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	<title>resident evil code veronica &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil Zero and Code Veronica Remakes Will Also Launch for Switch 2 &#8211; Rumour</title>
		<link>https://gamingbolt.com/resident-evil-zero-and-code-veronica-remakes-will-also-launch-for-switch-2-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 May 2024 19:11:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[resident evil code veronica]]></category>
		<category><![CDATA[Resident Evil Zero]]></category>
		<category><![CDATA[switch 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588385</guid>

					<description><![CDATA[A known leaker has corroborated recent claims that remakes of the two Resident Evil titles are in the works, and claimed that they will also release for the next Nintendo console.]]></description>
										<content:encoded><![CDATA[<p>If recent leaks are to be believed, Capcom is currently <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour">working on remakes of <em>Resident Evil Zero  </em>and </a><em><a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour">Resident Evil &#8211; Code: Veronica</a>, </em>and though most would have expected that neither of the two would be a likely candidate to get the next remake, it&#8217;s continuing to look likelier that the leak may indeed be accurate.</p>
<p>For starters, the claims, originally made by prominent leaker Dusk Golem, have been corroborated by several other sources, including VGC&#8217;s Andy Robinson on <a href="https://x.com/Andy_VGC/status/1795144763382853937" target="_blank" rel="noopener">Twitter</a>, Universo Nintendo&#8217;s editor-in-chief Felipe Lima, and <a href="https://www.ign.com/articles/resident-evil-zero-and-code-veronica-remakes-reportedly-in-the-works-at-capcom" target="_blank" rel="noopener">IGN</a>.</p>
<p>Additionally, Lima has also claimed that both <em>Resident Evil Zero </em>and <em>Code Veronica </em>will also launch natively for the next-gen Nintendo console, which is <a href="https://gamingbolt.com/nintendo-switch-successor-will-be-revealed-by-march-31st-2025">set to be officially unveiled in the coming months</a>. Whether the two remakes will come to the Switch&#8217;s successor day and date or get delayed releases on the platform remains to be seen.</p>
<p>That said, if past leaks are to be believed, a large number of major third-party multiplatform releases <a href="https://gamingbolt.com/a-lot-of-major-multiplatform-games-will-launch-for-switch-2-insider-claims">are going to release for the Switch 2</a> as well. Allegedly, that includes the likes of <em><a href="https://gamingbolt.com/next-monster-hunter-will-launch-for-nintendo-switch-2-rumour">Monster Hunter Wilds</a>, <a href="https://gamingbolt.com/far-cry-7-will-launch-day-one-on-nintendo-switch-2-rumour">Far Cry 7</a>, <a href="https://gamingbolt.com/metaphor-refantazio-and-persona-3-reload-will-release-for-nintendo-switch-2-rumour">Metaphor: ReFantazio, Persona 3 Reload</a>, <a href="https://gamingbolt.com/persona-6-is-coming-to-nintendo-switch-2-rumor">Persona 6</a>, <a href="https://gamingbolt.com/jet-set-radio-reboot-coming-in-2026-crazy-taxi-in-2027-both-coming-to-switch-2-rumour">Jet Set Radio, Crazy Taxi</a>, </em>and more.</p>
<p>As for the Nintendo Switch 2 itself, reports have claimed that it will <a href="https://gamingbolt.com/nintendo-switch-2-will-launch-in-march-2025-delayed-partly-to-avoid-supply-issues-rumour">launch in March 2025</a>.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">And both on Switch 2, natively</p>
<p>— &#8216;Necro&#8217; Felipe #UnivNintendo (@necrolipe) <a href="https://twitter.com/necrolipe/status/1795083414430753012?ref_src=twsrc%5Etfw">May 27, 2024</a></p></blockquote>
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		<title>10 Games from the 2000s That Deserve A Remake</title>
		<link>https://gamingbolt.com/10-games-from-the-2000s-that-deserve-a-remake</link>
					<comments>https://gamingbolt.com/10-games-from-the-2000s-that-deserve-a-remake#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 13 Jul 2022 11:32:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[gta san andras]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[lost planet]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[metal gear solid: portable ops]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523968</guid>

					<description><![CDATA[Hopefully these games will come back with a bang.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">T</span>he games industry as a whole seems to have suddenly realized that remaking games is, more often than not, a successful venture. Like any idea that catches on, that has led to a little bit of saturation, with a number of examples of games getting remakes even if they don&#8217;t need one, but more often than not, the remakes that do end up getting made are exciting reimaginations of classics. The 2000s decade is quickly becoming the prime era for companies to look at games that can be modernized and brought forward to contemporary audiences, and here, we&#8217;re going to take a look at a few games from that period that we feel should get remade. Given the nature of this feature, we&#8217;ll obviously be avoiding talking about games that are already strongly rumoured to be getting remakes or remasters, so if you notice omissions like&nbsp;<em>Metal Gear Solid 3, Silent Hill 2, Metroid Prime,&nbsp;</em>and the like, that&#8217;s why.</span></p>
<p style="text-align: center;"><strong>DEUS EX</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/12/Deus-Ex.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-16133" src="https://gamingbolt.com/wp-content/uploads/2010/12/Deus-Ex.jpg" alt="" width="720" height="405"></a></p>
<p>The Embracer Group will soon finalize the acquisition of the vast majority of Square Enix&#8217;s North American business, which will include the&nbsp;<em>Deus Ex&nbsp;</em>IP and the studio responsible for it as well. And while that acquisition is, of course, going to lead to a new&nbsp;<em>Deus Ex&nbsp;</em>game down the line, the Embracer Group has made it clear that it might develop remakes in its newly acquired franchises as well. And a remake of the original&nbsp;<em>Deus Ex&nbsp;</em>would, honestly, be perfect at this point in time. The game was absolutely legendary when it came out and remains an all-time classic to this day, but like any game from that period, it hasn&#8217;t aged particularly well. Remaking it from scratch with modern-day visuals, a large world to explore, and gameplay mechanics that are more in line with&nbsp;<em>Human Revolution&nbsp;</em>and&nbsp;<em>Mankind Divided</em>, would be an exciting prospect.</p>
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		<title>Xbox Live Games With Gold For October 2021 Has Been Revealed</title>
		<link>https://gamingbolt.com/xbox-live-games-with-gold-for-october-2021-has-been-revealed</link>
					<comments>https://gamingbolt.com/xbox-live-games-with-gold-for-october-2021-has-been-revealed#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 28 Sep 2021 23:44:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aaero]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Castlevania harmony of despair]]></category>
		<category><![CDATA[Hover]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[resident evil code veronica]]></category>
		<category><![CDATA[xbox 360]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=494901</guid>

					<description><![CDATA[Two relatively recent indie titles come for the Xbox One side of things and two classic Japanese franchise on the 360. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s already close to October as 2021 slowly starts to tick down. A new month, of course, also means new games are coming to the various refreshes for the many subscription services that are now running. Xbox Live&#8217;s Games with Gold will be one of the first of the month, and for October, there&#8217;s a nice mix of old and new that you&#8217;ll be able to redeem.</p>
<p>For the entire month of October, we&#8217;ll have <em>Aaero</em> for the Xbox One. It is a rail shooter that uses rhythm as the basis of its action and combat. From the 1st to the 15th, we&#8217;ll have <em>Castlevania: Harmony of Despair</em> for the 360. This entry in the series was one that allowed you to play with various protagonists from the franchise and had mutliplayer options. From the 15th to the 31st will see another 360 game from a classic Japanese franchise, <em>Resident Evil Code Veronica X</em> <em>HD</em>. Finally, from the 15th and into November we&#8217;ll get <em>Hover</em>, a parkour open world title.</p>
<p>These titles will go live on the service starting October 1st for all compatible Xbox One and Xbox Series X/S systems, with <em>Castlevania</em> and<em> Resident Evil</em> also being playable via Xbox 360.</p>
<p><iframe title="Xbox - October 2021 Games with Gold" width="500" height="281" src="https://www.youtube.com/embed/w4ZEG6WHnk0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>What the Next Resident Evil Remake Can Learn From RE2 and 3 Remakes</title>
		<link>https://gamingbolt.com/what-the-next-resident-evil-remake-can-learn-from-re2-and-3-remakes</link>
					<comments>https://gamingbolt.com/what-the-next-resident-evil-remake-can-learn-from-re2-and-3-remakes#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 13 Apr 2020 10:52:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=437332</guid>

					<description><![CDATA[Capcom can learn much about what to do and what not to do in their future RE remakes from their recent efforts.]]></description>
										<content:encoded><![CDATA[<p><p class="review-highlite" >"C"</p>apcom have really turned things around for <em>Resident Evil</em>, a series that was down in the dumps not too long ago, and though that started with the freshness and unique new ideas brought to the table by <em>Resident Evil 7,</em> remarkably enough, how they&#8217;ve really led that charge is by looking to the past- and then modernizing it. <em>Resident Evil 2</em> has seen success in what they&#8217;ve attempted to do, but taken as a whole, it represent the best choice Capcom could have made for the series- reinvent it to fit modern tastes, but do so while remembering what the fabric of the franchise is.</p>
<p>Even in the absence of any official announcements, it&#8217;s very likely that <em>Resident Evil 3 </em>is by no means the last <em>RE </em>remake. After the success that <em>Resident Evil 2 </em>enjoyed in terms of sales and critical reception, Capcom said in no vague terms last year that they&#8217;re <a href="https://gamingbolt.com/capcom-to-focus-on-more-remakes-and-franchise-revivals-in-wake-of-resident-evil-2-and-devil-may-cry-5s-success">going to keep focusing on similar remakes and revivals</a> of their IP. Meanwhile, multiple recent rumours have suggested that another new <em>Resident Evil </em>remake is on the way, with one even stating that M-Two, the developers of the recently released <em>RE3, </em><a href="https://gamingbolt.com/resident-evil-3-developer-m-two-is-working-on-a-larger-remake-project-with-capcom-rumour">will be handling it as lead developers</a>. Whether or not that&#8217;s accurate remains to be seen, but the bottomline is that another <em>Resident Evil </em>remake in the not-too-distant future seems quite likely. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Resident-Evil-2-Remake_09.jpg"><img decoding="async" class="aligncenter wp-image-341294" src="https://gamingbolt.com/wp-content/uploads/2018/06/Resident-Evil-2-Remake_09.jpg" alt="Resident Evil 2 Remake_09" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Resident-Evil-2-Remake_09.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/06/Resident-Evil-2-Remake_09-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Resident-Evil-2-Remake_09-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Logic would dictate that <em>Resident Evil 4 </em>will be next in line. <em>Code: Veronica </em>is the next favourite in that list, even though <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-and-new-dino-crisis-not-currently-in-development-insider-claims">some reports have suggested</a> that that won&#8217;t be the case. <em>Resident Evil 0 might </em>have an outside chance as well, while some have suggested that a second <em>Resident Evil 1 </em>remake in the style of <em>2 </em>and <em>3</em> might not be such a bad idea- though as cool as that sounds, that seems highly unlikely. Either way, whichever game ends up getting remade, there are several things that the next <i>RE </i>remake can learn from Capcom&#8217;s recent similar effort- in terms of both, what to do and what not to do.</p>
<p>The first and most obvious thing is that it needs to retain the tone and atmosphere that has been prevalent in the series&#8217; most recent entries. Starting with <em>Resident Evil 7, </em>Capcom brought <em>Resident Evil </em>back to a much more grounded, subtle style in terms of tone, and that was something that they continued with <em>Resident Evil 2 </em>and <em>3</em>. Each of these games kept things simple and zoomed in, and they were better for it.</p>
<p>I realize that maintaining that same atmosphere and style of storytelling will be much more difficult with games like <em>Resident Evil 4 </em>and <em>Code: Veronica, </em>both of which are presumably frontrunners to get the next remake. Both of these games were, in terms of story, storytelling, and atmosphere, quite over-the-top, and they both had a tendency to be quite bizarre- and for the most part (at least when it worked), that was part of their charm. </p>
<p><iframe loading="lazy" title="What Resident Evil 4 - Code Veronica Remake Can Learn From Resident Evil 2 And 3 Remakes" width="500" height="281" src="https://www.youtube.com/embed/NggasCLDWFo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p> </p>
<p>But it&#8217;s something that Capcom <em>can </em>still accomplish. Minimal changes to the plot can be made- for instance, a potential <em>Code: Veronica </em>remake could tone down how annoying (to put it bluntly) Steve was, or how completely bizarre everything to do with Alfred was, while a hypothetical <em>Resident Evil 4 </em>remake could do the same with Salazar&#8217;s character. Similarly, changes in the writing and the direction of cutscenes can contribute to that as well. Maybe a <em>Resident Evil 4 </em>remake could try and make Leon less of a cheesy action hero and more of an actual human being, and maybe cutscenes could have fewer unnecessary slow-mo shots and go with the slick and much more intimate approach that the series&#8217; recent output has taken.</p>
<p>That said, whichever game ends up being remade next should ensure that it doesn&#8217;t trim away too much of the story in its attempts to become more grounded- which is something that <em>Resident Evil 2 </em>and <em>3 </em>have both been guilty of. While both these games&#8217; changes to their respective stories have largely been for the better, and helped these narratives feel more believable and have a better flow to them, both of them have also made some changes and removals that many veteran series fans have been unhappy with. </p>
<p>What fans of <em>Resident Evil </em>would appreciate more than anything else is that any future remake does a better job of connecting with the larger series&#8217; deep rich lore. That&#8217;s not to say <em>Resident Evil 2 </em>and <em>3 </em>were not good at that, but both of those games did make cuts here and there that might not have affected their main narratives, but took a little bit away from the connections the originals had to the rest of the series to some extent. Just as one example, the fact that <em>Resident Evil 3&#8217;s </em>ending no longer sees Barry Burton returning to fly Jill and Carlos out of Raccoon City is a bit of a disappointment, even though that&#8217;s in no way integral to the game&#8217;s main story, and even though it wasn&#8217;t a very substantial appearance in the original to begin with. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437005" src="https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3.jpg" alt="resident evil 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/resident-evil-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>I understand that a lot of those cuts happened to trim away the fat, and the remove some of the excess over-the-top bloat that the series had accrued with its later instalments. And while trimming away the fat is a great idea, and one that has largely worked out very well for the series in recent years, I&#8217;m hoping that Capcom will do a better job of balancing that with appealing to series fans a bit better in the future, and not trim away <em>too </em>much. After all, the very first <em>Resident Evil </em>remake made the original game better not by trimming away too much, but by actually substantially adding to its story and lore. A similar approach would be very welcome in the next remake in the series.</p>
<p>Speaking of trimming away too much, the biggest hope most will have for the next <em>Resident Evil </em>remake is that it doesn&#8217;t remove a lot of content, which is something that both <em>Resident Evil 2 </em>and <em>3 </em>have caught flak for, to varying degrees. Some of the cuts both these games made did make sense, but there were others that did not. <em>Resident Evil 2 </em>removed zapping, and there were many who weren&#8217;t huge fans of how it handled its A and B campaigns. <em>Resident Evil 3, </em>meanwhile, cut out entire locations and segments from its campaign, removed Live Selections and alternate endings, and dropped the Mercenaries mode. </p>
<p>Again, making cuts doesn&#8217;t necessarily have to be a bad thing, so I&#8217;m not suggesting that <em>Resident Evil&#8217;s </em>next remake should make no cuts whatsoever (<em>RE4 </em>can cut out the escorting mechanics entirely, for all I care). But once again, just like trims being made to the story, I&#8217;m hoping that the next <em>Resident Evil </em>remake will have a better understanding (<em>especially </em>when compared to <em>RE3</em>) of what to cut out and what not to cut out. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/resident-evil-2-1-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-366178" src="https://gamingbolt.com/wp-content/uploads/2018/10/resident-evil-2-1-4.jpg" alt="resident evil 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/resident-evil-2-1-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/resident-evil-2-1-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/resident-evil-2-1-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/resident-evil-2-1-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This is all, of course, based on a lot of assumptions. There&#8217;s no telling when the next <em>Resident Evil </em>will be out (or <em>if </em>it will even be out), but if we&#8217;re reading the evidence correctly, then it&#8217;s likely that it&#8217;s not too far away. The question of whether or not something like, say, <em>Resident Evil 4 </em>even needs a remake, or the question of whether something like <em>Code: Veronica </em>deserves one, is another discussion entirely, of course, but if one of these does end up happening, I&#8217;m sure many will be hoping that Capcom takes lessons from its recent games about both, what they should continue doing, and what they should consider improving.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>


<p></p>
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		<title>Capcom Survey Asks If You Would Be Interested In Another Resident Evil Remake</title>
		<link>https://gamingbolt.com/capcom-survey-asks-if-you-would-be-interested-in-another-resident-evil-remake</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 06 Apr 2020 13:36:18 +0000</pubDate>
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					<description><![CDATA[Looks like the REmake train is not slowing down anytime soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391955" src="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-logo.jpg" alt="resident evil" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-logo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Evidence continues to pile up that Capcom are looking into remaking more <em>Resident Evil </em>titles after the back-to-back annual releases of <em>Resident Evil 2 </em>and <em>3</em>. <a href="https://www.asia.capcom.com/qa/re3-sns/" target="_blank" rel="noopener noreferrer">A new survey</a> sent out by Capcom – which focuses primarily on the recently released remake – asks a couple of questions about the future of the franchise, and one question specifically asks about future remakes- more specifically whether people would be interested in purchasing a new remake in the series.</p>
<p>Last year following the critical and commercial success of <em>Resident Evil 2, </em>Capcom said that they would <a href="https://gamingbolt.com/capcom-to-focus-on-more-remakes-and-franchise-revivals-in-wake-of-resident-evil-2-and-devil-may-cry-5s-success">continue to focus on similar remakes</a> for the foreseeable future. Most recently, a report emerged that claimed that M-Two, the developers of <em>Resident Evil 3, </em>are <a href="https://gamingbolt.com/resident-evil-3-developer-m-two-is-working-on-a-larger-remake-project-with-capcom-rumour">working on another large-scale <em>Resident Evil </em>remake</a>, and that it is currently scheduled for 2022. While many are suspecting that it will be a remake of <em>Resident Evil &#8211; Code: Veronica, </em>other reports have <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-and-new-dino-crisis-not-currently-in-development-insider-claims">disputed that possibility</a>.</p>
<p>Meanwhile, <em>Resident Evil 3 </em>is out now for PS4, Xbox One, and PC. You can read <a href="https://gamingbolt.com/resident-evil-3-campaign-review-the-fault-in-our-s-t-a-r-s">our review of the campaign</a> and our <a href="https://gamingbolt.com/resident-evil-resistance-impressions-novel-idea-rough-execution">impressions of the multiplayer component Resistance</a> through the links.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/new-re-remake.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437396" src="https://gamingbolt.com/wp-content/uploads/2020/04/new-re-remake.jpg" alt="" width="620" height="211" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/new-re-remake.jpg 1388w, https://gamingbolt.com/wp-content/uploads/2020/04/new-re-remake-300x102.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/new-re-remake-1024x348.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/new-re-remake-768x261.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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