The Division’s Time and Weather Changeable Before Missions, Effects Explained

Ubisoft Massive talks about the effects of weather throughout missions.

Tom Clancy’s The Division will have a number of intriguing options tying into its weather systems. Ubisoft revealed earlier that the weather in-game would be dynamic but in a new interview with Forbes, Ubisoft Massive’s Lead Environmental Artist Sebastian Lindoff and Technical Art Director Chad Chatterton talked about how you can set the time and weather before each mission.

“You can choose when to play any of the missions, night or day, with clear weather or during a snow blizzard. We only restrict some of the heaviest fog settings in some missions because it could adversely affect too much the combat balancing, but all the other weather settings can have an impact on how you approach an encounter, varying the levels of visibility for you and your enemies.”

Of course, the weather can change dynamically throughout the mission. “The weather can definitely change unpredictably as it is based on math algorithm and as such it is completely dynamic.”

You can also take advantage of rough conditions – though your visibility is limited, the same goes for your enemies. “Heavy fog and snow conditions definitely impact visibility not only for the players but also for the enemies, whose detection abilities adjust accordingly.”

The Division will be out in March 2016 for Xbox One, PS4 and PC. Thoughts on the game thus far? Let us know in the comments.

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