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	<title>Unreal Engine &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Starfield&#8217;s Creation Engine Gets Unreal Engine Aspects for Improvements &#8220;Across the Board&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/starfields-creation-engine-gets-unreal-engine-aspects-for-improvements-across-the-board-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Dec 2025 07:29:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Creation Engine]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633924</guid>

					<description><![CDATA[This technical overhaul has reportedly been ongoing thanks to The Coalition's technical director Kate Raynor and her team.]]></description>
										<content:encoded><![CDATA[
<p>It was a quiet 2025 for Bethesda&#8217;s <em>Starfield</em>, especially following the disappointing Shattered Space, but next year could be different. Rumors have circulated about a “2.0”-style update with several improvements, though it&#8217;s <a href="https://gamingbolt.com/starfield-improvements-were-showcased-in-a-closed-door-event-for-version-2-0-rumour" data-type="post" data-id="633822">apparently nowhere near as extensive as <em>Cyberpunk 2077</em> or <em>No Man&#8217;s Sky</em></a>. However, it could apparently go beyond gameplay systems and involve the Creation Engine.</p>



<p>On a recent podcast with Rand al Thor 19, Windows Central&#8217;s Jez Corden reported hearing of the team “leveraging aspects of Unreal Engine and incorporating those into the Creation Engine.” It reportedly has improved the latter “across the board” while offering various “technological improvements.” Interestingly, The Coalition, specifically its technical director, Kate Raynor, and her team, have allegedly been helping in this regard.</p>



<p>That&#8217;s not all – this technical overhaul is allegedly a “test bed” for future titles, like <em>The Elder Scrolls 6</em> and <em>Fallout 5</em>. It&#8217;s worth noting that this apparently isn&#8217;t Bethesda shifting from Creation to Unreal but rather “boosting” the former with similar tech.</p>



<p>Of course, Corden advises taking all this with a grain of salt, but if true, it would make sense. The Creation Engine has long been criticized for the myriad of bugs and underwhelming visual fidelity (at least compared to more contemporary games). However, its strengths made it well-suited for what Bethesda wanted with <em>Fallout 4 </em>and <em>Starfield</em>, especially in base-building.</p>



<p>Time will tell just how significant this overhaul is in terms of gameplay and tech, so stay tuned for updates.</p>



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<iframe title="Xbox 2026 | Huge Starfield 2.0 Update 2026 | Larian AI Debate | November Sales Suffer - XB2 392" width="500" height="281" src="https://www.youtube.com/embed/oMlErzr05Gk?start=4066&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">633924</post-id>	</item>
		<item>
		<title>Unreal Engine 5.6 is Out Now, MetaHuman Creator Now Integrated With the Engine</title>
		<link>https://gamingbolt.com/unreal-engine-5-6-is-out-now-metahuman-creator-now-integrated-with-the-engine</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 03 Jun 2025 14:53:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<category><![CDATA[Unreal Engine 5.6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620938</guid>

					<description><![CDATA[The newest version of Unreal Engine 5 includes a host of new features, including Hardware Ray Tracing and better animation tools.]]></description>
										<content:encoded><![CDATA[<p>Epic Games took to the stage during its State of Unreal 2025 event to showcase the newest version of its Unreal Engine. While it may not be as drastic of version upgrade as Unreal Engine 5 was compared to 4, the new version, Unreal Engine 5.6, comes with quite a few new features of its own. Check out the showcase of some of the new features below.</p>
<p>Epic has described one of its key goals with the latest release of Unreal Engine as being able to maintain steady frame rates of 60 FPS in open world games that focus on high visual fidelity. According to the announcement, the engine is now capable of achieving this on all modern platforms, from PC to consoles, and even smartphones.</p>
<p>“With this release, one of our key goals was to empower you to build super-high-fidelity, large-scale open worlds that run smoothly at 60 FPS across current-generation hardware,” wrote Epic Games on its <a href="https://www.unrealengine.com/en-US/news/unreal-engine-5-6-is-now-available" target="_blank" rel="noopener">official website</a>. “We’ve also made major strides toward a truly engine-first animation and rigging workflow, reducing the need for DCC round-tripping. Plus, MetaHumans can now be fully authored directly within the engine, unlocking a more streamlined and efficient creative process.”</p>
<p>Among the features revealed for Unreal Engine 5.6 is Hardware Ray Tracing, which allows for better performance when games make use of Lumen Global Illumination. The latest version of the engine is able to eliminate bottlenecks that might arise from the CPU when it comes to rendering large-scale open worlds.</p>
<p>Unreal Engine 5.6 can also make use of the Fast Geometry Streaming Plugin to allow developers to get better performance out of a game when static content is streamed in and out when a game is started up. For players, this largely means that there will be less bottlenecks for a game to deal with when streaming in static objects that can’t be interacted with, but add to the scenery.</p>
<p>Animators can also enjoy some of the newer features of the engine, including a revamp to Tween Tools that allows animators to have greater control over selected key frames and nodes. Part of these enhancements is also the new Curve Editor toolbar that further helps animators with manipulating key frames, along with the addition of the Lattice tool and Smart Key snapping.</p>
<p>With Unreal Engine 5.6, the MetaHuman Creator will also now be fully integrated into the engine’s toolkits. MetaHuman allows developers to create realistic looking human characters that can then be used in the rest of Unreal Engine during the development of the game. Developers can also capture actors’ performances in real time with most webcams and smartphones to then animate in the engine in real-time.</p>
<p>For developers, both professional and aspiring, that might be wondering, Unreal Engine 5.6 is available right now. For more details about some of the new features of Unreal Engine 5.6, including demonstrations of things like the new Hardware Ray Tracing, check out the showcase video below. Also check out <a href="https://gamingbolt.com/the-witcher-4-tech-showcase-highlights-nanite-foliage-metahuman-and-more-running-on-ps5">how <em>The Witcher 4</em> will make use of some of these features</a>.</p>
<p><iframe title="Unreal Engine 5.6 Feature Highlights" width="500" height="281" src="https://www.youtube.com/embed/eOX40-hZtMM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">620938</post-id>	</item>
		<item>
		<title>Pikmin 4 is Built on Unreal Engine</title>
		<link>https://gamingbolt.com/pikmin-4-is-built-on-unreal-engine</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 20 Jun 2023 11:04:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Pikmin 4]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=556865</guid>

					<description><![CDATA[Download cards for Pikmin 4 are now available at Japanese retail, and they reveal that the game was built using Unreal Engine. ]]></description>
										<content:encoded><![CDATA[<p>As widely adopted as Unreal Engine always has been among game developers throughout the industry, you very rarely see Nintendo&#8217;s first party titles being developed using the engine- though there are exceptions to every rule. And the exception to this one is rather bizarre.</p>
<p><em><a href="https://gamingbolt.com/pikmin-4-trailer-reveals-new-story-details-character-creation">Pikmin 4</a>,&nbsp;</em>as it turns out, has been built on Unreal Engine (though it&#8217;s unclear which version of the engine was used). The same has been confirmed via information included on the back of the game&#8217;s download cards, which have now become available at Japanese retail (spotted and shared by @Genki_JPN on Twitter).</p>
<p>Notably, this isn&#8217;t the first Nintendo title to have used Unreal Engine. The 2019 Nintendo Switch platformer&nbsp;<em><a href="https://gamingbolt.com/yoshis-crafted-world-review-jolly-good-time">Yoshi&#8217;s Crafted World</a>&nbsp;</em>was also built using Epic Games&#8217; development toolset, though while that was developed by third party studio Good Feel,&nbsp;<em>Pikmin 4&nbsp;</em>is a fully internally developed game.</p>
<p><em>Pikmin 4&nbsp;</em>is <a href="https://gamingbolt.com/pikmin-4-releases-july-21st-first-gameplay-debuts">out on July 21</a> for the Nintendo Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Also confirmed to be made in Unreal Engine! <br />Here is the front and the DL card inside. <a href="https://t.co/WAQY6LoHol">pic.twitter.com/WAQY6LoHol</a></p>
<p>&mdash; Genki✨ (@Genki_JPN) <a href="https://twitter.com/Genki_JPN/status/1671012095486492674?ref_src=twsrc%5Etfw">June 20, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">556865</post-id>	</item>
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		<title>Final Fantasy 16 is Not Running on Luminous or Unreal Engine</title>
		<link>https://gamingbolt.com/final-fantasy-16-is-not-running-on-luminous-or-unreal-engine</link>
					<comments>https://gamingbolt.com/final-fantasy-16-is-not-running-on-luminous-or-unreal-engine#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Mar 2023 13:01:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[Luminous Engine]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=545598</guid>

					<description><![CDATA[Square Enix has refused to divulge the engine powering its upcoming action RPG, which launches on June 22nd exclusively for PS5.]]></description>
										<content:encoded><![CDATA[<p>Tons of details on <em>Final Fantasy 16</em> have dropped, including <a href="https://gamingbolt.com/final-fantasy-16-extensive-gameplay-showcases-dungeon-combat-garuda-battle-and-much-more">gameplay of the combat and Eikon battles</a>. We also learned more about <a href="https://gamingbolt.com/final-fantasy-16s-new-game-plus-mode-will-feature-changed-enemy-placements-entirely-new-battles">New Game Plus</a>, Timely Support Accessories, the <a href="https://gamingbolt.com/final-fantasy-16-wont-have-multiple-difficulty-options">lack of difficulty options</a>, a demo <a href="https://gamingbolt.com/final-fantasy-16-demo-will-release-roughly-two-weeks-before-launch-and-allow-save-data-transfer">launching two weeks before the full game</a> and much more. However, one interesting detail that flew under the radar is the engine.</p>
<p>In a recent preview video, Skill Up spoke to the development team about the engine and whether it was Luminous or Unreal Engine. “I asked if this was running in the Luminous Engine, and Square said &#8216;no,&#8217; I asked if it was Unreal and they said &#8216;no.&#8217; I asked what it was, and they refused to say.”</p>
<p>Many have speculated that it&#8217;s the same engine used in <em>Final Fantasy 14</em>, which is similar in structure to Luminous. The latter is known for its use in <em>Final Fantasy 15</em> and the recent <em>Forspoken</em>, while Unreal Engine has been used for <em>Final Fantasy 7 Remake</em> and <em>Crisis Core: Final Fantasy 7 Reunion</em>.</p>
<p><em>Final Fantasy 16</em> launches on June 22nd worldwide for PS5. Unless a catastrophe strikes Square Enix, <a href="https://gamingbolt.com/final-fantasy-16-is-on-track-for-june-release-4k-and-frame-rate-modes-confirmed">like a &#8220;meteor hitting our headquarters in Japan&#8221;</a> as per producer Naoki Yoshida, there shouldn&#8217;t be any delays.</p>
<p><iframe title="I played Final Fantasy XVI (and interviewed Yoshi-P!) - Hands on Impressions" width="500" height="281" src="https://www.youtube.com/embed/8ZTNoV2Iey0?start=924&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">545598</post-id>	</item>
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		<title>Halo Developer 343 Industries Swapping Slipspace Engine for Unreal Engine &#8211; Rumour</title>
		<link>https://gamingbolt.com/halo-developer-343-industries-swapping-slipspace-engine-for-unreal-engine-rumour</link>
					<comments>https://gamingbolt.com/halo-developer-343-industries-swapping-slipspace-engine-for-unreal-engine-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Oct 2022 16:42:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=531771</guid>

					<description><![CDATA[343 Industries is reportedly abandoning its internal Slipspace Engine, which made its debut with Halo Infinite, in favour of Epic's Unreal Engine. ]]></description>
										<content:encoded><![CDATA[<p><em>Halo Infinite&#8217;s </em>launch hasn&#8217;t gone the way many had hoped, from cancelled features and delays to content to fans being all around dissatisfied with the pace (and quantity) of post-launch content being put out by 343 Industries. But of course, the problems have been around since before that, with the first person shooter&#8217;s development have seen more than a few <a href="https://gamingbolt.com/halo-infinite-development-troubles-outlined-in-new-report">ups and downs</a>&#8211; a lot of which was <a href="https://gamingbolt.com/halo-infinites-delay-has-to-do-with-the-halo-engine-343-industries-previously-used">down to the complicated process of creating an entirely new internal engine</a> for the game from scratch with the Slipspace Engine.</p>
<p>That engine, however, is seemingly going to be short-lived. That&#8217;s as per YouTuber Jeremy Penter (a.k.a. ACG), who recently took to Twitter and stated that based on &#8220;many sources&#8221;, 343 Industries has decided that <em>Halo </em>is switching to Unreal Engine for development.</p>
<p>Whether that means that&#8217;s the engine that 343 Industries will adopt for future games or if they plan on migrating <em>Halo Infinite </em>to the Epic Games-made engine remains to be seen. Of course, given the fact that 343 Industries has previously committed to supporting <em>Infinite </em><a href="https://gamingbolt.com/halo-infinite-is-the-start-of-the-next-10-years-of-halo-343-industries">for 10 years following release</a>, this process should prove even more complicated than it ordinarily would.</p>
<p>It goes without saying, however, that until such time 343 Industries officially confirms this, it&#8217;s best taken with a grain of salt. We&#8217;ll keep an eye out for more updates, so stay tuned.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">I can only confirm that many sources are saying this and very clear that it&#39;s already been decided and Halo is for sure switching to Unreal.<br />I feel like it&#39;s time for other switches behind the scenes including people leaving and their past problems.</p>
<p>Unreal is a great choice. <a href="https://t.co/8KxMqREWIk">https://t.co/8KxMqREWIk</a></p>
<p>&mdash; ACG &#8211; Loves Games | Loves Reviewing (@JeremyPenter) <a href="https://twitter.com/JeremyPenter/status/1576617038206099456?ref_src=twsrc%5Etfw">October 2, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>CD Projekt RED Announces Multi-year Partnership with Epic Games for Unreal Engine 5</title>
		<link>https://gamingbolt.com/cd-projekt-red-announces-multi-year-partnership-with-epic-games-for-unreal-engine-5</link>
					<comments>https://gamingbolt.com/cd-projekt-red-announces-multi-year-partnership-with-epic-games-for-unreal-engine-5#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 21 Mar 2022 18:26:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[The Witcher]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=512271</guid>

					<description><![CDATA[Cyberpunk 2077's expansion is still being made on REDengine, but the next The Witcher game and other future projects will be built on Unreal Engine. ]]></description>
										<content:encoded><![CDATA[<p>CD Projekt recently announced that <a href="https://gamingbolt.com/the-witcher-next-instalment-officially-in-development-will-be-the-first-in-a-new-saga-for-the-franchise">the next main instalment in <em>The Witcher </em>series is officially in development</a>, at the same time also confirming that the game is being built on Unreal Engine 5. That, as it turns out, is the first step in a multi-year partnership with Epic Games revolving around the engine and its future iterations.</p>
<p>&#8220;This is an exciting moment as we’re moving from REDengine to Unreal Engine 5, beginning a multi-year strategic partnership with Epic Games,&#8221; CD Projekt RED <a href="https://thewitcher.com/en/news/42167/a-new-saga-begins" target="_blank" rel="noopener">wrote</a>. &#8221; It covers not only licensing, but technical development of Unreal Engine 5, as well as potential future versions of Unreal Engine, where relevant. We&#8217;ll closely collaborate with Epic Games’ developers with the primary goal being to help tailor the engine for open-world experiences.&#8221;</p>
<p>While the original <em>The Witcher </em>was built on the Aurora Engine, CD Projekt RED its own in-house REDengine for <em>The Witcher 2, The Witcher 3, </em>and <em>Cyberpunk 2077, </em>so it should be interesting to see how the studio&#8217;s development and output are impacted by switching to Unreal Engine for future projects.</p>
<p>That said, CDPR also confirms that <a href="https://gamingbolt.com/cyberpunk-2077-cd-projekt-expanding-teams-for-first-expansion">the upcoming expansion for <em>Cyberpunk 2077</em></a><em> </em>is still being made on REDengine.</p>
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		<title>Epic Games Has Acquired RAD Game Tools</title>
		<link>https://gamingbolt.com/epic-games-has-acquired-rad-game-tools</link>
					<comments>https://gamingbolt.com/epic-games-has-acquired-rad-game-tools#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 08 Jan 2021 01:04:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=466455</guid>

					<description><![CDATA[The tools with be integrated into Unreal Engine development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/epic-games.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-394629" src="https://gamingbolt.com/wp-content/uploads/2019/04/epic-games.jpg" alt="epic games" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/epic-games.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/epic-games-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/epic-games-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/epic-games-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The gaming industry as a whole feels like it&#8217;s in a period of consolidation. There&#8217;s been lots of acquisitions and mergers over the last decade or so of bigger companies buying out smaller studios or, in one case, <a href="https://gamingbolt.com/bethesda-will-be-very-very-critical-for-xbox-going-forward-phil-spencer">the biggest company buying a full third party publisher</a>. Now that continues, but in a way that will be more of a behind the scenes type of deal.</p>
<p>It&#8217;s been announced that Epic Games, developer of <em>Fortnite</em> and the Unreal Engine tech, will be buying RAD Game Tools. You may not know who that is if you&#8217;re not actively in game development, but you&#8217;ve certainly seen their logos at the start of games: Bink Video, Oodle, Telemetry, Granny 3D, and Miles Sound System all come from RAD. RAD is one of the longest running providers of toolsets that range from everything from video to audio to compression. They aren&#8217;t just limited to the game industry either, as their tools have also been used in films and television.</p>
<p>Within the <a href="https://www.epicgames.com/site/en-US/news/epic-acquires-rad-game-tools" target="_blank" rel="noopener">announcement</a>, it was stated that these tools would still be available to everyone outside the Unreal Engine ecosystem, so while there will no doubt be a better overall integration into Unreal, no one will be locked out, though the simplification of this process will no doubt be very tempting for those not within the Unreal sphere.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">466455</post-id>	</item>
		<item>
		<title>What is Going on With Epic Games and Apple?</title>
		<link>https://gamingbolt.com/what-is-going-on-with-epic-games-and-apple</link>
					<comments>https://gamingbolt.com/what-is-going-on-with-epic-games-and-apple#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 17:34:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=453986</guid>

					<description><![CDATA[We chart the course of the conflict between the two tech giants.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>pic Games and Apple have been locked in a public conflict for the last couple of weeks, but this didn&#8217;t just come out of nowhere. This is a conflict that has been brewing for a while. Apple&#8217;s policies have had Epic disgruntled, and the latter has publicly spoken out against them before. Until very recently, the developer was going along with those policies regardless – which is not surprising, <a href="https://gamingbolt.com/fortnite-earned-455-million-revenue-on-ios-in-2018-report">given how much revenue <em>Fortnite </em>on iOS brings for them</a> – but midway through August, things changed.</p>
<p><iframe loading="lazy" title="What the Hell is Going on With Epic Games and Apple?" width="500" height="281" src="https://www.youtube.com/embed/ndInbcmWVbE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>What exactly happened though? And what is it exactly that Epic have taken issue with? And why the hell should you care, especially if you&#8217;re someone who doesn&#8217;t give two hoots about <em>Fortnite</em>? Well, though <em>Fortnite </em>was what kicked this whole thing off, the conflict between Epic and Apple is much larger- and one that is going to have an industry-wide, long-lasting impact, regardless of which way the pendulum swings. Before we get into that though, let&#8217;s talk about what actually happened to begin with.</p>
<p>Before that, we&#8217;ll have to talk about some of Apple&#8217;s policies that it places on all developers and publishers who sell their apps and games via the App Store on all Apple devices, both iOS and Mac. The first is that every time your app is sold, Apple gets a 30% cut of the revenue from that sale (although the 30% is applied only to the first year for all subscription services, with the revenue tax dropping down to 15% starting with their second year on the App Store). The 30% revenue cut isn&#8217;t out of the ordinary- it is an industry standard that almost all major digital storefront holders enforce, including the likes of Google&#8217;s Play Store, Steam, Xbox Live, PlayStation Network, and Nintendo.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-452995" src="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg" alt="epic games apple" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>All except, notably enough, the Epic Games Store, which only demands a 12% cut from all sales. In fact, this significantly lower revenue cut has been one of the biggest weapons in the Epic Games Store&#8217;s arsenal as it has tried to take on Steam over the last couple of year (combined with a slew of exclusive and timed-exclusive releases and a steady and attractive stream of major games being given away for free). In the App Store&#8217;s case though, it&#8217;s interesting to note that the 30% revenue cut isn&#8217;t exactly a hard and fast rule. For instance, in 2017, <a href="https://www.theverge.com/2020/7/30/21348108/apple-amazon-prime-video-app-store-special-treatment-fee-subscriptions" target="_blank" rel="noopener noreferrer">Apple agreed to take a 15% cut from Amazon</a> subscriptions instead of the 30% they take from everyone else so that the latter would finally bring Prime Video to the App Store.</p>
<p>Back to the App Store though, there is one more restriction it places on developers using the platform- any options for in-app purchases (which mean microtransactions, if those apps are games), have to go through Apple itself. App developers and publishers cannot include direct payment options, which, as per the App Store guidelines, is done to ensure absolute safety in apps – and especially payment options – on the store.</p>
<p>This, combined with Apple&#8217;s 30% revenue cut, means that developers often choose to raise prices of in-app purchases to cut down on loss of profits. Hypothetically, if the revenue cut was smaller than that, the prices, too, could go lower, since they wouldn&#8217;t have to recoup the share lost to that cut. It&#8217;s worth noting (again) that Apple doesn&#8217;t do this exclusively. Not allowing third party developers to offer direct payment options is an industry-standard safety practice followed by pretty much all major digital storefronts.</p>
<p>So now that we&#8217;ve got all of that out of the way, how exactly did the whole Epic vs Apple conflict kick off? Well, on August 13th, Epic included an option for direct payment methods in <em>Fortnite </em>on both iOS and Play Store, and with Epic bypassing the revenue cuts from Apple and Google respectively, those direct payment options allowed for lower prices. It was, in no vague terms, a very direct violation of both stores&#8217; policies- and to no one&#8217;s surprise, Apple and Google retaliated by taking <em>Fortnite </em>off the the App Store and Play Store.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-447235" src="https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02.jpg" alt="Fortnite_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Fortnite_02-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Epic, in turn, <a href="https://gamingbolt.com/fortnite-removed-from-app-store-and-play-store-epic-sues-apple-and-google">responded by immediately suing both companies</a>. Though there&#8217;s no hard evidence that points to the notion, it&#8217;s fair to say that they were ready for it, almost like they were waiting for this. Within hours of <em>Fortnite </em>being taken off the two stores, Epic had filed long, detailed legal documents in suits against both with a plethora of arguments, case law citations, and what have you. Epic had been publicly speaking out against Apple and Google&#8217;s policies for a good couple of years now, and a couple of weeks ago, that materialized into actual legal action. This went hand-in-hand with an embarrassing effort on Epic&#8217;s part to mobilize the <em>Fortnite </em>fanbase and social media at large with the #FreeFortnite campaign, and a parody of Apple&#8217;s iconic “1984” ad.</p>
<p>Though the cases against Apple and Google both came at the same time, the former bore the brunt of the impact, which isn&#8217;t surprising, given how much of a closed system iOS is. Unlike the App Store, the Google Play Store is one of many options available on Android devices- third party stores and apps are allowed on the mobile OS (Epic themselves have their Epic Games launcher available on Android devices), while downloading of apps can also be done through direct links (which is something that is an option for <em>Fortnite </em>on Android as well). <em>Fortnite, </em>in fact, can still be downloaded on Android devices through those means, though it is no longer available on the Play Store. On iOS, on the other hand, there is no way for apps to be downloaded other than through the App Store.</p>
<p>In the legal documents Apple filed in response to Epic&#8217;s lawsuit, the company said that before direct payment options were included in <em>Fortnite</em>, Epic Games CEO <a href="https://gamingbolt.com/epic-asked-for-special-deal-prior-to-app-store-violations-harm-caused-by-their-own-actions-apple">Tim Sweeney had sent an email to Apple’s top brass</a> asking for direct in-app purchases to be made available in <em>Fortnite, </em>and asking that the same options is extended to all other third party developers using the App Store as well. When Apple didn&#8217;t comply, Epic went ahead and included direct payment options in <em>Fortnite </em>anyway.</p>
<p>It&#8217;s worth pointing out that Epic Games are far from the only ones who take issue with the App Store&#8217;s guidelines. Valve, for instance, have butted heads with Apple in the past, and Steam Link was denied access from the App Store for a full year before being allowed in (by which time the app no longer offered store functionality, and in-app purchases weren&#8217;t available). Similarly, in December 2018, Netflix removed the option from its iOS app that allowed users to subscribe, making it so that only existing subscribers would be able to log in via the app.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/nineteen-eighty-fortnite.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-453999" src="https://gamingbolt.com/wp-content/uploads/2020/08/nineteen-eighty-fortnite.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/nineteen-eighty-fortnite.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/08/nineteen-eighty-fortnite-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/nineteen-eighty-fortnite-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/nineteen-eighty-fortnite-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In June of this year, Apple rejected Basecamp&#8217;s email app Hey from the App Store. The app didn&#8217;t allow users to sign up within the iOS app (similar to Netflix), and though Apple called it an experience issue with the app, the issue was really the revenue they wouldn&#8217;t be getting. Meanwhile, just recently, it was confirmed by Microsoft that Xbox Game Pass also wouldn&#8217;t be coming to iOS, due to the App Store&#8217;s guidelines. And these are just a few examples of companies butting heads with Apple- others, such as Spotify and WordPress, have also spoken out against them.</p>
<p>But wait- why are Epic Games specifically targeting Apple and Google? As I mentioned earlier, the 30% revenue cut and not letting third party developers allow direct payment options that is followed as an industry standard. So why is Epic – who also sells games via the PlayStation Store, the Xbox Store, and the Switch eShop – only bringing legal action against Apple and Google? If they have such a problem with those guidelines, why not just rope the others in as well, right?</p>
<p>Well, there are a couple of reasons for that. The first is that consoles are usually sold at a loss, and console manufacturers recoup those losses through software sales and digital revenue, so it&#8217;s likely that even though Epic may not like the policies being followed on their digital storefronts, it at least somewhat understands them.</p>
<p>But the other far more crucial reason is the fact that consoles aren&#8217;t general purpose computers- mobile devices are. Consoles don&#8217;t number in the billions, consoles aren&#8217;t used as widely, and consoles have very specific purposed. Mobile phones have become a part of everyday life, and given that, it&#8217;s understandable that companies all over expect standards on those devices to be more lax.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Apple-Logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391494" src="https://gamingbolt.com/wp-content/uploads/2019/03/Apple-Logo.jpg" alt="Apple Logo" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Apple-Logo.jpg 2224w, https://gamingbolt.com/wp-content/uploads/2019/03/Apple-Logo-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Apple-Logo-768x430.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Apple-Logo-1024x574.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Many, in fact, are of the opinion that in light of this, Apple&#8217;s App Store policies represent the company exerting a monopoly, and it&#8217;s no coincidence that that&#8217;s the stance Epic Games have taken as well. In its legal filing when it sued Apple, Epic said that since there is no way to download apps on iOS other than through the App Store, and since direct payment options aren&#8217;t allowed, Apple are putting strict guidelines in place that third party developers and publishers pretty much <em>have </em>to agree with if they want to distribute their apps and games to Apple&#8217;s billions of customers. Given Apple&#8217;s 30% revenue tax, Epic also says that the former is putting these rigorous guidelines in place not for the safety of its customers as it claims, but for its own profits.</p>
<p>It’s worth noting that these antitrust allegations against Apple are, in factm currently being investigated in the European Union and the United States in response to earlier complaints from companies like Spotify- so depending on how the courts end up ruling in those cases, Epic may very well have a valid larger point here, regardless of how you feel about their specific actions against Apple with their <em>Fortnite</em> campaign.</p>
<p>There have been some other interesting developments in the last couple of weeks as well. Promptly after Epic sued Apple, the latter informed the former that it would no longer have access to Apple&#8217;s development tools for iOS and Mac. That&#8217;s significant not only because Epic would no longer have been able to release new games on those platforms or update existing ones, but also because Epic would not have been able to make its widely used Unreal Engine to those who wanted to release their apps on them either.</p>
<p>This, of course, is something that would have impacted the industry at large, not just Epic- countless third party developers, major publishers, indie studios, and even creators outside of the games industry use Unreal Engine for their apps and games, and they would all have become collateral damage if Apple had indeed been allowed to go through with this decision. Microsoft, in fact, <a href="https://gamingbolt.com/microsoft-files-statement-in-support-of-epic-games-against-apple">filed its own public statement</a> in support of Epic&#8217;s application for an injunction against this.</p>
<p>Unsurprisingly, the Court <a href="https://gamingbolt.com/fortnite-to-remain-off-ios-app-store-while-unreal-tools-wont-be-affected-for-time-being-per-new-ruling">has ruled in Epic&#8217;s favour as far as the Unreal Engine is concerned</a>, granting a temporary injunction against Apple blocking access to iOS and Mac development tools for Epic, saying that while the two entities are at liberty to go up against each other, their conflict shouldn&#8217;t catch third parties in the crossfire. It is just a temporary injunction, and it won&#8217;t have any bearing on what the Court&#8217;s final decision in this litigation is- but frankly, Apple were never going to be allowed to go through with this.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-452393" src="https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine.jpg" alt="unreal engine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/unreal-engine-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Something else Epic Games asked injunctive relief for was the removal of <em>Fortnite </em>from the App Store. Though those who had <em>Fortnite </em>on iOS devices still have the game, owing to it no longer being on the App Store, it won&#8217;t be able to receive any future updates. For a game like <em>Fortnite</em>, which is built entirely around its live service model that relies on constant updates, that&#8217;s a pretty big blow. That&#8217;s exactly what Epic have argued, saying that its removal from the App Store is causing them irreparable harm.</p>
<p>Apple, on the other hand, have said that the irreparable harm Epic is talking about is entirely of its own making, that it was its own decision to violating App Store guidelines – guidelines that it had been perfectly aware of and had been following for a long period of time – that led to <em>Fortnite&#8217;s </em>removal. Apple says that all Epic has to do to get <em>Fortnite </em>back onto the App Store is to revert the violations it has made, and that the only harm that will come to it will be monetary, and not at all irreparable. Also unsurprisingly, the Court has sided with Apple on this one for now. That doesn&#8217;t mean <em>Fortnite </em>will never be allowed back on the App Store- it just means that Epic&#8217;s request to let the game back on the platform until such time the suit is resolved and a final decision is made either way has been denied.</p>
<p>And now we come full circle, because clearly, this conflict between Apple and Epic is much bigger than just <em>Fortnite</em>. <em>Fortnite </em>may have been the catalyst, but it&#8217;s worth keeping in mind that whatever decision is made will have a major impact on the industry at large. If Epic wins this fight, it will mean that Apple will be forced to make iOS a much more open platform, and its strict practices that have been abhorred by so many developers and publishers will come to an end- to some degree, at any rate. In fact, depending on the exact specifics of the Court&#8217;s rulings, this case may very well set a precedent that applies to all devices and platforms. There&#8217;s definitely a case to be made that given how ingrained in everyday life iOS has become thanks to its massive userbase, that Apple is indeed exerting a monopoly. Whether or not the Court sees it that way remains to be seen.</p>
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		<title>Fortnite To Remain Off iOS App Store, But Unreal Tools Won&#8217;t Be Affected For Time Being, Per New Ruling</title>
		<link>https://gamingbolt.com/fortnite-to-remain-off-ios-app-store-while-unreal-tools-wont-be-affected-for-time-being-per-new-ruling</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 12:39:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=453237</guid>

					<description><![CDATA[The first major ruling in the case sees Fortnite still off iOS.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-452995" src="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg" alt="epic games apple" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>No doubt, at this point you&#8217;ve heard about the high profile fight between Epic Games and Apple. The two massive companies have clashed over the cut that the digital storefront takes. After offering direct payment options in <em>Fortnite</em>, which was against App Store guidelines,<a href="https://gamingbolt.com/fortnite-removed-from-app-store-and-play-store-epic-sues-apple-and-google"> the shooter was removed from the iOS App Store (as well as Google&#8217;s Play Store shortly after)</a>. Now, the two are battling it out in court for what will most likely be years unless one side drops their respective case. And today, we got one of the first major rulings.</p>
<p>As reported via <a href="https://www.bloomberg.com/news/articles/2020-08-25/apple-defeats-epic-s-effort-to-restore-fortnite-on-app-store" target="_blank" rel="noopener noreferrer">Bloomberg</a>, U.S. District Judge Yvonne Gonzalez Rogers ruled slightly in favor of Apple, concluding that the game will remain off the App Store. While that is a blow to Epic Games&#8217; effort, on the other hand Judge Rogers also ruled that Epic Games did not breach their Unreal Engine contract, <a href="https://gamingbolt.com/apple-moves-to-ban-unreal-engine-on-ios-and-mac-amidst-fortnite-legal-battle">meaning that the ban that Apple had planned for Unreal Engine tools will not go into effect</a>. But that latter is not permanent, instead being a temporary restraining order (TRO), so it&#8217;s possible the ban could still potentially come. September 28 was set as the date for the next phase, a&nbsp; preliminary injunction, at the request of Epic Games.</p>
<p>This is the first of what is sure to be a very long process, but also one that both sides came out with some gained and loss. Though, it seems Epic Games lost the most since the ban on Unreal Engine was only temporary. But there&#8217;s a still a potentially long way to go here, and we&#8217;ll keep you updated as more updates come in.</p>
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		<title>Microsoft Files Statement in Support of Epic Games Against Apple</title>
		<link>https://gamingbolt.com/microsoft-files-statement-in-support-of-epic-games-against-apple</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Aug 2020 11:18:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Unreal Engine]]></category>
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					<description><![CDATA[Microsoft stands against Apple. This has never happened before. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-452995" src="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg" alt="epic games apple" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/epic-games-apple-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When <a href="https://gamingbolt.com/fortnite-removed-from-app-store-and-play-store-epic-sues-apple-and-google">Epic Games sued Apple</a> over a week ago in response to <em>Fortnite </em>being taken off the App Store (which, in turn, happened because of <em>Fortnite&#8217;s </em>violation of the App Store guidelines), Apple retaliated by stating that Epic Games would no longer have access to the Apple SDK. That, effectively, <a href="https://gamingbolt.com/apple-moves-to-ban-unreal-engine-on-ios-and-mac-amidst-fortnite-legal-battle">was a ban for Unreal Engine on iOS and Mac</a>, meaning that all future games using Unreal Engine developed by anyone (not just Epic) would not be allowed on the App Store, and that existing games running on Unreal Engine would no longer be able to receive updates. </p>
<p>Epic Games filed for injunctive relief against that action, stating that Epic themselves, millions of consumers, and countless developers that use Unreal Engine for various purposes would be irreparably harmed. Now, Microsoft have filed a legal document in support of that request for injunctive relief. Xbox boss Phil Spencer recently took to Twitter to reveal the same, linking to Microsoft&#8217;s legal document.</p>
<p>In its <a href="https://cdn.vox-cdn.com/uploads/chorus_asset/file/21810025/statement_support_microsoft.pdf" target="_blank" rel="noopener noreferrer">document</a>, Microsoft states that countless third party developers rely on Unreal Engine for the development of their apps and games, and that the engine being banned on the App Store would &#8220;place Unreal Engine and those game creators that have built, are building, and may build games on it at a substantial disadvantage.&#8221;</p>
<p>Microsoft also states that existing apps using Unreal Engine would be damaged, since they would no longer be eligible for future updates, and developers would either have to switch over to a new engine or abandon their apps entirely, both of which would cause heavy financial damage. </p>
<p>You can read the full document through the link above. </p>
<p>Recently, Apple filed their own legal documents responding to Epic&#8217;s claims, stating that Epic Games CEO Tim Sweeney had asked for a special deal before direct purchases in <em>Fortnite </em>were introduced, and that the damage caused to Epic Games as a result has been of &#8220;Epic&#8217;s own making.&#8221; Read more on that <a href="https://gamingbolt.com/epic-asked-for-special-deal-prior-to-app-store-violations-harm-caused-by-their-own-actions-apple">through here</a>.</p>
<p><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Today we filed a statement in support of Epic&#39;s request to keep access to the Apple SDK for its Unreal Engine. Ensuring that Epic has access to the latest Apple technology is the right thing for gamer developers &amp; gamers <a href="https://t.co/72bLdDkvUx">https://t.co/72bLdDkvUx</a></p>&mdash; Phil Spencer (@XboxP3) <a href="https://twitter.com/XboxP3/status/1297577235939856385?ref_src=twsrc%5Etfw">August 23, 2020</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>


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