PS5’s SSD is a Technical Gem, Fast Loading Broke Martha is Dead Levels During Development

Tommaso Bonanni of LKA's external development team says that the console's data reading and writing system is "extremely efficient."

More than a year after the PS5 and Xbox Series X/S released, their solid state drives continue to impact gaming. We’ve seen Insomniac Games implement technologies that streamed huge amounts of data and textures for games like Ratchet and Clank and Marvel’s Spider-Man: Miles Morales. Even upcoming titles like Horizon Forbidden West will benefit from being able to load more foliage and Machines with virtually no loading screens.

It’s not just the big games that are benefiting from the technology either. LKA’s external development team, which is working on upcoming horror title Martha is Dead, have also found the console’s SSD to be amazing. GamingBolt interviewed LKA’s Tommaso Bonanni on how the team took advantage of the PS5 SSD’s 5.5 GB/s Raw Read Bandwidth and 9-9 GB/s Compressed Bandwidth, and how it compared to the Xbox Series X.

Bonanni said, “We are all amazed by the performance of the PS5 SSD, which in itself is a technical gem. However, the element that really makes the difference here is the PS5’s data reading and writing system, which is extremely efficient. Even on some occasions we have found the fact that PS5 loads some scenes too quickly compared to other consoles and PCs, literally broke the loading of the levels because it was totally unexpected, so we had to get our hands on the code to counterbalance this excessive loading speed.”

Martha is Dead releases on February 24th for Xbox Series X/S, Xbox One, PS4, PS5 and PC. Stay tuned for more details and gameplay in the coming weeks.

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