Next week promises to be a big one for video games, with many long awaited titles such as Mega Man 11, Forza Horizon 4, and Assassin’s Creed Odyssey due to launch then. Of these, we know that Odyssey and Forza Horizon 4 are technical masterpieces, and games that PC gamers who play them will surely want looking as great as possible.
Which means, if you are on an Nvidia GPU, you probably want to download the 411.70 WHQL driver update. That update adds game ready drivers for both of these titles, alongside optimized support for FIFA 19, and support for the new RTX 2080 and RTX 2080Ti graphic cards. So, you know, download this. Especially if you are planning on playing any of these games, or have any of these GPUs, in question.
As is always the case, you can check out the full patch notes for this new update for yourself below, and you can also download it for yourself here.
NVIDIA GeForce 411.70 WHQL Release Notes
Game Ready
Provides the optimal gaming experience for Assassin’s Creed Odyssey, Forza Horizon 4, and FIFA 19.
Gaming Technology
Includes support for NVIDIA GeForce RTX 2080 and RTX 2080 Ti graphics cards.
New Features
- Added support for CUDA 10.0
- NVIDIA RTXTM Technology
NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta and Turing GPUs.
In order to get started with developing DirectX Raytracing applications accelerated by RTX, you’ll need the following:
• NVIDIA Volta or Turing GPU
• Windows 10 RS4
• Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers - Vulkan 1.1
• This driver release provides full support for the new Vulkan 1.1 API and passes the Vulkan Conformance Test Suite (CTS) version 1.1.1.2.
• Includes interoperability with CUDA 10.0.
• New extensions for Turing GPUs:
-VK_NVX_raytracing (also available for Pascal GPUs with 8GB or more video
memory, and Volta GPUs)
-VK_NV_compute_shader_derivatives
-VK_NV_corner_sampled_image
-VK_NV_fragment_shader_barycentric
-VK_NV_mesh_shader
-VK_NV_representative_fragment_test
-VK_NV_scissor_exclusive
-VK_NV_shader_image_footprint
-VK_NV_shading_rate_image - Vulkan HDR for Windows
This driver release supports the Vulkan VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata extensions allowing applications to output HDR content to HDR displays via the Vulkan APIs. - OpenGL extensions for Turing GPUs
• GL_NV_compute_shader_derivatives
• GL_NV_fragment_shader_barycentric
• GL_NV_mesh_shader
• GL_NV_representative_fragment_test
• GL_NV_scissor_exclusive
• GL_NV_shading_rate_image
• GL_NV_shader_texture_footprint - NVIDIA Control Panel
System Info shows Boost Clock values (instead of Base Clock) for Turing and later GPUs.
Application SLI Profiles
Added or updated the following SLI profiles:
- HOB
- Lake Ridden
- NieR:Automata
- Northgard
- Pure Farming 2018
- Raid: World War II
- Star Wars: Battlefront II (2017)
- TT Isle of Man
3D Vision Profiles
Added or updated the following 3D Vision profiles:
- Elder Scrolls: Online – Good
- Assassin’s Creed: Odyssey – Not recommended
Fixed Issues
- Using power monitoring in GPU monitor tools causes micro stutter. [2110289/2049879]
- [Monster Hunter World]: Low frame rate in the game. [2335958]
- [Tom Clancy’s The Division]: Graphics corruption occurs when using NVIDIA Gameworks settings. [2005096]
- [Call of duty WW II ][1×3 Surround]: The center Surround display renders black screen. [200370257]
- [Planetside 2][G-SYNC]: G-SYNC does not work with the game. [2221050]
- [ARCHICAD][OpenGL]: The OpenGL driver crashes the application. [2093819]
- [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
- [YouTube][Mosaic with Sync]: Secondary GPU doesn’t render video content on fullscreen YouTube video. [200402117]