“For us, we’re being incredibly cautious,” said Todd Howard, with the studio joining the ranks of Rockstar, PopCap, and more.
"I think it’s the kind of thing where if you love Starfield, we think you’re going to love this," says the studio's creative director.
Bethesda has spent "the last several years" upgrading Creation Engine 2 and is currently set to pass a "big milestone," says Todd Howard.
Along with general fixes for bugs and crashes, the update also hopes to reduce input lag with new locked frame rate options.
Bethesda's Todd Howard also reveals that even if the studio didn't get the rights to Fallout, it "wanted to do something post-apocalyptic."
The long-rumored Switch 2 port has apparently been "pushed out," according to a reliable industry insider, and may even be canned.
The latest statement from Bethesda's chief indicates that good things indeed come to those who are patient enough to wait.
A new report has indicated that the active development on the Fallout 3 remaster is still ongoing, and that the team is busy polishing it.
The controversial celebratory edition for Bethesda's 2015 role-playing game is finally coming to Nintendo Switch 2 later this month.
Bruce Nesmith spoke about the effort that goes into switching game engines and all the work done on the Creation Engine.
"Because it was released by Bethesda, the expectations were so much higher that it was seen differently," says Bruce Nesmith.
In an interview, Bruce Nesmith said that many players might cringe when trying to play Morrowind in the modern gaming landscape.
If he had a choice, however, Bruce Nesmith thinks "Tokyo would be great." "You could do a lot of very cool stuff out there."
Kurt Kuhlmann admitted that he was unsure if this decision had been changed since he wasn't involved with the franchise after Skyrim.
Ultimately, the fact that many other games, including Crysis 2 and 3, were also set in New York made Bethesda pick Boston instead.
"I'm really worried that they're gonna keep going with the Creation Engine," said Dean Carter when discussing possible new features.
Nate Purkeypile also expressed his belief about how a narrower scope than Starfield could potentially benefit The Elder Scrolls 6.
Nate Purkeypile also spoke about how internal pressure at the studio revolves more around ensuring quality than hitting a release date.
Fallout 3 might have seen the smallest rise among the Bethesda-era games, with 4, New Vegas and 76 getting many more players.
A mysterious countdown on Amazon's Fallout series website could indicate many things but it's likely not for the long-rumored remaster.