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	<title>Ravi Sinha &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/author/ravi-sinha/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>The Blood of Dawnwalker Director Likens Parrying to Guitar Hero, Believes Most &#8220;Will Play This Way&#8221;</title>
		<link>https://gamingbolt.com/the-blood-of-dawnwalker-director-likens-parrying-to-guitar-hero-believes-most-will-play-this-way</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 18:50:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rebel Wolves]]></category>
		<category><![CDATA[The Blood of Dawnwalker]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650671</guid>

					<description><![CDATA[Konrad Tomaszkiewicz says it's similar in that "at first you can't hit the right button, and later you're playing really difficult songs.”]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Initially, one look at <a href="https://gamingbolt.com/the-blood-of-dawnwalker-features-kingdom-come-deliverance-esque-combat-boss-fight-revealed" data-type="post" data-id="622626"><em>The Blood of Dawnwalker&#8217;s</em> combat</a> brought back memories of <em>Kingdom Come: Deliverance</em>. The way that Coen must match the direction of incoming strikes to parry them, channeling good ol&#8217; Henry of Skalitz, even if <em>The Witcher 3&#8217;s </em>bones are still plainly visible.</p>



<p class="wp-block-paragraph">While you could automate the blocking, you risk missing out on what Konrad Tomaszkiewicz believes is an experience akin to <em>Guitar Hero</em>. As absurd as that sounds, he told <a href="https://www.magazinesdirect.com/row/edge-subscription/dp/39f150bb" target="_blank" rel="noreferrer noopener">Edge Magazine</a> (via <a href="https://www.gamesradar.com/games/rpg/blood-of-dawnwalker-takes-notes-from-guitar-hero-for-the-vampire-rpgs-parrying-its-so-cool-that-we-believe-most-people-will-play-this-way/" target="_blank" rel="noreferrer noopener">GamesRadar</a>) that it&#8217;s a bit similar, “where at first you cannot hit the right button, and later you&#8217;re playing these really difficult songs.”</p>



<p class="wp-block-paragraph">&#8220;When you start to get used to the directional combat, it&#8217;s so cool that we believe most people will play this way.” Of course, as daunting as it initially seems, there are indicators to help guide the player. Those who seek a greater challenge can always turn them off, paying closer attention to an enemy and parrying accordingly.</p>



<p class="wp-block-paragraph">You could also cut loose with vampiric abilities, including a scream that can stun enemies for precious seconds. They&#8217;re not available during the daytime, naturally, but that&#8217;s where Hexes come in, evening the odds. That is, if you decide to spec into them. After all, even upgrading your abilities will advance the time, reducing the amount available for Coen to save his family.</p>



<p class="wp-block-paragraph">Even with so much revealed for <em>The Blood of Dawnwalker</em>, it&#8217;s interesting to see how much Rebel Wolves hasn&#8217;t showcased. The open-world action RPG <a href="https://gamingbolt.com/the-blood-of-dawnwalker-launches-on-september-4th-for-70">launches on September 3rd</a> for Xbox Series X/S, PS5, and PC. Check out <a href="https://gamingbolt.com/think-the-blood-of-dawnwalker-is-just-the-witcher-3-here-are-15-major-differences">15 major differences</a> between it and <em>The Witcher 3: Wild Hunt</em>.</p>
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		<title>ARC Raiders Has Sold 16.2 Million Units, Amassed Nearly $115 Million in Revenue in Q2 2026</title>
		<link>https://gamingbolt.com/arc-raiders-has-sold-16-2-million-units-amassed-nearly-115-million-revenue-in-q2-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 18:27:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650668</guid>

					<description><![CDATA[Embark Studios' extraction shooter continues to be a major winner for Nexon, with lifetime revenue hitting $552.8 million.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Embark Studios&#8217; <em>ARC Raiders</em> hasn&#8217;t quite been the same in terms of player count since <a href="https://gamingbolt.com/arc-raiders-is-shifting-to-2-major-updates-yearly-largest-map-yet-coming-in-october">shifting to bi-yearly updates</a>. Nevertheless, the extraction shooter continues to “exceed expectations” for parent company Nexon. During the <a href="https://pdf.irpocket.com/C3659/xoA3/tx0r/q6NT/AvOx.pdf" target="_blank" rel="noreferrer noopener">second quarter of its financial year</a>, it sold 800,000 copies, resulting in 16.2 million sales overall.</p>



<p class="wp-block-paragraph">Total revenue hit ¥18.3 billion ($114.9 million), with lifetime revenue over ¥88 billion ($552.8 million) since its October 2025 launch. Of course, operating income for Nexon was down 17 percent and its <em>Dungeon and Fighter</em> franchise declined 44 percent year-on-year, but <em>MapleStory</em> continues to perform well. <em>MapleStory Worlds</em>, which focuses on user-generated content, grew by 123 percent over the same period, as the franchise reached “record-breaking quarterly revenue.”</p>



<p class="wp-block-paragraph">As for <em>ARC Raiders</em>, its <a href="https://arcraiders.com/news/frozen-trail-is-coming-october-8th" target="_blank" rel="noreferrer noopener">next major update, Frozen Trail</a>, lands on October 8th. It adds a large new map in the mountains, a brand-new Operation and two new ARC threats. The latter have yet to be detailed, but they include “a small and nifty problem-maker” and “an enormous machine that will halt you in your tracks.”</p>



<p class="wp-block-paragraph">Embark is also adding a new player space, the Outpost, which players can decorate. As the “first steps to reclaiming the surface,” you&#8217;ll use it to “research new elements of the world.” New Raider Decks and Skill Tree adjustments to provide more agency over one&#8217;s playstyle are also on the horizon. You can also expect new weapons, gadgets, cosmetics, etc, so stay tuned for more details closer to release.</p>



<p class="wp-block-paragraph"><em>ARC Raiders</em> is available for Xbox Series X/S, PS5, and PC.</p>
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		<title>Marvel Tōkon: Fighting Souls Sold 485,000 Units in First Week, 74 Percent of Sales on PS5 &#8211; Rumor</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-sold-485000-units-in-first-week-74-percent-of-sales-on-ps5-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 18:21:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650666</guid>

					<description><![CDATA[The Marvel license reportedly attracted a significant number of players from PlayStation's Spider-Man titles, per Alinea Analytics.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been ten days since <em>Marvel Tōkon: Fighting Souls</em> was released, and the buzz is decidedly more muted than before launch. Much of that is due to issues with the PC version which, despite <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-gets-new-pc-update-to-fix-stuttering-and-frame-drops">a recent patch</a>, still has a “Mixed” rating on Steam with only 48 percent of user reviews recommending it.</p>



<p class="wp-block-paragraph">However, it seems that its sales haven&#8217;t been too crazy either. Alinea Analytics&#8217; Rhys Elliott estimates that 485,000 copies were sold on PS5 and PC in the first week, apparently resulting in $33 million in revenue. Unsurprisingly, 74 percent of copies sold were reportedly on PS5, while Steam contributed only 26 percent.</p>



<p class="wp-block-paragraph">Interestingly, PlayStation may have other Marvel titles to thank for the response, as Elliott reports significant crossover with <em>Marvel&#8217;s Spider-Man: Miles Morales</em> and <em>Spider-Man 2</em> (though <em>Marvel Rivals </em>also figured into the equation). <em>Dragon Ball FighterZ</em>, ArcSys&#8217;s best-selling fighting game to date, apparently had significant overlap, though fans of <em>Street Fighter 6</em> and <em>Mortal Kombat 1</em> also reportedly showed up.</p>



<p class="wp-block-paragraph">Of course, the sentiment is that <em>Tōkon</em> could have reached one million sales if the PC version fared better. As such, the developer is committed to addressing issues and long-term support with new characters (with the first DLC character, Phoenix Cyclops, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-first-dlc-fighter-is-phoenix-cyclops-in-fall-2026">out in Fall</a>), so we&#8217;ll see if it can pick up over time.</p>



<p class="wp-block-paragraph">Stay tuned for more details and check out <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">our review</a> of the PC version. Aside from the high CPU utilisation and rollback issue, we found it to be a very fun, if initially daunting, fighter.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Marvel Tokon sells 485K copies on PS5 and Steam (<a href="https://x.com/alineaanalytics?ref_src=twsrc%5Etfw">@alineaanalytics</a> estimates).<br><br>PS5 accounts for 74% of that split, while Steam takes 26%. It’s made $33M in revenue across those platforms. The lower Steam share tracks, with many fighting games skewing to console due to… <a href="https://t.co/XynsuBpzA7">pic.twitter.com/XynsuBpzA7</a></p>&mdash; Rhys Elliott (@superhys) <a href="https://x.com/superhys/status/2087913995575472290?ref_src=twsrc%5Etfw">August 13, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Palworld&#8217;s First Post-Launch Update Won&#8217;t Spend a Year in Development, Says Pocketpair</title>
		<link>https://gamingbolt.com/palworlds-first-post-launch-update-wont-spend-a-year-in-development-says-pocketpair</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 18:15:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pocketpair]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650664</guid>

					<description><![CDATA["Things like 'add a new continent', 'add 20 more levels', and similarly massive undertakings are not really what we want to do."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While <em>Palworld</em> is finally out of early access and players are finally discovering what awaits at the World Tree, Pocketpair isn&#8217;t resting on its laurels, even after <a href="https://gamingbolt.com/palworld-has-accrued-700-million-in-revenue-in-its-lifetime-rumor">a reported $700 million in revenue</a>. It posted a tweet about going “back to the kitchen,” with an image of a screen that reads “<em>Palworld</em> v1.1 Brainstorming Session,&#8221; pretty much announcing that the first major post-launch update is in the planning stages.</p>



<p class="wp-block-paragraph">Head of publishing and communications John Buckley responded to the tweet, noting that it&#8217;s “time to get back to the grind.” He invited suggestions, and the results were about what you would expect, topping 2,000 replies. “Shot myself in the foot here,” he noted in a follow-up, “but things like &#8216;add a new continent&#8217;, &#8216;add 20 more levels&#8217; and similarly massive undertakings are not really what we want to do with v1.1.”</p>



<p class="wp-block-paragraph">Buckley noted that the team is “open to ideas” but “we’re not planning to spend a year making a massive update for 1.1.” This is pretty much in line with earlier statements about <a href="https://gamingbolt.com/palworld-updates-will-continue-after-1-0-but-not-like-no-mans-sky-says-publishing-head">not wanting to follow <em>No Man&#8217;s Sky</em></a> when discussing long-term support. In the same vein, he noted that you can only add “five more levels” or “10 levels” so many times before it&#8217;s a “massive bloat point.”</p>



<p class="wp-block-paragraph">Support for <em>Palworld</em> will eventually end, and the team will look to what comes after. For now, it&#8217;s a pretty compelling experience, especially with <a href="https://gamingbolt.com/palworld-1-0-adds-72-new-pals-reworks-the-story-expands-the-world-design-and-much-more">1.0 adding new Pals</a>, a brand-new region, late-game armor and weapons, new structures, and revamping the open world with new points of interest and other additions. It&#8217;s available for Xbox Series X/S, Xbox One, PS5, and PC – check out <a href="https://gamingbolt.com/palworld-1-0-review-the-pals-are-put-to-work">our review</a> for more details.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">&#8230;back to the kitchen 💪 <a href="https://t.co/hyd01NWMZ4">pic.twitter.com/hyd01NWMZ4</a></p>&mdash; Palworld (@Palworld_EN) <a href="https://x.com/Palworld_EN/status/2087887151945904155?ref_src=twsrc%5Etfw">August 13, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Palworld 1.0 was incredible, and you guys are the best for making it a success! <br><br>But anyway…time to get back to the grind! <br>If you’ve any suggestions…let me know 😇 <a href="https://t.co/vacB4Nj3GN">https://t.co/vacB4Nj3GN</a></p>&mdash; Bucky | Palworld (@Bucky_cm) <a href="https://x.com/Bucky_cm/status/2087887376169435358?ref_src=twsrc%5Etfw">August 13, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Shot myself in the foot here, 1.7k comments later, but things like “add a new continent”, “add 20 more levels” and similarly massive undertakings are not really what we want to do with v1.1. <br><br>Open to ideas but, we’re not planning to spend a year making a massive update for 1.1😇 <a href="https://t.co/7pzc07M0VJ">https://t.co/7pzc07M0VJ</a></p>&mdash; Bucky | Palworld (@Bucky_cm) <a href="https://x.com/Bucky_cm/status/2088096824892760265?ref_src=twsrc%5Etfw">August 14, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Marvel&#8217;s Wolverine Isn&#8217;t Open-World Because He&#8217;s &#8220;Not Somebody Who Stays in the Same Spot&#8221; for Long</title>
		<link>https://gamingbolt.com/marvels-wolverine-isnt-open-world-because-hes-not-somebody-who-stays-in-the-same-spot-for-long</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 18:07:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Marvel&#039;s Wolverine]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650662</guid>

					<description><![CDATA[Compared to Spider-Man, senior project director Jess Reiner-Reed says Logan doesn't have "a friendly neighborhood" to settle in.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If there&#8217;s one thing that Insomniac Games has reinforced with <em>Marvel&#8217;s Wolverine</em>, it&#8217;s that this is a story about James “Logan” Howlett. It&#8217;s why there <a href="https://gamingbolt.com/marvels-wolverine-doesnt-feature-any-other-playable-characters-though-there-is-a-team-vibe">aren&#8217;t any other playable characters</a>, even if controlling Jean Grey and Sabertooth would be fun, and <a href="https://gamingbolt.com/marvels-wolverine-lacks-the-x-men-to-remind-players-of-the-hard-and-scary-mutants-lead">why the X-Men don&#8217;t exist</a> (which also reinforces how dangerous life is for mutants).</p>



<p class="wp-block-paragraph">Of course, the biggest difference from <em>Marvel&#8217;s Spider-Man</em> is that this isn&#8217;t an open world. Logan may explore more open locations for secrets while conversing with other characters between missions, but the focus is on a linear action-adventure.</p>



<p class="wp-block-paragraph">When asked why the team opted for this approach, senior project director Jess Reiner-Reed explained to <a href="https://www.gamesradar.com/games/action/insomniac-had-to-ditch-spider-mans-open-world-for-marvels-wolverine-because-logan-is-not-somebody-who-has-a-friendly-neighborhood/" target="_blank" rel="noreferrer noopener">GamesRadar</a>, &#8220;We&#8217;re telling a Logan story. He&#8217;s so different from Spider-Man in so many different ways. One of the ways is that Logan is not somebody who stays in the same spot for a while. He&#8217;s not somebody who has a friendly neighborhood. He&#8217;s not settling down in one location. He&#8217;s a loner guy in a lot of ways.&#8221;</p>



<p class="wp-block-paragraph">This approach also affected other aspects that the team is well-versed in, including traversal. As head of technology Mike Fitzgerald noted, &#8220;It took us a while to say &#8216;traversal is not an important part of Wolverine as a character. As we talk about those key things, it&#8217;s about his claws, his healing factor, his rage and anger, his past and dealing with that. These are some of the core things. The game doesn&#8217;t have to be everything and have everything. At the same time, you don&#8217;t want to be frustrating or slow.&#8221;</p>



<p class="wp-block-paragraph">Which makes sense because anyone who&#8217;s seen the movies or read the comics can attest to Logan&#8217;s speed, especially when pouncing on enemies. However, it&#8217;s interesting to note all the other ways that they captured his traits.</p>



<p class="wp-block-paragraph">&#8220;Some of it&#8217;s subtle, though, in fun ways,&#8221; Fitzgerald said. &#8220;Like, he can climb trees. I mean, he&#8217;s a wolverine with claws that you go up. But if you walk out on the branch, the branch bends, because he&#8217;s a very heavy guy. That&#8217;s a whole system we had to build […] But Spider-Man walks out on stuff and doesn&#8217;t affect those things at all. He&#8217;s very light and nimble. As soon as we put it so the branch was bending under the weight and the leaves were all moving the right way, it&#8217;s like, &#8216;Oh yeah, this feels like this character and not that other character,&#8217; even because of that subtle bit.&#8221;</p>



<p class="wp-block-paragraph"><em>Marvel&#8217;s Wolverine</em> launches on September 15th for PS5, and thus far, it&#8217;s looked mighty impressive. The fact that it&#8217;s <a href="https://gamingbolt.com/marvels-wolverine-runs-at-60-fps-with-ray-tracing-in-performance-mode-on-base-ps5">running at 60 FPS on a base PS5 at launch</a>, that too with ray tracing, in Performance Mode is a big reason, but Insomniac has also put in the work to improve its foliage tech. Head <a href="https://gamingbolt.com/marvels-wolverine-aiming-for-a-cinematic-feel-with-the-battle-reborn-suit">here</a> for all the details (and why Logan&#8217;s suit magically regenerates alongside his wounds).</p>
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		<title>Invincible VS Studio Faces Layoffs, &#8220;Skeleton Crew&#8221; Reportedly Left to Work on DLC</title>
		<link>https://gamingbolt.com/invincible-vs-studio-faces-layoffs-skeleton-crew-reportedly-left-to-work-on-dlc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 17:56:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650660</guid>

					<description><![CDATA[Following the launch of its fighting game last April, Quarter Up has reportedly laid off "something like 75 percent" of its staff.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following the launch of its debut title, <em>Invincible VS</em>, developer Quarter Up has been hit by layoffs. A former senior gameplay engineer, Daniel Hogberg, wrote on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480308363499589632/" target="_blank" rel="noreferrer noopener">LinkedIn</a> that he was laid off “along with most of the rest of my team a couple of weeks ago.”</p>



<p class="wp-block-paragraph">Former gameplay engineer Daniel Schlesinger <a href="https://www.linkedin.com/feed/update/urn:li:activity:7490518461253799936/" target="_blank" rel="noreferrer noopener">posted</a> something similar, noting that “alongside many others, I was laid off last week from Skybound Entertainment and the Quarter Up team.” However, it seems the overall impact is allegedly more severe than what&#8217;s publicly known. An anonymous employee speaking to <a href="https://thisweekinvideogames.com/news/invincible-vs-developer-reportedly-laid-off-something-like-75-of-staff/" target="_blank" rel="noreferrer noopener">This Week in Videogames</a> claimed that “something like 75% of Quarter Up was laid off” last month.</p>



<p class="wp-block-paragraph">They also alleged that about 35 employees of a 50-member team were gone. Another source claimed that layoffs actually began in June, with four employees let go, which was then followed by another 29 in July.</p>



<p class="wp-block-paragraph">If that sounds all over the place, that&#8217;s apparently the case, according to one source. They also believed that only a “skeleton crew” was left for support “through the first wave of DLC” (featuring Universa and <a href="https://gamingbolt.com/invincible-vs-adds-the-immortal-to-its-roster-on-june-30th">the Immortal</a> as new characters). Nothing was said about <a href="https://gamingbolt.com/invincible-vs-shows-off-new-outfits-in-its-dlc-1-launch-trailer-angstrom-levy-announced">the second wave</a>, so it&#8217;s possible that further layoffs could ensue as Quarter Up winds down work.</p>



<p class="wp-block-paragraph">As for the reason behind these redundancies, a former employee says, “The assumption is that <em>Invincible VS</em> didn’t perform to what [Quarter Up] expected, and, unfortunately, they didn’t have the budget to keep people around.” Unfortunately, it seems any plans for long-term support remain up in the air, despite the studio seemingly desiring to.</p>



<p class="wp-block-paragraph">Skybound Games, of which Quarter Up is an internal studio, didn&#8217;t comment on the layoffs or what&#8217;s to come from the studio, although a source noted that they may “go back to the drawing board.” We&#8217;ll have to wait and see what that looks like, so stay tuned for more details.</p>
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		<title>Beast of Reincarnation Director Apologizes for Issues: &#8220;There Are Still Areas That Need Improvement&#8221;</title>
		<link>https://gamingbolt.com/beast-of-reincarnation-director-apologizes-for-issues-there-are-still-areas-that-need-improvement</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 17:47:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beast of Reincarnation]]></category>
		<category><![CDATA[Fictions]]></category>
		<category><![CDATA[game freak]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650658</guid>

					<description><![CDATA["We want to respond thoroughly going forward while listening to the feedback we receive," says game director Kota Furushima.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Game Freak&#8217;s <em>Beast of Reincarnation</em> hasn&#8217;t exactly had the nicest reception since launch, <a href="https://gamingbolt.com/beast-of-reincarnation-is-out-now-pc-version-receives-mixed-rating-on-steam">especially on PC</a>, where it currently has a 62 percent “Mixed” Steam rating. A <a href="https://gamingbolt.com/beast-of-reincarnations-first-post-launch-patch-brings-camera-text-size-and-balance-improvements">post-launch patch has been released</a> to address several issues, including text size and balance across all difficulty levels, but there&#8217;s still work to be done.</p>



<p class="wp-block-paragraph">Amid this, director Kota Furushima spoke to <a href="https://www.4gamer.net/games/918/G091815/20260810009/" target="_blank" rel="noreferrer noopener">4Gamer</a> (translation via <a href="https://insider-gaming.com/beast-of-reincarnation-director-has-apologized-about-game-and-promised-improvements/" target="_blank" rel="noreferrer noopener">Insider-Gaming</a>) and apologized to players. “First of all, I feel there are still things that need to be addressed honestly and sincerely. We apologize for the parts where you haven’t been able to play comfortably enough.</p>



<p class="wp-block-paragraph">“On the other hand, I also feel that the parts I wanted to convey as a game have truly reached through. However, to ensure you can enjoy it that much, there are still areas that need improvement, so we want to make sure to improve it.”</p>



<p class="wp-block-paragraph">He went on to thank those currently playing, and noted that, “While you enjoy it, there are still areas that need improvement, and we apologize for making it difficult to play. We want to respond thoroughly going forward while listening to the feedback we receive.”</p>



<p class="wp-block-paragraph">Of course, fans aren&#8217;t the only ones who were less than positive on the action RPG. On <a href="https://www.metacritic.com/game/beast-of-reincarnation/" target="_blank" rel="noreferrer noopener">Metacritic</a>, it scored a 73 Metascore based on 60 reviews for PS5. Besides technical issues, some noted the bland characterization of its cast, the iffy parrying, and the repetitive nature of some boss fights, especially against the Nushi. You can read all about that <a href="https://gamingbolt.com/beast-of-reincarnation-why-are-players-divided">here</a>.</p>



<p class="wp-block-paragraph">While Game Freak hasn&#8217;t outlined how it will improve all the gameplay aspects, it <a href="https://gamingbolt.com/beast-of-reincarnation-will-receive-story-pacing-and-camera-improvements-in-next-patch">confirmed</a> that additional camera adjustments, story improvements, Nvidia DLSS 4/4.5 (L/M) and AMD FSR 4 support, and more are on the way. In the meantime, check out our review for <em>Beast of Reincarnation</em> <a href="https://gamingbolt.com/beast-of-reincarnation-review-between-two-worlds">here</a> – we scored it an 8 out of 10, praising the combat, art direction and exploration, despite various other issues.</p>
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		<title>Crimson Desert Patch Adds Quests to Knowledge Tab, Finally Lets You Research With Camp Funds</title>
		<link>https://gamingbolt.com/crimson-desert-patch-adds-quests-to-knowledge-tab-finally-lets-you-research-with-camp-funds</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 17:39:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pearl Abyss]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650656</guid>

					<description><![CDATA[You can now sort through different categories, including Archive Records and Research Quests, directly from the Knowledge tab.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Crimson Desert</em>, as is usually the case, has a new update, but <a href="https://gamingbolt.com/crimson-desert-fans-need-to-stop-expecting-every-update-to-be-massive">as we noted last week</a>, you might want to temper expectations. The biggest new addition in Patch 1.18.00 is located in the Knowledge section, which includes a new category: Quest.</p>



<p class="wp-block-paragraph">It&#8217;s divided into eight sub-categories and encompasses just about every activity in the game, from Main Quests and Faction Quests to Daily Life Quests and even Constellations. Best of all, those who completed the respective quests will receive their Knowledge entries retroactively, so no need to start a new game or pursue them again.</p>



<p class="wp-block-paragraph">Other notable changes include research now requiring Camp Funds instead of Silver, making it that much easier to initiate while saving your spending money on more practical things. Also, while trading may be more worthwhile thanks to <a href="https://gamingbolt.com/crimson-desert-update-revamps-trading-with-133-new-posts-24-new-high-value-goods-and-more">a previous update</a>, the ability to stack and load high-value trade goods up to 100 wasn&#8217;t intended and has been fixed.</p>



<p class="wp-block-paragraph">You can check some of the patch notes below (including the new options for Lock-On Camera Rotation) and full details <a href="https://store.steampowered.com/news/app/3321460/view/689765787249936140" target="_blank" rel="noreferrer noopener">here</a>. While we&#8217;re still waiting for the promised story improvements, <em>Crimson Desert&#8217;s</em> first paid DLC is <a href="https://gamingbolt.com/crimson-desert-dlc-planned-to-release-this-year-more-details-coming-in-q3">targeting a release this year</a>. It will be revealed in Q3 2026, so stay tuned for more details on its pricing, structure, and more.</p>


<p><em><strong>Patch Notes Version 1.18.00</strong></em></p>
<p><em><strong>Content</strong></em></p>
<ul>
<li><em>Added &#8220;Quests&#8221; as a new knowledge category.</em></li>
<li><em>The new category consits of 8 sub-categories: Main Quests, Faction Quests, Investigation Quests, Research Quests, Daily Life Quests, Guide, Archive Records, Constellations.</em></li>
<li><em>Certain quest knowledge entries will be granted retroactively if the corresponding quest has already been completed.</em></li>
<li><em>Changed the resource required for research from silvers to camp funds.</em></li>
<li><em>Fixed an issue where high-value trade goods could be stacked and loaded in quantities of up to 100.</em></li>
<li><em>Fixed an issue where merchants did not appear at trading stalls in certain situations.</em></li>
<li><em>Changed the location of the item &#8220;Baker&#8217;s Note&#8221; from the quest &#8220;Haverson&#8217;s Request.&#8221;</em></li>
<li><em>Improved the knowledge system so that knowledge of certain animals can be gained by picking them up, instead of killing them.</em></li>
<li><em>Improved the wording of certain boss knowledge entries.</em></li>
<li><em>Improved the stable so that horse gear can now be equipped there.</em></li>
<li><em>Fixed an issue where the pensive statue would revert to its unrepaired state in certain situations while progressing through the quest at Jijeong Temple to repair the pensive statues.</em></li>
<li><em>Improved the quest from Chapter 4. The Price of Knowledge &gt; Mysterious Pot &gt; Kiln Repair at the Kilnden Workshop, so that the broken pieces of the kiln can now be reattached using &#8220;Force Current.&#8221;</em></li>
<li><em>Fixed an issue where the &#8220;Defeat the enemies around the cabin&#8221; submission did not appear near Cairn House.</em></li>
<li><em>Improved the knowledge system so that the knowledge of &#8220;Mysterious Invitation&#8221; can be obatined after completing &#8220;Read the memory beneath Delesyia Castle.&#8221;</em></li>
</ul>
<p><em><strong>Controls</strong></em></p>
<ul>
<li><em>Added new options for &#8220;Lock-on Camera Rotation&#8221;.</em></li>
<li><em>&#8220;Lock-on Camera Rotation&#8221; under Input in the game setting now has three options: manual, semi-auto, auto., where as the previous options were enabled and disabled.</em></li>
<li><em>Manual: When lock-on is enabled, you can rotate the camera using the right stick or mouse. (Previous setting: enabled)</em></li>
<li><em>Semi-auto: when lock-on is enabled, you can rotate the camera using the right stick or mouse within a limited range.</em></li>
<li><em>Auto: When lock-on is enabled, you cannot rotate the camera using the right stick or mouse. (Previous setting: disabled)</em></li>
<li><em>Fixed an issue where you could not lock on to targets with a ranged weapon while riding a mount in certain situations.</em></li>
<li><em>Fixed an issue where the quick slot arrow would move in an unnatural way.</em></li>
</ul>
<p><em><strong>Combat / Action</strong></em></p>
<ul>
<li><em>Improved an issue where certain special mounts would get stuck when trying to cross low ledges.</em></li>
<li><em>Fixed an issue where the player could not climb through windows even when there were no obstacles.</em></li>
<li><em>Fixed an issue where Sir Catfish would repeatedly perform a specific action in the same location under certain circumstances.</em></li>
</ul>
<p><em><strong>UI</strong></em></p>
<ul>
<li><em>Improved the map so that areas revealed by ringing the bell can be visually distinguished from areas explored directly.</em></li>
</ul>
<p><em><strong>Graphics / Settings</strong></em></p>
<ul>
<li><em>Fixed an issue where indoor lighting effects were unstable in certain situations.</em></li>
<li><em>Fixed an issue where the camera would jitter or shake when controlled in low-FPS conditions.</em></li>
<li><em>Fixed an issue where rendering would appear corrupted when FSR Frame Generation or XeSS Frame Generation was enabled on certain low-end graphics cards, including GTX 1060.</em></li>
</ul>
<p><em><strong>Localization</strong></em></p>
<ul>
<li><em>Fixed various localization errors and improved localization quality across all languages.</em></li>
</ul>]]></content:encoded>
					
		
		
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		<title>Kingdom Hearts 4 Delay is &#8220;Not Happening,&#8221; as Nomura Reaffirms Late 2027 Launch</title>
		<link>https://gamingbolt.com/kingdom-hearts-4-delay-is-not-happening-as-nomura-reaffirms-late-2027-launch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 17:30:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kingdom hearts 4]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650654</guid>

					<description><![CDATA["A lot of the marketing for the game has only just started, and so I do hope that people also look forward to hearing more news as well.”]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">What many <em>Kingdom Hearts</em> fans believed would be a few crumbs turned out to be an entire buffet at Disney&#8217;s D23. Not only did Square Enix release a new teaser for <em>Kingdom Hearts 4</em>, part of a <a href="https://gamingbolt.com/kingdom-hearts-4-extended-trailer-showcases-playable-king-mickey-sections-and-chaos-in-quadratum">larger action-packed trailer</a>, but it also confirmed that the action RPG would <a href="https://gamingbolt.com/kingdom-hearts-4-is-out-in-late-2027-new-trailer-reveals-first-disney-world">launch in late 2027</a>. And just in case you&#8217;re thinking it could be delayed, director Tetsuya Nomura himself clarified that it&#8217;s on track.</p>



<p class="wp-block-paragraph">Appearing during the series Deep Dive panel (which has since been <a href="https://www.youtube.com/watch?v=-AAzTkzy_ew" target="_blank" rel="noreferrer noopener">privated</a>), Nomura said via interpreter, as caught by <a href="https://www.videogameschronicle.com/news/that-is-not-happening-tetsuya-nomura-promises-players-kingdom-hearts-4-will-not-be-delayed/" target="_blank" rel="noreferrer noopener">VGC</a>, “We announced that the game is going to be coming late 2027, and I saw online that some people were saying, ‘oh, you know, maybe the actual release date might still get pushed back’.</p>



<p class="wp-block-paragraph">“I just wanted to set the record straight – that is not happening. So I do hope people look forward to the game coming in 2027. A lot of the marketing for the game has only just started, and so I do hope that people also look forward to hearing more news as well.”</p>



<p class="wp-block-paragraph">You have to admit – given all those years after the sequel&#8217;s announcement with no details, it&#8217;s easy for fans to be skeptical. Given how much the development team has revealed thus far and Square Enix&#8217;s track record, Nomura may be right. Time will tell – it certainly wouldn&#8217;t be the first time that several titles had to change release dates to avoid something else.</p>



<p class="wp-block-paragraph"><em>Kingdom Hearts 4</em> is coming to Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Though it starts in Quadratum, the so-called “unreality” of the World where Sora ends up, various Disney worlds make an appearance, including The Land of the Dead from <em>Coco</em>. We even see the return of the Underworld from <em>Hercules</em> alongside some unique stages featuring Mickey Mouse. Stay tuned for more details en route to launch.</p>
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		<title>Kingdom Hearts 4 Extended Trailer Showcases Playable King Mickey Sections and Chaos in Quadratum</title>
		<link>https://gamingbolt.com/kingdom-hearts-4-extended-trailer-showcases-playable-king-mickey-sections-and-chaos-in-quadratum</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 17:21:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kingdom hearts 4]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650650</guid>

					<description><![CDATA[Even Donald and Goofy get the chance to shine when they venture to the Underworld and battle Heartless before conferring with Hades.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Disney&#8217;s D23 kicked off in a rather surprising fashion when a new sizzle reel for <em>Kingdom Hearts 4</em>, alongside the launch window, was revealed. One would think that the <a href="https://gamingbolt.com/kingdom-hearts-4-could-receive-new-details-as-series-deep-dive-announced-for-august-15th-at-d23-2026">Deep Dive panel</a> wouldn&#8217;t have anything else, and they would be correct. Aside from the announcement that the teaser was actually part of a longer, four-minute trailer. Check it out below.</p>



<p class="wp-block-paragraph">Aside from <em>Coco&#8217;s</em> The Land of the Dead, it&#8217;s confirmed that players will control King Mickey at points. After venturing into a mysterious tome, he can use the Keyblade to interact with parts of the environment, which open like a pop-up book. There&#8217;s also a side-scrolling platforming sequence and even a section where you control a giant paper-mache Mickey, breaking through obstacles.</p>



<p class="wp-block-paragraph">As for Donald and Goofy, they aren&#8217;t just paying Hades a visit in the Underworld but fighting Heartless, sliding down slopes with the occasional magma stream and unleashing their own team-up. Both characters are playable, which raises even more questions when they also venture to the Land of the Dead, seemingly missing Sora along the way (though the latter can see their spirits).</p>



<p class="wp-block-paragraph">What&#8217;s with all the Heartless and mayhem in Quadratum? Who are the other Keyblade wielders helping Sora? We&#8217;ll find out when <em>Kingdom Hearts 4</em> launches <a href="https://gamingbolt.com/kingdom-hearts-4-is-out-in-late-2027-new-trailer-reveals-first-disney-world">in late 2027</a> for Xbox Series X/S, PS5, PC, and Nintendo Switch 2.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="KINGDOM HEARTS IV - Extended D23 2026 Coco Trailer" width="500" height="281" src="https://www.youtube.com/embed/lybMpYeO9L8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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