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	<title>VR &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Among Us VR Sells Over 1 Million Copies</title>
		<link>https://gamingbolt.com/among-us-vr-sells-over-1-million-copies</link>
					<comments>https://gamingbolt.com/among-us-vr-sells-over-1-million-copies#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 25 Jan 2023 02:29:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Among Us VR]]></category>
		<category><![CDATA[Innersloth]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Robot Teddy]]></category>
		<category><![CDATA[schell games]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541744</guid>

					<description><![CDATA[Among Us VR has announced a major milestone. The game has now shipped over a million units worldwide across all available VR headsets.]]></description>
										<content:encoded><![CDATA[<p>Developer Innersloth has <a href="https://www.innersloth.com/among-us-vr-sneaks-past-1-million-units-sold-milestone/" target="_blank" rel="noopener">announced</a> that <em>Among Us VR</em> has hit a major milestone; <em>Among Us VR</em> has now sold over 1 million copies. Alongside the sales milestone, the studio has also revealed a few other interesting facts about the game.</p>
<p>According to the announcement, since the <a href="https://gamingbolt.com/among-us-vr-is-coming-to-your-headset-of-choice-on-november-10">November 10 release of <em>Among Us VR</em></a>, it has been played over 4 million times, with an average of 44,000 matches played daily. The game is also featuring a playerbase from all over the world, representing 112 different countries, and all in all, 89 million minutes have been dedicated to the game&#8217;s various tasks, sabotages and betrayals.</p>
<p><em>Among Us VR</em> was <a href="https://gamingbolt.com/among-us-vr-announced-releases-holiday-2022-for-meta-quest-2-and-steam-vr">first unveiled in April 2022</a>. The game, available on Steam, as well as the Meta Quest and Rift stores, maintains much of the same gameplay that <em>Among Us</em> is famous for.</p>
<p>Players are put on a spaceship with various tasks laid out for them to complete. Some players, however, are tasked with sabotaging the rest of the crew while staying hidden.</p>
<p><em>Among Us VR</em> features voice and text chat, and online play with 4-10 players. It also features cross-play between the various headsets and storefronts.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">✨✨ SO ✨✨ MANY ✨✨ BEANS! ✨✨<br />over one million! can u believe it?!<a href="https://t.co/W7XeRUVyWW">https://t.co/W7XeRUVyWW</a> <a href="https://t.co/hFDzBPVBe7">pic.twitter.com/hFDzBPVBe7</a></p>
<p>&mdash; Among Us VR (@AmongUsVR) <a href="https://twitter.com/AmongUsVR/status/1617946020616278017?ref_src=twsrc%5Etfw">January 24, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>HTC is Working on a New VR Headset to Compete with Meta Quest 2</title>
		<link>https://gamingbolt.com/htc-is-working-on-a-new-vr-headset-to-compete-with-meta-quest-2</link>
					<comments>https://gamingbolt.com/htc-is-working-on-a-new-vr-headset-to-compete-with-meta-quest-2#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 20 Dec 2022 02:21:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[HTC Vive Cosmos]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=539114</guid>

					<description><![CDATA[HTC has revealed that it is working on a new standalone VR/AR headset that will hopefully offer some competition to the Meta Quest 2.]]></description>
										<content:encoded><![CDATA[<p>HTC has announced that it is working on a new AR/VR headset that is meant to be a standalone device, in the vein of the <a href="https://gamingbolt.com/oculus-quest-2-sold-a-record-breaking-1-4-million-units-in-q4-2020">popular Meta Quest 2</a>. The headset was announced via <a href="https://www.theverge.com/2022/12/16/23510908/htc-vive-ar-vr-headset-preview-ces-flow-focus" target="_blank" rel="noopener">The Verge</a>, and more details are set to be revealed during CES in January.</p>
<p>While HTC hasn&#8217;t gone in-depth into revealing the features of its new VR headset, the company has revealed that it will make use of cameras on the outer shell of the headset for purposes of tracking and mixed-reality experiences.</p>
<p>HTC global head of product Shen Ye has also revealed that the new headset won&#8217;t be as competitively priced as the Meta Quest 2.</p>
<p>We&#8217;re in an era when consumer VR headsets have been massively subsidized by companies that are trying to vacuum up and take personal data to provide to advertisers,&#8221; Ye said to The Verge. &#8220;We don&#8217;t believe the way that we want to approach it is to compromise on privacy.&#8221;</p>
<p>HTC&#8217;s last major VR headset, the HTC Vive Cosmos Elite, was released back in 2020.</p>
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		<title>The Legend of Heroes: Trails into Reverie Supports PS4 to PS5 Upgrade, No Cross-Gen Saves</title>
		<link>https://gamingbolt.com/the-legend-of-heroes-trails-into-reverie-supports-ps4-to-ps5-upgrade-no-cross-gen-saves</link>
					<comments>https://gamingbolt.com/the-legend-of-heroes-trails-into-reverie-supports-ps4-to-ps5-upgrade-no-cross-gen-saves#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 24 Nov 2022 18:13:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[falcom]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Legend of Heroes: Trails Into Reverie]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=536581</guid>

					<description><![CDATA[Only PS4 and PC players can access the VR content using head-mounted displays, though they can be played without VR enabled.]]></description>
										<content:encoded><![CDATA[<p>NIS America confirmed recently that <em>The Legend of Heroes: Trails into Reverie</em>, the sequel to <em>The Legend of Heroes: Trails of Cold Steel 4</em>, would be <a href="https://gamingbolt.com/the-legend-of-heroes-trails-into-reverie-launches-in-summer-2023">coming West in Summer 2023</a>. It will be available for PS4, PS5, Nintendo Switch, and PC. Will there be a PS4 to PS5 upgrade for customers? The answer is yes, but with a possible caveat.</p>
<p>In a <a href="https://store.nisaeurope.com/blogs/news/the-legend-of-heroes-trails-into-reverie-vr-experience-information" target="_blank" rel="noopener">new blog post</a>, the publisher confirmed that there would be an upgrade path from PS4 to PS5 but didn&#8217;t specify whether it was paid or free. Also, even though there are bonuses for carrying over one&#8217;s save data, PS4 saves won&#8217;t be compatible with <a href="https://gamingbolt.com/the-legend-of-heroes-trails-into-reverie-also-coming-to-ps5-in-the-west-limited-edition-revealed">the PS5 version</a>. This means all carryover bonuses will be free for PS5 owners.</p>
<p>However, if you start playing the game on PS4 and want to continue on PS5, you&#8217;ll have to start from scratch. Concerning VR support (which is limited to specific sections in side content), it will only be available for PS4 and PC. &#8220;Logistical difficulties&#8221; prevent the PS5 version from supporting the VR experience. More details on VR mode for PC will be revealed in the future.</p>
<p>The good news is that those without VR headsets can still experience the sections in a non-VR fashion. Stay tuned for more details on the title&#8217;s release date in the coming months.</p>
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		<title>Among Us VR is Coming to Your Headset of Choice on November 10</title>
		<link>https://gamingbolt.com/among-us-vr-is-coming-to-your-headset-of-choice-on-november-10</link>
					<comments>https://gamingbolt.com/among-us-vr-is-coming-to-your-headset-of-choice-on-november-10#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 12 Oct 2022 00:41:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Among Us VR]]></category>
		<category><![CDATA[Innersloth]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Robot Teddy]]></category>
		<category><![CDATA[schell games]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=532632</guid>

					<description><![CDATA[Among Us VR now finally has a release date. Coming to Meta Quest store, Rift store, and Steam, Among Us VR is set for a November 10 release and is available for pre-order.]]></description>
										<content:encoded><![CDATA[<p>Innersloth, Schell Games, and Robot Teddy have announced that <em>Among Us VR</em> is going to be released on November 10. Priced at $9.99, <em>Among Us VR</em> is going to be available on the Meta Quest and Rift stores, and the Steam store. The game is already available to pre-order on the Meta Quest store, and doing so gets you a Mini Crewmate hat as a pre-order bonus.</p>
<p><em>Among Us VR</em> is going to maintain the same gameplay that made the original Among Us popular, having players take on their tasks as one of them tries to sabotage everything. The game will also feature voice and text chat, and online play with 4-10 players.</p>
<p>At launch, the game will include cross-platform multiplayer between Meta&#8217;s headsets and the Steam version, single or two-handed locomotion options, options for player comfort and safety, and localisation in English, French, Italian, German, Spanish (LATAM), Chinest (traditional and simplified), Japanese, and Korean.</p>
<p><em>Among Us VR</em> was <a href="https://gamingbolt.com/among-us-vr-announced-releases-holiday-2022-for-meta-quest-2-and-steam-vr">originally announced earlier this year</a>.</p>
<p><iframe title="Among Us VR - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/rfMxDSBlu0A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Ghost Signal: A Stellaris Game is a VR-Exclusive First-Person Roguelite Coming to Meta Quest 2 in Early 2023</title>
		<link>https://gamingbolt.com/ghost-signal-a-stellaris-game-is-a-vr-exclusive-first-person-roguelite-coming-to-meta-quest-2-in-early-2023</link>
					<comments>https://gamingbolt.com/ghost-signal-a-stellaris-game-is-a-vr-exclusive-first-person-roguelite-coming-to-meta-quest-2-in-early-2023#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 24 Sep 2022 01:49:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fast travel games]]></category>
		<category><![CDATA[Ghost Signal: A Stellaris Game]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Stellaris]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=531041</guid>

					<description><![CDATA[A VR-exclusive spin-off from Stellaris, Ghost Signal: A Stellaris Game is an action roguelite coming to the Meta Quest 2 in early 2023.]]></description>
										<content:encoded><![CDATA[<p>Paradox Interactive has announced a VR-exclusive spin-off for its sci-fi grand strategy game <em>Stellaris</em>. Titled <em>Ghost Signal: A Stellaris Game</em>, it will be released exclusively for the Meta Quest 2. Check out the trailer below.</p>
<p>Taking place in the same universe as <em>Stellaris</em>, <em>Ghost Signal: A Stellaris Game</em> tasks players with the search of the titular Ghost Signal. Players will get to meet mysterious aliens, fight planet-sized creatures, and take part in space battles.</p>
<p>Players can also take time off from their grand adventure to fill out their logbook with details about exotic creatures that can be scanned, or conduct research in multiple tech trees.</p>
<p><em>Ghost Signal: A Stellaris Game</em> is going to be a roguelite game, featuring randomised maps with daily challenges and leaderboards, and a variety of weapons including heavy artillery and powerful upgrades like atomic missiles.</p>
<p><em>Ghost Signal: A Stellaris Game</em> doesn&#8217;t yet have a release date. The game will be coming to the Meta Quest 2 some time in early 2023.</p>
<p><iframe title="Ghost Signal: A Stellaris Game | Announcement Trailer (Meta Quest 2)" width="500" height="281" src="https://www.youtube.com/embed/MNqBeudX33k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Meta to Release New VR Headset in October – CEO</title>
		<link>https://gamingbolt.com/meta-to-release-new-vr-headset-in-october-ceo</link>
					<comments>https://gamingbolt.com/meta-to-release-new-vr-headset-in-october-ceo#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 26 Aug 2022 23:57:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528394</guid>

					<description><![CDATA[Meta CEO Mark Zuckerberg revealed in an episode of the Joe Rogan Experience Podcast that the company's next VR headset will launch in October.]]></description>
										<content:encoded><![CDATA[<p>Meta CEO Mark Zuckerberg has revealed that the company&#8217;s next VR headset is scheduled to launch in October. Zuckerberg revealed this while speaking with comedian Joe Rogan on the <a href="https://open.spotify.com/episode/51gxrAActH18RGhKNza598?si=3836c6384bbd467f" target="_blank" rel="noopener">Joe Rogan Experience Podcast</a>.</p>
<p>While the features for Meta&#8217;s next VR headset are currently unknown, Zuckerberg has stated that the new hardware will focus quite a bit on social features, with features like the ability to track facial expressions and simulate eye contact with users.</p>
<p>It is still unclear whether the new headset Zuckerberg is talking about will be a follow up to the Meta Quest 2, or if it will be a different product entirely.</p>
<p>This reveal follows a <a href="https://gamingbolt.com/meta-quest-2-is-getting-a-100-price-hike-starting-august-1">price increase for Meta&#8217;s current-gen VR headset</a>—and also the <a href="https://gamingbolt.com/meta-quest-2-has-sold-14-8-million-units-worldwide">most popular VR headset currently available</a>—the Meta Quest 2. Meta raised the price of the headset by $100 recently.</p>
<p>According to the company, the price hike came out of a desire for Meta to invest in VR the way it plans to. &#8220;By adjusting the price of Quest 2, we can continue to grow our investment in groundbreaking research and new product development that pushes the VR industry to new heights,&#8221; said the company in a statement.</p>
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		<title>Half-Life: Alyx Mod Half-Life: Incursion is Out Now With a Launch Trailer</title>
		<link>https://gamingbolt.com/half-life-alyx-mod-half-life-incursion-is-out-now-with-a-launch-trailer</link>
					<comments>https://gamingbolt.com/half-life-alyx-mod-half-life-incursion-is-out-now-with-a-launch-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 30 Jul 2022 12:06:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[Half-Life: Incursion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=525976</guid>

					<description><![CDATA[Major mod for Half-Life: Alyx, Half-Life: Incursion, is out now. Available for free, the mod is playable for owners of Half-Life: Alyx using their VR headset of choice.]]></description>
										<content:encoded><![CDATA[<p>Major mod for <a href="https://gamingbolt.com/how-half-life-alyx-ending-sets-up-half-life-3"><em>Half-Life: Alyx</em></a>, titled <em>Half-Life: Incursion</em>, is out now. Available to play through SteamVR, <em>Half-Life: Incursion</em> also has a launch trailer.</p>
<p>Half-Life: Incursion puts players in the shoes of <em>Half-Life: Alyx</em> protagonist Alyx Vance once again, as she is caught on the wrong side of the Quarantine Zone. Much like <em>Half-Life: Alyx</em>, players will have to make use of Vance&#8217;s wits, combat prowess, and support from Russel to make it back to City 17.</p>
<p><em>Half-Life: Incursion</em> seems to be a more combat-centric take on the base game, presenting intense combat and stealth challenges for players to overcome.</p>
<p>Mod tools for <em>Half-Life: Alyx</em> were <a href="https://gamingbolt.com/half-life-alyx-workshop-tools-available-now">released shortly after the game&#8217;s release back in 2020</a>. The mod tools, along with support for Steam Workshop, means that creators can create and distribute mods for <em>Half-Life: Alyx</em> quite easily.</p>
<p>Rumours from earlier this year also point to <a href="https://gamingbolt.com/half-life-alyx-will-launch-for-psvr2-rumour"><em>Half-Life: Alyx</em> coming to PSVR2</a> when the headset launches. Prominent PlayStation leaker and XboxEra co-founder Nick Baker has stated that he believes that <em>Alyx</em> will make its way to the PlayStation 5&#8217;s VR headset as both Valve and Sony have already signed a deal to make it happen.</p>
<p><em>Half-Life: Alyx</em>, and by extension, <em>Half-Life: Incursion</em>, are available on SteamVR, and any headset that can plug into a PC is supported, including the Meta Quest 2 through a link cable.</p>
<p><iframe title="Half-Life: Incursion Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/q2z_31UV5Zo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Could PlayStation VR2 Be Headed Towards Market Failure?</title>
		<link>https://gamingbolt.com/could-playstation-vr2-be-headed-towards-market-failure</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 25 Apr 2022 13:22:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[oculus quest]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[valve index]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515514</guid>

					<description><![CDATA[irtual reality may not be the all encompassing future that becomes the primary and dominant form of engaging with media that so many evangelists for the technology may have originally wanted us to believe it would be, but it’s also clearly not going anywhere. While VR hasn’t seen explosive growth, it’s absolutely become a mainstay [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>irtual reality may not be the all encompassing future that becomes the primary and dominant form of engaging with media that so many evangelists for the technology may have originally wanted us to believe it would be, but it’s also clearly not going anywhere. While VR hasn’t seen explosive growth, it’s absolutely become a mainstay of the tech and entertainment worlds. It might not be <i>the </i>future like so many may have wanted it to be, but it absolutely is <i>a </i>future.<span class="Apple-converted-space"> </span></p>
<p>That is important to remember, because the point of this piece isn’t to decry VR’s existence, or to claim there’s no future for it. It’s very obvious VR is here to stay, as one of a multitude of ways people engage with entertainment. However, this growth and entrenchment of VR that we’ve been talking about has come from very specific kinds of VR products and paradigms &#8211; ones that are, in fact, entirely different from the kinds of high end VR tech that was originally peddled by so many eager entrants into the arena, back when VR was going to be THE future.<span class="Apple-converted-space"> </span></p>
<p>You know what I’m talking about here &#8211; the growth of VR has happened off the back of standalone VR headsets such as the Oculus Quest (Meta Quest now, technically speaking). These headsets &#8211; the ones that are extremely cheap to buy and require nothing else to run or be used. You don’t need an expensive thousand dollar PC or a separate home console (another few hundred bucks on top) to run these things. You don’t need to wrangle a few dozen wires and connections and then be tethered to be able to use these. You just put the headset on and you jump into your virtual reality.<span class="Apple-converted-space"> </span></p>
<p>Meta Quest is where the growth of VR has come from. It is overwhelmingly dominant in the market right now. In contrast, tethered VR has withered on the vine and died a slow, undignified death.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-471169" src="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg" alt="psvr" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You could argue some part of this is because no company has released a new tethered VR headset in a while, whereas standalone VR sets are a much more vibrant market. But ask yourself, WHY has no company released a tethered headset in years at this point, exactly? Oculus used to do many tethered sets. In fact for the longest time that’s all they did. Why did they stop? Why did Valve never follow up on the Index? Why have companies like HTC not released follow ups to their tethered VR products? With Sony you could at least make the argument they were waiting for the PS5 to be out and be a mature platform before pushing out the PSVR2 &#8211; but what about the others?<span class="Apple-converted-space"> </span></p>
<p>PSVR2 is the elephant in the room. Sony’s next generation VR headset looks et to be a very high end effort &#8211; but it’s going to be tethered to your PS5. Which means, it’s not standalone, it’s not even wireless (though the amount of wires has been reduced to just one, mercifully enough), and it needs an expensive (and still all but impossible to find) console to even function. Sony has made the market for this headset extremely limited &#8211; and this is without considering how much the market for VR has changed to disproportionately heavily favor standalone sets. We talked about Valve earlier &#8211; apparently, based on teases and leaks, their own next VR set is a standalone model using the Steam Deck<span class="Apple-converted-space"> </span>chipset as its base. Even Valve, purveyors of the largest platform for PC gaming, seem to be untethering their VR set and making it standalone and self contained.</p>
<p><iframe loading="lazy" title="PSVR2 vs PSVR Specs Comparison – A Massive Generational Bump?" width="500" height="281" src="https://www.youtube.com/embed/5q4DSZTD1KQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Because ultimately you must consider it from the perspective of the customer &#8211; how many people exist who will want to spend $500 on a PS5, and then $400 on a PSVR2 (assuming it costs as much as the original set did at launch, even though it’s packing far more expensive tech) to be able to play… Horizon: Call of the Mountain? How big do you think that addressable market really is? The original PSVR, with some incredible killer apps and games, including exclusives such as Astro Bot Rescue Mission, Tetris Effect, and Resident Evil 7, AND after a price drop to $200 WITH multiple games and controllers bundled, AND while needing a far cheaper and more readily available console, sold 5 million units. Does anyone really think the market for a set like that, except more expensive, tied to an even more expensive console and one that is harder to find, AND with Meta Quest preemptively poaching some of the best development talent there is, AND with the market for tethered VR demonstrably having died out, is larger than that 5 million? Why? Based on what, exactly? Why does anyone think people will buy PSVR2 in any significant numbers? Why would they, when they can get a Quest for half the price (if not less), and get some of the best and most talked about VR software there is at the moment? And in a far more convenient package to boot?<span class="Apple-converted-space"> </span></p>
<p>An easy way to counter these problems would be to have many must have exclusives that induce purchases. Fair enough, that’s a proven technique. But what developer making VR games would want to make their game exclusive to a platform with such poor commercial prospects? They’re a business, not a charity, after all. What reason do they have to not put their game on Meta as well? And if that game is available on Meta, what reason do you have to get a PSVR2 for it?</p>
<p>Sony could of course develop its own first party software for it. But only Sony’s flagship tentpole games have system selling ability &#8211; in other words, a God of War or Naughty Dog game being exclusive to a platform could sell that platform to the masses. Do you think there is even a snowball’s chance in hell that the next mainline God of War or Uncharted game will be a PSVR2 exclusive? Not just ALSO be on PSVR2 (since the rumors currently say Sony is <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">looking at developing hybrid games</a>, as in games that are for PS5 and VR2 alike). They need to be exclusive, otherwise you are once more counting on dozens of millions of people caring enough about some extra immersion to want to spend literally hundreds of dollars on it. Do you think enough people like that exist? They don’t. Which means the games need to be exclusive. Do you think Sony will make their biggest games exclusive to PSVR2? Right now they won’t even make them exclusive to PS5, their flagship console, because those games are so expensive to make, cross gen is the only way to recoup costs.<span class="Apple-converted-space"> </span></p>
<p>And even if that hadn’t been the case (which it is, but in a hypothetical timeline where it wasn’t), what part of Sony’s history as a platform holder shows us that they have any interest in diverting their top games and talent to anything but their flagship console? You remember the support Sony gave the PS Vita or even the original PSVR as well as I do, I’m sure. And don’t get me wrong, there were many incredible games from Sony on both platforms. This isn’t about quality. This is about the fact that anything less than Sony’s biggest games being made exclusive to PSVR2 won’t sell the PSVR2, given all the challenges it faces. And Sony will never make its biggest tentpoles exclusive to VR.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-509321" src="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg" alt="psvr2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Which brings us back to the original point &#8211; PSVR2, launching in a difficult market with conditions stacked against it. It’s hard to see it having much of a future relative to standalone sets such as Quest 2, or the rumored Valve Deckard.<span class="Apple-converted-space"> </span></p>
<p>And that’s the thing &#8211; VR absolutely has a future, and it is going to be a very bright future at that. But it’s not a future where it has to be tethered to additional expensive tech, with all the costs and hassles that entails, to even function. It’s a future where VR is going to be standalone. Its own thing. The market has spoken. The device manufacturers have spoken. Sony’s PSVR2 may end up being an admirable and premium effort &#8211; but there’s a possibility it’ll end up being a product out of time, and with not enough of a market to truly sell to.<span class="Apple-converted-space"> </span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Grand Theft Auto: San Andreas VR Version Is In Development For Oculus Quest 2</title>
		<link>https://gamingbolt.com/grand-theft-auto-san-andreas-vr-version-announced-as-in-development-for-oculus-quest-2</link>
					<comments>https://gamingbolt.com/grand-theft-auto-san-andreas-vr-version-announced-as-in-development-for-oculus-quest-2#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 28 Oct 2021 23:10:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto: San Andreas]]></category>
		<category><![CDATA[oculus quest 2]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498013</guid>

					<description><![CDATA[The open world game in the storied franchise will get a virtual reality version, though details on it are scarce right now.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a big couple of weeks for fans of <em>Grand Theft Auto</em>, <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-the-definitive-edition-trailer-finally-debuts-shows-remastered-visuals">as a trilogy collection of remasters of three older titles were announced</a>:<em> Grand Theft Auto 3</em>, <em>Vice City</em> and <em>San Andreas</em>. It&#8217;s sure to make many people happy to revisit those titles with their slick and stylized new looks. But it seems for one of those games, it won&#8217;t be the only new look it&#8217;ll have, as <em>San Andreas</em> is apparently going into VR.</p>
<p>As announced today at the Facebook Connect, a VR version of the game will come to the Oculus Quest 2, which is the latest wireless headset from the company (now being rebranded as Meta). Unfortunately, no details were given about when to expect it or no footage to give an idea of what that may look like.</p>
<p>This isn&#8217;t the first time we&#8217;ve seen a classic from that era reimagined for the Oculus Quest 2 as Facebook/Meta partnered with Capcom to release <a href="https://gamingbolt.com/resident-evil-4-vr-opening-village-battle-revealed-in-extensive-gameplay-trailer">a VR re-release of <em>Resident Evil 4</em></a>, so it seems this could be a trend. We&#8217;ll keep you updated as more information comes out.</p>
<p><iframe loading="lazy" title="WATCH: Facebook Connect 2021 - Livestream" width="500" height="281" src="https://www.youtube.com/embed/VKPNJ8sOU_M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Oculus Gaming Showcase Set For April 21</title>
		<link>https://gamingbolt.com/oculus-gaming-showcase-set-for-april-21</link>
					<comments>https://gamingbolt.com/oculus-gaming-showcase-set-for-april-21#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 13 Apr 2021 22:05:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Oculus VR]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475808</guid>

					<description><![CDATA[The event will be the first of its kind.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-405153" src="https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift.jpg" alt="oculus-rift" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While virtual reality has not quite caught on like many expected it to, there still is a dedicated market to the tech. Two of the biggest drivers of it so far has been Sony with their PSVR, and Facebook with their Oculus branch that has specialized in VR and have released multiple headsets on both the low and high end. Now, the latter has a showcase of what&#8217;s coming next.</p>
<p>The company <a href="https://www.oculus.com/blog/save-the-date-first-ever-oculus-gaming-showcase-to-be-held-april-21/" target="_blank" rel="noopener">announced</a> on their official blog that the first ever Oculus Gaming Showcase will happen next week. Cloudhead Games, Ready At Dawn and ILMxLAB are all teased as being part of the event, as well as updates on <em>Pistol Whip</em>, <em>Lone Echo 2</em>, and <em>Star Wars: Tales from the Galaxy’s Edge</em>.</p>
<p>The latest Oculus headset was the Oculus Quest 2 that released last year, an update to the company&#8217;s lower end and most accessible headset that was completely wireless. We&#8217;ll keep you updated on what news comes from the event.</p>
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