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	<title>resident evil &#8211; code: veronica &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil &#8211; Code: Veronica Remake Announcement Coming Next Year, Targeting 2027 Launch &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-code-veronica-remake-announcement-coming-next-year-targeting-2027-launch-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 14 Dec 2025 16:39:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=633462</guid>

					<description><![CDATA[The remake of the 2000 survival horror classic will reportedly treat Claire as "the main character," though Chris won't be sidelined.]]></description>
										<content:encoded><![CDATA[
<p>Doubtless shouting “And the truth shall set you free!” after <a href="https://gamingbolt.com/resident-evil-requiem-trailer-finally-confirms-leon-who-can-wield-a-chainsaw" data-type="post" data-id="633205">Leon appeared in <em>Resident Evil Requiem</em></a>, leaker AestheticGamer, aka Dusk Golem, has some updates on the <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour">rumored <em>Resident Evil – Code: Veronica Remake</em></a>. It&#8217;s allegedly being announced next year with a release planned for 2027.</p>



<p>Previously, it was unknown <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-launching-in-2027-2028-rumor">whether it would launch in 2027 or 2028</a>, and he was unsure whether <em>Resident Evil Zero Remake</em> was coming first. The latter is reportedly out in 2028, so an announcement in 2027 certainly seems possible, though he will “keep you posted if I hear differently.”</p>



<p>And if you&#8217;re sad about the lack of Claire Redfield in <em>Resident Evil Requiem</em> (thus far), don&#8217;t worry – she&#8217;s allegedly “being treated as the main character” in <em>Code: Veronica Remake</em>. “Chris isn&#8217;t getting sidelined, or anything,” he said. </p>



<p>“Capcom realizes this is &#8216;RE Engine Remake Deput&#8217;, but it&#8217;s still very much Claire&#8217;s game.” Apparently, the “attitude” for <em>Code: Veronica Remake</em> is to “build upon this,” though we don&#8217;t know what that will mean.</p>



<p>In the meantime, <em>Resident Evil Requiem</em> will launch on February 27th, 2026, for Xbox Series X/S, PS5, PC, and Nintendo Switch 2, with <a href="https://gamingbolt.com/resident-evil-showcase-will-descend-even-deeper-into-resident-evil-requiem-in-early-2026" data-type="post" data-id="630837">a deeper dive coming early next year</a>. After revealing Leon at long last, Capcom confirmed that he and Grace have <a href="https://gamingbolt.com/resident-evil-requiems-grace-and-leon-sections-are-almost-equally-split-says-director">about the same amount of playable sections</a>, with the story intertwining their fates similar to <em>Resident Evil: Revelations</em>.</p>



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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">What I&#39;ve heard is Resident Evil: Code Veronica Remake should be announced next year, and release in 2027, then Zero Remake releasing the following year in 2028. I&#39;ll keep you posted if I hear differently.<br><br>For now though, Requiem hype time! RE9 is 2 &amp; a half months away! <a href="https://t.co/PszDJuYciC">https://t.co/PszDJuYciC</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1999736688848113831?ref_src=twsrc%5Etfw">December 13, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Oh well I think Claire fans will be happy since Claire is being treated as the main character. Chris isn&#39;t getting sidelined or anything, Capcom realizes this is &quot;RE Engine Remake Deput&quot;, but it&#39;s still very much Claire&#39;s game. And their attitude for CVR has been to build upon it</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1999739791676727540?ref_src=twsrc%5Etfw">December 13, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">633462</post-id>	</item>
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		<title>Resident Evil &#8211; Code: Veronica and Resident Evil Zero Remakes Launching in 2027/2028 &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-launching-in-2027-2028-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Aug 2025 11:29:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil - code: veronica]]></category>
		<category><![CDATA[Resident Evil Zero]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625856</guid>

					<description><![CDATA[Which one will launch first is currently unknown, but both remakes are allegedly still in the works, according to a prominent leaker.]]></description>
										<content:encoded><![CDATA[
<p>With all the buzz around <em>Resident Evil Requiem</em>, it&#8217;s easy to forget about the rumors surrounding Capcom&#8217;s next remakes &#8211; <em>Resident Evil &#8211; Code: Veronica</em> and <em>Resident Evil Zero</em>. Reported by leaker Aesthetic Gamer, aka Dusk Golem, <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour">last year</a>, they&#8217;re allegedly launching in 2027 or 2028, per a recent tweet.</p>



<p>Of course, the caveat is that they&#8217;re currently unaware of &#8220;which is coming out first and which second. But that&#8217;s what I&#8217;d say to expect.&#8221; When told their reports on <em>Resident Evil</em> are rarely accurate, Aesthetic Gamer responded, &#8220;This will be accurate.&#8221;</p>



<p>It&#8217;s worth noting that the latter reported that <em>Resident Evil Requiem</em> <a href="https://gamingbolt.com/resident-evil-9-was-going-to-be-open-world-with-multiplayer-before-2021-development-reboot-rumour">had open-world and multiplayer elements</a> before its development reboot in 2021, which <a href="https://gamingbolt.com/resident-evil-requiem-team-tried-online-and-open-world-elements-but-it-wasnt-what-fans-wanted">Capcom officially confirmed</a>. Regardless, we&#8217;ll have to wait and see if these remakes actually exist (and whether they&#8217;ll <a href="https://gamingbolt.com/resident-evil-zero-and-code-veronica-remakes-will-also-launch-for-switch-2-rumour">come to the Nintendo Switch 2</a>).</p>



<p>Speaking of<em> Requiem</em>, it will <a href="https://gamingbolt.com/resident-evil-requiem-will-receive-an-exclusive-new-look-at-gamescom-opening-night-live">receive an &#8220;exclusive new look&#8221; at Gamescom Opening Night Live</a> on August 19th. The psychological horror title, which stars Grace Ashcroft and features first and third-person perspectives, is also playable for Gamescom attendees from August 20th to 24th. Stay tuned for more details ahead of its launch on February 27th, 2026, for Xbox Series X/S, PS5, and PC.</p>



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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">The next remakes are Resident Evil: Code Veronica &amp; Resident Evil Zero. They should be releasing in 2027/2028, though I&#39;m unclear this second which is coming out first &amp; which second. But that&#39;s what I&#39;d say to expect.<br><br>Said this many times over almost two years now it feels. <a href="https://t.co/zKCzdOuccH">https://t.co/zKCzdOuccH</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1955335602913919472?ref_src=twsrc%5Etfw">August 12, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">This will be accurate.</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1955347030710292797?ref_src=twsrc%5Etfw">August 12, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">625856</post-id>	</item>
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		<title>Resident Evil &#8211; Code: Veronica and Resident Evil Zero Remakes Are in Development &#8211; Rumour</title>
		<link>https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 27 May 2024 14:15:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=588232</guid>

					<description><![CDATA[A leaker claims that recent claims of another RE1 remake are false, but that other earlier titles in the series are being remade nonetheless. ]]></description>
										<content:encoded><![CDATA[<p>Capcom has released a string of <em>Resident Evil </em>remakes in recent years that have enjoyed impressive critical and commercial success, and to no one&#8217;s surprise, the company confirmed last year that it had <a href="https://gamingbolt.com/capcom-wants-to-make-more-resident-evil-remakes-resident-evil-4-producer-says">plans in place for yet more remakes of earlier <em>Resident Evil </em>games</a>. Which ones exactly though? That&#8217;s the question that many fans have asked more than a few times, and as per a prominent leaker, the answer might not be what you expect.</p>
<p>Leaks have previously claimed that as many as <a href="https://gamingbolt.com/five-resident-evil-games-are-currently-in-development-rumour">five <em>Resident Evil </em>games are currently in the works</a> at Capcom, which <a href="https://gamingbolt.com/multiple-resident-evil-titles-were-greenlit-last-year-including-some-remakes-rumour">includes multiple remakes</a>. And as per prominent <em>Resident Evil </em>leaker Dusk Golem, <a href="https://gamingbolt.com/resident-evil-1-and-5-remakes-are-not-in-development-rumour">that includes neither <em>Resident Evil 1, </em>which was the subject of recent leaks, nor </a><em><a href="https://gamingbolt.com/resident-evil-1-and-5-remakes-are-not-in-development-rumour">Resident Evil 5</a>, </em>which many believed would come next after remakes of <em>Resident Evil 2, 3, </em>and <em>4</em>.</p>
<p>As per the insider, Capcom has instead started development on remakes of <em>Resident Evil Zero, </em>which originally released in 2002 for the GameCube and served as a prequel to <em>Resident Evil 1</em>, and <em>Resident Evil &#8211; Code: Veronica</em>, which is a direct follow-up to <em>Resident Evil 2 </em>and considered to be the series&#8217; true third mainline entry by many in all but name. Demand for remakes of both titles – <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-no-concrete-plans-yet-capcom-says">the latter in particular</a> – has been high. Interestingly, Dusk Golem&#8217;s claims have also been <a href="https://x.com/Andy_VGC/status/1795144763382853937" target="_blank" rel="noopener">corroborated</a> by VGC&#8217;s Andy Robinson.</p>
<p>Additionally, Dusk Golem has also claimed that <a href="https://gamingbolt.com/resident-evil-9-wont-be-announced-this-summer-release-delayed-to-late-2025-2026-rumour"><em>Resident Evil 9 </em>has been internally delayed to late 2025 at the earliest</a>, and that the game isn&#8217;t going to be unveiled this summer, contrary to prior reports.</p>
<p>When any of these games will be announced remains to be seen, but if the leaker&#8217;s reporting is to be believed, there&#8217;s clearly plenty for fans of Capcom&#8217;s survival horror franchise to look forward to.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">(4/4) a remake of Resident Evil Zero &amp; Code Veronica in development right now.</p>
<p>I&#8217;ve talked to many others behind the scenes about this at this point, it&#8217;s something I heard over a year ago, think it was going to get out whether I was the one to say it or not, &amp; that&#8217;s about it.</p>
<p>— AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1795075373727613065?ref_src=twsrc%5Etfw">May 27, 2024</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">588232</post-id>	</item>
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		<title>Ranking the Mainline Resident Evil Games on the Basis of Their Settings</title>
		<link>https://gamingbolt.com/ranking-the-mainline-resident-evil-games-on-the-basis-of-their-settings</link>
					<comments>https://gamingbolt.com/ranking-the-mainline-resident-evil-games-on-the-basis-of-their-settings#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 07 Apr 2021 10:19:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[resident evil 4]]></category>
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		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[resident evil revelations]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=474854</guid>

					<description><![CDATA[From the Spencer Mansion to the streets of Raccoon City, Capcom's horror franchise has taken to several iconic locations- here, we rank all of them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are very few franchises out there that have as many iconic, memorable locations as <em>Resident Evil </em>does. From level design to art style to atmosphere, <em>Resident Evil </em>locations have consistently (more or less) been the kind that stick with you forever. This is a feature dedicated to them. Here, we&#8217;re going to rank the mainline <em>Resident Evil </em>games based on how much (or how little, in a few cases) we like their settings.</p>
<p style="text-align: center;"><strong>#11. RESIDENT EVIL 6</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-433967" src="https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2.jpg" alt="resident evil 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/resident-evil-6-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Resident Evil 6 </em>is a full-blown globe-trotting adventure, and it&#8217;s precisely because of that reason that the game loses so much of what makes <em>Resident Evil </em>so good. In its attempts to take players from one location to the next in a series of set piece moments and action sequences, it forgets to actually do much with its locations. They&#8217;re not designed very well, most of them look very generic, and almost all of them without fail serve as little more than shooting galleries. The locations that you find yourselves in have often been a crucial part of the experience in this series throughout the years, and <em>RE6 </em>is perhaps one of the only games where that wasn&#8217;t the case.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">474854</post-id>	</item>
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		<title>Capcom Should Remake Code Veronica Before Resident Evil 4</title>
		<link>https://gamingbolt.com/capcom-should-remake-code-veronica-before-resident-evil-4</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 05 May 2020 18:44:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=439614</guid>

					<description><![CDATA[Capcom are remaking the wrong game.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>ecent weeks have seen the emergence of leaks from multiple credible sources about <a href="https://gamingbolt.com/resident-evil-4-remake-is-in-development-out-in-2022-rumour">a remake of <em>Resident Evil 4 </em>being in development</a>. M-Two – a studio backed and funded by Capcom, and comprised of various former Capcom and PlatinumGames veterans – are <a href="https://gamingbolt.com/resident-evil-4-remake-has-reportedly-been-in-development-since-2018">said to be the lead developers of the project</a>, having moved on from their work on the recently released <em>Resident Evil 3, </em>which was supposedly a stepping stone for them for this next project.</p>
<p>Supposedly, Shinji Mikami – the father of <em>Resident Evil </em>and the director of <em>RE4 – </em>has given his blessing and is distantly involved in some advisory capacity, while the leaks have also suggested that the production team working on the remake is larger than the ones that worked on <em>Resident Evil 2 </em>or <em>3 </em>(which is saying something, seeing as <em>RE2 </em>was <a href="https://gamingbolt.com/resident-evil-2-was-worked-on-by-800-developers">worked on by over 800 people</a>). Clearly, Capcom are giving the <em>RE4 </em>remake – if it does indeed exist, which it probably does – the resources and attention it deserves, and looking at their handling of the franchise and their <a href="https://gamingbolt.com/capcom-to-focus-on-more-remakes-and-franchise-revivals-in-wake-of-resident-evil-2-and-devil-may-cry-5s-success">comments about wanting to keep investing in more remakes</a>, it&#8217;s not that surprising that they&#8217;re revisiting the 2005 survival horror classic.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12.jpg"><img decoding="async" class="aligncenter size-large wp-image-440280" src="https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12-1024x576.jpg" alt="resident evil 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/05/resident-evil-4-image-12.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>But though it&#8217;s not surprising, it is a little disheartening- not because we&#8217;re not fond of <em>Resident Evil 4 </em>(quite the opposite), but because it feels like in choosing to focus on the clearly biggest guns, they have ignored another game in the series that was much more deserving (and in much greater need) of a remake. That game, as many, many people would agree, is <em>Resident Evil &#8211; Code: Veronica, </em>a game that, at least for now, <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-and-new-dino-crisis-not-currently-in-development-insider-claims">Capcom reportedly have no plans to remake</a>.</p>
<p>There are many reasons a remake for <em>Code Veronica </em>would have made much more sense than one for <em>Resident Evil 4, </em>but there is no bigger reason than the one I mentioned just now- unlike <em>Resident Evil 4, Code Veronica </em>is actually a game that needs a remake (in as much as any game <em>needs </em>to be remade, that is). <em>Resident Evil 4 </em>is an all-time classic, an absolute gem of a game, and like most gems of its kind, it&#8217;s a game that has aged very gracefully.</p>
<p>If you go back and playing <em>RE4&#8217;s </em>remasters and re-releases – of which there&#8217;s no shortage – even now, fifteen years on from its original release, you&#8217;ll still be met with an immaculately designed game. As with all things, there are some parts of the experience that feel like a product of their time – such as the voice acting or the game&#8217;s over-the-top storytelling, or even its visuals – but from a game design perspective, there&#8217;s little not to love in it. Its tight controls, tense combat, and thrilling encounter design are still as worthy of praise as they were in 2005, and though there are always QoL upgrades that people can talk about that the game needs, by and large it doesn&#8217;t really feel like a game that needs to be modernized- it&#8217;s already pretty damn modern.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-8.jpg"><img decoding="async" class="aligncenter wp-image-389065" src="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-8.jpg" alt="resident evil code veronica" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-8.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-8-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Code: Veronica, </em>on the other hand, <em>does </em>feel like a game that needs to be updated. From its visuals and audio quality to its writing and storytelling, from the balancing of its difficulty to so much else, it feels like a game that would benefit hugely from being remade. It&#8217;s often cited as the most narratively bloated game of all fixed camera <em>Resident Evil </em>titles, and without the shadow of a doubt, Capcom could make its story much leaner and much more effective if they treated it the same way they&#8217;ve been treating recent <em>Resident Evil </em>games.</p>
<p>Beyond that, even from a gameplay perspective,<em> Code: Veronica</em> is a game that would be made significantly better with a remake.<em> Resident Evil 2 </em>and <em>3, </em>both fixed-camera games, got completely redone from the ground up with new controls, new design philosophies, and a fresh new approach to storytelling, and – to varying degrees – both of them benefited from that. Both games also clearly took a page out of <em>RE4&#8217;s </em>book with their over-the-shoulder perspectives- that, in fact, was the biggest tool they had in their shed in an attempt to become much more modern.</p>
<p>Does it not, then, make much for sense for <em>Code Veronica </em>– another fixed camera title – to do the same rather than <em>RE4</em>, which wouldn&#8217;t even be close to being as much of an overhaul? How exactly does Capcom plan on improving <em>Resident Evil 4, </em>a game that doesn&#8217;t exactly need too many improvements? Why not spend that time and those resources on a game that would benefit far more from that same amount of effort?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-steve.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389070" src="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-steve.jpg" alt="resident evil code veronica" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-steve.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-steve-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-steve-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/resident-evil-code-veronica-image-steve-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s also another very simple reason for why it would have made much more sense for a <em>Code: Veronica </em>remake to follow remakes for <em>RE2 </em>and <em>3</em>&#8211; because, quite simply, that&#8217;s the trajectory the series&#8217; narrative follows. <em>Resident Evil 4 </em>presents a completely new threat, and even though it does, of course, rope in various narrative elements from previous games, it represents the beginning of a new chapter for the series&#8217; larger story. On the other hand, we have <em>Code: Veronica, </em>which picks up Claire Redfield&#8217;s story after she decides at the end of <em>Resident Evil 2 </em>that she&#8217;ll do everything in her power to take down Umbrella. Having recently seen her make that decision once again in the <em>RE2 </em>remake, you&#8217;d think Capcom were building up to something- apparently not.</p>
<p>Of course, I&#8217;m not blind to the commercial reasons for choosing to remake <em>Resident Evil 4 </em>instead of <em>Code: Veronica</em>. The latter, in spite of being a mainline game that is crucial to the <em>Resident Evil </em>canon – many even call it the &#8220;true&#8221; <em>Resident Evil 3 </em>to this day – but it doesn&#8217;t have enjoy the kind of widespread mainstream acclaim and recognition that something like <em>RE4 </em>– one of the greatest and most beloved games of all time – does.</p>
<p>But if that&#8217;s the main reason that Capcom chose to remake the game, I&#8217;m not sure they&#8217;re doing it for the right reasons. Remakes like <em>Resident Evil 2 </em>and <em>Final Fantasy 7 Remake </em>only exist because the developers working on them had grand visions for how to completely rethink every fibre of their existence, backed by modern technology and new ideas. <em>Resident Evil 4&#8217;s </em>remake, on the other hand, seems to be driven not by a creative and artistic vision, but by commercial and marketing-related decisions.</p>
<p><iframe loading="lazy" title="Why A Code Veronica Remake Would Have Made Much More Sense Than Resident Evil 4" width="500" height="281" src="https://www.youtube.com/embed/BQLiMxF34cE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>There&#8217;s every chance that <em>Resident Evil 4&#8217;s </em>remake will end up being excellent, and all these proclamations of how the game doesn&#8217;t need a remake will seem silly in hindsight- but for now, it&#8217;s hard to get behind Capcom&#8217;s decision without reservations- especially when we have to watch them ignore <em>Code: Veronica</em> the way they seem to be doing. Whether or not Capcom will be able to do justice to <em>Resident Evil 4 </em>with a remake remains to be seen – it&#8217;s certainly a herculean task, given the legacy and pedigree of the original – but regardless of what the outcome is, we hope that once they&#8217;re done with <em>RE4</em>, they will decide to go back to <em>Code: Veronica </em>as well.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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