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	<title>iPhone &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil, Death Stranding, Assassin&#8217;s Creed Have Reportedly All Flopped on iOS</title>
		<link>https://gamingbolt.com/resident-evil-death-stranding-assassins-creed-have-reportedly-all-flopped-on-ios</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 26 Jun 2024 14:52:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil: Village]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=591667</guid>

					<description><![CDATA[Assassin's Creed Mirage reportedly sold less than 3,000 units on the platform, while Resident Evil 4 has sold under 7,000 units. ]]></description>
										<content:encoded><![CDATA[<p>Apple&#8217;s recent attempts to bring a piece of the AAA gaming market over to its iOS devices hasn&#8217;t paid off, reports would suggest. In a report published by <a href="https://mobilegamer.biz/those-assassins-creed-resident-evil-and-death-stranding-ports-have-bombed/" target="_blank" rel="noopener">Mobilegamer.biz</a> based on Appfigures estimates, the multiple AAA console titles that recently launched for iOS devices have all seen less-than-stellar sales, to say the least.</p>
<p>Recent months have seen <a href="https://gamingbolt.com/resident-evil-4-separate-ways-dlc-out-now-on-iphone-15-pro-ipads-and-macs"><em>Resident Evil 4&#8217;s </em>remake</a>, <em><a href="https://gamingbolt.com/resident-evil-village-comes-to-iphone-15-pro-and-ipads-on-october-30">Resident Evil Village</a>, <a href="https://gamingbolt.com/death-stranding-directors-cut-out-now-on-iphone-15-pro-ipad-and-mac">Death Stranding</a>, </em>and <em><a href="https://gamingbolt.com/assassins-creed-mirage-is-coming-to-ios-on-june-6">Assassin&#8217;s Creed Mirage</a> </em>all releasing for iPhone 15 Pro, iPhone 15 Pro Max, as well as iPad devices with an M1 chip or later, though none of these games have seen decent sales.</p>
<p>As per the aforementioned report, <em>Assassin&#8217;s Creed Mirage </em>has been downloaded by iOS users roughly 123,000 times. All of games are, however, free to download, and allow access to a small portion for no cost, after which players have the option to pay full price to access the full game. As per estimates, <em>Assassin&#8217;s Creed Mirage </em>has seen roughly $138,000 in revenue on iOS to date, which, with a price of $49.99, would suggest that the game has sold less than 3,000 copies on the platform.</p>
<p>Similarly, <em>Resident Evil 4 </em>has seen about 357,000 downloads and $208,000 in revenue. With a price tag of $29.99, that would suggest the game has sold under 7,000 copies. <em>Resident Evil Village</em>, meanwhile, is estimated to have sold under 6,000 copies, with about 370,000 downloads and $92,000 in revenue. Finally, there&#8217;s <em>Death Stranding</em>, which has seen even more minimal sales, based on an estimated 10,600 downloads and $212,000 in revenue thus far.</p>
<p>Clearly, the first wave of AAA titles on iOS devices have failed to make any kind of an impact. What that will mean for future releases remains to be seen.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">591667</post-id>	</item>
		<item>
		<title>Balatro is in Development for iPhone</title>
		<link>https://gamingbolt.com/balatro-is-in-development-for-iphone</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 15:13:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[balatro]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[localthunk]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStack]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582022</guid>

					<description><![CDATA[Solo developer LocalThunk has confirmed that his acclaimed roguelike CCG is coming to iPhone. ]]></description>
										<content:encoded><![CDATA[<p>2024 has been the year of surprise hits so far, and though <em>Balatro </em>hasn&#8217;t seen the kind of astounding success that the likes of <em><a href="https://gamingbolt.com/palworld-had-a-budget-of-just-6-7-million-made-tens-of-billions-of-yen-in-profit">Palworld</a> </em>and <em><a href="https://gamingbolt.com/helldivers-2-has-sold-over-8-million-copies-estimates-td-cowen-analyst">Helldivers 2</a> </em>have seen, it, too, has caught a lot of people off-guard.</p>
<p>Currently sitting at a <a href="https://www.metacritic.com/game/balatro/" target="_blank" rel="noopener">Metacritic</a> score of 90, the positive reception and strong word of mouth surrounding the game has attracted people in strong numbers, and <em>Balatro&#8217;s </em>solo developer LocalThunk is looking to capitalize on that success and expand the game&#8217;s player base by bringing it to more potential players.</p>
<p>Speaking to <a href="https://www.imore.com/gaming/exclusive-balatro-is-coming-to-iphone-smash-hit-solitaire-roguelite-getting-a-mobile-port-following-mac-edition-as-dev-says-there-are-a-litany-of-good-reasons-not-to-make-a-game-for-mac" target="_blank" rel="noopener">iMore</a>, LocalThunk recently confirmed that <em>Balatro </em>is in development for iPhone. The developer did not, however, provide further details on the port or when it will be out, potentially indicating that it might still be in the early stages of development. It also remains to be seen whether a Android release will also accompany the game&#8217;s iPhone version.</p>
<p><em>Balatro </em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. It has <a href="https://gamingbolt.com/balatro-crosses-1-million-units-sold">sold over 1 million units worldwide</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">582022</post-id>	</item>
		<item>
		<title>Death Stranding Director&#8217;s Cut for iPhone, iPad, and Mac Delayed to 2024</title>
		<link>https://gamingbolt.com/death-stranding-directors-cut-for-iphone-ipad-and-mac-delayed-to-2024</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 21 Dec 2023 14:47:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Mac]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574526</guid>

					<description><![CDATA[The ports were originally set to launch in 2023, but publisher 505 Games has said it needs "a little more time." ]]></description>
										<content:encoded><![CDATA[<p>Earlier this year, developer Kojima Productions and publisher 505 Games <a href="https://gamingbolt.com/death-stranding-directors-cut-is-coming-to-iphone-15-pro-in-2023">announced <em>Death Stranding Director&#8217;s Cut </em>for iPhone, iPad, and Mac</a>, giving the game a 2023 release window at the time. 2023 is almost over though, and as some may have anticipated, the game has been hit with a delay. A new release date for the game will be announced early next year.</p>
<p>505 Games announced the delay in a recent Twitter post, saying, &#8220;Here at 505 Games and Kojima Productions, we are excited to launch <em>Death Stranding Director&#8217;s Cut </em>on iPhone, iPad, and Mac. We just need a little more time! Stay tuned for a new release date in early 2024.&#8221;</p>
<p>Recently, Kojima Productions announced that it had <a href="https://gamingbolt.com/death-stranding-movie-will-be-produced-by-a24">partnered with A24</a> (<em>Everything Everywhere All at Once, Uncut Gems, The Whale</em>) for its previously announced <em>Death Stranding </em>movie.</p>
<p><em>Death Stranding </em>is available on PS5, PS4, and PC. It has been played by <a href="https://gamingbolt.com/death-stranding-has-surpassed-16-million-players">over 16 million players</a> across all platforms.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Here at <a href="https://twitter.com/505_Games?ref_src=twsrc%5Etfw">@505_Games</a> and <a href="https://twitter.com/KojiPro2015_EN?ref_src=twsrc%5Etfw">@KojiPro2015_EN</a>, we are excited to launch <a href="https://twitter.com/hashtag/DeathStrandingDC?src=hash&amp;ref_src=twsrc%5Etfw">#DeathStrandingDC</a> on iPhone, iPad, and Mac. We just need a little more time!   </p>
<p>Stay tuned for a new release date in early 2024.  </p>
<p>We can&#39;t wait to welcome more Porters to DEATH STRANDING DIRECTOR&#39;S CUT. <a href="https://t.co/zCa9Tcecd4">pic.twitter.com/zCa9Tcecd4</a></p>
<p>&mdash; 505 Games (@505_Games) <a href="https://twitter.com/505_Games/status/1735630797783126484?ref_src=twsrc%5Etfw">December 15, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">574526</post-id>	</item>
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		<title>Assassin&#8217;s Creed Mirage Announced for Release on iPhone 15 Pro in 2024</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-announced-for-release-on-iphone-15-pro-in-2024</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 13 Sep 2023 01:50:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 15 Pro]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565068</guid>

					<description><![CDATA[Ubisoft took to the stage during Apple's recent event to show off Assassin's Creed Mirage running on the latest flagship iPhone.]]></description>
										<content:encoded><![CDATA[<p>During its recent event, Apple and publisher Ubisoft <a href="https://www.apple.com/newsroom/2023/09/apple-unveils-iphone-15-pro-and-iphone-15-pro-max/" target="_blank" rel="noopener">announced</a> that <a href="https://gamingbolt.com/assassins-creed-mirage-photo-mode-shown-off-in-new-screenshots"><em>Assassin&#8217;s Creed Mirage</em></a> will be coming to iPhone 15 Pro. The game is slated to come to the smartphone in early 2024. According to the press release, the game will run natively on the iPhone 15 Pro&#8217;s new A17 Pro chip.</p>
<p>The announcement was made in order to show off the powerful hardware in Apple&#8217;s new flagship smartphone, with the company claiming that the A17 Pro chip now runs up to 10 percent faster than the previous generation of hardware. The GPU in the chip has also gotten an upgrade, with Apple claiming a 20 percent increase in speed, a new 6-core design, and hardware ray tracing capabilities.</p>
<p>The last time Ubisoft talked about <em>Assassin&#8217;s Creed Mirage</em> was with the release of a trailer back in August that <a href="https://gamingbolt.com/assassins-creed-mirage-receives-new-action-packed-trailer-focused-on-baghdad">focused on the game&#8217;s primary setting of ninth-century Baghdad</a>. The trailer showcased a return to classic stealth-based gameplay for the franchise. Ubisoft has previously stated that <em>Assassin&#8217;s Creed Mirage</em> will be smaller in scope than <em>Odyssey</em> and <em>Valhalla</em>, and will instead <a href="https://gamingbolt.com/assassins-creed-mirages-map-size-is-comparable-to-assassins-creed-revelations-and-unity">be closer in size to <em>Assassin&#8217;s Creed Revelations</em> or <em>Unity</em></a>.</p>
<p><em>Assassin&#8217;s Creed Mirage</em> is slated for release on PS4, PS5, PC, Xbox Series X/S, and Xbox One <a href="https://gamingbolt.com/assassins-creed-mirage-goes-gold-launch-brought-forward-by-a-week">on October 15</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">565068</post-id>	</item>
		<item>
		<title>Papers, Please is Coming to Mobiles on August  5th</title>
		<link>https://gamingbolt.com/papers-please-is-coming-to-mobiles-on-august-5th</link>
					<comments>https://gamingbolt.com/papers-please-is-coming-to-mobiles-on-august-5th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 24 Jul 2022 07:36:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lucas Pope]]></category>
		<category><![CDATA[Papers Please]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=525317</guid>

					<description><![CDATA[Originally released in August 2013 for PC, the hit puzzle title will finally be playable for iOS and Android users on mobile phones next month.]]></description>
										<content:encoded><![CDATA[<p>Lucas Pope&#8217;s hit puzzle/simulation title <em>Papers, Please</em> is finally coming to mobiles on August 5th. Though available for iOS since December 2014, it&#8217;s only been playable on iPad. This will be the first time that iPhone and Android players can enjoy the title.</p>
<p><em>Papers, Please</em> tasks players as an immigration inspector for the fictional nation of Arstotzka, checking the passports of various immigrants to decide who can enter. Successfully checking passports and documents at a quick rate will earn more money, ensuring one&#8217;s family survives month to month. However, the guidelines and requirements become more stringent over time.</p>
<p>Other challenges can emerge but we won&#8217;t spoil everything. Garnering widespread acclaim for its gameplay mechanics, themes and writing, <em>Papers, Please</em> has sold over 1.8 million copies as of 2016. It&#8217;s currently available for PC, iOS for iPad, and PlayStation Vita. Check out our review for it <a href="https://gamingbolt.com/papers-please-review">here</a> and the surprisingly excellent short film <a href="https://gamingbolt.com/papers-please-short-film-perfectly-depicts-the-indie-classic">here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">&quot;Papers, Please&quot; but small. August 5th. <a href="https://t.co/87o8IqfCdF">pic.twitter.com/87o8IqfCdF</a></p>
<p>&mdash; Lucas Pope (@dukope) <a href="https://twitter.com/dukope/status/1550895020861181952?ref_src=twsrc%5Etfw">July 23, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">525317</post-id>	</item>
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		<title>Apple Arcade Now Available, Over 100 Games Planned for Fall</title>
		<link>https://gamingbolt.com/apple-arcade-now-available-over-100-games-planned-for-fall</link>
					<comments>https://gamingbolt.com/apple-arcade-now-available-over-100-games-planned-for-fall#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 21 Sep 2019 05:48:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple arcade]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dodge Roll Games]]></category>
		<category><![CDATA[Exit the Gungeon]]></category>
		<category><![CDATA[Frogger in Toy Town]]></category>
		<category><![CDATA[Hot Lava]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sayonara Wild Hearts]]></category>
		<category><![CDATA[Shantae and the Seven Sirens]]></category>
		<category><![CDATA[Shinsekai: Into the Depths]]></category>
		<category><![CDATA[simogo]]></category>
		<category><![CDATA[WayForward Technologies]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=416537</guid>

					<description><![CDATA[Experience a number of titles, ad-free, at just $4.99 per month.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/Sayonara-Wild-Hearts-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-416538" src="https://gamingbolt.com/wp-content/uploads/2019/09/Sayonara-Wild-Hearts-1.jpg" alt="Sayonara Wild Hearts" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/Sayonara-Wild-Hearts-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/Sayonara-Wild-Hearts-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/Sayonara-Wild-Hearts-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/Sayonara-Wild-Hearts-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The ambitious <a href="https://gamingbolt.com/apple-arcade-launches-september-19-with-4-99-monthly-fee">Apple Arcade</a> is now available for $4.99 per month with more than 100 games planned for release this Fall. The launch line-up is already pretty hefty and all titles are available ad-free. If you want to try before signing up, the service offers a free one month trial.</p>
<p>Currently live for iPhones with iOS 13, the service will also be coming to iPad, Mac and Apple TV. It supports family sharing for up to six users with the ability to continue where you left off on another device. Both online and offline play are supported.</p>
<p>The line-up of available titles include Capcom&#8217;s <em><a href="https://gamingbolt.com/capcoms-shinsekai-into-the-depths-is-an-apple-arcade-game-and-most-definitely-isnt-deep-down">Shinsekai: Into the Depths</a>,</em> Simogo&#8217;s <em>Sayonara Wild Hearts</em>, Dodge Roll&#8217;s <em><a href="https://gamingbolt.com/exit-the-gungeon-announced-for-apple-arcade">Exit the Gungeon</a>,</em> Klei Entertainment&#8217;s <em>Hot Lava</em>, <em>Frogger in Toy Town</em>, the first part of <a href="https://gamingbolt.com/shantae-5-is-officially-shantae-and-the-seven-sirens"><em>Shantae and the Seven Sirens</em></a> and many more. As far as subscription services go, it&#8217;s quite the offer and Apple is <a href="https://gamingbolt.com/apple-will-spend-500-million-on-securing-exclusives-and-support-for-apple-arcade-report">pouring a hefty amount into supporting it</a>. Stay tuned for more details on new titles as they roll out.</p>
<p><iframe title="Apple Arcade Trailer — Play extraordinary" width="500" height="281" src="https://www.youtube.com/embed/RI0dWy1CVfw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">416537</post-id>	</item>
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		<title>Apple TV And iOS Will Support PS4 And Xbox One Controllers With Upcoming OS Updates</title>
		<link>https://gamingbolt.com/apple-tv-and-ios-will-support-ps4-and-xbox-one-controllers-with-upcoming-os-updates</link>
					<comments>https://gamingbolt.com/apple-tv-and-ios-will-support-ps4-and-xbox-one-controllers-with-upcoming-os-updates#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 04 Jun 2019 20:59:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apple tv]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=402302</guid>

					<description><![CDATA[Use your controllers with your Apple products soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Apple-Logo.jpg"><img decoding="async" class="alignnone wp-image-402306" src="https://gamingbolt.com/wp-content/uploads/2019/06/Apple-Logo.jpg" alt="Apple Logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Apple-Logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Apple-Logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Apple-Logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Apple-Logo-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Mobile gaming has always been a different beast than console gaming, largely because of its control method. That, in and of itself, probably isn’t going to change much, but more options for console players to adjust to mobile games are happening, with support for both Xbox One and PS4 DualShock controllers soon to be supported on Apple devices.</p>
<p>We already know that Apple is planning to move more into gaming with their <a href="https://gamingbolt.com/apple-will-spend-500-million-on-securing-exclusives-and-support-for-apple-arcade-report">Apple Arcade</a>, and now it seems they are adding in traditional controller support, too. As announced at WWDC 2019, both the new tvOS and iOS 13 will see support, meaning that you can potentially use either your Xbox One or PS4 controller on your iPhone, iPad, and Apple TV (via <a href="https://www.theverge.com/2019/6/3/18650683/apple-tv-xbox-one-ps4-controller-support-wwdc-2019" target="_blank" rel="noopener noreferrer">The Verge</a>).</p>
<p>Right now there’s no official date for the updates, just that Apple is aiming for fall of this year. <a href="https://gamingbolt.com/steam-link-app-now-available-on-ios">The Steam Link app</a> was also recently added to iOS, so it’s entirely possible that you could use this in tandem at some point in time, though nothing is confirmed. We’ll keep you updated.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">402302</post-id>	</item>
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		<title>Civilization 6 Now Available on iPhone</title>
		<link>https://gamingbolt.com/civilization-6-now-available-on-iphone</link>
					<comments>https://gamingbolt.com/civilization-6-now-available-on-iphone#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 04 Oct 2018 23:33:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Aspyr Media]]></category>
		<category><![CDATA[civilization 6]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=365529</guid>

					<description><![CDATA[This would be perfect for Swi- wait. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Civilization-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-359606" src="https://gamingbolt.com/wp-content/uploads/2018/09/Civilization-6.jpg" alt="Civilization 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Civilization-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/09/Civilization-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Civilization-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Civilization-6-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: left;"><a href="https://gamingbolt.com/civilization-6-announced-for-nintendo-switch-releasing-on-november-16th">You can soon play <i>Civilization 6</i> on your Nintendo Switch</a>, but in case you have a hankering for portable <i>Civ</i> right now, and/or don’t have a Switch, boy have we got some good news for you. <i>Civilization 6</i> is available right now on iPhone. I presume this is actually the same version that came out on iPad, just shrunk down to an iPhone.</p>
<p>But, you ask me, how does a game like <i>Civ 6</i> translate over to a small screen like the iPhone’s? Apparently pretty well. At least judging by the launch trailer that Aspyr Media, who ported it to the platform, put out (you can see this trailer for yourself below).</p>
<p>But here’s the catch— of course there’s a catch, you knew there’d be one. This version is going to be very expensive. It’s $24 right now, which is already expensive for a mobile game, but starting October 16, it will go up to $60, which is practically unheard of in the mobile market.</p>
<p>If you want to give it a test go for yourself, the first 60 turns are free, so you can download it and see how it is. You need an iPhone 7 or later, running on iOS 11.</p>
<p><iframe loading="lazy" title="Civilization VI iPhone Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/1P1KznZ_DNM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">365529</post-id>	</item>
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		<title>iOS App Store Is Now 10 Years Old</title>
		<link>https://gamingbolt.com/ios-app-store-is-now-10-years-old</link>
					<comments>https://gamingbolt.com/ios-app-store-is-now-10-years-old#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 21:56:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=350442</guid>

					<description><![CDATA[Ten years ago, the mobile gaming revolution began.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/iphone-6s.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-244503" src="https://gamingbolt.com/wp-content/uploads/2015/09/iphone-6s.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/iphone-6s.jpg 800w, https://gamingbolt.com/wp-content/uploads/2015/09/iphone-6s-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The iOS App Store, which Apple launched ten years ago today, set off a revolution in gaming. Mobile games, which until then had been an underserved niche, exploded in popularity, becoming a pillar of the gaming market, attracting the masses of casual gamers that Nintendo had hoped to capture with the Wii, and going on to become the single largest segment of the gaming market by revenue.</p>
<p>The effects of the mobile gaming revolution can be felt to this day. Most major companies in the world- EA, Activision, Ubisoft, Bethesda, Square Enix, Epic, Sega, The Pokemon Company, Konami, Sony, Microsoft, Take Two, <a href="https://gamingbolt.com/nintendo-explains-its-aspirations-for-its-mobile-games-initiatives">even Nintendo</a>&#8211; have mobile marketing strategies. Monetization and distribution methods popularized by smartphones, including free to play games and microtransactions and lootboxes, have become mainstays even of AAA console gaming. Nintendo&#8217;s Switch is a direct response to the rise of mobile gaming, which chipped away at so much of its previous console and handheld market.</p>
<p>As I am sure you have realized from reading that list above yourself, the App Store&#8217;s influence has not all been positive. While it gave a platform for indie games to do well, it devalued games with its race to the bottom mentality pricing, and led to the proliferation of popular exploitative strategies like loot boxes.</p>
<p>But the App Store, and indeed, the mobile market itself, is starting to stabilize now- and who knows, maybe, going forward, we will see it mature into a meaningful place to play great games on an ongoing basis. I sure hope we do. The potential of mobile as a platform for video games continues to remain immense.</p>
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		<title>Fortnite Mobile Now Playable For All iOS Users</title>
		<link>https://gamingbolt.com/fortnite-mobile-now-playable-for-all-ios-users</link>
					<comments>https://gamingbolt.com/fortnite-mobile-now-playable-for-all-ios-users#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Apr 2018 15:55:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fortnite Mobile]]></category>
		<category><![CDATA[Fortnite: Battle Royale]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=331722</guid>

					<description><![CDATA[The Battle Royale experience goes mobile for supported phones and tablets.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Fortnite.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-325856" src="https://gamingbolt.com/wp-content/uploads/2018/02/Fortnite.jpg" alt="Fortnite" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Fortnite.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/02/Fortnite-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Fortnite-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Fortnite-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After its recent invite-only test, Epic Games has announced that<em> Fortnite Mobile</em> is now available to all iOS users. Availability will depend on the iOS device owned though. Supported smartphones include iPhone SE, 6S, 7, 8 and X while tablets include iPad Mini 4, Air 2, Pro and iPad 2017.</p>
<p>Though <em>Fortnite Mobile</em> could be downloaded on the iOS App Store since the test began, only those with invites could play it. You&#8217;ll still need to create an account on Epic&#8217;s site to play the game so head <a href="https://www.epicgames.com/fortnite/en-US/mobile/create-account">here</a>.</p>
<p><em>Fortnite Mobile</em> has received praise for providing a complete experience despite the limitations of mobile hardware. Weekly challenges and such are available along with optional cross-play to other platforms. Of course, it doesn&#8217;t look as good as the PC and home console versions but it&#8217;s still very impressive and runs great. The Android version of <em>Fortnite Mobile</em> doesn&#8217;t have a release date but Epic has confirmed that it&#8217;s still in development.</p>
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