DICE On Battlefield 4 Console Versions: “Wouldn’t Sacrifice the Core Experience For Higher Frame-rate”

Patrick Bach talks form versus function, and keeping visual elements that make the game unique.

DICE’s Patrick Bach spoke about the importance of form over function, practical gameplay over pretty visuals following the reveal of the single-player campaign at this year’s GDC. It is interesting to know whether the frame rate has been improved for the Xbox 360 and PS3 versions or if 30 frames per second would be the norm again.

Bach replied that, “Frostbite 3 engine is not only about high-end. It’s also about workflows. So it’s easier for us to optimize and create better experiences on consoles, due to the fact we’re pushing the bar and simplifying and creating easier ways for the developers to build the games in general.

“30 or 60 frames per second on consoles is a discussion on fidelity, still. What is most important right now? Are you willing to cut down on features to get it to run? If you remove destruction and vehicles of course we could increase the frame-rate.

“But that’s a core part of the game experience. We still have 24 players on the Xbox 360 and the PS3, which still is a high number compared to other games. There aren’t that many shooters with a higher number, and those games don’t have destruction and vehicles”, he said in a recent interview with EG.

“It’s a balance. I would never sacrifice the core Battlefield experience to get higher frame-rate. But then again, higher frame-rate is something positive. So, we’ll see what happens.”

Currently, Battlefield 4 is slated to release this Fall for PC while console availability, whether current gen or next gen or both, is yet to be specified.

You can check out more of Battlefield 4 over here. Let us know your thoughts in the comments section below.

battlefield 4DICEEAGDC 2013Industry Newsmultiplatformnext gen consolespcps3xbox 360