Xbox Series X – Velocity Architecture and DirectStorage Will Make for “Seamless, Bigger, and Richer Open Worlds”

Velocity Storage is "one of the most innovative parts of our new console," says Andrew Goossen, Technical Fellow on Xbox Series X.

Microsoft revealed the full scope of the Xbox Series X’s specs earlier today, and there’s no question that it’s shaping up to be an absolute beast of console, at least from a technical perspective. And in a series of more updates posted on Xbox Wire, they went in-depth into some of the more granular details of the tech that will be powering the console.

One feature in particular that stands out is the Xbox Velocity Architecture, which Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft, describes as the console’s “soul.” Described as “a new way to closely integrate the software and hardware components,” Velocity Architecture will supposedly allow developers to “stream tons of in-game assets without much hassle.”

“The Xbox Velocity Architecture is about so much more than fast last times,” Goessen adds. “It’s one of the most innovative parts of our new console. It’s about revolutionizing how games can create vastly bigger, more compelling worlds.”

Working hand-in-hand with the Velocity Architecture will be DirectStorage, which is a new I/O system that will work in conjunction with the console’s SSD as well, all of which will lead to faster streaming of assets in game worlds. It will also greatly curtail CPU overload, since according to Microsoft, it will use only “a fraction of a single CPU core.”

Various other details on the Xbox Series X have also emerged today, including plenty of information about its backward compatibility, its new controller, the expandable storage, and more. Stay tuned to GamingBolt for more on the Xbox Series X.

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