Xbox Series X – Velocity Architecture and DirectStorage Will Make for “Seamless, Bigger, and Richer Open Worlds”

Velocity Storage is "one of the most innovative parts of our new console," says Andrew Goossen, Technical Fellow on Xbox Series X.

Posted By | On 16th, Mar. 2020

Xbox Series X

Microsoft revealed the full scope of the Xbox Series X’s specs earlier today, and there’s no question that it’s shaping up to be an absolute beast of a console, at least from a technical perspective. And in a series of more updates posted on Xbox Wire, they went in-depth into some of the more granular details of the tech that will be powering the console.

One feature in particular that stands out is the Xbox Velocity Architecture, which Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft, describes as the console’s “soul.” Described as “a new way to closely integrate the software and hardware components,” Velocity Architecture will supposedly allow developers to “stream tons of in-game assets without much hassle.”

“The Xbox Velocity Architecture is about so much more than fast last times,” Goessen adds. “It’s one of the most innovative parts of our new console. It’s about revolutionizing how games can create vastly bigger, more compelling worlds.”

Working hand-in-hand with the Velocity Architecture will be DirectStorage, which is a new I/O system that will work in conjunction with the console’s SSD as well, all of which will lead to faster streaming of assets in game worlds. It will also greatly curtail CPU overload, since according to Microsoft, it will use only “a fraction of a single CPU core.”

Various other details on the Xbox Series X have also emerged today, including plenty of information about its backward compatibility, its new controller, the expandable storage, and more. Stay tuned to GamingBolt for more on the Xbox Series X.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

A Proper PlayStation Showcase is Much-Needed Needed Now

A Proper PlayStation Showcase is Much-Needed Needed Now

In the immediate aftermath of a fairly underwhelming State of Play, a new PlayStation Showcase seems more nece...

Okami 2 Continues the First Game’s Story, Amaterasu Returns

Okami 2 Continues the First Game’s Story, Amaterasu Returns

The sequel is in very early development, as Capcom's Yoshiaki Hirabayashi says, "It might take a little bit of...

Okami 2 – Capcom Confirms Development on RE Engine

Okami 2 – Capcom Confirms Development on RE Engine

Capcom producer Yoshiaki Hirabayashi says the team "wouldn't be able to realize" Hideki Kamiya's "artistic dre...

System Shock 2: Enhanced Edition Release Date Announcement Coming March 20th

System Shock 2: Enhanced Edition Release Date Announcement Coming March 20th

After announcing it in 2019, Nightdive Studios has also confirmed renaming the title to System Shock 2: 25th A...

Tomb Raider IV-VI Remastered Review – Giving Fans What They Want

Tomb Raider IV-VI Remastered Review – Giving Fans What They Want

Another solid remaster collection for Tomb Raider fans but it's not without its shortcomings.

Tomb Raider 4-6 Remastered vs Original – Redeeming the Franchise’s Worst

Tomb Raider 4-6 Remastered vs Original – Redeeming the Franchise’s Worst

Even if two of its titles are the franchise's worst, Tomb Raider 4-6 Remastered is another visually resplenden...