Fallout 4 Update Adds Frame Rate and Priority Settings on Xbox Series X/S, PS5

The update allows for choosing 30, 40 or 60 FPS and prioritizing either visuals or performance. It also re-enables Auto HDR on Xbox Series X/S.

Following Fallout 4’s Next-Gen Update, Bethesda Game Studios has a new patch to address issues and offer improvements. Perhaps the most noteworthy addition is the new display settings on Xbox Series X/S and PS5 to allow for setting the Frame Rate Target and whether to prioritize visuals or performance.

Like the upcoming Starfield update, Frame Rate Target lets you choose between 30 FPS, 40 FPS (only available for 120Hz monitors) and 60 FPS (which is the default). Though you can freely choose your settings, prioritizing performance is recommended with 60 FPS. The internal resolution may also dynamically change during scenes with more action, regardless of the mode.

Other fixes include re-enabling Auto HDR on Xbox Series X/S, correcting an issue with the character name field on widescreen displays, and eliminating a bug preventing the Creation Club from appearing for Microsoft Store players on PC. Check out the full patch notes below.

Fallout 4 is available for Xbox One, PS4, Xbox Series X/S, PS5, and PC. Check out our review here.

Fallout 4 – Next-Gen Update 2 Notes

Patch Highlights

Xbox Series S|X and PlayStation 5 Display Settings

Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.

Frame Rate Target

  • Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.

Visual and Performance Prioritization

  • You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
  • Please note both modes can only be changed from the main menu.

Bug Fixes

  • General stability improvements
  • Fixed visual issue with certain imagespaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

  • Fixed missing art issue with certain Creations
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