Given that Cyberpunk 2077 is CD Projekt RED game, expectations from are quite high, especially when it comes to the side content- seeing as much of the studio’s stellar reputation is built on the excellent side quests that they delivered with The Witcher 3. One facet of the optional content in Cyberpunk 2077 have spoken about before are street stories, which are more minor, smaller-scale side-missions, on a lower rung (so to speak) than the game’s main secondary quests- somewhat similar to The Witcher 3’s contracts in that regard.
However, unlike those, street stories in Cyberpunk 2077 are going to be bespoke, narrative-driven missions. Speaking recently in an interview with OnMSFT, John Mamais, head of CDPR’s Cracow studio, spoke about these missions. Mamais revealed that there are about 75 total street stories in the game, and that thanks to a larger team working on filling out the open world with side activities, these will be more fleshed out, isolated stories.
“In Witcher 3, we did the open-world elements very late in the development process when we only had two or three people working on it or something,” said Mamais. “Now there’s, like, 15 people doing these open-world quests.
“There’s a couple of layers. There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well.
“The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.”
Mamais also confirmed that neither of the street stories will be automatically generated, and that they’re all “custom done”, and each one feels unique.
“They’re all custom done,” he said. “There’s nothing like that that’s automatically generated. There are set templates that the guys can use but each one is customized to make them feel unique. The world’s going to be filled with that stuff. It should feel really good.”
Cyberpunk 2077 is out on September 17 for the PS4, Xbox One, PC, and Stadia. Recently, CDPR refuted claims that the game’s delay was caused by poor optimization on the base Xbox One.