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	<title>Sumo Digital &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gears Of War: Reloaded Guide &#8211; All COG Tag Locations</title>
		<link>https://gamingbolt.com/gears-of-war-reloaded-guide-all-cog-tag-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 08 Sep 2025 13:27:53 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Disbelief]]></category>
		<category><![CDATA[Gears of War: Reloaded]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627460</guid>

					<description><![CDATA[Find every single one of the collectible COG Tags in Gears Of War: Reloaded with this guide.]]></description>
										<content:encoded><![CDATA[
<p>The collectible tags from the original game return in <em>Gears Of War: Reloaded</em>, and are a requirement for unlocking the comic book pages and multiple trophies/achievements. The COG Tags are in precisely the same spots as they were in previous iterations, as is the blood red Crimson Omen spray-painted graffiti that you can use as a visual cue to discover each tag.</p>



<p>This <em>Gears Of War: Reloaded</em> guide is a complete listing of all 33 COG Tag locations, spread over 19 Chapters between the five story Acts.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Gears of War Reloaded - All 33 COG Tags Locations Guide" width="500" height="281" src="https://www.youtube.com/embed/DbgFxujc-kY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><strong>Act I: Ashes</strong></h2>



<p><strong>Chapter: 14 Years after E-Day</strong></p>



<ol class="wp-block-list">
<li>No matter which path you choose, you will find the first Tag immediately</li>



<li>The room where the Locust breach the door</li>



<li>Through the breached door, bear left and up some stairs, and left again</li>
</ol>



<p><strong>Chapter: Trial By Fire</strong></p>



<ol class="wp-block-list">
<li>The open space after the entering the first building</li>



<li>At the exit of the next building, on the left</li>
</ol>



<p><strong>Chapter: Fish in a Barrel</strong></p>



<ol class="wp-block-list">
<li>At the fountain</li>
</ol>



<p><strong>Chapter: Knock Knock</strong></p>



<ol class="wp-block-list">
<li>Towards the front end of the white van abandoned on the stairway</li>
</ol>



<p><strong>Chapter: Hammer</strong></p>



<ol class="wp-block-list">
<li>In the first building with the Wretches, go up the stairs, then down the corridor till the very end</li>



<li>In the next building after using the Hammer of Dawn, through the sprayed door, then down</li>
</ol>



<p><strong>Chapter: China Shop</strong></p>



<ol class="wp-block-list">
<li>Right around the starting location</li>



<li>Near the exit of the final room during the Berserker sequence</li>



<li>Out in the open from the previous location, bear left</li>
</ol>



<h2 class="wp-block-heading"><strong>Act II: Nightfall</strong></h2>



<p><strong>Chapter: Grist</strong></p>



<ol class="wp-block-list">
<li>Go down stairs, and over the stone barrier</li>



<li>Descend the stairway and look around underneath it</li>



<li>On the left sidewalk just in front of the settlement</li>
</ol>



<p><strong>Chapter: Lethal Dusk</strong></p>



<ol class="wp-block-list">
<li>In a shed, immediately after learning about explosive tanks</li>



<li>At the end of the spotlight sequence, scan around the starting location</li>
</ol>



<p><strong>Chapter: Dark Labyrinth</strong></p>



<ol class="wp-block-list">
<li>Outside the exit of the building, to the front of the sprayed car on the right</li>
</ol>



<h2 class="wp-block-heading"><strong>Act III: Belly of the Beast</strong></h2>



<p><strong>Chapter: Downpour</strong></p>



<ol class="wp-block-list">
<li>Look for a building marked with a ‘3’ on the right and head down its right to the very end of the path</li>
</ol>



<p><strong>Chapter: Evolution</strong></p>



<ol class="wp-block-list">
<li>In the wooden floorboard section, bear right at the entrance and around the generator</li>



<li>Go downstairs, before pushing the button</li>
</ol>



<p><strong>Chapter: Darkest Before Dawn</strong></p>



<ol class="wp-block-list">
<li>Head right instead of left, after the platform section</li>



<li>The building on the right, after sliding downhill</li>



<li>At the entrance of the cave before the Corpser encounter</li>
</ol>



<h2 class="wp-block-heading"><strong>Act IV: The Long Road Home</strong></h2>



<p><strong>Chapter: Campus Grinder</strong></p>



<ol class="wp-block-list">
<li>Post-combat, return to the starting location and check around the short stairs</li>
</ol>



<p><strong>Chapter: Bad to Worse</strong></p>



<ol class="wp-block-list">
<li>Right at the start, near the truck wreck</li>
</ol>



<p><strong>Chapter: Imaginary Place</strong></p>



<ol class="wp-block-list">
<li>In the destructible wooden desk in the library</li>
</ol>



<h2 class="wp-block-heading"><strong>Act V: The Long Road Home</strong></h2>



<p><strong>Chapter: Comedy of Errors</strong></p>



<ol class="wp-block-list">
<li>Through the partially open gate in the gardens</li>
</ol>



<p><strong>Chapter: Window Shopping</strong></p>



<ol class="wp-block-list">
<li>Head in the opposite direction, to the bottom of the stairway in the parking structure</li>
</ol>



<p><strong>Chapter: Jurassic Proportions</strong></p>



<ol class="wp-block-list">
<li>At the start of the Brumak encounter, near the barriers around the other side</li>
</ol>



<p><strong>Chapter: Train Wreck</strong></p>



<ol class="wp-block-list">
<li>Plainly visible on the ground on the other side of the breached train door</li>



<li>In the third train carriage, just prior to climbing the ladder</li>



<li>In the fifth train carriage, press the second button then head through the now cleared platform area and back inside the sprayed carriage, following the path down to the far end where another button awaits</li>
</ol>



<p>If you have missed out on any COG Tags during a previous run, you can simply load up the relevant chapter with chapter select and play long enough to acquire the missing Tags.</p>



<p>Three of the related trophies/achievements are gained after collecting 11, 22, and 33 COG Tags, and are “Time to Remember”, “Honor-Bound”, and “For the Fallen” respectively. “G-reader” is earned for simply reading the entirety of a comic.</p>



<p>Those are the locations of all 33 COG Tag collectibles in <em>Gears Of War: Reloaded</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627460</post-id>	</item>
		<item>
		<title>Gears of War: Reloaded Proves PlayStation Has Become the New Center of Single-Player Greatness</title>
		<link>https://gamingbolt.com/gears-of-war-reloaded-proves-playstation-has-become-the-new-center-of-single-player-greatness</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 18:32:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Disbelief]]></category>
		<category><![CDATA[Gears of War: Reloaded]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626985</guid>

					<description><![CDATA[With the Gears franchise making its PlayStation debut, we take a look at how Marcus Fenix could pave the way for others to follow in his footsteps, and find a new extended family among the ranks of PlayStation's greatest heroes.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">I</span>n my review of </span><i><span style="font-weight: 400;">Gears of War: Reloaded, </span></i><span style="font-weight: 400;">one of the first things I pointed out was the fact that being a PlayStation owner since the PS3 had kept me away from playing through Marcus Fenix&#8217;s debut adventure, alongside many other Xbox exclusive titles. It&#8217;s why I was delighted to review a game that was so decidedly old-school. </span></p>
<p><span style="font-weight: 400;">It took me back to an era of gaming in which straightforward storylines and mechanics were a thing, with more focused experiences as a result. Getting to play </span><i><span style="font-weight: 400;">Reloaded </span></i><span style="font-weight: 400;">on my PS5 ahead of the release of </span><i><span style="font-weight: 400;">Gears of War: E-Day</span></i><span style="font-weight: 400;"> was a treat, and not just because it&#8217;s a solid game that&#8217;s a lot of fun to play.</span></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Gears </span></i><span style="font-weight: 400;">franchise&#8217;s PlayStation debut is quite important in the broader context of a gaming industry that&#8217;s gradually moving away from console exclusivity, a factor that used to be a pillar of the value propositions that manufacturers like Sony and Microsoft have long relied on to boost their sales.</span></p>
<p><iframe title="Gears of War Reloaded PS5 Proves PlayStation Is Now The True Home of Single Player Blockbusters" width="500" height="281" src="https://www.youtube.com/embed/5_fVmpOOIpk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">It also highlights how the PlayStation has become a very viable vehicle for well-crafted single player experiences &#8211; a detail made all the more significant by the PlayStation 5&#8217;s advanced haptics and improved capability for great visuals on its games.</span></p>
<p><span style="font-weight: 400;">It led me to ponder why a franchise that&#8217;s had such strong roots on the Xbox felt so natural to play on the PlayStation. And that&#8217;s why we&#8217;re here. Let&#8217;s dive in!</span></p>
<h2><b>So Surreal That It Feels Unrea</b><span style="font-weight: 400;">l</span></h2>
<p><span style="font-weight: 400;">Given that </span><i><span style="font-weight: 400;">Reloaded </span></i><span style="font-weight: 400;">presents a remastered version of the Ultimate Edition of </span><i><span style="font-weight: 400;">Gears of War</span></i><span style="font-weight: 400;">, I was expecting it to be quite a visual treat already. But The Coalition, Sumo Digital, and Disbelief have done a stellar job of using the power of Unreal Engine to bring a more immersive lighting system to </span><i><span style="font-weight: 400;">Reloaded.</span></i></p>
<p><span style="font-weight: 400;">That worked very well with the improved resolution and framerates, allowing for an experience that felt brand new and even had me wistfully thinking that this was a game that deserved a full-blown remake. Those improvements and the PS5&#8217;s innate capability for blazingly fast load times courtesy of its SSD, along with 3D audio and the Dualsense 5&#8217;s haptics, made </span><i><span style="font-weight: 400;">Reloaded</span></i><span style="font-weight: 400;"> feel like it was made for the PS5 all along. And hearing radio conversations play out on my controller&#8217;s speaker was a really cool touch!</span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-618539" src="https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-1024x576.jpg" alt="gears of war reloaded" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/gears-of-war-reloaded-1-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">All of these improvements made </span><i><span style="font-weight: 400;">Reloaded</span></i><span style="font-weight: 400;"> achieve a level of responsiveness and immersion that the original release on the Xbox 360 simply could not have imitated, thanks to the technology that made all of it possible not existing at the time. That&#8217;s a fact that showcases just how much the PlayStation has earned its reputation as a console that makes great single-player titles feel so much better than its rivals.</span></p>
<p><span style="font-weight: 400;">But I couldn&#8217;t help but wonder if it was all in my head.</span></p>
<h2><b>The PlayStation Perception</b></h2>
<p><span style="font-weight: 400;">I&#8217;ve been fortunate to witness the console wars at their peak, and even felt a pang for how the latest iterations of Xbox have failed to keep up with the PlayStation 5 despite being quite capable consoles in their own right.</span></p>
<p><span style="font-weight: 400;">Personally, I believe that part of the reason for that perception is that younger players who may not have had the chance to be a part of the Xbox&#8217;s golden age now see the PlayStation as </span><i><span style="font-weight: 400;">the </span></i><span style="font-weight: 400;">console of choice for those who want to enjoy single-player titles without having to worry too much about whether their console can handle them.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621692" src="https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer-1024x576.jpg" alt="Gears of War Reloaded Multiplayer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Gears-of-War-Reloaded-Multiplayer.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">That&#8217;s further exacerbated by the PS5 Pro, which makes an already powerful console even more formidable. </span><i><span style="font-weight: 400;">Reloaded</span></i><span style="font-weight: 400;"> can achieve up to 120fps on the Pro in multiplayer, for instance, which would certainly be a blessing in a title that requires careful movements and well-placed shots to get ahead.</span></p>
<p><span style="font-weight: 400;">Even at 60fps, I found the experience to be so much better than it was when I first played </span><i><span style="font-weight: 400;">Gears</span></i><span style="font-weight: 400;"> all those years ago on my best friend&#8217;s Xbox 360, lamenting the fact that I could not join the fun on my PS3. But things have changed now, and </span><i><span style="font-weight: 400;">Reloaded</span></i><span style="font-weight: 400;"> feels like a title that&#8217;s right up there with Sony&#8217;s greatest hits.</span></p>
<p><i><span style="font-weight: 400;">Gears of War</span></i><span style="font-weight: 400;"> may very well leave its Xbox-exclusive identity behind. And that may be a good thing if the current approach to console exclusivity from Sony and Microsoft is any indication.</span></p>
<h2><b>A New Home</b></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625786" src="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2-1024x576.jpg" alt="Gears of War Reloaded" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">With Microsoft moving away from console exclusives and even Sony gradually testing the waters by releasing PC ports of its greatest hits, it&#8217;s clear that the gaming industry is moving away from what it was 15 years ago.</span></p>
<p><span style="font-weight: 400;">Back then, the Xbox was the console to buy if you liked shooters, and the PlayStation favored cinematic experiences that blended sheer scale with narratives that stayed with you long after you were done with them. While that has gradually changed over the years, the clearest signs of changing times are how cinematic titles that were once exclusive to the Xbox have made their way to PlayStation.</span></p>
<p><i><span style="font-weight: 400;">Senua&#8217;s Saga</span></i><span style="font-weight: 400;"> immediately comes to mind, with its Enhanced Edition making great use of the PS5 and PS5 Pro&#8217;s advanced capabilities to present an experience that pushed the boundaries of what a video game can offer its players. </span><i><span style="font-weight: 400;">Reloaded </span></i><span style="font-weight: 400;">is another milestone in that journey, allowing the PlayStation to cement its reputation as a console that can handle blockbuster releases with relative ease and subsequently, with style.</span></p>
<p><span style="font-weight: 400;">That focus on spectacle, and its presentation, aligns perfectly with </span><i><span style="font-weight: 400;">Reloaded&#8217;s </span></i><span style="font-weight: 400;">emphasis on grand set pieces and shootouts against the Locust hordes that sustain the tension right from the start until you roll the credits on its main campaign. It&#8217;s a level of narrative quality that has not only withstood the test of time, but feels almost perfect for the PlayStation, given the manner in which Sony&#8217;s console exclusives have always upped the ante when it comes to the experiences they aim to present.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625787" src="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3-1024x576.jpg" alt="Gears of War Reloaded" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">There are a plethora of excellent stories that the PlayStation has brought to life, such as Kratos’ battles against both the Greek and Norse pantheons in </span><i><span style="font-weight: 400;">God of War</span></i><span style="font-weight: 400;">, Aloy&#8217;s attempts to bridge the past and present in the </span><i><span style="font-weight: 400;">Horizon </span></i><span style="font-weight: 400;">franchise, or Nathan Drake&#8217;s many hunts for valuable relics from the past in </span><i><span style="font-weight: 400;">Uncharted</span></i><span style="font-weight: 400;">, or even Joel and Ellie&#8217;s riveting yet melancholy adventures in </span><i><span style="font-weight: 400;">The Last of Us. </span></i><span style="font-weight: 400;">I could keep going, but you get the point. </span></p>
<p><span style="font-weight: 400;">Marcus Fenix now joins the illustrious ranks of these excellent protagonists, and if I&#8217;m being honest, it feels like he was just hovering in the background of that prestigious stage, just waiting for the spotlight to shine on him and his ragtag crew of battle-hardened soldiers.</span></p>
<p><span style="font-weight: 400;">I&#8217;m so joyful that the PS5 has managed to usher him into the fold and let him take his place among some of the greatest names from my many years of playing video games. But is that going to be the norm, or the exception? For my part, I&#8217;m hoping it&#8217;s the former and there are a few reasons why.</span></p>
<h2><b>All Paths Lead to the PlayStation</b></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625788" src="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4-1024x576.jpg" alt="Gears of War Reloaded" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-4.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">That&#8217;s because it creates avenues that could be very beneficial to various facets of the gaming industry as a whole.</span></p>
<p><span style="font-weight: 400;">Let&#8217;s begin with the </span><i><span style="font-weight: 400;">Gears </span></i><span style="font-weight: 400;">franchise. Having a presence on a platform as popular as the PlayStation currently is could be an opportunity to expand its fanbase beyond Xbox loyalists, and perhaps even bridge the gap between them and PlayStation fans. </span><i><span style="font-weight: 400;">Reloaded&#8217;s</span></i><span style="font-weight: 400;"> multiplayer options and its emphasis on cross-platform compatibility are a great indication of this, showcasing how the franchise&#8217;s greatest strengths are now available to a wide range of players. It could spell great news for </span><i><span style="font-weight: 400;">E-Day</span></i><span style="font-weight: 400;"> when it makes its way into our hands.</span></p>
<p><span style="font-weight: 400;">For Sony, having franchises that were once outside of the PlayStation’s reach make their way to it is an opportunity to reinforce its dominance over the single-player blockbuster space. It&#8217;s going to be interesting to see if other developers begin to make their games available to PlayStation players in the near future.</span></p>
<p><span style="font-weight: 400;">Conversely, it could validate Sony&#8217;s decision to take its own exclusives to platforms like the PC after they have been given sufficient time to shine on the PlayStation. It&#8217;s a tactic that has worked well for franchises like </span><i><span style="font-weight: 400;">Horizon </span></i><span style="font-weight: 400;">and </span><i><span style="font-weight: 400;">Uncharted,</span></i><span style="font-weight: 400;"> and for individual games like </span><i><span style="font-weight: 400;">Ghost of Tsushima </span></i><span style="font-weight: 400;">and </span><i><span style="font-weight: 400;">Marvel&#8217;s Spider-Man 2</span></i><span style="font-weight: 400;">, allowing each release to earn an extended shelf life quite organically.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625789" src="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5-1024x576.jpg" alt="Gears of War Reloaded" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/gears-of-war-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">For players, it further blurs the lines between console-exclusive titles, effectively spelling out an end to console wars and the rise of the gaming community that enjoys the best titles together. That could lead to larger franchises down the line, as the presence of more potential players could help developers take on ambitious projects with bold new ideas. </span></p>
<p><span style="font-weight: 400;">It&#8217;s what I would call a win-win-win situation all around. To me, </span><i><span style="font-weight: 400;">Gears of War: Reloaded </span></i><span style="font-weight: 400;">isn&#8217;t just an impressive release that&#8217;s technically sound enough to be a great PS5 title. It&#8217;s a symbol of what Sony&#8217;s powerhouse can do outside of running visually stunning games. It presents the PlayStation as a bridge between platforms and a console that makes the debut of games from other platforms feel almost </span><i><span style="font-weight: 400;">inevitable </span></i><span style="font-weight: 400;">when they make their way to it.</span></p>
<p><span style="font-weight: 400;">It makes me feel like the PlayStation is just a great home for great games and franchises.. And it doesn&#8217;t matter if they were born elsewhere. Now, excuse me while I power up my PS5 and take on another adventure that I&#8217;m going to talk about incessantly for the next few weeks.</span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>The Chinese Room is Now Independent From Sumo Digital, Has Two New IPs in Development</title>
		<link>https://gamingbolt.com/the-chinese-room-is-now-independent-from-sumo-digital-has-two-new-ips-in-development</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 21 Jul 2025 14:28:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[the chinese room]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624460</guid>

					<description><![CDATA[Going forward after the deal, The Chinese Room and the development of its new games will be headed up by studio director Ed Daly.]]></description>
										<content:encoded><![CDATA[<p>Developer The Chinese Room has announced that it has gained its independence from parent company Sumo Digital. According to <a href="https://www.ign.com/articles/still-wakes-the-deep-studio-the-chinese-room-announces-management-buyout-gaining-independence-from-sumo-digital" target="_blank" rel="noopener">IGN</a>, The Chinese Room has said that the studio will be headed up by Ed Daly, who has served the studio as its director. The deal itself was facilitated by Hiro Capital – a venture capital firm.</p>
<p>&#8220;The Chinese Room is a huge British success story that has rightly been recognised as a unique creative force capable of competing on the world stage,&#8221; said Hiro Capital partner Spike Laurie. &#8220;From hiring British people to making games set in the UK, they&#8217;ve been one of our foremost creative studios and now they are once again in charge of their own destiny while remaining British.</p>
<p>&#8220;We are at risk of overlooking these creative gems and letting them be sold to overseas corporations,&#8221; Laurie continued. &#8220;That is a travesty for the $5.5 billion British gaming industry which has a world-renowned reputation. We need to nurture this talent and support it through difficult times, because it is one of our leading creative exports.&#8221;</p>
<p>The studio has also stated that Sumo Digital was looking into selling The Chinese Room to a private equity firm. It is also worth noting that the studio’s former parent company had previously announced that it would not be continuing its work on original franchises. Rather, it plans to focus “exclusively on development services for partners”.</p>
<p>&#8220;This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property, but also to partner with other studios on other projects when they fit in with our vision,&#8221; Daly said. &#8220;This is what we are doing and we want to carry on doing it, so we&#8217;re happy to carry on in this vein.&#8221;</p>
<p>As part of this announcement, The Chinese Room has also confirmed that it is working on two new IPs in development. These projects, it is worth noting, are completely separate from <em>Vampire: The Masquerade – Bloodlines 2</em>, the publishing of which is being handled by Paradox Interactive.</p>
<p>Sumo Digital had <a href="https://gamingbolt.com/crackdown-3-developer-acquires-thechineseroom">announced its acquisition of The Chinese Room</a> all the way back in 2018. At the time, the studio had agreed to be acquired by Sumo Digital because it was facing a difficult decision in light of its closure back in 2017.</p>
<p>The most recent release by The Chinese Room was its recent horror title <a href="https://gamingbolt.com/still-wakes-the-deep-terrifying-new-trailer-channels-the-thing"><em>Still Wakes the Deep</em></a>. The game, released back in June 2024 on PC, PS5 and Xbox Series X/S, also got its first story DLC—<a href="https://gamingbolt.com/still-wakes-the-deep-sirens-rest-is-out-now"><em>Siren’s Rest</em></a>—just last month. For more details about the horror game and its DLC, check out our reviews of <a href="https://gamingbolt.com/still-wakes-the-deep-review-troubleshooting"><em>Still Wakes the Deep</em></a> and <a href="https://gamingbolt.com/still-wakes-the-deep-sirens-rest-review-depth-pressure"><em>Siren’s Rest</em></a>.</p>
<p>In our review, we gave the base game a score of 7 out of 10. We praised its engaging story and well written and voiced characters, while also criticising how it wasn’t able to take full advantage of its setting and for being a bit too straightforward and simplistic. As for <em>Siren’s Curse</em>, we gave it a score of 5 out of 10.</p>
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		<title>Dead Island 2 &#8211; Former Head of Communications Says Original Version Would Have Killed the Franchise</title>
		<link>https://gamingbolt.com/dead-island-2-former-head-of-communications-says-original-version-would-have-killed-the-franchise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 15 Jul 2025 16:30:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dambuster Studios]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yager]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624103</guid>

					<description><![CDATA[Playtest feedback at the time seemingly described 2014's Dead Island 2 as lacking what made the original Dead Island fun to play.]]></description>
										<content:encoded><![CDATA[<p>While developer Dambuster Studios and publisher Deep Silver have seen a <a href="https://gamingbolt.com/dead-island-2-surpasses-10-million-players">fair bit of success</a> with 2023’s <em>Dead Island 2</em>, the publisher has also revealed details about the original iteration of the title that was announced back in 2014.</p>
<p>In a talk at Develop:Brighton (courtesy of <a href="https://www.gamesindustry.biz/it-would-have-killed-the-franchise-insights-into-the-scrapped-2014-version-of-dead-island-2" target="_blank" rel="noopener">GamesIndustry.biz</a>), former Deep Silver head of communications Martin Wein, now working at GameFlex Consultants, said that the version of <em>Dead Island 2</em> that was being developed at the time would have potentially killed the <em>Dead Island</em> franchise.</p>
<p>Discussing the developer at the time, Yager, working on <em>Dead Island 2</em>, Wein spoke about how the project was delayed because the development team was veering away from the original design vision that was behind <em>Dead Island 2</em>. &#8220;I can actually give you an example where myself and the product team caused about an eight-year product delay,&#8221; said Wein at the talk.</p>
<p>&#8220;I was working on that with the creative team, and we were mightily proud of that [trailer],&#8221; Wein said. &#8220;But then, about 3 to 4 weeks later, we had a major milestone with the development studio that was in charge at that time. And boy, that game sucked.&#8221;</p>
<p>&#8220;It had nothing to do with what [made] the original <em>Dead Island</em> [&#8230;] really fun,&#8221; he explained. &#8220;So we commissioned a play test and got horrific feedback. And we sat down with the development team and said, &#8216;Okay, what&#8217;s the course of action?&#8217; And they said, &#8216;Yeah, leave it with us&#8217;.&#8221;</p>
<p>However, two or three months later, Wein described the game as being essentially the same as when it got the negative feedback from its playtests. Citing some of the feedback, Wein described them as being “this is not fun, this is not engaging, this does not feel like the <em>Dead Island</em> that I played.”</p>
<p>“So at the end of the day, we had to take the game away from that external developer, find a new studio, and that put the game on a journey of… well, it was supposed to launch in 2015. When did it come out? 2023?&#8221;</p>
<p>Wein spoke about the importance of publishers having to make some hard decisions with their projects sometimes, saying that “we could have, at that point, put out a s*** game. It might have made some money, but it would have killed the franchise.”</p>
<p>&#8220;I think at that point Deep Silver did the right thing, and <em>Dead Island 2</em> was a commercial success in the end,&#8221; he said. &#8220;Because they took that step, and they said that we need to make a game that fits for the player.&#8221;</p>
<p>For context, <em>Dead Island 2</em> had spent a notoriously long amount of time between its original announcement and final release. In that time, the development team behind the project was changed several times, including studios like <em>Spec Ops: The Line</em> developer Yager and <em>Crackdown 3</em> developer Sumo Digital, before ultimately being developed internally at Deep Silver through its own team, Dambuster Studios.</p>
<p><em>Dead Island 2</em> is available on PC, PS5 and Xbox Series X/S. For more details about the co-op zombie hack-and-slash action RPG, check out <a href="https://gamingbolt.com/dead-island-2-review">our review</a>.</p>
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		<title>LittleBigPlanet 3 is Getting Delisted on October 31st for PS4</title>
		<link>https://gamingbolt.com/littlebigplanet-3-is-getting-delisted-on-october-31st-for-ps4</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Oct 2024 13:48:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet 3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600959</guid>

					<description><![CDATA[After servers went offline indefinitely earlier in April, the platformer and all its DLC will be removed from the PlayStation Store this month.]]></description>
										<content:encoded><![CDATA[<p>Media Molecule has announced that <em>LittleBigPlanet 3</em> and its DLC on PS4 will be delisted from the PlayStation Store on October 31st. Current owners can still download and play them afterwards.</p>
<p>Of course, there&#8217;s the question about the game&#8217;s user-created content, which the series is well-known for. Servers <a href="https://gamingbolt.com/littlebigplanet-3-servers-have-been-taken-offline-indefinitely">went offline indefinitely earlier this year</a> because of technical issues, so said creations are unavailable to download. The campaign and other offline features will remain, and players can still create their own content. It just can&#8217;t be shared.</p>
<p>It&#8217;s unknown whether those same technical issues are the reason for delisting the title &#8211; neither Sony nor Media Molecule has provided any details.</p>
<p><em>LittleBigPlanet 3</em> launched in November 2014 for PS3 and PS4 &#8211; check out our review <a href="https://gamingbolt.com/littlebigplanet-3-review">here</a>. Alongside improvements and new features to the game&#8217;s robust toolkit, it introduced new playable characters with different abilities. It also featured backwards compatibility for levels created in <em>LittleBigPlanet 1</em> and <em>2</em>.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">An important update on LittleBigPlanet 3 (PS4) and LittleBigPlanet DLC on the PlayStation Store: <a href="https://t.co/Nmm9e94DxD">pic.twitter.com/Nmm9e94DxD</a></p>
<p>— Sackboy: A Big Adventure | LittleBigPlanet (@LittleBigPlanet) <a href="https://twitter.com/LittleBigPlanet/status/1843652568389480651?ref_src=twsrc%5Etfw">October 8, 2024</a></p></blockquote>
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		<title>Sumo Group is Laying off 15 Percent of its Workforce</title>
		<link>https://gamingbolt.com/sumo-group-is-laying-off-15-percent-of-its-workforce</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jun 2024 19:03:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Secret Mode]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590373</guid>

					<description><![CDATA[Sumo Digital and Secret Mode parent company will lay off over 200 people across Canada, UK, Poland, Czech Republic, and India. ]]></description>
										<content:encoded><![CDATA[<p>UK-based company Sumo Group has <a href="https://www.sumogroupltd.com/news/2024/sumo-group-update/" target="_blank" rel="noopener">announced</a> that it is laying off 15 percent of its workforce. The company employees over 1,400 people, which means over 200 people will be affected by the layoffs.</p>
<p>The company says the decision to cut jobs was taken &#8220;to better navigate the upcoming challenges expected in the coming months&#8221;. The process will impact employees in Canada, the United Kingdom, Poland, Czech Republic, and India.</p>
<p>&#8220;Whilst Sumo has been able to manage through many of the recent difficulties the games industry has faced, we have not been immune and reshaping operations across the business to better navigate the upcoming challenges expected in the coming months is a path we must now take to ensure the security of the business going forward,&#8221; Sumo Group&#8217;s announcement reads.</p>
<p>&#8220;The difficult decision to reduce our costs across the business in a number of ways is a direct result of these challenges, and unfortunately will include a reduction in the number of people the business can support.&#8221;</p>
<p>Sumo Group owns Sumo Digital (the developer of <em>Sackboy: A Big Adventure, Crackdown 3, Team Sonic Racing, </em>and more) and indie publishing label Secret Mode, which is publishing upcoming horror title <a href="https://gamingbolt.com/still-wakes-the-deep-terrifying-new-trailer-channels-the-thing"><em>Still Wakes the Deep</em></a>, developed by Sumo Digital-owned studio The Chinese Room.</p>
<p>Sumo Group joins an ever-growing list of companies that have been hit with layoffs in 2024, with the total number of job cuts across the games industry numbering at over 10,000. That includes companies such as <a href="https://gamingbolt.com/playstation-is-laying-off-900-people">PlayStation</a>, <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Microsoft</a>, <a href="https://gamingbolt.com/electronic-arts-is-laying-off-roughly-670-people">Electronic Arts</a>, <a href="https://gamingbolt.com/take-two-interactive-to-lay-off-5-of-its-workforce-and-cancel-projects-to-save-costs">Take-Two Interactive</a>, <a href="https://gamingbolt.com/ubisoft-is-cutting-45-jobs-in-fresh-round-of-layoffs">Ubisoft</a>, <a href="https://gamingbolt.com/sega-is-cutting-240-jobs-across-uk-studios-including-creative-assembly">Sega</a>, <a href="https://gamingbolt.com/valorant-league-of-legends-developer-is-laying-off-around-530-employees-shutting-down-riot-forge">Riot Games</a>, and many others.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">590373</post-id>	</item>
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		<title>LittleBigPlanet 3 Servers Have Been Taken Offline Indefinitely</title>
		<link>https://gamingbolt.com/littlebigplanet-3-servers-have-been-taken-offline-indefinitely</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 20 Apr 2024 14:05:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet 3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585023</guid>

					<description><![CDATA[While offline content in LittleBigPlanet 3 is still available, players can no longer download new user-created content.]]></description>
										<content:encoded><![CDATA[<p>Just under 10 years since its release, <a href="https://gamingbolt.com/littlebigplanet-3-review"><em>LittleBigPlanet 3</em></a>&#8216;s servers have been taken down. Sony <a href="https://www.playstation.com/en-us/legal/gameservers/" target="_blank" rel="noopener">confirmed</a> that the servers for the game, which were originally offline temporarily in January 2024, will be kept offline indefinitely.</p>
<p>This means that any content related to going online in <em>LittleBigPlanet 3</em> on the PS4 is no longer available, including user-generated content, which was one of the <a href="https://gamingbolt.com/someone-recreated-uncharted-4s-trailer-in-littlebigplanet-3">biggest unique features of the title</a>. It is worth noting, however, that any user-generated content for the game that was downloaded and stored locally on a PS4 will still be available.</p>
<p><em>LittleBigPlanet 3</em> will also continue to be otherwise playable offline, including its creation features. While players can make new levels and other content for the game though, they will be unable to share it with other players. Offline features like the campaign will continue to remain available.</p>
<p>Originally released back in November 2014, <em>LittleBigPlanet 3</em> was developed by Sumo Digital. Series creator Media Molecule was, at the time, working on video game creation kit <a href="https://gamingbolt.com/dreams-pc-and-ps5-ports-have-been-cancelled-rumour"><em>Dreams</em></a>. Sumo Digital itself, meanwhile, later went on to also develop <em>LittleBigPlanet&#8217;s </em>3D platforming spinoff <a href="https://gamingbolt.com/sackboy-a-big-adventure-pc-review-a-big-adventure-for-the-little-ones"><em>Sackboy: A Big Adventure</em></a>.</p>
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		<title>Demon&#8217;s Souls Remake Has Shipped Over 2 Million Units, Returnal at 1 Million</title>
		<link>https://gamingbolt.com/demons-souls-remake-has-shipped-over-2-million-units-returnal-at-1-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Dec 2023 10:59:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bluepoint Games]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[gran turismo sport]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Sackboy: A Big Adventure]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574337</guid>

					<description><![CDATA[Meanwhile, Sackboy: A Big Adventure has shipped over 1.5 million units, as per recently leaked internal documents. ]]></description>
										<content:encoded><![CDATA[<p>Undisclosed sales figures for a number of first party PlayStation titles have leaked following <a href="https://gamingbolt.com/over-1-3-million-stolen-insomniac-files-have-leaked-including-story-details-and-gameplay-for-wolverine">Insomniac Games&#8217; recent data breach</a>, from <em><a href="https://gamingbolt.com/days-gone-had-sold-7-3-million-units-as-of-fy-2020">Days Gone</a> </em>and <em><a href="https://gamingbolt.com/ratchet-and-clank-rift-apart-sold-2-2-million-units-incurred-an-8-million-loss">Ratchet and Clank: Rift Apart</a> </em>to <em><a href="https://gamingbolt.com/marvels-spider-man-miles-morales-has-sold-over-10-2-million-units">Marvel&#8217;s Spider-Man: Miles Morales</a> </em>and <a href="https://gamingbolt.com/bloodborne-sold-nearly-7-5-million-copies-as-of-fiscal-year-2020"><em>Bloodborne</em></a>.</p>
<p>An internal document from that leak, shared on <a href="https://www.resetera.com/threads/sales-numbers-for-every-ps4-and-ps5-era-playstation-first-party-games-have-been-leaked.797112/" target="_blank" rel="noopener">ResetEra</a>, has also revealed sales and shipment numbers for several PS5 titles. For starters, there&#8217;s Bluepoint Games&#8217; <a href="https://gamingbolt.com/demons-souls-ps5-review-a-new-skin-but-the-same-ol-souls"><em>Demon&#8217;s Souls </em>remake</a>, which was available exclusively on PS5 as a launch title. As per the aforementioned document, which is dated February 2022, the remake has shipped over 2 million units worldwide, of which over 1.8 million copies have sold through.</p>
<p>Another first party PS5 exclusive, <a href="https://gamingbolt.com/returnal-review-marque-of-excellence"><em>Returnal</em></a>, has shipped over a million units, as per the leak, with 866,000 units having sold through. It&#8217;s worth noting, however, that the third-person shooter hadn&#8217;t launched for PC at this point (<a href="https://gamingbolt.com/returnal-is-sonys-second-worst-steam-launch-to-date">not that it enjoyed a great deal of success on the platform</a>).</p>
<p>The last (and first) time Sony provided a sales update for Housemarque&#8217;s roguelite shooter was back in June 2021, at which point <em>Returnal </em>had <a href="https://gamingbolt.com/ratchet-and-clank-rift-apart-has-sold-over-1-1-million-copies-returnal-crosses-560000-units">sold over 560,000 units</a>. Later that year, Sony revealed that the <em>Demon&#8217;s Souls </em>remake had <a href="https://gamingbolt.com/demons-souls-on-ps5-has-sold-over-1-4-million-copies-since-launch">sold 1.4 million copies</a>.</p>
<p>Insomniac&#8217;s data breach also reveals sales numbers for <a href="https://gamingbolt.com/sackboy-a-big-adventure-review-love-in-every-stitch"><em>Sackboy: A Big Adventure</em></a>, another PS5 launch title, which has over 1.5 million units worldwide, with sell-through of over 1.2 million units. Like <em>Returnal, </em>it, too, hadn&#8217;t launched for PC at this time, though it, too, <a href="https://gamingbolt.com/sackboy-a-big-adventure-has-endured-a-horrific-launch-on-pc">performed poorly on the platform</a>. As per leaked documents, the platformer has <a href="https://gamingbolt.com/horizon-zero-dawn-has-sold-over-3-3-million-units-on-steam-god-of-war-at-2-5-million">sold just over 62,000 units on PC</a>.</p>
<p>The leaked document also states that PS4&#8217;s <em>Gran Turismo Sport </em>has shipped nearly 13 million units to date. Back in February 2021, Sony announced that the game had <a href="https://gamingbolt.com/gran-turismo-sport-crosses-9-5-million-players">surpassed 9.5 million players</a>. The racing sim&#8217;s <a href="https://gamingbolt.com/gran-turismo-sport-online-services-ending-on-january-31st-2024">online services are set to end on January 31</a>.</p>
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		<title>LEGO 2K Goooal! Pops up on the PlayStation Store</title>
		<link>https://gamingbolt.com/lego-2k-goooal-pops-up-on-the-playstation-store</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 10 Nov 2023 09:37:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Lego 2K Goooal!]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=570201</guid>

					<description><![CDATA[2K's LEGO-licensed football game could be officially announced soon, after artwork was spotted on the PlayStation Store. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/lego-2k-drive-review-mine-kart">LEGO 2K Drive</a>, </em>which launched earlier this year, was the first release in what&#8217;s been reported as <a href="https://gamingbolt.com/2k-signs-multi-game-partnership-with-lego-for-sports-games-rumour">a multi-year partnership between 2K and LEGO</a>, and the next game from that partnership might be right around the corner. Previous reports have claimed that a LEGO football game is also in the works, which has been <a href="https://gamingbolt.com/lego-2k-goooal-leaks-courtesy-of-korean-age-rating">prematurely revealed as </a><em><a href="https://gamingbolt.com/lego-2k-goooal-leaks-courtesy-of-korean-age-rating">LEGO 2K Goooal!</a> </em>in <a href="https://gamingbolt.com/lego-2k-goooal-has-also-been-rated-in-taiwan">multiple age ratings</a> in recent months, and now it seems an announcement for the title might be right around the corner.</p>
<p>As spotted by social media platform X user @MauroNL3, <em>LEGO 2K Goooal! </em>was recently spotted on the PlayStation Store under the codename &#8220;Build Up&#8221;. Interestingly, the database listing for the title was also accompanied by official artwork for the game, showing imagery similar to <a href="https://gamingbolt.com/2ks-lego-football-game-seemingly-confirmed-by-2k-branded-lego-minifigure">leaks from last year</a>. Potentially, an official announcement for the title could be coming soon- perhaps at The Game Awards on December 7?</p>
<p>It&#8217;s been claimed in previous reports that <em>LEGO 2K Goooal! </em>is being developed by British studio Sumo Digital. Stay tuned for more updates on the title in the coming days and weeks, hopefully in the form of an formal announcement.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">LEGO 2K GOOOAL! spotted on the PlayStation Network under the codename &#39;Build Up&#39;.</p>
<p>Official announcement looks imminent.<a href="https://t.co/u9AODmCNnq">https://t.co/u9AODmCNnq</a> <a href="https://t.co/vZEWGxTfSe">pic.twitter.com/vZEWGxTfSe</a></p>
<p>&mdash; MauroNL (@MauroNL3) <a href="https://twitter.com/MauroNL3/status/1722189948638363722?ref_src=twsrc%5Etfw">November 8, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>The Texas Chain Saw Massacre Will Run at 4K/30 FPS or 1080p/60 FPS on PS5 and Xbox Series X</title>
		<link>https://gamingbolt.com/the-texas-chain-saw-massacre-will-run-at-4k-30-fps-or-1080p-60-fps-on-ps5-and-xbox-series-x</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 11 Aug 2023 14:46:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gun interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[the texas chain saw massacre]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[xbox seriex x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=562172</guid>

					<description><![CDATA[On Xbox Series S, the multiplayer horror title will run at a dynamic 4K and 30 FPS, with no 60 FPS option included. On last-gen consoles, it will run at 1080p/30 FPS. ]]></description>
										<content:encoded><![CDATA[<p>Gun Interactive and Sumo Nottingham&#8217;s <em><a href="https://gamingbolt.com/the-texas-chain-saw-massacre-everything-you-need-to-know">The Texas Chain Saw Massacre</a> </em>will be launching a week from now, and with the clock ticking down on the road to launch, details have been revealed on what console players can expect in terms of graphics modes and performance and resolution targets.</p>
<p><a href="https://gamingbolt.com/the-texas-chain-saw-massacre-features-60-fps-performance-mode-on-xbox-series-x-and-ps5">As previously confirmed</a>, on PS5 and Xbox Series X, <em>The Texas Chain Saw Massacre </em>will feature a Performance Mode that will run at a dynamic 1080p and 60 FPS. Meanwhile, players will also have the option to opt for Quality Mode, which will run at 4K and 30 FPS. On Xbox Series S, on the other hand, it will run at a dynamic 4K and 30 FPS, with no 60 FPS option included.</p>
<p>Where last-gen consoles are concerned, base PS4 and Xbox One players can expect the game to run at 1080p and 30 FPS. There&#8217;s no specific details revealed on Xbox One X and PS4 Pro numbers.</p>
<p><em>The Texas Chain Saw Massacre </em>is set to launch on August 18 for PC and consoles. You can check out its PC requirements <a href="https://gamingbolt.com/the-texas-chain-saw-massacre-technical-test-content-and-pc-requirements-revealed">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Here are the Console Graphics and Modes for The Texas Chain Saw Massacre: <a href="https://t.co/n6VvpowbTF">pic.twitter.com/n6VvpowbTF</a></p>
<p>&mdash; The Texas Chain Saw Massacre (@TXChainSawGame) <a href="https://twitter.com/TXChainSawGame/status/1689370625649819648?ref_src=twsrc%5Etfw">August 9, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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