Wonderworld</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-503794" src="https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld.jpg" alt="Balan Wonderworld" width="720" height="371" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-300x155.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-1024x527.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-768x396.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-1536x791.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While post-release reports have shed more light on the disastrous development cycle that <em>Balan Wonderworld</em> had to endure, that doesn’t really soften the blow that fans received when they booted up the game for the first time. <em>Balan Wonderworld</em> had some interesting concepts going for it, but they were surrounded by a poor technical framework and half-baked mechanics that made playing through the game an exercise in pain.</p>
<p><strong>eFootball 2022</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-498724" src="https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image.jpg" alt="efootball image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Konami’s attempt at rebranding its <em>Pro Evolution Soccer</em> series has started off on a pretty bad note with <em>eFootball 2022</em>. This free-to-play soccer sim is plagued with game-breaking bugs at launch, and while post-launch patches have alleviated some of those issues &#8211; other prominent criticisms such as the lack of varied game modes and general polish within gameplay mechanics haunt the game’s fates to this date.</p>
<p><strong>LEGO Brawls</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-526044" src="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7.jpg" alt="lego brawls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>LEGO Brawls</em> fared as a mostly fine fighting game when it was released on mobile platforms as a part of a subscription service, but in a console landscape where there are so many better options available &#8211; some even free to play &#8211; it ends up being one of the worst ones of the bunch. <em>LEGO Brawls</em> has a super thin gameplay loop that goes along with an uninteresting progression system and little variety in game modes that makes it suitable only for infants and younger audiences.</p>
<p><strong>MX vs ATV Legends</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-523266" src="https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends.jpg" alt="MX vs ATV Legends" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>THQ Nordic’s <em>MX vs ATV Legends</em> could have had a strong run if it had spent some more time in the making, but as it stands now &#8211; it’s a game that has some neat ideas at its epicenter, but they get muddled up in a buffet of technical and game design problems that make the whole ordeal a lot more frustrating than it needs to be.</p>
<p><strong>Werewolf &#8211; The Apocalypse Earthblood</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-465007" src="https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood.jpg" alt="Werewolf The Apocalypse - Earthblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Developer Cyanide’s latest<em> Werewolf &#8211; The Apocalypse Earthblood</em> is a game that should by all means have been a smash hit. Hell, it’s a game where you can turn into a werewolf and wreak havoc upon your adversaries with your bare hands. But in practice, <em>Werewolf &#8211; The Apocalypse</em> is plagued with an overwhelming amount of game design problems ranging from poor combat design to sloppy narrative and dull visuals makes this adventure a pure disappointment on so many levels.</p>
<p><strong>Zorro The Chronicles</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-525923" src="https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles.jpg" alt="Zorro The Chronicles" width="720" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles.jpg 616w, https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles-300x172.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles-15x8.jpg 15w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s not everyday that we get linear adventure games that mix stealth and action elements together, so when <em>Zorro The Chronicles</em> was released &#8211; it certainly piqued the interest of many fans. But that feeling of ecstasy was rather short-lived, as Zorro The Chronicles constantly bombards the player with one frustration after another. And even as a game meant for younger audiences, <em>Zorro The Chronicles</em> fails on more fronts than it succeeds.</p>
<p><strong>Dragon Ball The Breakers</strong></p>
<p>At first, <em>Dragon Ball The Breakers</em> seemed like a fun concept with its asymmetric multiplayer gameplay putting a fresh twist on the standard video game adaptation of this classic anime. But when the game was released, fans realized how shallow the game actually is. <em>Dragon Ball: The Breakers</em> is riddled with prominent issues ranging from a finicky camera system, ill-designed gameplay mechanics, and plenty of microtransactions to go along with it.</p>
<p><strong>The Last Oricru</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-533050" src="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg" alt="the last oricru image" width="720" height="400" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1024x569.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-768x427.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1536x854.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Soulslike games are dime a dozen these days, and while some are excellent takes on this newfound genre &#8211; others are anything but. As you might have already guessed, The Last Oricru finds itself in the latter category, mostly thanks to uninteresting writing and a wonky combat system. Story choices in The Last Oricru do hold interesting ramifications for the plot, but that doesn’t really amount to much in the face of other prominent problems with the moment-to-moment experience.</p>
<p><strong>Dungeons and Dragons: Dark Alliance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-484273" src="https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A co-op action RPG set against the backdrop of one of the most recognizable tabletop games of all time should be a surefire hit, right? Well, countless fans thought so &#8211; but <em>Dungeons and Dragons: Dark Alliance</em> laid waste on those expectations with a bland product that’s rife with issues both technical and otherwise. The visuals are impressive to some degree, but taken as a whole &#8211; it’s a disappointing product that doesn’t stand up to the sheer potential of its source material.</p>
<p><strong>Matchpoint Tennis Championship</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-523731" src="https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships.jpg" alt="matchpoint tennis championships" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Torus Games’ <em>Matchpoint Tennis Championships</em> might not be the worst game on the list, but it’s not a game that’s going to hold your attention for more than a couple of hours at best. The actual gameplay mechanics are fine if simplistic enough for the most part, but everything surrounding that is underwhelming &#8211; and that includes a barebones career mode with little personality and bland visual presentation among other issues.</p>
<p><strong>Tennis World Tour 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-456502" src="https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4.jpg" alt="tennis world tour 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Tennis World Tour 2</em> is a game that delves into the more technical aspects of the sport, Big Ant Studios’ latest finds itself on the receiving end of most of the criticisms that were addressed with <em>Matchpoint Tennis Championships</em> a while before. <em>Tennis World Tour 2</em> could have been something great, but for that to happen &#8211; it really needed some more time in the oven.</p>
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		<title>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition&#8217;s Mobile Versions Have Seemingly Been Delayed</title>
		<link>https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-editions-mobile-versions-have-seemingly-been-delayed</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 17 May 2022 08:59:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Grand Theft Auto: The Trilogy - The Definitive Edition]]></category>
		<category><![CDATA[Grove Street Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
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					<description><![CDATA[That's according to an updated release schedule until FY 2025 that Take-Two recently shared as a part of its quarterly earnings report. ]]></description>
										<content:encoded><![CDATA[<p>Grove Street Games and Rockstar&#8217;s <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-what-went-wrong"><em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</em> may have had a disastrous launch on consoles and PC</a>, but the games are yet to launch on mobile devices. Rockstar and Take-Two had suggested a release for the first half of 2022, although it seems that things have been internally delayed.</p>
<p>Take-Two Interactive, Rockstar&#8217;s parent company, recently held its <a href="https://ir.take2games.com/static-files/7413e630-11ee-4448-bc5b-56d935d933e2" target="_blank" rel="noopener">quarterly earnings call</a>, during which it shared its release schedule outlining details on upcoming releases for the period of FY 2023 to FY 2025. In it, it&#8217;s been stated that <em>GTA Trilogy</em>&#8216;s mobile releases are planned for FY 2023- so the games will now be launching sometime between now and March 31, 2023.</p>
<p>That said, if the games do launch on mobile platforms by June 2022, the <em>GTA Trilogy</em> will have hit its supposed release date of H1 2022. But with no marketing suggesting the same and this recent release schedule, this prospect is looking highly unlikely.</p>
<p>On the sales front, the <em>GTA Trilogy</em> has &#8220;exceeded expectations&#8221; with more than 10 million units sold as of February 2022- read more on that <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-surpasses-10-million-units-sold-gta-5-at-160-million">through here</a>.</p>
<p><img loading="lazy" decoding="async" class="wp-image-517801 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025.jpg" alt="take two release slips FY2023-2025" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/take-two-release-slips-FY2023-2025-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
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		<title>Grand Theft Auto 6 &#8211; Will It Live Up to the Hype?</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-will-it-live-up-to-the-hype</link>
					<comments>https://gamingbolt.com/grand-theft-auto-6-will-it-live-up-to-the-hype#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Mar 2022 11:54:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[Grand Theft Auto Online]]></category>
		<category><![CDATA[Grand Theft Auto: The Trilogy - The Definitive Edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=509654</guid>

					<description><![CDATA[The sequel is officially in "active development" but can the studio really surpass its previous works? Does it even matter to fans?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ast week, Rockstar Games finally confirmed what so many fans have wondered for the better part of the last decade – is<em> Grand Theft Auto 6</em> in development? The answer, as you may already know, is yes. The developer <a href="https://gamingbolt.com/next-grand-theft-auto-is-in-active-development-rockstar-games-confirms">noted</a> that “active development” for the “next entry in the series” was underway and its goal with every new project was to always “significantly move beyond what we’ve previously delivered.”</p>
<p><iframe loading="lazy" title="Will Grand Theft Auto 6 Live Up To The Hype?" width="500" height="281" src="https://www.youtube.com/embed/myohW_bQyy4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As for when fans could expect to play it, nothing was said other than, “We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details” yada yada. Now, obviously there was excitement and more than a little celebration. <em>Grand Theft Auto 5</em> had released in September 2013 and despite still being one of the very best games ever made with over 160 million copies shipped, is still being re-released with every new generation of consoles. The time for something new is now.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/gta-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393034" src="https://gamingbolt.com/wp-content/uploads/2019/04/gta-5.jpg" alt="gta 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/gta-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-5-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Even if <em>Red Dead Redemption 2</em> is only a few years old and yet to be updated for current-gen consoles, there&#8217;s something special about a brand-new <em>GTA</em>. The over-the-top violence, sheer scale of the sandbox, mind-numbing attention-to-detail have always been a hallmark of the series (among many other things). It&#8217;s an altogether different vibe compared to <em>Red Dead Redemption</em> and if Rockstar has always gone above and beyond with its titles, then you can imagine the hype for<em> Grand Theft Auto 6</em>.</p>
<p>However, there is also a bit of trepidation. You could blame it on the sheer number of over-hyped releases over the years, from <em>Cyberpunk 2077</em> and<em> Battlefield 2042</em> to <em>Anthem</em>. It&#8217;s just natural to be wary of yet another big release that could fall short of expectations. Rockstar Games is no stranger to this either – though it wasn&#8217;t actually the team behind <em>Grand Theft Auto: The Trilogy – The Definitive Edition</em>, the collection still bore their name as publisher.</p>
<p>The launch was plagued with typos, performance issues, bizarre changes, and much more, resulting in backlash that prompted an official apology. Numerous fixes and patches have improved it but it&#8217;s still nowhere near deserving the “<em>Definitive Edition</em>” label and continues to face criticism for its overall handling.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-499205" src="https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02.jpg" alt="Grand Theft Auto 3 - The Definitive Edition_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/Grand-Theft-Auto-3-The-Definitive-Edition_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The near-universal acclaim that <em>Grand Theft Auto 5</em> and <em>Red Dead Redemption 2</em> received also doesn&#8217;t help. These games aren&#8217;t perfect – nothing is perfect, after all – but for many, they&#8217;re awfully close. Can <em>Grand Theft Auto 6</em> reach that level? After all, Rockstar isn&#8217;t just competing with the very best that the industry has offered over the years, be it <em>Ghost of Tsushima, Horizon Forbidden West</em> or <em>The Legend of Zelda: Breath of the Wild</em>.</p>
<p>It&#8217;s also competing with itself, to set a new standard for the genre and the industry. I personally don&#8217;t feel it <i>needs </i>to but the developer&#8217;s own statement seemingly indicates that this is a given, and not just a personal choice.</p>
<p>Initially, journalist Jason Schreier reported in April 2020 that the sequel would be a “moderately-sized” game compared to <em>GTA 5</em> and <em>RDR 2</em>. This would still make for a large game by Rockstar&#8217;s standards but the plan was to continue expanding on it with post-launch updates. With how much support <em>Grand Theft Auto Online</em> had received compared to the base story in <em>GTA 5</em>, this was seen as somewhat of a good thing (and could possibly alleviate the crunch that the company has been known for).</p>
<p>Insider Tom Henderson would then report in June 2021 that the sequel would be set in modern day Vice City and feature multiple playable characters, including a woman. He also said that the world map would grow and change over time, much like how <em>Fortnite</em> works. However, it would be a long wait until release, perhaps even 2025.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/gta-online.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393206" src="https://gamingbolt.com/wp-content/uploads/2019/04/gta-online.jpg" alt="gta online" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/gta-online.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-online-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-online-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-online-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following co-founder Dan Houser&#8217;s exit from the company in 2020, development had apparently been restarted. But even up until that point, several narrative and gameplay elements had been undergoing changes since 2019. The entire process has been described as one of Rockstar&#8217;s most turbulent development cycles, which is saying something considering its history. Throw in everything else that&#8217;s happened in the world ever since and it&#8217;s no wonder that an official announcement has been a long time coming.</p>
<p>Assuming it does release after the next three years, <em>Grand Theft Auto 6</em> still has a ways to go before then. The question nonetheless stands – can it live up to the hype? Given everything we&#8217;ve seen of Rockstar Games over the past decade, the current status of the industry and the rumored state of development, it may seem unlikely. However, it&#8217;s also important to acknowledge that everyone&#8217;s definition of hype is going to be an altogether different thing.</p>
<p>We live in an age where the sheer amount of marketing and hype, even in the absence of concrete information, can drive sales and turn something into a massive success. Look at <em>Grand Theft Auto: The Trilogy – The Definitive Edition</em> – it managed to sell over 10 million copies since release despite its multitude of problems and negative reviews. The amount of gameplay footage, details and screenshots that actually showcased the game was very limited, all the way up to release, but that still didn&#8217;t affect the hype surrounding it.</p>
<p>Much of this can be attributed to how beloved these titles were but the <em>GTA</em> name also holds plenty of sway. That&#8217;s one of the many reasons why <em>Grand Theft Auto 5</em> still continues to sell and<em> GTA Online</em> is still a huge revenue generator.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508896" src="https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image.jpg" alt="cyberpunk 2077" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/cyberpunk-2077-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You could also look at any number of super-hyped games in the past several years. <em>Cyberpunk 2077</em>, despite reports of crunch and troubled development at CD Projekt RED, still sold 13 million copies in less than two weeks (refunds barely made a dent in that figure). <em>Battlefield 2042</em>, despite an alarming beta and reports of troubled development, still had a number of fans pre-ordering and lining up to play. <em>Dying Light 2 Stay Human</em>, despite delays and reports of troubled development, still had three million players in its first weekend.</p>
<p>Halo Infinite has had over 20 million players so far despite ongoing criticism of its live-service model and reports leading up to release of mismanagement. Long story short, never underestimate the power of hype, especially in this age where the desire to experience any game that&#8217;s currently “trending” can be more paramount than simply enjoying a game.</p>
<p>If you&#8217;re asking me whether <em>Grand Theft Auto 6</em> will live up to the same level of quality as its predecessors, then the answer is “We&#8217;ll see.” The state of development, its setting and overall narrative along with the characterization, how Rockstar is approaching sandbox design and other gameplay factors, how well it&#8217;s optimized and much, much more all play a factor in determining that. There&#8217;s simply not enough information to go off of right now (we haven&#8217;t even seen what it looks like). But if you&#8217;re asking me whether it will live up to the hype, then the answer becomes that much more complicated due to the nature of the beast.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-504046" src="https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image.jpg" alt="gta online the contract" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/gta-online-the-contract-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Are you looking forward to the game because everyone else is? Do you want to play it simply because it&#8217;s <em>Grand Theft Auto</em>, even if everything that you loved about the previous games is stripped away or replaced with something else? Is it simply a means to justify upgrading your PC or purchasing a PS5 or Xbox Series X (or whatever Pro version of either happens to be around at the time) to experience it?</p>
<p>Do you actually care about the narrative of the base game or simply want to hop into whatever online experience is on offer? Are you simply waiting to see how everyone else reacts and, if applicable, watch the world burn? Is this something you&#8217;re picking up to enjoy for what it is and then moving on once you&#8217;re bored or something much deeper?</p>
<p>All of that depends as much on what <em>Grand Theft Auto 6</em> <i>is </i>as much as what it <i>isn&#8217;t</i>. Regardless, whether you love it or hate it, the cycle of hype will remain. It&#8217;s ultimately up to us to discern the information as it comes, sort out our own priorities and play.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition Update Brings a Host of Fixes and Improvements</title>
		<link>https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-update-brings-a-host-of-fixes-and-improvements</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 01 Mar 2022 11:50:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto: The Trilogy - The Definitive Edition]]></category>
		<category><![CDATA[Grove Street Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[A massive new update brings a large number of fixes to each of the three technically beleaguered remasters, as previously promised. ]]></description>
										<content:encoded><![CDATA[<p><em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition </em><a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-what-went-wrong">had a rough launch</a>, and the many, many issues the collection of three remasters launched with was met with <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-has-a-collective-metacritic-user-score-of-0-5">overwhelming backlash</a> from fans, to the point where Rockstar <a href="https://gamingbolt.com/rockstar-addresses-grand-theft-auto-the-trilogy-the-definitive-edition-issues-will-make-older-pc-versions-available-again">had to come out and apologize for the state it had released in</a>. Since then, the studio has been putting out patches to bring the trilogy up to snuff, and <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-will-receive-new-patches-next-week">as recently promised</a>, another update has now gone live as well.</p>
<p>Update 1.04 targets all versions of the remastered trilogy, and is quite wide in scope. From a number of texture and visual issues to various bugs that can block progress or just bog down the experience, quite a few changes and improvements have been made. This applies to each of the three games, which get a long list of individual changes each, in addition to general fixes made wholesale to the entire package. You can get all the details in the <a href="https://support.rockstargames.com/articles/4498335664275/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-Title-Update-Notes-1-04-PlayStation-5-PlayStation-4-Xbox-Series-X-S-Xbox-One-Switch-PC" target="_blank" rel="noopener">patch notes</a> below.</p>
<p><em><a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-surpasses-10-million-units-sold-gta-5-at-160-million">Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</a> </em>is available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC.</p>
<p><em><strong>UPDATE NOTES:</strong></em></p>
<p><em><strong>General &#8211; All Platforms, All Titles</strong></em></p>
<ul>
<li><em>Improved game performance across all platforms and graphic modes</em></li>
<li><em>Stability improvements</em></li>
<li><em>Fixed several issues when attempting to retry a mission from the last checkpoint</em></li>
<li><em>Fixed a number of collision issues</em></li>
<li><em>Fixed a number of texture art and signage issues</em></li>
</ul>
<p><em><strong>Grand Theft Auto III – The Definitive Edition</strong></em></p>
<ul>
<li><em>Added the ability to hold the Sprint button to do a partial sprint when using Tap to Sprint</em></li>
<li><em>Improved collision near the Shoreside Vale safehouse</em></li>
<li><em>Improved collision near the Cochrane Dam</em></li>
<li><em>Improved collision near the Phil Cassidy Army Surplus</em></li>
<li><em>Improved collision near SupaSave!</em></li>
<li><em>Improved the zoom behavior on the classic mini-map</em></li>
<li><em>Improved the pathing of the armored car under certain circumstances at the end of mission “Escort Service”</em></li>
<li><em>Improved collisions on yellow railings</em></li>
<li><em>Improved several textures found on the Manana that appears in mission “Dead Skunk in the Trunk”</em></li>
<li><em>Improved visibility on some of the “Pay &#8216;n&#8217; Spray” signs at night</em></li>
<li><em>Improved GPS behavior during the Vigilante missions</em></li>
<li><em>Improved the cinematic camera behavior during the RC Toyz missions</em></li>
<li><em>Improved camera behavior when equipping the Sniper rifle</em></li>
<li><em>Improved details on the Triad Fish Van when viewed from a distance</em></li>
<li><em>Fixed an issue that resulted in misplaced textures and text on the Chinatown market arches</em></li>
<li><em>Fixed an issue affecting multiple Pay &#8216;N&#8217; Spray signage textures</em></li>
<li><em>Fixed an issue that resulted in the player being unable to enter a car unless standing still</em></li>
<li><em>Fixed issues with a number of NPC interactions</em></li>
<li><em>Fixed an issue that resulted in Claude not looking over his shoulder when using the rear facing camera</em></li>
<li><em>Fixed an issue that resulted in the Social Club Accomplishment “Am Walkin&#8217; Here&#8217;” not being awarded to some players when conditions were met</em></li>
<li><em>Fixed a geometry issue near the bridge in Staunton</em></li>
<li><em>Fixed an issue with the &#8216;K-JAH Radio&#8217; icon</em></li>
<li><em>Fixed an issue that resulted in the Cartel Cruiser details not initially appearing when approaching the vehicle</em></li>
<li><em>Fixed a texture issue under the Callahan Bridge near the dockyard entrance</em></li>
<li><em>Fixed a texture issue on the Enforcer</em></li>
<li><em>Fixed a water collision issue in Belleville Park</em></li>
<li><em>Fixed an issue in “Payday For Ray” that resulted in some players being unable to progress after reaching the first payphone</em></li>
<li><em>Fixed an issue that prevented the mission “Liberator” from starting when the player entered the corona</em></li>
<li><em>Fixed an issue that resulted in lighting being visible inside during the cutscene for the mission “Evidence Dash”</em></li>
<li><em>Fixed an issue that resulted in the end cutscene repeating for some players during the mission “Bomb Da Base: Act II”</em></li>
<li><em>Fixed multiple text issues in the Briefs menu</em></li>
<li><em>Fixed an issue that resulted in the parcels appearing too dark at night during “A Drop In The Ocean”</em></li>
<li><em>Fixed an issue that resulted in the Rhino tank spawning without doors</em></li>
<li><em>Fixed an issue with the GPS during the mission “The Exchange”</em></li>
<li><em>Fixed an issue that resulted in the door at the Staunton Pay &#8216;n&#8217; Spray appearing closed</em></li>
<li><em>Fixed an issue that resulted in fog effects flickering under some conditions</em></li>
<li><em>Fixed an issue with the fire and explosion effects during the mission “Paparazzi Purge”</em></li>
<li><em>Fixed an issue that resulted in vehicles going missing if the player moved too far away from them</em></li>
<li><em>Fixed an issue that resulted in Kanbu&#8217;s location no longer displaying on the mini-map after being freed during “Kanbu Bust-Out“</em></li>
<li><em>Fixed an issue that resulted in all traffic lights always displaying green</em></li>
<li><em>Fixed an issue that resulted in two Marias being visible during the cutscene at the end of the mission “The Exchange”</em></li>
<li><em>Fixed an issue that resulted in Diablo members not dying if they fell into the water during the mission “Pump-Action Pimp”</em></li>
<li><em>Fixed an issue that resulted in the Social Club Overlay becoming unresponsive for some PC players</em></li>
<li><em>Fixed an issue with the flight controls for the Dodo on PC</em></li>
<li><em>Fixed an issue that resulted in the &#8216;Achievement Unlocked&#8217; message failing to trigger when the player is offline on Xbox One</em></li>
</ul>
<p><em><strong>Grand Theft Auto: Vice City – The Definitive Edition</strong></em></p>
<ul>
<li><em>Improved wall textures at the Colon Hotel</em></li>
<li><em>Improved the alley wall beside the Deacon Hotel</em></li>
<li><em>Improved enemy spawn behavior in the mission “Demolition Man”</em></li>
<li><em>Improved the camera behavior in the helicopter during the mission “Phnom Penh &#8217;86”</em></li>
<li><em>Improved windows on the Moist Palms Hotel</em></li>
<li><em>Improved collision around El Banco Corrupto Grande</em></li>
<li><em>Improved collision on the fence surrounding Moist Palms Hotel</em></li>
<li><em>Improved collision near the parking lot outside the Print Works</em></li>
<li><em>Improved collision near the bridge between Starfish Island and The Mainland</em></li>
<li><em>Improved collision in the Ocean View Hotel lobby</em></li>
<li><em>Fixed an issue that resulted in the Achievement “Chopper&#8217;d Up” not being awarded</em></li>
<li><em>Fixed an issue that resulted in burning vehicle blips to not appear on the mini-map and the timer freezing during Firefighter missions</em></li>
<li><em>Fixed an issue that resulted in the player failing the mission “Cop Land” whenever the cafe blew up</em></li>
<li><em>Fixed an issue that resulted in the player not failing the mission “Cannon Fodder” after dying</em></li>
<li><em>Fixed an issue that resulted in the Achievement “Take the Cannoli” not being awarded</em></li>
<li><em>Fixed an issue that resulted in the player failing the mission “Publicity Tour” after driving the limo into the corona at a high rate of speed</em></li>
<li><em>Fixed an issue that resulted in the cops turning white and disappearing when they are killed during the mission “No Escape?”</em></li>
<li><em>Fixed an issue that resulted in the GPS route being visible on the mini-map for the courier during the mission “Hit the Courier”</em></li>
<li><em>Fixed an issue that resulted in objective markers remaining on the mini-map after failing the mission “Shakedown”</em></li>
<li><em>Fixed an issue that resulted in Tommy’s health being restored after getting on the bike in the mission “Pizza Boy”</em></li>
<li><em>Fixed an issue that resulted in traffic lights not illuminating</em></li>
<li><em>Fixed an issue that resulted in objectives and locations of suspects during Vigilante missions only appearing in Briefs menu</em></li>
<li><em>Fixed an issue with front door texture at “Pole Position”</em></li>
<li><em>Fixed an issue with the garage door texture on the back side of the Police Station</em></li>
<li><em>Fixed an issue that resulted in the Joe’s Beds sign board inside the North Point Mall appearing reversed</em></li>
<li><em>Fixed an issue that resulted in the glass not breaking when smashing the shop windows at Howlin’ Petes Biker Emporium</em></li>
<li><em>Fixed an issue with planes appearing in incorrect colors when landing at the Airport</em></li>
<li><em>Fixed an issue that resulted in BJ appearing incorrectly during the cutscene after purchasing Sunshine Autos</em></li>
<li><em>Fixed an issue that resulted in rain being visible inside the print factory during the cutscene for the mission “Hit the Courier”</em></li>
<li><em>Fixed an issue that resulted in footstep sounds not being audible while moving and aiming with a one-handed weapon</em></li>
<li><em>Fixed an issue that resulted in the scanner audio repeating when getting into an Ambulance</em></li>
</ul>
<p><em><strong>Grand Theft Auto: San Andreas – The Definitive Edition</strong></em></p>
<ul>
<li><em>Improved the High Fade haircut</em></li>
<li><em>Improved the first-person camera view while in certain vehicles</em></li>
<li><em>Improved collision in the back room of Zero&#8217;s RC Shop</em></li>
<li><em>Improved Firefighter and Paramedic UI messages at 4k resolution</em></li>
<li><em>Improved the UI on the driving school TV when resolution is set to 3440 x 1440 on PC</em></li>
<li><em>Improved the audio during the mission “Sweet&#8217;s Girl”</em></li>
<li><em>Fixed an issue with the window texture at the security checkpoint of the Los Santos Airport</em></li>
<li><em>Fixed an issue with the ground texture at the Angel Pines Motel</em></li>
<li><em>Fixed a collision issue in the alley at the Small Town Bank</em></li>
<li><em>Fixed an issue that resulted in the instructions remaining onscreen for the duration of Taxi Driver missions</em></li>
<li><em>Fixed an issue that resulted in CJ’s reflection not appearing in mirrors when aiming with the sniper scope or using the camera</em></li>
<li><em>Fixed an issue that resulted in the music continuing to play and cars becoming unusable after loading a save during the “Cesar Vialpando” Lowrider Challenge</em></li>
<li><em>Fixed an issue that resulted in the crates not clearing upon completion of the mission “Stowaway”</em></li>
<li><em>Fixed an issue that resulted in NPCs clipping through their beds during a burglary</em></li>
<li><em>Fixed an issue that resulted in the Achievement “Ain&#8217;t Nothing But a G Thing” not being awarded</em></li>
<li><em>Fixed a number of issues where the player was unable to get on bikes and motorcycles during certain missions</em></li>
<li><em>Fixed an issue that resulted in building debris collision not resetting after retrying the mission “Yay Ka-Boom-Boom”</em></li>
<li><em>Fixed an issue that resulted in missing lip sync during the end of the mission “Wrong Side of the Tracks”</em></li>
<li><em>Fixed an issue that resulted in traffic lights ceasing to function</em></li>
<li><em>Fixed an issue that resulted in the cutscene on the cargo ship ending prematurely during the mission “The Da Nang Thang”</em></li>
<li><em>Fixed an issue that resulted in the Big Head cheat persisting when switching between games without closing</em></li>
<li><em>Fixed an issue that resulted in some settings not saving after exiting the game</em></li>
<li><em>Fixed a number of progression issues within the mission “Pier 69”</em></li>
<li><em>Fixed an issue that resulted in the corona at The Panopticon appearing oversized in the mission “Photo Opportunity”</em></li>
<li><em>Fixed an issue with the GPS during the mission “Robbing Uncle Sam”</em></li>
<li><em>Fixed an issue that resulted in the music persisting after loading a save during a dance routine at the Nightclub</em></li>
<li><em>Fixed an issue that resulted in the player being unable to drive vehicles after loading a save during the Lowrider Challenge</em></li>
<li><em>Fixed an issue that resulted in pedestrian cars being able to enter the cemetery during the mission “Los Sepulcros”</em></li>
<li><em>Fixed an issue that resulted in Ryder able to be killed after completing the mission “Home Invasion”</em></li>
<li><em>Fixed an issue that resulted in players being unable to retry the mission “High Stakes, Low Rider”</em></li>
<li><em>Fixed an issue that resulted in an autosave not being created after completing the mission “High Stakes, Low Rider”</em></li>
<li><em>Fixed an issue with Snapshots being visible without using the camera while CJ is on the phone</em></li>
<li><em>Fixed an issue that resulted in the help text prompting the player to return at a later time only appearing the first time when attempting to start the mission “Home Invasion” outside of the correct time</em></li>
<li><em>Fixed an issue that resulted in a pickup effect appearing above the Johnson house after completing the mission “Sweet &amp; Kendl”</em></li>
<li><em>Fixed an issue that resulted in the fire effects disappearing after retrying from a checkpoint in the mission “Burning Desire”</em></li>
<li><em>Fixed an issue that resulted in two wheeled vehicles becoming invisible after doing a wheelie while in first person</em></li>
<li><em>Fixed an issue that resulted in the Achievement “I Ain’t No Buster” not being awarded</em></li>
<li><em>Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Management Issues”</em></li>
<li><em>Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Cleaning the Hood”</em></li>
<li><em>Fixed an issue that resulted in CJ and Ken popping into the cutscene as they enter the meat factory in the mission “The Meat Business”</em></li>
<li><em>Fixed a reversed window texture at Los Santos Pawn Shop</em></li>
<li><em>Fixed an issue with the Rhyme Book texture in the mission “Madd Dogg’s Rhymes”</em></li>
<li><em>Fixed an issue that resulted in the African Pendant, Dog Tags, and Stop Watch appearing black when equipped with other clothing</em></li>
<li><em>Fixed an issue with the High Afro hairstyle missing a section at the back of CJ’s head</em></li>
<li><em>Fixed an issue that resulted in the Map Key language not changing after being changed in the Settings menu</em></li>
</ul>
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		<title>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition Surpasses 10 Million Units Sold, GTA 5 at 160 Million</title>
		<link>https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-surpasses-10-million-units-sold-gta-5-at-160-million</link>
					<comments>https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-surpasses-10-million-units-sold-gta-5-at-160-million#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 08 Feb 2022 09:46:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Grand Theft Auto: The Trilogy - The Definitive Edition]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=507644</guid>

					<description><![CDATA[Despite its troubled launch and negative critical reception, GTA: Trilogy - The Definitive Edition sales have "significantly exceeded expectations."]]></description>
										<content:encoded><![CDATA[<p>Rockstar&#8217;s <em>Grand Theft Auto</em> games have been critical and commercial darlings for years at this point, and it&#8217;s rather common to see these games sell ridiculously well with numbers that most franchises wouldn&#8217;t even dream of crossing at their very best. To that effect, Rockstar&#8217;s Parent company Take-Two Interactive has now provided updated lifetime sales figures for a couple of <em>GTA </em>releases in its <a href="https://ir.take2games.com/static-files/76f4bbac-7caf-4a5c-978c-26947aa09610" target="_blank" rel="noopener">latest quarterly earnings presentation</a>.</p>
<p><span style="font-size: revert; color: initial;"><em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</em> has sold well above anyone&#8217;s expectations with a grand total of 10 million units shipped, despite all of <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-what-went-wrong">its overwhelmingly negative critical reception and troubled launch</a>. Take-Two says the game &#8220;significantly exceeded expectations&#8221; where sales are concerned, in line with <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-has-done-just-great-take-two-interactive-ceo">previous recent comments</a>. </span></p>
<p><span style="font-size: revert; color: initial;">Meanwhile, the perennial seller <em>Grand Theft Auto 5</em> has sold over 160 million units (which is a bump of 5 million units since its sales <a href="https://gamingbolt.com/grand-theft-auto-5-has-shipped-over-155-million-units-red-dead-redemption-2-hits-39-million">at the end of the previous quarter</a>), and with <a href="https://gamingbolt.com/grand-theft-auto-5-and-grand-theft-auto-online-release-on-march-15th-for-xbox-series-x-s-ps5">the PS5 and Xbox Series X/S versions slated for release next month</a>, sales are sure to get a substantial boost once again.</span></p>
<p>Finally, the entire franchise lifetime sales stand at the 370 million+ units mark, just a bit shy of Nintendo&#8217;s <em>Pokemon</em> franchise (which stands at 380 million units sold).</p>
<p>Rockstar has officially confirmed that the next entry in the <em>Grand Theft Auto</em> franchise is in active development- read more on that <a href="https://gamingbolt.com/next-grand-theft-auto-is-in-active-development-rockstar-games-confirms">through here</a>.</p>
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