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	<title>XCOM 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best Alien-Focused Single Player Games You Need to Play</title>
		<link>https://gamingbolt.com/15-best-alien-focused-single-player-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 22 Nov 2024 17:04:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Alien: Isolation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=604774</guid>

					<description><![CDATA[Aliens are an inseparable part of pop culture. Here are 15 games that do that genre justice. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat is it that makes aliens such a threatening opponent in humanity’s mind? Is it the fear of the unknown? Is it the likelihood that whatever invading extra-terrestrial force we might encounter will be more technologically advanced than us? Whatever aliens’ appeal, they’ve been an ever-present in pop culture far longer than any of us can remember, so it’s unsurprising they’re prominent fodder in video games. Here’s a selection of 15 excellent single player games where you face off against interstellar forces. </p>
<p style="text-align: center;"><strong><em>Mass Effect Trilogy</em></strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-524041" src="https://gamingbolt.com/wp-content/uploads/2022/07/mass-effect-3-start-1024x576.jpg" alt="mass effect 3 start" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/mass-effect-3-start-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/mass-effect-3-start-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/mass-effect-3-start-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/mass-effect-3-start-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/mass-effect-3-start.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The much-acclaimed <em>Mass Effect </em>trilogy needs no introduction, these action RPGs ushering a new standard for narrative-heavy third person shooting that other space-faring shooters have struggled to match. The series’ central antagonist are the Reapers, a race of sentient star-ships who originated one-billion years prior when the galaxy controlling Leviathans created the synthetic lifeform the Catalyst which then turned on its creators, absorbing their genetic material to create the Reapers. The Reapers awaken every 50,000 years to conduct galactic-level mass destruction with the trilogy centring on Commander Shepard and his crew stopping them.</p>
<p>
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		<post-id xmlns="com-wordpress:feed-additions:1">604774</post-id>	</item>
		<item>
		<title>XCOM Director Says He isn&#8217;t Working on a New Game in the Series</title>
		<link>https://gamingbolt.com/xcom-director-says-he-isnt-working-on-a-new-game-in-the-series</link>
					<comments>https://gamingbolt.com/xcom-director-says-he-isnt-working-on-a-new-game-in-the-series#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 27 Jan 2023 15:53:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[marvels midnight suns]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[XCOM 2]]></category>
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		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=542053</guid>

					<description><![CDATA[Jake Solomon, director of XCOM: Enemy Unknown and XCOM 2, says he's currently busy with Marvel's Midnight Suns DLC. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a long time since we last got a new mainline&nbsp;<em>XCOM&nbsp;</em>game, with&nbsp;<em>XCOM 2&#8217;s&nbsp;</em>expansion,&nbsp;<em>War of the Chosen,&nbsp;</em>almost six years old at this point. And though series fans certainly got a taste of its beloved turn-based tactics offerings with 2020&#8217;s&nbsp;<a href="https://gamingbolt.com/xcom-chimera-squad-review-into-the-breach"><em>XCOM: Chimera Squad</em></a>, the demand for a new mainline instalment is continuing to grow.</p>
<p>Sadly, it doesn&#8217;t look like one is in the works just yet. That&#8217;s as per Firaxis&#8217; Jake Solomon, who was the director of both&nbsp;<em>XCOM: Enemy Unknown&nbsp;</em>and&nbsp;<em>XCOM 2</em>, not to mention the recently-released&nbsp;<em>Marvel&#8217;s Midnight Suns</em>. Speaking in a recent interview with <a href="https://www.videogameschronicle.com/news/xcom-director-says-hes-not-currently-working-on-a-new-series-entry/" target="_blank" rel="noopener">VGC</a>, Solomon said that he is not currently working on an&nbsp;<em>XCOM 3</em>, with his full attention on&nbsp;<em>Marvel&#8217;s Midnight Suns&nbsp;</em>and <a href="https://gamingbolt.com/marvels-midnight-suns-deadpools-abilities-revealed-in-new-gameplay-showcase">its post-launch support</a> for now.</p>
<p>&#8220;I personally have no information on that right now and I say that because, truly, yesterday I was working on Morbius’ abbey outfits and recolours, so I am not working on it,&#8221; he said. &#8220;I don’t have any secret agenda, I don’t know anything about <em>XCOM</em> at this point.&#8221;</p>
<p>Of course, that doesn&#8217;t necessarily mean that Firaxis doesn&#8217;t intend to return to the strategy series. In fact, as recently as a few months ago, Solomon said that even though the studio was busy with&nbsp;<em>Marvel&#8217;s Midnight Suns</em>,&nbsp;<a href="https://gamingbolt.com/xcom-series-is-definitely-not-dead-says-marvels-midnight-suns-director"><em>XCOM </em>&#8220;definitely&#8221; wasn&#8217;t dead</a>.</p>
<p>How long we&#8217;ll have to wait before Firaxis is ready to come out with another new&nbsp;<em>XCOM&nbsp;</em>game remains to be seen, but if nothing else, fans can at least take solace in the fact that sooner or later, the series will be back.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">542053</post-id>	</item>
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		<title>XCOM Series is &#8220;Definitely Not Dead,&#8221; Says Marvel&#8217;s Midnight Suns Director</title>
		<link>https://gamingbolt.com/xcom-series-is-definitely-not-dead-says-marvels-midnight-suns-director</link>
					<comments>https://gamingbolt.com/xcom-series-is-definitely-not-dead-says-marvels-midnight-suns-director#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 Jun 2022 09:03:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Marvel’s Midnight Suns]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=520752</guid>

					<description><![CDATA[Firaxis Games' Jake Solomon, who also directed XCOM 1 and 2, wouldn't even say the tactical strategy series is currently sleeping.]]></description>
										<content:encoded><![CDATA[<p><em>Marvel&#8217;s Midnight Suns</em> received <a href="https://gamingbolt.com/marvels-midnight-suns-launches-october-7-new-characters-revealed">a new trailer</a> and <a href="https://gamingbolt.com/marvels-midnight-suns-extensive-gameplay-footage-showcases-fallen-venom-combat-and-much-more">extensive gameplay footage</a> courtesy of various outlets, showcasing its combat, Friendship system, and much more. For those who aren&#8217;t feeling it and lamenting no future <em>XCOM</em> titles, rest assured &#8211; the series isn&#8217;t dead, as per director Jake Solomon.</p>
<p>Solomon, who directed <em>XCOM 1</em> and <em>2</em>, revealed to <a href="https://www.videogameschronicle.com/news/xcom-director-reassures-fans-the-series-is-definitely-not-dead/" target="_blank" rel="noopener">VGC</a>, “As long as I live, as long as Firaxis lives, <em>XCOM</em> is…I won’t even say sleeping. I will say <em>XCOM</em> is definitely not dead.&#8221;</p>
<p>The last title in the series was <a href="https://gamingbolt.com/xcom-chimera-squad-review-into-the-breach"><em>XCOM: Chimera Squad</em></a>, a turn-based tactical spin-off. Suffice to say that it didn&#8217;t reach the same levels of critical and commercial success that the original did. As for <a href="https://gamingbolt.com/xcom-2-review-rebel-yell"><em>XCOM 2</em></a>, it&#8217;s still being played &#8211; <a href="https://steamdb.info/app/268500/graphs/" target="_blank" rel="noopener">SteamDB</a> notes a 24-hour peak of 4,346 concurrent players and mods are still being released. It&#8217;s currently available for PC, PS4, Xbox One, Nintendo Switch, iOS and Android.</p>
<p><em>Marvel&#8217;s Midnight Suns</em> is out on October 7th for Xbox One, Xbox Series X/S, PS4, PS5 and PC. The Nintendo Switch version is slated for later. Stay tuned for more details in the coming months.</p>
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		<title>Amnesia: Rebirth and Riverbond are Free Next Week on the Epic Games Store</title>
		<link>https://gamingbolt.com/amnesia-rebirth-and-riverbond-are-free-next-week-on-the-epic-games-store</link>
					<comments>https://gamingbolt.com/amnesia-rebirth-and-riverbond-are-free-next-week-on-the-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Apr 2022 10:07:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: Rebirth]]></category>
		<category><![CDATA[ByteRockers&#039; Games]]></category>
		<category><![CDATA[Cococucumber]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[Insurmountable]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Riverbond]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=514760</guid>

					<description><![CDATA[Frictional Games' first-person horror title and Cococucumber's couch co-op adventure will be available from April 21st to 28th on the store.]]></description>
										<content:encoded><![CDATA[<p>This week&#8217;s free PC games on the Epic Games Store <a href="https://store.epicgames.com/en-US/free-games" target="_blank" rel="noopener">are now live</a> with Firaxis&#8217;s <em>XCOM 2</em> and <em>Insurmountable</em> from ByteRockers&#8217; Games. Available until April 21st, all one needs to do is have an Epic Games Store account, sign in and claim them. You&#8217;ll need the Epic Games Launcher to play them as well.</p>
<p>Next week&#8217;s free games include couch co-op adventure title <em>Riverbond</em> from Cococucumber and Frictional Games&#8217; <em>Amnesia: Rebirth</em>. The latter is the follow-up to the hit psychological horror series and takes place in the Algerian desert. As Tasi Trianon, players must retrace their steps and piece together their memories to find out how they got there and what terrible horror is pursuing you.</p>
<p>You can check out our review of the title <a href="https://gamingbolt.com/amnesia-rebirth-review-alone-in-the-dark">here</a>. It <a href="https://gamingbolt.com/amnesia-rebirth-has-sold-over-100000-units-but-hasnt-turned-a-profit-yet">sold over 100,000 units</a> as of March 2021 (without turning a profit, as per the developer) and has since received <a href="https://gamingbolt.com/amnesia-rebirths-adventure-mode-is-live-adds-bonus-puzzles-and-removes-fear">Adventure Mode</a>. The latter provides a less scary and stressful alternative to experiencing the story. <em>Amnesia: Rebirth</em> and <em>Riverbond</em> will be free on the Epic Games Store from April 21st to 28th.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">514760</post-id>	</item>
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		<title>XCOM 2 and Insurmountable Will be Free Next Week on Epic Games Store</title>
		<link>https://gamingbolt.com/xcom-2-and-insurmountable-will-be-free-next-week-on-epic-games-store</link>
					<comments>https://gamingbolt.com/xcom-2-and-insurmountable-will-be-free-next-week-on-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Fri, 08 Apr 2022 00:49:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[Insurmountable]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=514041</guid>

					<description><![CDATA[Firaxis's turn-based tactics game and ByteRocker Games' strategy roguelike adventure game are Epic Games Store's next week's free offerings.]]></description>
										<content:encoded><![CDATA[<p><span data-preserver-spaces="true">The Epic Games Store has been consistently giving out free games every week since its inception, with the store receiving new games every Thursday of the week. It&#8217;s now been revealed what next week&#8217;s free offerings will be. If you have an Epic Games Store account, between April 14 and April 21, you can claimed <em>XCOM 2 </em>and <em>Insurmountable </em>for free.</span></p>
<p><span data-preserver-spaces="true">Developed by Firaxis and published by 2K Games,&nbsp;</span><em><span data-preserver-spaces="true">XCOM 2&nbsp;</span></em><span data-preserver-spaces="true">is a turn-based tactics title, serving as the sequel to </span><em><span data-preserver-spaces="true">XCOM: Enemy Unknown&nbsp;</span></em><span data-preserver-spaces="true">and set 20 years after its events.</span><em><span data-preserver-spaces="true">&nbsp;</span></em><span data-preserver-spaces="true">Players take control a team of resistance fighters fending off a totalitarian government of alien overlords.</span></p>
<p><em><span data-preserver-spaces="true">Insurmountable,</span></em> meanwhile, <span data-preserver-spaces="true">is a strategy roguelike adventure game by ByteRocker, which sees players working their way through various biomes as one of the three mountaineers, following their story while also utilizing a multi-layered skill system to make upgrades.</span></p>
<p><span data-preserver-spaces="true">Both the games will be replacing this week&#8217;s offering of&nbsp;</span><em><span data-preserver-spaces="true">The Vanishing of Ethan Carter&nbsp;</span></em><span data-preserver-spaces="true">and&nbsp;</span><em><span data-preserver-spaces="true">Rogue Legacy.&nbsp;</span></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">514041</post-id>	</item>
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		<title>XCOM 2 Currently Free To Play On Steam Until April 30th</title>
		<link>https://gamingbolt.com/xcom-2-currently-free-to-play-on-steam-until-april-30th</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 24 Apr 2020 12:09:22 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=439206</guid>

					<description><![CDATA[Fight aliens free of charge over the next week.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg"><img decoding="async" class="alignnone wp-image-368575" src="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg" alt="XCOM 2 War of the Chosen Tactical Legacy Pack_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Today marks the release of <a href="https://gamingbolt.com/xcom-chimera-squad-trailers-highlight-each-agents-backstory"><em>XCOM: Chimera Squad</em></a>, the spinoff to the popular strategy series with a new and distinct look. But if you can&#8217;t jump onto that just yet, or if it ends up making you even hungrier for some tactical action, you can got back to the past free of charge with the game that preceded it, <em>XCOM 2</em>.</p>
<p>Originally released in 2016, <em>XCOM</em> <em>2</em> was the sequel to the hugely popular <em>XCOM: Enemy Unknown</em> that revived the strategy franchise. For the next week, you&#8217;ll be able to play it totally free of charge on PC via Steam. If you find yourself really digging it, there&#8217;s also a big discount on the title down to $15. You can even get the game&#8217;s expansion and DLC packs on a decent sale, too.</p>
<p><em>XCOM 2</em> will be free to play on Steam up until April 30th. You can also check out <em>XCOM: Chimera Squad</em> that also released on PC as of today.</p>
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		<title>Borderlands, XCOM, NBA 2K20, And More Come In 2K Games Humble Bundle For COVID-19 Relief</title>
		<link>https://gamingbolt.com/borderlands-xcom-nba-2k20-and-more-come-in-2k-games-humble-bundle-for-covid-19-relief</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 02:11:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[BioShock: The Collection]]></category>
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		<category><![CDATA[Civilization 3: Complete]]></category>
		<category><![CDATA[Humble Bundle]]></category>
		<category><![CDATA[NBA 2K20]]></category>
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		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[the darkness 2]]></category>
		<category><![CDATA[The Gold Club 2019 Featuring PGA Tour]]></category>
		<category><![CDATA[WWE 2K20]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=438198</guid>

					<description><![CDATA[A slew of games to help out the current pandemic. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg"><img decoding="async" class="alignnone size-full wp-image-199414" src="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s been a rough couple of weeks, if not months, due to the COVID-19 pandemic. Many are stuck at home, either through layoffs or self quarantine working remotely from home. While for some it&#8217;s little comfort, there are a lot of free and cheap games right now to at least keep you entertained. And now you can both do that and help out with the efforts to combat the virus.</p>
<p>It was announced via 2K&#8217;s official Twitter account that they will team with Humble Bundle for what they&#8217;re calling the Game Together bundle. It will include three tiers. For just a $1 you can get<em> Spec Ops: The Line</em>, <em>Sid Meier’s Pirates!</em>, <em>The Darkness 2 </em>and <em>Carnival Games VR</em>. If you donate more than the average you&#8217;ll also get <em>BioShock: The Collection</em>, <em>Civilization III: Complete</em>, <em>The Golf Club 2019</em> and <em>NBA 2K Playgrounds 2</em>. If you go all the way and donate at least $20 (or more than that), you get all of that and <em>WWE 2K20,</em> <em>NBA 2K20</em>, <em>XCOM: Enemy Unknown Complete Edition</em>, <em>Borderlands: Game of the Year Enhanced</em>&nbsp;and <em>Borderlands: The Handsome Collection</em>.</p>
<p>However much you spend, it will go to support the International Medical Corps, which is one of the leading organizations working with the World Health Organisation to combat COVID-19. And you get a pretty good batch of games to help fill the time.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">2K is partnering with Humble Bundle to offer a selection of titles as part of the <a href="https://twitter.com/humble?ref_src=twsrc%5Etfw">@Humble</a> 2K’s <a href="https://twitter.com/hashtag/GameTogether?src=hash&amp;ref_src=twsrc%5Etfw">#GameTogether</a> Bundle, with a portion of 2K’s revenue going to support <a href="https://twitter.com/IMC_Worldwide?ref_src=twsrc%5Etfw">@IMC_Worldwide</a> in its COVID-19 relief efforts.</p>
<p>Get it here: <a href="https://t.co/XMR2CifUvu">https://t.co/XMR2CifUvu</a> <a href="https://t.co/EIP5fabQsM">pic.twitter.com/EIP5fabQsM</a></p>
<p>&mdash; 2K (@2K) <a href="https://twitter.com/2K/status/1250132847886659584?ref_src=twsrc%5Etfw">April 14, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">438198</post-id>	</item>
		<item>
		<title>XCOM 2 Collection, Catherine: Full Body Rated for Switch in South Korea</title>
		<link>https://gamingbolt.com/xcom-2-collection-catherine-full-body-rated-for-switch-in-south-korea</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 17 Feb 2020 12:43:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Catherine]]></category>
		<category><![CDATA[Catherine: Full Body]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<category><![CDATA[xcom 2 collection]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=431797</guid>

					<description><![CDATA[The puzzler and the strategy title could be headed to Nintendo's hybrid.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368575" src="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg" alt="XCOM 2 War of the Chosen Tactical Legacy Pack_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Switch could be in line to receive even more ports of beloved third party titles. As mentioned by GameXplain in a video, <em>Catherine: Full Body </em>and <em>XCOM 2 Collection </em>might be headed to the hybrid machine soon. This is as per age listings that have popped up for the game on the South Korean ratings board.</p>
<p>A potential Switch port of <em>Catherine: Full Body </em>– the expanded re-release of Atlus&#8217; bizarre puzzle adventure title – has been <a href="https://gamingbolt.com/atlus-issues-new-survey-inquiring-about-interest-in-persona-catherine-shin-megami-tensei-ports-to-switch-pc-and-xbox-one">mentioned</a> in Atlus&#8217; yearly surveys several times, including <a href="https://gamingbolt.com/persona-6-persona-switch-ports-remakes-mentioned-in-new-atlus-survey">the most recent one</a> as well. <em>XCOM 2 Collection</em>, meanwhile, would be bringing the full base game, its <em>War for the Chosen </em>expansion, and multiple DLC packs to the Switch- if this should prove to be accurate.</p>
<p>Both games would make a lot of sense on the Switch (most games do), and it wouldn&#8217;t be much of a stretch to imagine these two ports happening. Either way, this is unconfirmed right now, so treat it as such.</p>
<p>Not too long ago, a listing for the <em>BioShock Collection </em>on Switch also popped up in Taiwan. Read more on that <a href="https://gamingbolt.com/bioshock-collection-rated-for-switch-via-taiwanese-rating-board">through here</a>.</p>
<p>https://youtu.be/H4COA0RDGZE</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">431797</post-id>	</item>
		<item>
		<title>The Good Will Train &#8211; Free Content and Microtransactions in Games</title>
		<link>https://gamingbolt.com/the-good-will-train-free-content-and-microtransactions-in-games</link>
					<comments>https://gamingbolt.com/the-good-will-train-free-content-and-microtransactions-in-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Oct 2018 04:50:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[A Hat in Time]]></category>
		<category><![CDATA[A Hat in Time: Seal the Deal]]></category>
		<category><![CDATA[Assassin's Creed Odysssey]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Destiny 2: Forsaken]]></category>
		<category><![CDATA[destiny: the taken king]]></category>
		<category><![CDATA[Moonlighter]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Origin Access]]></category>
		<category><![CDATA[path of exile]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Warframe]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<category><![CDATA[xcom 2: war of the chosen]]></category>
		<category><![CDATA[XCOM 2: War of the Chosen - Tactical Legacy Pack]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=367506</guid>

					<description><![CDATA[Not every game, even those with microtransactions, wants your cash. Some want to get on your good side first.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emember the <em>Star Wars Battlefront</em> 2 debacle? For those who don&#8217;t know, the launch of DICE&#8217;s Star Wars-based shooter was meant to herald a number of changes from its predecessor: The inclusion of a single-player campaign, a multi-tiered engagement mode with some kind of narrative, and of course, no Season Pass or paid DLC. Micro transactions would instead become the main source of revenue with ample post-launch support and surely Electronic Arts wouldn&#8217;t try to turn this into a “pay-to-win” platform?</p>
<p>Sadly, that&#8217;s exactly what happened and despite both DICE and EA trying to justify the new Star Card system, the high cost of hero unlocks and much more, the economy for <em>Star Wars Battlefront 2</em> crumbled in a number of ways. The fact that it was so blatantly pay-to-win in a competitive multiplayer setting while offering a convoluted system of scrapping and crafting was also pretty terrible.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/Warframe-Plains-of-Eidolon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-309266" src="https://gamingbolt.com/wp-content/uploads/2017/10/Warframe-Plains-of-Eidolon.jpg" alt="Warframe Plains of Eidolon_02" width="620" height="336" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/Warframe-Plains-of-Eidolon.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/10/Warframe-Plains-of-Eidolon-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/Warframe-Plains-of-Eidolon-768x416.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/Warframe-Plains-of-Eidolon-1024x554.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There are variety of reasons why games like <em>Battlefield</em> and <em>Call of Duty</em> continue to sell despite growing microtransaction concerns. There&#8217;s also a reason why <em>Overwatch</em>, despite concerns for loot boxes, continues to rake in the cash."</p>
<p>However, upon looking at the entire disaster, one has to wonder why certain games that implement microtransactions are doing so much better. Why do some games like Digital Extremes&#8217; <em>Warframe</em> continue to do so well despite allowing you to purchase entire Frames and weapons, or even essential functions like Weapon Slots and Frame Slots? Heck, for all the hoopla surrounding cosmetics, <em>Warframe</em> also locks different colour palettes, Deluxe Frames and special skins behind microtransactions. Even if the entire experience is free-to-play, most new players would probably have a much better time by spending some money on Platinum to start with.</p>
<p>Grinding Gear Games&#8217; <em>Path of Exile</em> is slightly different. All of its loot has to be earned in-game. There&#8217;s no way to pay wholesale for weapons and even resetting your character is something that&#8217;s only possible through copious amounts of grinding (or, well, making a new character). For the cosmetics and stash tabs, you need to pay up. Did we mention those cosmetics are locked behind RNG loot boxes whose prices would make Jeff Kaplan and his team at Blizzard blush? I can&#8217;t speak for the odds of getting different pieces since the cosmetic pool isn&#8217;t as saturated but it&#8217;s not weird to see long-time players spend tens, if not hundreds of dollars, to look good. New cosmetics are constantly being released as well.</p>
<p>For that matter, why are games-as-a-service titles still in such demand despite so much controversy? <em>Halo 5: Guardians</em> was a massive success and <em>Halo Infinite</em> will also seemingly have microtransactions (but not “real money loot boxes”). <em>Tom Clancy&#8217;s The Division</em> bounced back extremely well despite a disappointing few months post-launch and some lop-sided updates. Even if <em>The Division 2</em> has been criticized for including stash slots as part of costlier editions, there&#8217;s not nearly as much controversy as EA&#8217;s debacle.</p>
<p>There are variety of reasons why games like <em>Battlefield</em> and <em>Call of Duty</em> continue to sell despite growing microtransaction concerns. There&#8217;s also a reason why <em>Overwatch</em>, despite concerns for loot boxes, continues to rake in the cash. <em>Grand Theft Auto 5</em> is the biggest-selling title of all time and even that has <em>Grand Theft Auto Online</em> with its heavy grind and “pay to skip” Shark Cards. So what gives? What do so many games do right that&#8217;s seemingly so difficult in this age of microtransactions and post-launch monetization? The answer probably lays in “good will”.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-364605" src="https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-3.jpg" alt="assassins creed odyssey" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-3.jpg 1780w, https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-3-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-3-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"This approach isn&#8217;t too new – titles like <em>Warframe</em> also allow you to earn Platinum in-game even if the process relies completely on trading and grinding out certain “popular” items."</p>
<p>Let&#8217;s take a look at <em>Assassin&#8217;s Creed Odyssey</em>, a recent controversial example. <em>Odyssey</em> features an enormous single-player campaign that – like <em>Origins</em> – has an in-game store with cosmetics and weapons to purchase. However, it&#8217;s possible to purchase “time saver” items like a permanent 50 percent XP booster or smaller boosters that can make the experience “better”. “Better” in what sense?</p>
<p>Well, <em>Odyssey&#8217;s</em> campaign missions can be level-gated, requiring you to grind out side missions and bounty board requests to level up. Given how much difference a level or two can make up, it&#8217;s always best to be at a level equivalent to your foes. One of the major complaints, however, is that the XP gains have been tuned in such a way as to push a player towards using a booster (which Ubisoft has denied).</p>
<p>Furthermore, for those who want to just experience the story in <em>Odyssey</em> and not have their journey interrupted by mundane side content, having to do any kind of grinding feels boring. This doesn&#8217;t alter the fact that some people&#8217;s mileage of the side content will vary. Many abhor the “go here, get this, kill enemies” style of quest design while others found more nuanced quests with strong writing and characters to enjoy. So while this may feel like a “grind” to some players, others will see a familiar style of role-playing progression. The latter will feel like Ubisoft is purposely pushing them out into the open world to explore and play the content and that&#8217;s just fine because it&#8217;s what they signed up. The various points-of-interest and objectives may seem fairly cookie-cutter but there were no illusions that the game would work this way.</p>
<p>From a grinding perspective, it&#8217;s possible to earn Orichalcum, which can be spent on random loot boxes that have a chance to drop cosmetics from the store. These can be earned from daily and weekly quests while also providing an in-game currency for some of the better weapons and armour. So over time, it&#8217;s possible to purchase many of the cosmetics and items without spending any real money. This approach isn&#8217;t too new – titles like <em>Warframe</em> also allow you to earn Platinum in-game even if the process relies completely on trading and grinding out certain “popular” items.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-364604" src="https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-2.jpg" alt="assassins creed odyssey" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/assassins-creed-odyssey-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Rather than thinking of this as Ubisoft slowly introducing microtransactions into its series, pushing the boundaries of what it can get away with, it&#8217;s important to understand their bigger picture (or the idea of it, at least)"</p>
<p>The idea is the same though – the items that can be purchased with premium currency aren&#8217;t things that players need from the outset. You don&#8217;t “need” every Legendary item in <em>Odyssey&#8217;</em>s store any more than you need to purchase every item in <em>Warframe&#8217;</em>s store from the outset of the game. Just as it&#8217;s possible to unlock different Frames (and better them) through in-game means, so is it possible to earn different weapons and loot in <em>Odyssey</em> by progressing through the game. If these unlocks are then placed in the game for longer-term investment players, then the real question is: Why?</p>
<p>It&#8217;s no mystery that Ubisoft wants to pursue a games-as-a-service model for numerous titles. There&#8217;s a vision for larger scale titles that allow for traversing multiple eras in the next <em>Assassin&#8217;s Creed</em>, which would mean less entries and stronger post-launch support for the games in question. <em>Assassin&#8217;s Creed Odyssey</em> will apparently not be followed by a sequel in 2019 as Ubisoft focuses more on post-launch support.</p>
<p>This can be seen in the post-launch “<em>Lost Tales of Greece</em>” that are being made free to fill the gap between bigger paid expansions such as <em>Legacy of the First Blade</em> and <em>The Fate of Atlantis</em>. In-game events tasking players with hunting down tough enemies every week are also coming (if not available already). Also, I have no doubt that the in-game store will be updated with new items that will be more easily accessed by players who have more time and thus Orichalcum earned in-game.</p>
<p>Rather than thinking of this as Ubisoft slowly introducing microtransactions into its series, pushing the boundaries of what it can get away with, it&#8217;s important to understand their bigger picture (or the idea of it, at least). <em>Assassin&#8217;s Creed Odyssey</em> isn&#8217;t just a vehicle to get you to pay extra cash. It&#8217;s a massive, sprawling game that wants to offer as much value in its core package as possible. It wants to offer a grand spanning story with interesting characters and compelling combat to keep different types of players coming back for more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Path-of-Exile-Delve-League.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-353366" src="https://gamingbolt.com/wp-content/uploads/2018/08/Path-of-Exile-Delve-League.jpg" alt="Path of Exile Delve League" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Path-of-Exile-Delve-League.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Path-of-Exile-Delve-League-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Path-of-Exile-Delve-League-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Path-of-Exile-Delve-League-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The concepts themselves like <em>Warframe&#8217;s Plains of Eidolon</em> or <em>Path of Exile&#8217;s Delve League</em> may not be incredibly polished out of the gate but their ambition and innate potential are appealing."</p>
<p>The free content, updates and support are just a means to earn more “good will” from players in the hopes that they&#8217;ll spend more money. Maybe not spend immediately – because as noted in many counter-arguments, the side content can be fun for some players to “grind” through – but maybe after 100 to 200 hours of game time. Maybe when a player wants to start from the beginning and re-experience it all over again with a different build, thinking to skip the grind like they would do in an MMO.</p>
<p>This “science of good will” may seem ludicrous at first but it&#8217;s not strange. Some companies and their shareholders aren&#8217;t just looking for direct revenue right away. Instead, recurring player counts – both on a daily and monthly basis – are incredibly important. Free-to-play titles like <em>Warframe</em> and <em>Path of Exile</em> dole out amazing concepts every year and we&#8217;re always impressed with the amount of content offered for free. However, it&#8217;s by fostering good will with the player base – one that&#8217;s in it for the long haul – that both games earn their money.</p>
<p>The concepts themselves like <em>Warframe&#8217;s Plains of Eidolon</em> or <em>Path of Exile&#8217;s Delve League</em> may not be incredibly polished out of the gate but their ambition and innate potential are appealing. Long-term support and numerous updates, even if they&#8217;re just cosmetics and new items, further keep players hooked. In the end, it&#8217;s all free and the hardcore player that invests hours upon hours into a game like <em>Warframe</em> may have no need for Platinum. But for the average player, that sense of investment and wanting to “reward” the developer for having and continuing to get so much out of a free experience is what the goal ultimately is.</p>
<p>Yes, there are plenty of ways to “push” players to spend their premium currency (or to spend real money to immediately obtain more). A brand-spanking new Frame has been released? Better lock the parts behind some annoying drop rates (the construction of which, by the way, can be sped up using Platinum). A new weapon has dropped? Well it&#8217;s exclusive to those with Clan access and who&#8217;ve built the required labs. Don&#8217;t have a clan? You could always purchase them directly. The list goes on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Moonlighter.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-360508" src="https://gamingbolt.com/wp-content/uploads/2018/09/Moonlighter.jpg" alt="Moonlighter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Moonlighter.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/09/Moonlighter-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Moonlighter-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Moonlighter-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Keep in mind that the “science” of good will isn&#8217;t just about games with microtransactions. Numerous different titles across several segments of the industry are looking at making their games more appealing by fostering good will, even if microtransactions aren&#8217;t the road to this."</p>
<p>Even if Ubisoft didn&#8217;t muck about with the XP gains, the long-term investment strategy for <em>Odyssey</em> is hard to deny. It wants players to keep coming back, offering a meaty base game with strong support and constant updates alongside free content to reward those who stay on. You could criticize Ubisoft for the random bounty board quest, “bloated” map with quest markers galore or loot grind but it wants you to play all of that content over a long, long period of time. And hopefully, if you appreciate it enough and feel invested enough, you&#8217;ll want to spend some more money. Perhaps with the Season Pass or through some Helix Credit bundles.</p>
<p>Unlike Digital Extremes and Grinding Gear Games, the onus is on Ubisoft to provide a worthwhile experience at all times. If it&#8217;s DLC isn&#8217;t up to snuff or the free updates don&#8217;t keep players engaged, that hurts the company&#8217;s bottom line and could thus influence how future monetization is handled. It doesn&#8217;t have the benefit of being free like <em>Warframe</em> or <em>Path of Exile</em> either. If someone feels that their time has been wasted after the initial $60 entry point, there&#8217;s a risk of them swearing off the current and future product.</p>
<p>Keep in mind that the “science” of good will isn&#8217;t just about games with microtransactions. Numerous different titles across several segments of the industry are looking at making their games more appealing by fostering good will, even if microtransactions aren&#8217;t the road to this. Take the example of <em>Moonlighter</em>. Recently, Digital Sun added New Game Plus mode to the <em>Zelda</em>-meets-shopkeeper action RPG along with a higher rarity tier of weapons and armour, a new item type and much more. Since the game&#8217;s launch, other updates have brought new room compositions, challenges and so on. With Halloween coming up, there will also be an “event” of sorts for players to earn items.</p>
<p>How can that be, especially if <em>Moonlighter</em> is a crowd-funded title from a relatively small studio? By delivering a strong base experience, Digital Sun could look to appeal to its established player base with free updates. And every time a new update goes live, <em>Moonlighter</em> goes on sale (at least on Steam), enticing more players to hop on board. The fact that the entry point isn&#8217;t all that high to begin with doesn&#8217;t hurt either.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368575" src="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg" alt="XCOM 2 War of the Chosen Tactical Legacy Pack_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Firaxis did something similar with <em>XCOM 2: War of the Chosen</em>. It recently released the <em>Tactical Legacy Pack</em>, a free content pack that was only available for those who owned the base game and <em>War of the Chosen</em>."</p>
<p>Another interesting strategy is free DLC but for a timed period. The trend was recently highlighted by<em> A Hat in Time&#8217;s Seal the Deal</em> DLC. <em>Seal the Deal</em> added a new chapter, a new difficulty mode and other snazzy additions, all for the price of nothing. However, it was free only for owners of the base game and that too for 24 hours. Fortunately, the game went on sale in that same period, allowing first-time players to successfully jump into the game and enjoy the free content. You could say it&#8217;s a weird strategy to <i>force </i>people to buy the game&#8230;or you could interpret it as a developer both rewarding its loyal fans and trying to attract newcomers.</p>
<p>Firaxis did something similar with <em>XCOM 2: War of the Chosen</em>. It recently released the <em>Tactical Legacy Pack</em>, a free content pack that was only available for those who owned the base game and <em>War of the Chosen</em>. In terms of content, players can expect five Legacy Ops, a series of consecutively linked missions that explore events taking place between the first and second game; 28 new maps remastered from <em>Enemy Unknown/Within</em>; returning armour from <em>Enemy Unknown</em> along with “reimagined” weapons; Skirmish Mode for creating custom missions; Resistance Archives for battling in a series of missions with increasing difficulty; a photo mode of sorts; and over 100 challenges from <em>War of the Chosen</em> that can be played offline repeatedly.</p>
<p>That sounds like a whole smattering of content, right? And it&#8217;s free! Of course, you need to own <em>XCOM 2</em> and <em>War of the Chosen</em>. Even if you didn&#8217;t take advantage of the ongoing sale to purchase either the base game, the expansion or both alongside the <em>Reinforcement Pack</em> (which itself offers three DLC drops for the “complete” <em>XCOM 2</em> experience), then there&#8217;s not much reason to worry. The <em>Tactical Legacy Pack</em> will remain free until December, providing enough time for players to decide if they want to hop onboard – and maybe take advantage of other sales that might crop up along the way.</p>
<p>If you think about it even further, it makes sense why Firaxis is going this route. Good will with the developer wasn&#8217;t looking so good following launch troubles with <em>XCOM 2</em>. Even after a number of issues were resolved, players still took issue with the pricing and content of <em>Reinforcement Pack</em>. <em>War of the Chosen</em> could be looked upon as the first step in rebuilding that good will with the <em>Tactical Legacy Pack</em> only furthering it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-265401" src="https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Coming back to microtransactions and free content updates: For clarification&#8217;s sake, I&#8217;m not saying that this is necessarily what the developers themselves want."</p>
<p>Not only does it reward players who have been loyal to the game but also offers tons of nostalgia and compelling features for those loyal to the brand for all these years. It&#8217;s the little things but they help. For all the negativity I&#8217;m talking about <em>XCOM 2</em> facing after its launch, the game was still lauded and loved by its fans. Capitalizing on that kind of brand loyalty and using it to draw in new players is an exceptional strategy, to say the least. However, you still need to pay money to be a part of this process so Firaxis benefits as well.</p>
<p>Of course, how can we forget other means of building good will among players? How many games like <em>The Elder Scrolls Online, Halo 5: Guardians, Halo Wars 1 and 2, Overwatch,</em> and so on offer free to play weekends for newcomers? They place all their content on the table for players to try for as long as they&#8217;d like with discounts and progress transferring over if you permanently want the full experience. Electronic Arts, for all the bad publicity they drum up for themselves, have created one of the biggest value propositions out there with Origin Access that offers a number of titles from EA and various third party developers for unlimited play every month at just $4.99 per month. Even if you hate the company, being able to play games like <em>RIME, Titanfall 2, Burnout Paradise Remastered, Gonner, Torchlight 2, Jotun, The Sexy Brutale, The Witness, Pillars of Eternity, Inside</em> and much more per month for that price is pretty crazy in retrospect.</p>
<p>Coming back to microtransactions and free content updates: For clarification&#8217;s sake, I&#8217;m not saying that this is necessarily what the developers themselves want. I don&#8217;t know the terms of agreement when it comes to these kinds of titles, whether certain updates are mandated to sell more units through sales or not. I&#8217;m also not saying that every single developer would appreciate putting microtransactions into their full-priced single-player game or that publishers don&#8217;t have a hand in pushing these kinds of decisions for the sake of more profit.</p>
<p>All I&#8217;m trying to offer is a perspective as to <i>why </i>these tactics may be done. Because, for all intents and purposes, developers and publishers are both companies at the end of the day. Both want to and need to make money, whether it&#8217;s to recoup costs, fund future ventures, invest in new technology or simply expand. The line between what is acceptable and unacceptable, at least when it pertains to players and their preferences, is becoming thinner as bigger triple-A games get made.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Destiny-The-Taken-King_03.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-239723" src="https://gamingbolt.com/wp-content/uploads/2015/08/Destiny-The-Taken-King_03.jpeg" alt="Destiny" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Destiny-The-Taken-King_03.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Destiny-The-Taken-King_03-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Destiny-The-Taken-King_03-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"How convenient is it then that <em>Destiny 2</em>, which faced a year of scrutiny and terrible DLC along with an initially heavy-handed Eververse store, has regained a lot of its good will thanks to content like Whisper of the Worm, Solstice of Heroes and <em>Forsaken</em>."</p>
<p>Still, if you ever need to look back at why certain introductions of microtransactions seem to “take” better than others, then good will may be the answer. <em>Destiny</em> fans were fairly angry about emotes being sold before <em>The Taken King</em>, whether as part of a Collector&#8217;s Edition or in a separate package. At the time, good will for the franchise was pretty much on the brink. When <em>The Taken King</em> launched and effectively revitalized the player base, it was met with applause. So much so that many didn&#8217;t mind the introduction of a micro-transaction store in Eververse for cosmetic items including emotes being sold separately.</p>
<p>Bungie further did its good will bit by ensuring that subsequent events for <em>Destiny</em> like Festival of the Lost, Sparrow Racing League and the April 2016 Update (which again sparked only a bit of controversy for the fact that armour sets were now being included in Eververse) were competently delivered. Even when the studio&#8217;s reputation took a hit for going too far with microtransactions in Festival of the Lost 2016, it still earned it back with The Dawning. How convenient is it then that <em>Destiny 2</em>, which faced a year of scrutiny and terrible DLC along with an initially heavy-handed Eververse store, has regained a lot of its good will thanks to content like Whisper of the Worm, Solstice of Heroes and <em>Forsaken</em>.</p>
<p>In fact, not many fans seem to be all that troubled that the purchase of DLC like <em>Curse of Osiris</em> and <em>Warmind</em>, which were required to play the most recent expansion, has recently been made free with the purchase of <em>Forsaken</em>. Or that this change was done in order to facilitate more players, particularly those who received <em>Destiny 2</em> for free on PS4 with their PlayStation Plus subscription, just in time for the Festival of the Lost 2018 which introduces even more new content and Eververse items.</p>
<p>Let&#8217;s not forget that, as per Kotaku&#8217;s Jason Schreier, the decision to put so much content in the Eververse store and drip-feed a lot of other stuff to players was made by Bungie and approved by Activision. Not the other way around. It really makes you think about which developers are being “strong-armed” into such tactics and which ones aren&#8217;t. But I digress.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/gta-online-motor-wars.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-335358" src="https://gamingbolt.com/wp-content/uploads/2018/05/gta-online-motor-wars.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/gta-online-motor-wars.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/gta-online-motor-wars-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/gta-online-motor-wars-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/gta-online-motor-wars-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Anyone who hates the idea of microtransactions in the first place can&#8217;t be blamed for not putting down $60 for a title they may or may not even like all that much."</p>
<p>For me, the implementation of microtransactions varies from game to game. It&#8217;s honestly never affected my experience in a game like <em>Grand Theft Auto Online</em>. That being said, microtransactions are something that are dealt with, directly or indirectly, in <em>Warframe</em>. Trading items for Platinum to unlock things that I don&#8217;t want to bother grinding for is one thing. Wanting to skip the grind for some items, picking up new slots and obtaining dope cosmetics by paying real money for Platinum is another thing, which I have done by the way. This was after putting in 200 hours into the game, being satisfied with my experience and wanting to play even more.</p>
<p>Those who aren&#8217;t necessarily satisfied with their experience in a game like <em>Overwatch, Middle-Earth: Shadow of War, Destiny 2 or Assassin&#8217;s Creed Odyssey</em> might find the microtransactions to be annoying. And no, this isn&#8217;t just taking into account their impact on the game. When playing <em>Assassin&#8217;s Creed Origins</em>, no amount of content – whether it was free or discounted – could make me enjoy the side missions, the style of open world gameplay or the combat. None of those aspect were bad – I just couldn&#8217;t get into the game. Would I like<em> Assassin&#8217;s Creed Odyssey</em> more, even if it weren&#8217;t saddled with microtransactions that hope to capitalize on “good will” that Ubisoft earns from delivering a better product? It comes down to enjoying the game at that point. Anyone who hates the idea of microtransactions in the first place can&#8217;t be blamed for not putting down $60 for a title they may or may not even like all that much.</p>
<p>In the meantime, as recent examples above indicates, there are plenty of games that garner good will without stuffing their packages with microtransactions (whatever purpose they may serve). Larian&#8217;s <em>Divinity: Original Sin 2</em> is still a great game, for example. It recently received free DLC in the form of <em>Sir Lora</em> (a squirrel knight companion with an undead cat steed) along with numerous changes courtesy in the <em>Definitive Edition</em>. Arkane Studios&#8217; games have provided meaty single-player experiences like <em>Dishonored 2</em> and <em>Prey</em>. They&#8217;ve even received good expansions like <em>Death of the Outsider</em> and <em>Mooncrash</em> respectively. Don&#8217;t even get me started on Radical Fish&#8217;s <em>CrossCode</em> which is simply stellar in almost everything it does (which is an article for another day).</p>
<p>The debate around microtransactions in video games will go on, as it rightfully should, and whether you&#8217;re against publishers asking for more cash, or supportive of an experience that offers several months of gameplay, a little good will can sometimes go a long way. Many developers already know this. Now the question is how their audiences &#8211; in this case, you, me and the other person &#8211; choose to respond.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>XCOM 2: War of the Chosen &#8211; Tactical Legacy Pack is Now Available</title>
		<link>https://gamingbolt.com/xcom-2-war-of-the-chosen-tactical-legacy-pack-is-now-available</link>
					<comments>https://gamingbolt.com/xcom-2-war-of-the-chosen-tactical-legacy-pack-is-now-available#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 Oct 2018 11:42:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Tactical Legacy Pack]]></category>
		<category><![CDATA[War of the Chosen]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[XCOM 2]]></category>
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					<description><![CDATA[It's free for current expansion owners until December 3rd.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-365266" src="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack.jpg" alt="XCOM 2 War of the Chosen Tactical Legacy Pack" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/XCOM-2-War-of-the-Chosen-Tactical-Legacy-Pack-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Firaxis&#8217; <em>XCOM 2: War of the Chosen</em> owners have recently received <a href="https://gamingbolt.com/xcom-2-war-of-the-chosen-owners-receive-free-tactical-legacy-pack-next-week" target="_blank" rel="noopener">the <em>Tactical Legacy Pack</em></a>, a DLC drop that adds new gameplay modes and maps on top of the current game. It&#8217;s also free for expansion pack owners, but only until December 3rd.</p>
<p>Good thing there&#8217;s a 40 discount period for <em><a href="https://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen__Tactical_Legacy_Pack/" target="_blank" rel="noopener">War of the Chosen</a> </em>until October 16th. If you&#8217;ve yet to experience the game at all, then the <em><a href="https://store.steampowered.com/bundle/7118/XCOM_2_Collection/" target="_blank" rel="noopener">XCOM 2 Collection</a></em> is also on sale for 61 percent off.</p>
<p>As for the <em>Tactical Legacy Pack</em>, it brings six new Legacy Ops, which detail events that took place between <em>XCOM: Enemy Unknown</em> and <em>XCOM 2</em>. The Resistance Archives also presents a series of missions that increase in difficulty as you go along. Skirmish Mode lets you create your own custom missions and tweak settings like squad loadouts, objectives, maps, and so on.</p>
<p>If that weren&#8217;t enough, 28 maps remastered from <em>XCOM: Enemy Unknown</em> and <em>Enemy Within</em> have also been added, along with new weapons, armour, customization items, attitudes, and more.</p>
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