Beast of Reincarnation’s First Post-Launch Patch Brings Camera, Text Size and Balance Improvements

Game Freak has more patches planned, which include further story refinements and new upscaling options such as DLSS 4 and FSR 4.

Posted By | On 10th, Aug. 2026

Beast of Reincarnation_02

As promised, Game Freak has released its first major update for Beast of Reincarnation after its mixed reception at launch. Patch 1.0.7 on PC brings camera adjustments for combat and exploration alongside text size changes throughout.

You can expect further adjustments to both in the future, besides changes to the “cutscene experience.” The developer didn’t provide too many details on what the latter could mean, but the story pacing has seen one interesting change. Affinity-building conversations are now limited to once daily, so you won’t face multiple in a row when returning to the Cleanse Walker.

Other notable changes include Performance now being the default cutscene setting instead of Cinematic. The “interact” button can also be remapped, and the parry window has been adjusted. If that wasn’t enough, balance changes have been made to enemies on Normal difficulty. Regardless of which difficulty you’re on, bosses have also seen balance adjustments.

Check out the full patch notes below. Game Freak reaffirmed that it has multiple patches planned and will implement features like DLSS 4, FSR 4, and even DLSS 4.5 (L/M). Stay tuned for more details on that front in the coming weeks.

Beast of Reincarnation is available for Xbox Series X/S, PS5, and PC. Check out our review here.

Beast of Reincarnation PC Patch Notes (v1.0.7)

  • Various adjustments to the player camera, both in and out of combat.
  • Additional camera adjustments will be made going forward.
  • Adjustments to text size throughout the game.
  • Further text size adjustments are being planned.
  • Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.
  • Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.
  • The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.
  • Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.
  • Players can now change the mapping of the “interact” button in settings.
  • Adjustments to the parry window when Emma is taking damage.
  • Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize “rest until morning”, preventing you from talking to Kagura.
  • Various balance adjustments to bosses across all difficulty levels.
  • Various balance adjustments to enemy encounters on Normal difficulty.
  • Fixed a bug causing button icon type changes to not be saved correctly.
  • Fixed a bug causing upscaling settings to reset upon restarting the game.
  • Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player’s resolution settings.
  • Various additional bug fixes including: Fixed an issue where the 6th golem in Subcity 01 was difficult to find and fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.

Keep On Reading!

GTA 6 Parent Company’s CEO Believes “We’ll Be in Commercial Streaming Mode” in 3 Years

GTA 6 Parent Company’s CEO Believes “We’ll Be in Commercial Streaming Mode” in 3 Years

While it could increase the company's effective install base tenfold, Strauss Zelnick doesn't necessarily mean...

Take-Two CEO Doesn’t Believe Rising Hardware Costs “Will Slow Us Down”

Take-Two CEO Doesn’t Believe Rising Hardware Costs “Will Slow Us Down”

Strauss Zelnick also praised PC, noting that it accounts for "40 to 50 percent" of overall sales for the publi...

Final Fantasy 7 Revelation Will Connect With Spin-Offs and Advent Children, Reaffirms Director

Final Fantasy 7 Revelation Will Connect With Spin-Offs and Advent Children, Reaffirms Director

"Once we have all of those in place, we're looking towards the ending," says Naoki Hamaguchi, who doesn't want...

Kingdom Hearts 4 Hype Escalates as Co-Director and Actors’ Profiles Appear on D23 App Ahead of Panel

Kingdom Hearts 4 Hype Escalates as Co-Director and Actors’ Profiles Appear on D23 App Ahead of Panel

Tai Yasue, Haley Joel Osment and David Gallagher are seemingly attending the panel, which delves into the seri...

Lies of P 2 Developer Admits There’s “Definitely Pressure,” But It Wants to “Do Even Better”

Lies of P 2 Developer Admits There’s “Definitely Pressure,” But It Wants to “Do Even Better”

"Lies of P is our starting point. The question now is how much more we can build from here," says narrative di...

Ace Combat 8: Wings of Theve’s Deft Attention to Detail in Aircraft Design Showcased in New Video

Ace Combat 8: Wings of Theve’s Deft Attention to Detail in Aircraft Design Showcased in New Video

Project Aces doesn't miss when it comes to its aircraft, and its newest title's line-up may offer the most rea...