MotoGP 15 to Use Extra CPU Core on Xbox One, Results in Big Performance Improvements

Milestone's Andrea Basilio says "users will benefit" from these improvements.

The Xbox One has been making some major strides since it first launched. Though recognized as less powerful than Sony’s PlayStation 4, Microsoft has been refining the performance through patches and updates, unlocking more of the performance for developers to take advantage of. One such developer is Milestone S.r.l which brought us the MotoGP series and RIDE. GamingBolt spoke to technical designer Andrea Basilio, who is currently working on MotoGP 15 about developing for the Xbox One and the potential that lies within the console.

MotoGP 15 will be the first game in the series to arrive on Xbox One but Milestone already has experience with the console thanks to RIDE. On development being easier as a result, Basilio stated that, “The Xbox One is a really powerful and easy to manage hardware. With RIDE we’ve understood how to use the new system and its tools. On MotoGP 15 we’re performing a step forward and we’re using the Xbox One a lot better.”

Basilio also said that MotoGP 15 will be taking advantage of the extra CPU core freed up by Microsoft for development. “Yes, of course we use it, and yes, we have a big improvement to have one core more available. I think the users will benefit from this improvement.”

MotoGP 15 is out on July 19th for Xbox One, PS4, Xbox 360, PS3, PS Vita and PC. What are your thoughts on it taking advantage of the Xbox One’s additional CPU core? Let us know below.

MicrosoftMilestone S.r.l.MotoGP 15pcps3ps4xbox 360Xbox One