After entering alpha testing earlier this month, Dead Cells‘ Update 30.0 has entered the beta stage. The update adds the new Panchaku weapon, new Legendary Affixes, and rebalances tons of different weapons. So what’s changed in the shift from the alpha to beta?
Conditions for unlocking the Panchaku, Bobby Outfit and Soul Knight content (previously exclusive to the mobile versions) have been added. Affixes like Back Damage, Super Back Damage and Super Crit have had their damage buffed while the Gilded Yumi’s damage and crit multiplier have been increased. However, there are a fair few nerfs.
The damage and tick rate of Barbed Tips have been reduced. Furthermore, Legendary Weapons will no longer roll with a guaranteed Starred Affix. Other changes include the Outfit Selection UI now being a grid that displays icons for all unlocked outfits. Check out the full patch notes below for more details.
It’s worth noting that the save slot chosen will lock it to Update 30.0. While this will automatically merge with the update’s official release, it’s worth backing up your save if you want to stick to Update 29. For more details on Dead Cells’ content roadmap for the rest of the year, head here.
Update 30.2: 2022-07-19 (f29ebd0e)
Important features
- Added unlocking conditions for the new content (Panchaku and Bobby Outfit)
Balancing
- Buffed the damage of the Back Damage, Super Crit and Super Back Damage affixes.
- Reduced the damage and tick rate of Barbed Tips.
- Increased the damage and crit multiplier of Gilded Yumi.
- The Hand Hook pull attack now comes out way faster, but has more lag to compensate.
- Legendary Weapons no longer roll a guaranteed Starred Affix
- Bullets parried by the Cudgel will now stun enemies as well.
- Rampart’s forcefield now pushes enemies away.
Graphics & UI
- Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.
Music & Sfx
- Added proper sound effects to the Panchaku.
Mods
- Custom Heads can now load custom atlases.
- Added a new folder in the ModTools : ModHelperSkin. It contains a full custom outfit with differently colored points instead of a proper model, to help with making outfit mods.
- We also provided a json file containing all the tracks of all the joints, for all the animations in the game. This data can potentially be used to roughly recreate the 2D animations.
Bug fixes
- Corrosive Cloud now correctly displays its synergy with Bleed.
- Prevented Death Root from triggering on non-mob entities.
- Fixed the Tailor’s Room decorations being offset from the center.
- Removed the Flawless Outfits displaying two times in the Outfit Selection UI.
- Fixed a crash when breaking the Bank’s Golden Doors.
- Fixed the Cherry on the Cake bombs not dealing any damage to the player.
- Added the missing world map transition of Distillery -> Lighthouse.
- Fixed Conjunctivius sometimes shooting projectiles during the death animation.
- Fixed the Hunter’s Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
- Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
- Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
- Fixed Mutineers’ melee attack not having the attack warning.
- Fixed Invisibility not affecting the player’s head or scarf.
- Fixed Armored Shrimps moving while frozen.
- Fixed the player getting stuck off-screen in some specific situations.
- Fixed pets sometimes dying for no apparent reasons.
- Fixed Magic Bow and Scarecrow’s Sickles interacting weirdly when reflected by the Queen.
- Fixed the Leghugger not teleporting back to the player when too far away.
- Fixed minimap refresh hiding part of the maps revealed by Explorer’s Instinct.